//===- JumpThreading.cpp - Thread control through conditional blocks ------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the Jump Threading pass. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "jump-threading" #include "llvm/Transforms/Scalar.h" #include "llvm/IntrinsicInst.h" #include "llvm/Pass.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/Statistic.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/Debug.h" using namespace llvm; STATISTIC(NumThreads, "Number of jumps threaded"); STATISTIC(NumFolds, "Number of terminators folded"); static cl::opt Threshold("jump-threading-threshold", cl::desc("Max block size to duplicate for jump threading"), cl::init(6), cl::Hidden); namespace { /// This pass performs 'jump threading', which looks at blocks that have /// multiple predecessors and multiple successors. If one or more of the /// predecessors of the block can be proven to always jump to one of the /// successors, we forward the edge from the predecessor to the successor by /// duplicating the contents of this block. /// /// An example of when this can occur is code like this: /// /// if () { ... /// X = 4; /// } /// if (X < 3) { /// /// In this case, the unconditional branch at the end of the first if can be /// revectored to the false side of the second if. /// class VISIBILITY_HIDDEN JumpThreading : public FunctionPass { public: static char ID; // Pass identification JumpThreading() : FunctionPass((intptr_t)&ID) {} bool runOnFunction(Function &F); bool ThreadBlock(BasicBlock *BB); void ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB); BasicBlock *FactorCommonPHIPreds(PHINode *PN, Constant *CstVal); bool ProcessJumpOnPHI(PHINode *PN); bool ProcessBranchOnLogical(Value *V, BasicBlock *BB, bool isAnd); bool ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB); }; } char JumpThreading::ID = 0; static RegisterPass X("jump-threading", "Jump Threading"); // Public interface to the Jump Threading pass FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); } /// runOnFunction - Top level algorithm. /// bool JumpThreading::runOnFunction(Function &F) { DOUT << "Jump threading on function '" << F.getNameStart() << "'\n"; bool AnotherIteration = true, EverChanged = false; while (AnotherIteration) { AnotherIteration = false; bool Changed = false; for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) while (ThreadBlock(I)) Changed = true; AnotherIteration = Changed; EverChanged |= Changed; } return EverChanged; } /// FactorCommonPHIPreds - If there are multiple preds with the same incoming /// value for the PHI, factor them together so we get one block to thread for /// the whole group. /// This is important for things like "phi i1 [true, true, false, true, x]" /// where we only need to clone the block for the true blocks once. /// BasicBlock *JumpThreading::FactorCommonPHIPreds(PHINode *PN, Constant *CstVal) { SmallVector CommonPreds; for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) if (PN->getIncomingValue(i) == CstVal) CommonPreds.push_back(PN->getIncomingBlock(i)); if (CommonPreds.size() == 1) return CommonPreds[0]; DOUT << " Factoring out " << CommonPreds.size() << " common predecessors.\n"; return SplitBlockPredecessors(PN->getParent(), &CommonPreds[0], CommonPreds.size(), ".thr_comm", this); } /// getJumpThreadDuplicationCost - Return the cost of duplicating this block to /// thread across it. static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) { /// Ignore PHI nodes, these will be flattened when duplication happens. BasicBlock::const_iterator I = BB->getFirstNonPHI(); // Sum up the cost of each instruction until we get to the terminator. Don't // include the terminator because the copy won't include it. unsigned Size = 0; for (; !isa(I); ++I) { // Debugger intrinsics don't incur code size. if (isa(I)) continue; // If this is a pointer->pointer bitcast, it is free. if (isa(I) && isa(I->getType())) continue; // All other instructions count for at least one unit. ++Size; // Calls are more expensive. If they are non-intrinsic calls, we model them // as having cost of 4. If they are a non-vector intrinsic, we model them // as