//===-- Attributes.cpp - Implement AttributesList -------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the AttributesList class and Attribute utilities. // //===----------------------------------------------------------------------===// #include "llvm/Attributes.h" #include "llvm/Type.h" #include "llvm/ADT/StringExtras.h" #include "llvm/ADT/FoldingSet.h" #include "llvm/Support/Atomic.h" #include "llvm/Support/Mutex.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ManagedStatic.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; //===----------------------------------------------------------------------===// // Attribute Function Definitions //===----------------------------------------------------------------------===// std::string Attribute::getAsString(Attributes Attrs) { std::string Result; if (Attrs & Attribute::ZExt) Result += "zeroext "; if (Attrs & Attribute::SExt) Result += "signext "; if (Attrs & Attribute::NoReturn) Result += "noreturn "; if (Attrs & Attribute::NoUnwind) Result += "nounwind "; if (Attrs & Attribute::UWTable) Result += "uwtable "; if (Attrs & Attribute::ReturnsTwice) Result += "returns_twice "; if (Attrs & Attribute::InReg) Result += "inreg "; if (Attrs & Attribute::NoAlias) Result += "noalias "; if (Attrs & Attribute::NoCapture) Result += "nocapture "; if (Attrs & Attribute::StructRet) Result += "sret "; if (Attrs & Attribute::ByVal) Result += "byval "; if (Attrs & Attribute::Nest) Result += "nest "; if (Attrs & Attribute::ReadNone) Result += "readnone "; if (Attrs & Attribute::ReadOnly) Result += "readonly "; if (Attrs & Attribute::OptimizeForSize) Result += "optsize "; if (Attrs & Attribute::NoInline) Result += "noinline "; if (Attrs & Attribute::InlineHint) Result += "inlinehint "; if (Attrs & Attribute::AlwaysInline) Result += "alwaysinline "; if (Attrs & Attribute::StackProtect) Result += "ssp "; if (Attrs & Attribute::StackProtectReq) Result += "sspreq "; if (Attrs & Attribute::NoRedZone) Result += "noredzone "; if (Attrs & Attribute::NoImplicitFloat) Result += "noimplicitfloat "; if (Attrs & Attribute::Naked) Result += "naked "; if (Attrs & Attribute::NonLazyBind) Result += "nonlazybind "; if (Attrs & Attribute::StackAlignment) { Result += "alignstack("; Result += utostr(Attribute::getStackAlignmentFromAttrs(Attrs)); Result += ") "; } if (Attrs & Attribute::Alignment) { Result += "align "; Result += utostr(Attribute::getAlignmentFromAttrs(Attrs)); Result += " "; } // Trim the trailing space. assert(!Result.empty() && "Unknown attribute!"); Result.erase(Result.end()-1); return Result; } Attributes Attribute::typeIncompatible(Type *Ty) { Attributes Incompatible = None; if (!Ty->isIntegerTy()) // Attributes that only apply to integers. Incompatible |= SExt | ZExt; if (!Ty->isPointerTy()) // Attributes that only apply to pointers. Incompatible |= ByVal | Nest | NoAlias | StructRet | NoCapture; return Incompatible; } //===----------------------------------------------------------------------===// // AttributeListImpl Definition //===----------------------------------------------------------------------===// namespace llvm { class AttributeListImpl; } static ManagedStatic > AttributesLists; namespace llvm { static ManagedStatic > ALMutex; class AttributeListImpl : public FoldingSetNode { sys::cas_flag RefCount; // AttributesList is uniqued, these should not be publicly available. void operator=(const AttributeListImpl &); // Do not implement AttributeListImpl(const AttributeListImpl &); // Do not implement ~AttributeListImpl(); // Private implementation public: SmallVector Attrs; AttributeListImpl(const AttributeWithIndex *Attr, unsigned NumAttrs) : Attrs(Attr, Attr+NumAttrs) { RefCount = 0; } void AddRef() { sys::SmartScopedLock Lock(*ALMutex); ++RefCount; } void DropRef() { sys::SmartScopedLock Lock(*ALMutex); if (!AttributesLists.isConstructed()) return; sys::cas_flag new_val = --RefCount; if (new_val == 0) delete this; } void Profile(FoldingSetNodeID &ID) const { Profile(ID, Attrs.data(), Attrs.size()); } static void Profile(FoldingSetNodeID &ID, const AttributeWithIndex *Attr, unsigned NumAttrs) { for (unsigned i = 0; i != NumAttrs; ++i) ID.AddInteger(uint64_t(Attr[i].Attrs) << 32 | unsigned(Attr[i].Index)); } }; } AttributeListImpl::~AttributeListImpl() { // NOTE: Lock must be acquired by caller. AttributesLists->RemoveNode(this); } AttrListPtr AttrListPtr::get(const AttributeWithIndex *Attrs, unsigned NumAttrs) { // If there are no attributes then return a null AttributesList pointer. if (NumAttrs == 0) return AttrListPtr(); #ifndef NDEBUG for (unsigned i = 0; i != NumAttrs; ++i) { assert(Attrs[i].Attrs != Attribute::None && "Pointless attribute!"); assert((!i || Attrs[i-1].Index < Attrs[i].Index) && "Misordered AttributesList!"); } #endif // Otherwise, build a key to look up the existing attributes. FoldingSetNodeID ID; AttributeListImpl::Profile(ID, Attrs, NumAttrs); void *InsertPos; sys::SmartScopedLock Lock(*ALMutex); AttributeListImpl *PAL = AttributesLists->FindNodeOrInsertPos(ID, InsertPos); // If