//===- LoopDeletion.cpp - Dead Loop Deletion Pass ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the Dead Loop Deletion Pass. This pass is responsible // for eliminating loops with non-infinite computable trip counts that have no // side effects or volatile instructions, and do not contribute to the // computation of the function's return value. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "loop-delete" #include "llvm/Transforms/Scalar.h" #include "llvm/Analysis/LoopPass.h" #include "llvm/Analysis/ScalarEvolution.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/SmallVector.h" using namespace llvm; STATISTIC(NumDeleted, "Number of loops deleted"); namespace { class VISIBILITY_HIDDEN LoopDeletion : public LoopPass { public: static char ID; // Pass ID, replacement for typeid LoopDeletion() : LoopPass(&ID) {} // Possibly eliminate loop L if it is dead. bool runOnLoop(Loop* L, LPPassManager& LPM); bool SingleDominatingExit(Loop* L, SmallVector& exitingBlocks); bool IsLoopDead(Loop* L, SmallVector& exitingBlocks, SmallVector& exitBlocks); bool IsLoopInvariantInst(Instruction *I, Loop* L); virtual void getAnalysisUsage(AnalysisUsage& AU) const { AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addRequiredID(LoopSimplifyID); AU.addRequiredID(LCSSAID); AU.addPreserved(); AU.addPreserved(); AU.addPreserved(); AU.addPreservedID(LoopSimplifyID); AU.addPreservedID(LCSSAID); } }; } char LoopDeletion::ID = 0; static RegisterPass X("loop-deletion", "Delete dead loops"); LoopPass* llvm::createLoopDeletionPass() { return new LoopDeletion(); } /// SingleDominatingExit - Checks that there is only a single blocks that /// branches out of the loop, and that it also g the latch block. Loops /// with multiple or non-latch-dominating exiting blocks could be dead, but we'd /// have to do more extensive analysis to make sure, for instance, that the /// control flow logic involved was or could be made loop-invariant. bool LoopDeletion::SingleDominatingExit(Loop* L, SmallVector& exitingBlocks) { if (exitingBlocks.size() != 1) return false; BasicBlock* latch = L->getLoopLatch(); if (!latch) return false; DominatorTree& DT = getAnalysis(); return DT.dominates(exitingBlocks[0], latch); } /// IsLoopInvariantInst - Checks if an instruction is invariant with respect to /// a loop, which is defined as being true if all of its operands are defined /// outside of the loop. These instructions can be hoisted out of the loop /// if their results are needed. This could be made more aggressive by /// recursively checking the operands for invariance, but it's not clear that /// it's worth it. bool LoopDeletion::IsLoopInvariantInst(Instruction *I, Loop* L) { // PHI nodes are not loop invariant if defined in the loop. if (isa(I) && L->contains(I->getParent())) return false; // The instruction is loop invariant if all of its operands are loop-invariant for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) if (!L->isLoopInvariant(I->getOperand(i))) return false; // If we got this far, the instruction is loop invariant! return true; } /// IsLoopDead - Determined if a loop is dead. This assumes that we've already /// checked for unique exit and exiting blocks, and that the code is in LCSSA /// form. bool LoopDeletion::IsLoopDead(Loop* L, SmallVector& exitingBlocks, SmallVector& exitBlocks) { BasicBlock* exitingBlock = exitingBlocks[0]; BasicBlock* exitBlock = exitBlocks[0]; // Make sure that all PHI entries coming from the loop are loop invariant. // Because the code is in LCSSA form, any values used outside of the loop // must pass through a PHI in the exit block, meaning that this check is // sufficient to guarantee that no loop-variant values are used outside // of the loop. BasicBlock::iterator BI = exitBlock->begin(); while (PHINode* P = dyn_cast(BI)) { Value* incoming = P->getIncomingValueForBlock(exitingBlock); if (Instruction* I = dyn_cast(incoming)) if (!IsLoopInvariantInst(I, L)) return false; BI++; } // Make sure that no instructions in the block have potential side-effects. // This includes instructions that could write to memory, and loads that are // marked volatile. This could be made more aggressive by using aliasing // information to identify readonly and readnone calls. for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); LI != LE; ++LI) { for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end(); BI != BE; ++BI) { if (BI->mayWriteToMemory()) return false; else if (LoadInst* L = dyn_cast(BI)) if (L->isVolatile()) return false; } } return true; } /// runOnLoop - Remove dead loops, by which we mean loops that do not impact the /// observable behavior of the program other than finite running