having cost of 2 total, and if they are a vector intrinsic, we model // them as having cost 1. if (const CallInst *CI = dyn_cast(I)) { if (!isa(CI)) Size += 3; else if (isa(CI->getType())) Size += 1; } } // Threading through a switch statement is particularly profitable. If this // block ends in a switch, decrease its cost to make it more likely to happen. if (isa(I)) Size = Size > 6 ? Size-6 : 0; return Size; } /// ThreadBlock - If there are any predecessors whose control can be threaded /// through to a successor, transform them now. bool JumpThreading::ThreadBlock(BasicBlock *BB) { // See if this block ends with a branch or switch. If so, see if the // condition is a phi node. If so, and if an entry of the phi node is a // constant, we can thread the block. Value *Condition; if (BranchInst *BI = dyn_cast(BB->getTerminator())) { // Can't thread an unconditional jump. if (BI->isUnconditional()) return false; Condition = BI->getCondition(); } else if (SwitchInst *SI = dyn_cast(BB->getTerminator())) Condition = SI->getCondition(); else return false; // Must be an invoke. // If the terminator of this block is branching on a constant, simplify the // terminator to an unconditional branch. This can occur due to threading in // other blocks. if (isa(Condition)) { DOUT << " In block '" << BB->getNameStart() << "' folding terminator: " << *BB->getTerminator(); ++NumFolds; ConstantFoldTerminator(BB); return true; } // If there is only a single predecessor of this block, nothing to fold. if (BB->getSinglePredecessor()) return false; // See if this is a phi node in the current block. PHINode *PN = dyn_cast(Condition); if (PN && PN->getParent() == BB) return ProcessJumpOnPHI(PN); // If this is a conditional branch whose condition is and/or of a phi, try to // simplify it. if (BinaryOperator *CondI = dyn_cast(Condition)) { if ((CondI->getOpcode() == Instruction::And || CondI->getOpcode() == Instruction::Or) && isa(BB->getTerminator()) && ProcessBranchOnLogical(CondI, BB, CondI->getOpcode() == Instruction::And)) return true; } // If we have "br (phi != 42)" and the phi node has any constant values as // operands, we can thread through this block. if (CmpInst *CondCmp = dyn_cast(Condition)) if (isa(CondCmp->getOperand(0)) && isa(CondCmp->getOperand(1)) && ProcessBranchOnCompare(CondCmp, BB)) return true; return false; } /// ProcessJumpOnPHI - We have a conditional branch of switch on a PHI node in /// the current block. See if there are any simplifications we can do based on /// inputs to the phi node. /// bool JumpThreading::ProcessJumpOnPHI(PHINode *PN) { // See if the phi node has any constant values. If so, we can determine where // the corresponding predecessor will branch. ConstantInt *PredCst = 0; for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) if ((PredCst = dyn_cast(PN->getIncomingValue(i)))) break; // If no incoming value has a constant, we don't know the destination of any // predecessors. if (PredCst == 0) return false; // See if the cost of duplicating this block is low enough. BasicBlock *BB = PN->getParent(); unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); if (JumpThreadCost > Threshold) { DOUT << " Not threading BB '" << BB->getNameStart() << "' - Cost is too high: " << JumpThreadCost << "\n"; return false; } // If so, we can actually do this threading. Merge any common predecessors // that will act the same. BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); // Next, figure out which successor we are threading to. BasicBlock *SuccBB; if (BranchInst *BI = dyn_cast(BB->getTerminator())) SuccBB = BI->getSuccessor(PredCst == ConstantInt::getFalse()); else { SwitchInst *SI = cast(BB->getTerminator()); SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst)); } // If threading to the same block as we come from, we would infinite loop. if (SuccBB == BB) { DOUT << " Not threading BB '" << BB->getNameStart() << "' - would thread to self!