//===-- SystemZRegisterInfo.cpp - SystemZ register information ------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "SystemZInstrInfo.h" #include "SystemZRegisterInfo.h" #include "SystemZSubtarget.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/Target/TargetFrameLowering.h" using namespace llvm; #define GET_REGINFO_TARGET_DESC #include "SystemZGenRegisterInfo.inc" SystemZRegisterInfo::SystemZRegisterInfo() : SystemZGenRegisterInfo(SystemZ::R14D) {} const MCPhysReg* SystemZRegisterInfo::getCalleeSavedRegs(const MachineFunction *MF) const { static const MCPhysReg CalleeSavedRegs[] = { SystemZ::R6D, SystemZ::R7D, SystemZ::R8D, SystemZ::R9D, SystemZ::R10D, SystemZ::R11D, SystemZ::R12D, SystemZ::R13D, SystemZ::R14D, SystemZ::R15D, SystemZ::F8D, SystemZ::F9D, SystemZ::F10D, SystemZ::F11D, SystemZ::F12D, SystemZ::F13D, SystemZ::F14D, SystemZ::F15D, 0 }; return CalleeSavedRegs; } BitVector SystemZRegisterInfo::getReservedRegs(const MachineFunction &MF) const { BitVector Reserved(getNumRegs()); const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering(); if (TFI->hasFP(MF)) { // R11D is the frame pointer. Reserve all aliases. Reserved.set(SystemZ::R11D); Reserved.set(SystemZ::R11L); Reserved.set(SystemZ::R11H); Reserved.set(SystemZ::R10Q); } // R15D is the stack pointer. Reserve all aliases. Reserved.set(SystemZ::R15D); Reserved.set(SystemZ::R15L); Reserved.set(SystemZ::R15H); Reserved.set(SystemZ::R14Q); return Reserved; } void SystemZRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI, int SPAdj, unsigned FIOperandNum, RegScavenger *RS) const { assert(SPAdj == 0 && "Outgoing arguments should be part of the frame"); MachineBasicBlock &MBB = *MI->getParent(); MachineFunction &MF = *MBB.getParent(); auto *TII = static_cast(MF.getTarget().getInstrInfo()); const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering(); DebugLoc DL = MI->getDebugLoc(); // Decompose the frame index into a base and offset. int FrameIndex = MI->getOperand(FIOperandNum).getIndex(); unsigned BasePtr = getFrameRegister(MF); int64_t Offset = (TFI->getFrameIndexOffset(MF, FrameIndex) + MI->getOperand(FIOperandNum + 1).getImm()); // Special handling of dbg_value instructions. if (MI->isDebugValue()) { MI->getOperand(FIOperandNum).ChangeToRegister(BasePtr, /*isDef*/ false); MI->getOperand(FIOperandNum + 1).ChangeToImmediate(Offset); return; } // See if the offset is in range, or if an equivalent instruction that // accepts the offset exists. unsigned Opcode = MI->getOpcode(); unsigned OpcodeForOffset = TII->getOpcodeForOffset(Opcode, Offset); if (OpcodeForOffset) MI->getOperand(FIOperandNum).ChangeToRegister(BasePtr, false); else { // Create an anchor point that is in range. Start at 0xffff so that // can use LLILH to load the immediate. int64_t OldOffset = Offset; int64_t Mask = 0xffff; do { Offset = OldOffset & Mask; OpcodeForOffset = TII->getOpcodeForOffset(Opcode, Offset); Mask >>= 1; assert(Mask && "One offset must be OK"); } while (!OpcodeForOffset); unsigned ScratchReg = MF.getRegInfo().createVirtualRegister(&SystemZ::ADDR64BitRegClass); int64_t HighOffset = OldOffset - Offset; if (MI->getDesc().TSFlags & SystemZII::HasIndex && MI->getOperand(FIOperandNum + 2).getReg() == 0) { // Load the offset into the scratch register and use it as an index. // The scratch register then dies here. TII->loadImmediate(MBB, MI, ScratchReg, HighOffset); MI->getOperand(FIOperandNum).ChangeToRegister(BasePtr, false); MI->getOperand(FIOperandNum + 2).ChangeToRegister(ScratchReg, false, false, true); } else { // Load the anchor address into a scratch register. unsigned LAOpcode = TII->getOpcodeForOffset(SystemZ::LA, HighOffset); if (LAOpcode) BuildMI(MBB, MI, DL, TII->get(LAOpcode),ScratchReg) .addReg(BasePtr).addImm(HighOffset).addReg(0); else { // Load the high offset into the scratch register and use it as // an index. TII->loadImmediate(MBB, MI, ScratchReg, HighOffset); BuildMI(MBB, MI, DL, TII->get(SystemZ::AGR),ScratchReg) .addReg(ScratchReg, RegState::Kill).addReg(BasePtr); } // Use the scratch register as the base. It then dies here. MI->getOperand(FIOperandNum).ChangeToRegister(ScratchReg, false, false, true); } } MI->setDesc(TII->get(OpcodeForOffset)); MI->getOperand(FIOperandNum + 1).ChangeToImmediate(Offset); } unsigned SystemZRegisterInfo::getFrameRegister(const MachineFunction &MF) const { const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering(); return TFI->hasFP(MF) ? SystemZ::R11D : SystemZ::R15D; }