//===-- Instruction.cpp - Implement the Instruction class --------*- C++ -*--=// // // This file implements the Instruction class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/Instruction.h" #include "llvm/BasicBlock.h" #include "llvm/Method.h" #include "llvm/SymbolTable.h" #include "llvm/CodeGen/MachineInstr.h" Instruction::Instruction(const Type *ty, unsigned it, const string &Name) : User(ty, Value::InstructionVal, Name), machineInstrVec(new MachineCodeForVMInstr) { Parent = 0; iType = it; } Instruction::~Instruction() { assert(getParent() == 0 && "Instruction still embedded in basic block!"); delete machineInstrVec; } // Specialize setName to take care of symbol table majik void Instruction::setName(const string &name) { BasicBlock *P = 0; Method *PP = 0; if ((P = getParent()) && (PP = P->getParent()) && hasName()) PP->getSymbolTable()->remove(this); Value::setName(name); if (PP && hasName()) PP->getSymbolTableSure()->insert(this); } void Instruction::addMachineInstruction(MachineInstr* minstr) { machineInstrVec->push_back(minstr); } #if 0 // Dont make this inline because you would need to include // MachineInstr.h in Instruction.h, which creates a circular // sequence of forward declarations. Trying to fix that will // cause a serious circularity in link order. // const vector &Instruction::getTempValuesForMachineCode() const { return machineInstrVec->getTempValues(); } #endif void Instruction::dropAllReferences() { machineInstrVec->dropAllReferences(); User::dropAllReferences(); }