\n"; return false; } // And finally, do it! DOUT << " Threading edge from '" << PredBB->getNameStart() << "' to '" << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost << ", across block:\n " << *BB << "\n"; ThreadEdge(BB, PredBB, SuccBB); ++NumThreads; return true; } /// ProcessJumpOnLogicalPHI - PN's basic block contains a conditional branch /// whose condition is an AND/OR where one side is PN. If PN has constant /// operands that permit us to evaluate the condition for some operand, thread /// through the block. For example with: /// br (and X, phi(Y, Z, false)) /// the predecessor corresponding to the 'false' will always jump to the false /// destination of the branch. /// bool JumpThreading::ProcessBranchOnLogical(Value *V, BasicBlock *BB, bool isAnd) { // If this is a binary operator tree of the same AND/OR opcode, check the // LHS/RHS. if (BinaryOperator *BO = dyn_cast(V)) if ((isAnd && BO->getOpcode() == Instruction::And) || (!isAnd && BO->getOpcode() == Instruction::Or)) { if (ProcessBranchOnLogical(BO->getOperand(0), BB, isAnd)) return true; if (ProcessBranchOnLogical(BO->getOperand(1), BB, isAnd)) return true; } // If this isn't a PHI node, we can't handle it. PHINode *PN = dyn_cast(V); if (!PN || PN->getParent() != BB) return false; // We can only do the simplification for phi nodes of 'false' with AND or // 'true' with OR. See if we have any entries in the phi for this. unsigned PredNo = ~0U; ConstantInt *PredCst = ConstantInt::get(Type::Int1Ty, !isAnd); for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { if (PN->getIncomingValue(i) == PredCst) { PredNo = i; break; } } // If no match, bail out. if (PredNo == ~0U) return false; // See if the cost of duplicating this block is low enough. unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); if (JumpThreadCost > Threshold) { DOUT << " Not threading BB '" << BB->getNameStart() << "' - Cost is too high: " << JumpThreadCost << "\n"; return false; } // If so, we can actually do this threading. Merge any common predecessors // that will act the same. BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); // Next, figure out which successor we are threading to. If this was an AND, // the constant must be FALSE, and we must be targeting the 'false' block. // If this is an OR, the constant must be TRUE, and we must be targeting the // 'true' block. BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(isAnd); // If threading to the same block as we come from, we would infinite loop. if (SuccBB == BB) { DOUT << " Not threading BB '" << BB->getNameStart() << "' - would thread to self!\n"; return false; } // And finally, do it! DOUT << " Threading edge through bool from '" << PredBB->getNameStart() << "' to '" << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost << ", across block:\n " << *BB << "\n"; ThreadEdge(BB, PredBB, SuccBB); ++NumThreads; return true; } /// ProcessBranchOnCompare - We found a branch on a comparison between a phi /// node and a constant. If the PHI node contains any constants as inputs, we /// can fold the compare for that edge and thread through it. bool JumpThreading::ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB) { PHINode *PN = cast(Cmp->getOperand(0)); Constant *RHS = cast(Cmp->getOperand(1)); // If the phi isn't in the current block, an incoming edge to this block // doesn't control the destination. if (PN->getParent() != BB) return false; // We can do this simplification if any comparisons fold to true or false. // See if any do. Constant *PredCst = 0; bool TrueDirection = false; for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { PredCst = dyn_cast(PN->getIncomingValue(i)); if (PredCst == 0) continue; Constant *Res; if (ICmpInst *ICI = dyn_cast(Cmp)) Res = ConstantExpr::getICmp(ICI->getPredicate(), PredCst, RHS); else Res = ConstantExpr::getFCmp(cast(Cmp)->getPredicate(), PredCst, RHS); // If this folded to a constant expr, we can't do anything. if (ConstantInt *ResC = dyn_cast(Res)) { TrueDirection = ResC->getZExtValue(); break; } // If this folded to undef, just go the false way. if (isa(Res)) { TrueDirection = false; break; } // Otherwise, we can't fold this input. PredCst = 0; } // If no match, bail out. if (PredCst == 0) return false; // See if the cost of duplicating this block is low enough. unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); if (JumpThreadCost > Threshold) { DOUT << " Not threading BB '" << BB->getNameStart() << "' - Cost is too high: " << JumpThreadCost << "\n"; return false; } // If so, we can actually do this threading. Merge any common predecessors // that will act the same. BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); // Next, get our successor. BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(!TrueDirection); // If threading to the same block as we come from, we would infinite loop. if (SuccBB == BB) { DOUT << " Not threading BB '" << BB->getNameStart() << "' - would thread to self!