//===- CloneModule.cpp - Clone an entire module ---------------------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the CloneModule interface which makes a copy of an // entire module. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Utils/Cloning.h" #include "llvm/Module.h" #include "llvm/DerivedTypes.h" #include "llvm/SymbolTable.h" #include "llvm/Constant.h" #include "ValueMapper.h" using namespace llvm; /// CloneModule - Return an exact copy of the specified module. This is not as /// easy as it might seem because we have to worry about making copies of global /// variables and functions, and making their (initializers and references, /// respectively) refer to the right globals. /// Module *llvm::CloneModule(const Module *M) { // First off, we need to create the new module... Module *New = new Module(M->getModuleIdentifier()); New->setEndianness(M->getEndianness()); New->setPointerSize(M->getPointerSize()); // Copy all of the type symbol table entries over... const SymbolTable &SymTab = M->getSymbolTable(); SymbolTable::type_const_iterator TypeI = SymTab.type_begin(); SymbolTable::type_const_iterator TypeE = SymTab.type_end(); for ( ; TypeI != TypeE; ++TypeI ) { New->addTypeName(TypeI->first, TypeI->second); } // Create the value map that maps things from the old module over to the new // module. std::map ValueMap; // Loop over all of the global variables, making corresponding globals in the // new module. Here we add them to the ValueMap and to the new Module. We // don't worry about attributes or initializers, they will come later. // for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I) ValueMap[I] = new GlobalVariable(I->getType()->getElementType(), false, GlobalValue::ExternalLinkage, 0, I->getName(), New); // Loop over the functions in the module, making external functions as before for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) ValueMap[I]=new Function(cast(I->getType()->getElementType()), GlobalValue::ExternalLinkage, I->getName(), New); // Now that all of the things that global variable initializer can refer to // have been created, loop through and copy the global variable referrers // over... We also set the attributes on the global now. // for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I) { GlobalVariable *GV = cast(ValueMap[I]); if (I->hasInitializer()) GV->setInitializer(cast(MapValue(I->getInitializer(), ValueMap))); GV->setLinkage(I->getLinkage()); } // Similarly, copy over function bodies now... // for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) { Function *F = cast(ValueMap[I]); if (!I->isExternal()) { Function::aiterator DestI = F->abegin(); for (Function::const_aiterator J = I->abegin(); J != I->aend(); ++J) { DestI->setName(J->getName()); ValueMap[J] = DestI++; } std::vector Returns; // Ignore returns cloned... CloneFunctionInto(F, I, ValueMap, Returns); } F->setLinkage(I->getLinkage()); } return New; } // vim: sw=2