//===- CloneModule.cpp - Clone an entire module ---------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the CloneModule interface which makes a copy of an // entire module. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/Module.h" #include "llvm/DerivedTypes.h" #include "llvm/TypeSymbolTable.h" #include "llvm/Constant.h" #include "llvm/Transforms/Utils/ValueMapper.h" using namespace llvm; /// CloneModule - Return an exact copy of the specified module. This is not as /// easy as it might seem because we have to worry about making copies of global /// variables and functions, and making their (initializers and references, /// respectively) refer to the right globals. /// Module *llvm::CloneModule(const Module *M) { // Create the value map that maps things from the old module over to the new // module. DenseMap ValueMap; return CloneModule(M, ValueMap); } Module *llvm::CloneModule(const Module *M, DenseMap &ValueMap) { // First off, we need to create the new module... Module *New = new Module(M->getModuleIdentifier()); New->setDataLayout(M->getDataLayout()); New->setTargetTriple(M->getTargetTriple()); New->setModuleInlineAsm(M->getModuleInlineAsm()); // Copy all of the type symbol table entries over. const TypeSymbolTable &TST = M->getTypeSymbolTable(); for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end(); TI != TE; ++TI) New->addTypeName(TI->first, TI->second); // Copy all of the dependent libraries over. for (Module::lib_iterator I = M->lib_begin(), E = M->lib_end(); I != E; ++I) New->addLibrary(*I); // Loop over all of the global variables, making corresponding globals in the // new module. Here we add them to the ValueMap and to the new Module. We // don't worry about attributes or initializers, they will come later. // for (Module::const_global_iterator I = M->global_begin(), E = M->global_end(); I != E; ++I) ValueMap[I] = new GlobalVariable(I->getType()->getElementType(), false, GlobalValue::ExternalLinkage, 0, I->getName(), New); // Loop over the functions in the module, making external functions as before for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) { Function *NF = Function::Create(cast(I->getType()->getElementType()), GlobalValue::ExternalLinkage, I->getName(), New); NF->copyAttributesFrom(I); ValueMap[I]= NF; } // Loop over the aliases in the module for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end(); I != E; ++I) ValueMap[I] = new GlobalAlias(I->getType(), GlobalAlias::ExternalLinkage, I->getName(), NULL, New); // Now that all of the things that global variable initializer can refer to // have been created, loop through and copy the global variable referrers // over... We also set the attributes on the global now. // for (Module::const_global_iterator I = M->global_begin(), E = M->global_end(); I != E; ++I) { GlobalVariable *GV = cast(ValueMap[I]); if (I->hasInitializer()) GV->setInitializer(cast(MapValue(I->getInitializer(), ValueMap))); GV->setLinkage(I->getLinkage()); GV->setThreadLocal(I->isThreadLocal()); GV->setConstant(I->isConstant()); } // Similarly, copy over function bodies now... // for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) { Function *F = cast(ValueMap[I]); if (!I->isDeclaration()) { Function::arg_iterator DestI = F->arg_begin(); for (Function::const_arg_iterator J = I->arg_begin(); J != I->arg_end(); ++J) { DestI->setName(J->getName()); ValueMap[J] = DestI++; } std::vector Returns; // Ignore returns cloned... CloneFunctionInto(F, I, ValueMap, Returns); } F->setLinkage(I->getLinkage()); } // And aliases for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end(); I != E; ++I) { GlobalAlias *GA = cast(ValueMap[I]); GA->setLinkage(I->getLinkage()); if (const Constant* C = I->getAliasee()) GA->setAliasee(cast(MapValue(C, ValueMap))); } return New; }