//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group. It is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the ValueSymbolTable class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/GlobalValue.h" #include "llvm/Type.h" #include "llvm/ValueSymbolTable.h" #include "llvm/ADT/StringExtras.h" #include "llvm/Support/Debug.h" #include using namespace llvm; #define DEBUG_SYMBOL_TABLE 0 #define DEBUG_ABSTYPE 0 // Class destructor ValueSymbolTable::~ValueSymbolTable() { #ifndef NDEBUG // Only do this in -g mode... bool LeftoverValues = true; for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) if (!isa(VI->second) ) { DOUT << "Value still in symbol table! Type = '" << VI->second->getType()->getDescription() << "' Name = '" << VI->first << "'\n"; LeftoverValues = false; } assert(LeftoverValues && "Values remain in symbol table!"); #endif } // getUniqueName - Given a base name, return a string that is either equal to // it (or derived from it) that does not already occur in the symbol table for // the specified type. // std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const { std::string TryName = BaseName; const_iterator End = vmap.end(); // See if the name exists while (vmap.find(TryName) != End) // Loop until we find a free TryName = BaseName + utostr(++LastUnique); // name in the symbol table return TryName; } // lookup a value - Returns null on failure... // Value *ValueSymbolTable::lookup(const std::string &Name) const { const_iterator VI = vmap.find(Name); if (VI != vmap.end()) // We found the symbol return const_cast(VI->second); return 0; } // Strip the symbol table of its names. // bool ValueSymbolTable::strip() { bool RemovedSymbol = false; for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) { Value *V = VI->second; ++VI; if (!isa(V) || cast(V)->hasInternalLinkage()) { // Set name to "", removing from symbol table! V->setName(""); RemovedSymbol = true; } } return RemovedSymbol; } // Insert a value into the symbol table with the specified name... // void ValueSymbolTable::insert(Value* V) { assert(V && "Can't insert null Value into symbol table!"); assert(V->hasName() && "Can't insert nameless Value into symbol table"); // Check to see if there is a naming conflict. If so, rename this type! std::string UniqueName = getUniqueName(V->getName()); #if DEBUG_SYMBOL_TABLE dump(); DOUT << " Inserting value: " << UniqueName << ": " << V->dump() << "\n"; #endif // Insert the vmap entry vmap.insert(make_pair(UniqueName, V)); } // Remove a value bool ValueSymbolTable::erase(Value *V) { assert(V->hasName() && "Value doesn't have name!"); iterator Entry = vmap.find(V->getName()); if (Entry == vmap.end()) return false; #if DEBUG_SYMBOL_TABLE dump(); DOUT << " Removing Value: " << Entry->second->getName() << "\n"; #endif // Remove the value from the plane... vmap.erase(Entry); return true; } // rename - Given a value with a non-empty name, remove its existing entry // from the symbol table and insert a new one for Name. This is equivalent to // doing "remove(V), V->Name = Name, insert(V)", // bool ValueSymbolTable::rename(Value *V, const std::string &name) { assert(V && "Can't rename a null Value"); assert(V->hasName() && "Can't rename a nameless Value"); assert(!V->getName().empty() && "Can't rename an Value with null name"); assert(V->getName() != name && "Can't rename a Value with same name"); assert(!name.empty() && "Can't rename a named Value with a null name"); // Find the name iterator VI = vmap.find(V->getName()); // If we didn't find it, we're done if (VI == vmap.end()) return false; // Remove the old entry. vmap.erase(VI); // See if we can insert the new name. VI = vmap.lower_bound(name); // Is there a naming conflict? if (VI != vmap.end() && VI->first == name) { V->Name = getUniqueName( name); vmap.insert(make_pair(V->Name, V)); } else { V->Name = name; vmap.insert(VI, make_pair(name, V)); } return true; } // DumpVal - a std::for_each function for dumping a value // static void DumpVal(const std::pair &V) { DOUT << " '" << V.first << "' = "; V.second->dump(); DOUT << "\n"; } // dump - print out the symbol table // void ValueSymbolTable::dump() const { DOUT << "ValueSymbolTable:\n"; for_each(vmap.begin(), vmap.end(), DumpVal); }