time. Note /// we do ensure that this never remove a loop that might be infinite, as doing /// so could change the halting/non-halting nature of a program. /// NOTE: This entire process relies pretty heavily on LoopSimplify and LCSSA /// in order to make various safety checks work. bool LoopDeletion::runOnLoop(Loop* L, LPPassManager& LPM) { // We can only remove the loop if there is a preheader that we can // branch from after removing it. BasicBlock* preheader = L->getLoopPreheader(); if (!preheader) return false; // We can't remove loops that contain subloops. If the subloops were dead, // they would already have been removed in earlier executions of this pass. if (L->begin() != L->end()) return false; SmallVector exitingBlocks; L->getExitingBlocks(exitingBlocks); SmallVector exitBlocks; L->getUniqueExitBlocks(exitBlocks); // We require that the loop only have a single exit block. Otherwise, we'd // be in the situation of needing to be able to solve statically which exit // block will be branched to, or trying to preserve the branching logic in // a loop invariant manner. if (exitBlocks.size() != 1) return false; // Loops with multiple exits or exits that don't dominate the latch // are too complicated to handle correctly. if (!SingleDominatingExit(L, exitingBlocks)) return false; // Finally, we have to check that the loop really is dead. if (!IsLoopDead(L, exitingBlocks, exitBlocks)) return false; // Don't remove loops for which we can't solve the trip count. // They could be infinite, in which case we'd be changing program behavior. ScalarEvolution& SE = getAnalysis(); SCEVHandle S = SE.getIterationCount(L); if (isa(S)) return false; // Now that we know the removal is safe, remove the loop by changing the // branch from the preheader to go to the single exit block. BasicBlock* exitBlock = exitBlocks[0]; BasicBlock* exitingBlock = exitingBlocks[0]; // Because we're deleting a large chunk of code at once, the sequence in which // we remove things is very important to avoid invalidation issues. Don't // mess with this unless you have good reason and know what you're doing. // Move simple loop-invariant expressions out of the loop, since they // might be needed by the exit phis. for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); LI != LE; ++LI) for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end(); BI != BE; ) { Instruction* I = BI++; if (!I->use_empty() && IsLoopInvariantInst(I, L)) I->moveBefore(preheader->getTerminator()); } // Connect the preheader directly to the exit block. TerminatorInst* TI = preheader->getTerminator(); TI->replaceUsesOfWith(L->getHeader(), exitBlock); // Rewrite phis in the exit block to get their inputs from // the preheader instead of the exiting block. BasicBlock::iterator BI = exitBlock->begin(); while (PHINode* P = dyn_cast(BI)) { P->replaceUsesOfWith(exitingBlock, preheader); BI++; } // Update the dominator tree and remove the instructions and blocks that will // be deleted from the reference counting scheme. DominatorTree& DT = getAnalysis(); SmallPtrSet ChildNodes; for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); LI != LE; ++LI) { // Move all of the block's children to be children of the preheader, which // allows us to remove the domtree entry for the block. ChildNodes.insert(DT[*LI]->begin(), DT[*LI]->end()); for (SmallPtrSet::iterator DI = ChildNodes.begin(), DE = ChildNodes.end(); DI != DE; ++DI) DT.changeImmediateDominator(*DI, DT[preheader]); ChildNodes.clear(); DT.eraseNode(*LI); // Remove instructions that we're deleting from ScalarEvolution. for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end(); BI != BE; ++BI) SE.deleteValueFromRecords(BI); SE.deleteValueFromRecords(*LI); // Remove the block from the reference counting scheme, so that we can // delete it freely later. (*LI)->dropAllReferences(); } // Erase the instructions and the blocks without having to worry // about ordering because we already dropped the references. // NOTE: This iteration is safe because erasing the block does not remove its // entry from the loop's block list. We do that in the next section. for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); LI != LE; ++LI) (*LI)->eraseFromParent(); // Finally, the blocks from loopinfo. This has to happen late because // otherwise our loop iterators won't work. LoopInfo& loopInfo = getAnalysis(); SmallPtrSet blocks; blocks.insert(L->block_begin(), L->block_end()); for (SmallPtrSet::iterator I = blocks.begin(), E = blocks.end(); I != E; ++I) loopInfo.removeBlock(*I); // The last step is to inform the loop pass manager that we've // eliminated this loop. LPM.deleteLoopFromQueue(L); NumDeleted++; return true; }