//===--------------------- AMDGPUFrameLowering.h ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// \file /// \brief Interface to describe a layout of a stack frame on a AMDIL target /// machine. // //===----------------------------------------------------------------------===// #ifndef AMDILFRAME_LOWERING_H #define AMDILFRAME_LOWERING_H #include "llvm/CodeGen/MachineFunction.h" #include "llvm/Target/TargetFrameLowering.h" namespace llvm { /// \brief Information about the stack frame layout on the AMDGPU targets. /// /// It holds the direction of the stack growth, the known stack alignment on /// entry to each function, and the offset to the locals area. /// See TargetFrameInfo for more comments. class AMDGPUFrameLowering : public TargetFrameLowering { public: AMDGPUFrameLowering(StackDirection D, unsigned StackAl, int LAO, unsigned TransAl = 1); virtual ~AMDGPUFrameLowering(); /// \returns The number of 32-bit sub-registers that are used when storing /// values to the stack. unsigned getStackWidth(const MachineFunction &MF) const; int getFrameIndexOffset(const MachineFunction &MF, int FI) const override; const SpillSlot * getCalleeSavedSpillSlots(unsigned &NumEntries) const override; void emitPrologue(MachineFunction &MF) const override; void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override; bool hasFP(const MachineFunction &MF) const override; }; } // namespace llvm #endif // AMDILFRAME_LOWERING_H