; RUN: llc -mtriple=armv7-none-linux-gnueabi -mcpu=cortex-a9 -mattr=+neon,+neonfp -float-abi=hard < %s | FileCheck %s define <2 x float> @test_vmovs_via_vext_lane0to0(float %arg, <2 x float> %in) { ; CHECK: test_vmovs_via_vext_lane0to0: %vec = insertelement <2 x float> %in, float %arg, i32 0 %res = fadd <2 x float> %vec, %vec ; CHECK: vext.32 d1, d1, d0, #1 ; CHECK: vext.32 d1, d1, d1, #1 ; CHECK: vadd.f32 {{d[0-9]+}}, d1, d1 ret <2 x float> %res } define <2 x float> @test_vmovs_via_vext_lane0to1(float %arg, <2 x float> %in) { ; CHECK: test_vmovs_via_vext_lane0to1: %vec = insertelement <2 x float> %in, float %arg, i32 1 %res = fadd <2 x float> %vec, %vec ; CHECK: vext.32 d1, d1, d1, #1 ; CHECK: vext.32 d1, d1, d0, #1 ; CHECK: vadd.f32 {{d[0-9]+}}, d1, d1 ret <2 x float> %res } define <2 x float> @test_vmovs_via_vext_lane1to0(float, float %arg, <2 x float> %in) { ; CHECK: test_vmovs_via_vext_lane1to0: %vec = insertelement <2 x float> %in, float %arg, i32 0 %res = fadd <2 x float> %vec, %vec ; CHECK: vext.32 d1, d1, d1, #1 ; CHECK: vext.32 d1, d0, d1, #1 ; CHECK: vadd.f32 {{d[0-9]+}}, d1, d1 ret <2 x float> %res } define <2 x float> @test_vmovs_via_vext_lane1to1(float, float %arg, <2 x float> %in) { ; CHECK: test_vmovs_via_vext_lane1to1: %vec = insertelement <2 x float> %in, float %arg, i32 1 %res = fadd <2 x float> %vec, %vec ; CHECK: vext.32 d1, d0, d1, #1 ; CHECK: vext.32 d1, d1, d1, #1 ; CHECK: vadd.f32 {{d[0-9]+}}, d1, d1 ret <2 x float> %res } define float @test_vmovs_via_vdup(float, float %ret, float %lhs, float %rhs) { ; CHECK: test_vmovs_via_vdup: ; Do an operation (which will end up NEON because of +neonfp) to convince the ; execution-domain pass that NEON is a good thing to use. %res = fadd float %ret, %ret ; It makes sense for LLVM to do the addition in d0 here, because it's going ; to be returned. This means it will want a "vmov s0, s1": ; CHECK: vdup.32 d0, d0[1] ret float %res }