we didn't find any existing attributes of the same shape then // create a new one and insert it. if (!PAL) { PAL = new AttributeListImpl(Attrs, NumAttrs); AttributesLists->InsertNode(PAL, InsertPos); } // Return the AttributesList that we found or created. return AttrListPtr(PAL); } //===----------------------------------------------------------------------===// // AttrListPtr Method Implementations //===----------------------------------------------------------------------===// AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) { if (LI) LI->AddRef(); } AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) { if (AttrList) AttrList->AddRef(); } const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) { sys::SmartScopedLock Lock(*ALMutex); if (AttrList == RHS.AttrList) return *this; if (AttrList) AttrList->DropRef(); AttrList = RHS.AttrList; if (AttrList) AttrList->AddRef(); return *this; } AttrListPtr::~AttrListPtr() { if (AttrList) AttrList->DropRef(); } /// getNumSlots - Return the number of slots used in this attribute list. /// This is the number of arguments that have an attribute set on them /// (including the function itself). unsigned AttrListPtr::getNumSlots() const { return AttrList ? AttrList->Attrs.size() : 0; } /// getSlot - Return the AttributeWithIndex at the specified slot. This /// holds a number plus a set of attributes. const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const { assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!"); return AttrList->Attrs[Slot]; } /// getAttributes - The attributes for the specified index are /// returned. Attributes for the result are denoted with Idx = 0. /// Function notes are denoted with idx = ~0. Attributes AttrListPtr::getAttributes(unsigned Idx) const { if (AttrList == 0) return Attribute::None; const SmallVector &Attrs = AttrList->Attrs; for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i) if (Attrs[i].Index == Idx) return Attrs[i].Attrs; return Attribute::None; } /// hasAttrSomewhere - Return true if the specified attribute is set for at /// least one parameter or for the return value. bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const { if (AttrList == 0) return false; const SmallVector &Attrs = AttrList->Attrs; for (unsigned i = 0, e = Attrs.size(); i != e; ++i) if (Attrs[i].Attrs & Attr) return true; return false; } AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const { Attributes OldAttrs = getAttributes(Idx); #ifndef NDEBUG // FIXME it is not obvious how this should work for alignment. // For now, say we can't change a known alignment. Attributes OldAlign = OldAttrs & Attribute::Alignment; Attributes NewAlign = Attrs & Attribute::Alignment; assert((!OldAlign || !NewAlign || OldAlign == NewAlign) && "Attempt to change alignment!"); #endif Attributes NewAttrs = OldAttrs | Attrs; if (NewAttrs == OldAttrs) return *this; SmallVector NewAttrList; if (AttrList == 0) NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); else { const SmallVector &OldAttrList = AttrList->Attrs; unsigned i = 0, e = OldAttrList.size(); // Copy attributes for arguments before this one. for (; i != e && OldAttrList[i].Index < Idx; ++i) NewAttrList.push_back(OldAttrList[i]); // If there are attributes already at this index, merge them in. if (i != e && OldAttrList[i].Index == Idx) { Attrs |= OldAttrList[i].Attrs; ++i; } NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); // Copy attributes for arguments after this one. NewAttrList.insert(NewAttrList.end(), OldAttrList.begin()+i, OldAttrList.end()); } return get(NewAttrList.data(), NewAttrList.size()); } AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const { #ifndef NDEBUG // FIXME it is not obvious how this should work for alignment. // For now, say we can't pass in alignment, which no current use does. assert(!(Attrs & Attribute::Alignment) && "Attempt to exclude alignment!"); #endif if (AttrList == 0) return AttrListPtr(); Attributes OldAttrs = getAttributes(Idx); Attributes NewAttrs = OldAttrs & ~Attrs; if (NewAttrs == OldAttrs) return *this; SmallVector NewAttrList; const SmallVector &OldAttrList = AttrList->Attrs; unsigned i = 0, e = OldAttrList.size(); // Copy attributes for arguments before this one. for (; i != e && OldAttrList[i].Index < Idx; ++i) NewAttrList.push_back(OldAttrList[i]); // If there are attributes already at this index, merge them in. assert(OldAttrList[i].Index == Idx && "Attribute isn't set?"); Attrs = OldAttrList[i].Attrs & ~Attrs; ++i; if (Attrs) // If any attributes left for this parameter, add them. NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); // Copy attributes for arguments after this one. NewAttrList.insert(NewAttrList.end(), OldAttrList.begin()+i, OldAttrList.end()); return get(NewAttrList.data(), NewAttrList.size()); } void AttrListPtr::dump() const { dbgs() << "PAL[ "; for (unsigned i = 0; i < getNumSlots(); ++i) { const AttributeWithIndex &PAWI = getSlot(i); dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} "; } dbgs() << "]\n"; }