\n"; return false; } // And finally, do it! DOUT << " Threading edge through bool from '" << PredBB->getNameStart() << "' to '" << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost << ", across block:\n " << *BB << "\n"; ThreadEdge(BB, PredBB, SuccBB); ++NumThreads; return true; } /// ThreadEdge - We have decided that it is safe and profitable to thread an /// edge from PredBB to SuccBB across BB. Transform the IR to reflect this /// change. void JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB) { // Jump Threading can not update SSA properties correctly if the values // defined in the duplicated block are used outside of the block itself. For // this reason, we spill all values that are used outside of BB to the stack. for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { if (!I->isUsedOutsideOfBlock(BB)) continue; // We found a use of I outside of BB. Create a new stack slot to // break this inter-block usage pattern. if (!isa(I->getType())) { DemoteRegToStack(*I); continue; } // Alternatively, I must be a call or invoke that returns multiple retvals. // We can't use 'DemoteRegToStack' because that will create loads and // stores of aggregates which is not valid yet. If I is a call, we can just // pull all the getresult instructions up to this block. If I is an invoke, // we are out of luck. BasicBlock::iterator IP = I; ++IP; for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); UI != E; ++UI) cast(UI)->moveBefore(IP); } // We are going to have to map operands from the original BB block to the new // copy of the block 'NewBB'. If there are PHI nodes in BB, evaluate them to // account for entry from PredBB. DenseMap ValueMapping; BasicBlock *NewBB = BasicBlock::Create(BB->getName()+".thread", BB->getParent(), BB); NewBB->moveAfter(PredBB); BasicBlock::iterator BI = BB->begin(); for (; PHINode *PN = dyn_cast(BI); ++BI) ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB); // Clone the non-phi instructions of BB into NewBB, keeping track of the // mapping and using it to remap operands in the cloned instructions. for (; !isa(BI); ++BI) { Instruction *New = BI->clone(); New->setName(BI->getNameStart()); NewBB->getInstList().push_back(New); ValueMapping[BI] = New; // Remap operands to patch up intra-block references. for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i) if (Instruction *Inst = dyn_cast(New->getOperand(i))) if (Value *Remapped = ValueMapping[Inst]) New->setOperand(i, Remapped); } // We didn't copy the terminator from BB over to NewBB, because there is now // an unconditional jump to SuccBB. Insert the unconditional jump. BranchInst::Create(SuccBB, NewBB); // Check to see if SuccBB has PHI nodes. If so, we need to add entries to the // PHI nodes for NewBB now. for (BasicBlock::iterator PNI = SuccBB->begin(); isa(PNI); ++PNI) { PHINode *PN = cast(PNI); // Ok, we have a PHI node. Figure out what the incoming value was for the // DestBlock. Value *IV = PN->getIncomingValueForBlock(BB); // Remap the value if necessary. if (Instruction *Inst = dyn_cast(IV)) if (Value *MappedIV = ValueMapping[Inst]) IV = MappedIV; PN->addIncoming(IV, NewBB); } // Finally, NewBB is good to go. Update the terminator of PredBB to jump to // NewBB instead of BB. This eliminates predecessors from BB, which requires // us to simplify any PHI nodes in BB. TerminatorInst *PredTerm = PredBB->getTerminator(); for (unsigned i = 0, e = PredTerm->getNumSuccessors(); i != e; ++i) if (PredTerm->getSuccessor(i) == BB) { BB->removePredecessor(PredBB); PredTerm->setSuccessor(i, NewBB); } }