; RUN: llc -mtriple=thumbv7-apple-darwin-eabi < %s | FileCheck %s ; RUN: llc -mtriple=thumbv6m-apple-darwin-eabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1 ; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS declare void @bar(i8*) %bigVec = type [2 x double] @var = global %bigVec zeroinitializer define void @check_simple() minsize { ; CHECK-LABEL: check_simple: ; CHECK: push.w {r7, r8, r9, r10, r11, lr} ; CHECK-NOT: sub sp, sp, ; ... ; CHECK-NOT: add sp, sp, ; CHECK: pop.w {r0, r1, r2, r3, r11, pc} ; CHECK-T1-LABEL: check_simple: ; CHECK-T1: push {r3, r4, r5, r6, r7, lr} ; CHECK-T1: add r7, sp, #16 ; CHECK-T1-NOT: sub sp, sp, ; ... ; CHECK-T1-NOT: add sp, sp, ; CHECK-T1: pop {r0, r1, r2, r3, r7, pc} ; iOS always has a frame pointer and messing with the push affects ; how it's set in the prologue. Make sure we get that right. ; CHECK-IOS-LABEL: check_simple: ; CHECK-IOS: push {r3, r4, r5, r6, r7, lr} ; CHECK-NOT: sub sp, ; CHECK-IOS: add r7, sp, #16 ; CHECK-NOT: sub sp, ; ... ; CHECK-NOT: add sp, ; CHEC: pop {r3, r4, r5, r6, r7, pc} %var = alloca i8, i32 16 call void @bar(i8* %var) ret void } define void @check_simple_too_big() minsize { ; CHECK-LABEL: check_simple_too_big: ; CHECK: push.w {r11, lr} ; CHECK: sub sp, ; ... ; CHECK: add sp, ; CHECK: pop.w {r11, pc} %var = alloca i8, i32 64 call void @bar(i8* %var) ret void } define void @check_vfp_fold() minsize { ; CHECK-LABEL: check_vfp_fold: ; CHECK: push {r[[GLOBREG:[0-9]+]], lr} ; CHECK: vpush {d6, d7, d8, d9} ; CHECK-NOT: sub sp, ; ... ; CHECK: vldmia r[[GLOBREG]], {d8, d9} ; ... ; CHECK-NOT: add sp, ; CHECK: vpop {d6, d7, d8, d9} ; CHECKL pop {r[[GLOBREG]], pc} ; iOS uses aligned NEON stores here, which is convenient since we ; want to make sure that works too. ; CHECK-IOS-LABEL: check_vfp_fold: ; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr} ; CHECK-IOS: sub.w r4, sp, #16 ; CHECK-IOS: bic r4, r4, #15 ; CHECK-IOS: mov sp, r4 ; CHECK-IOS: vst1.64 {d8, d9}, [r4:128] ; ... ; CHECK-IOS: add r4, sp, #16 ; CHECK-IOS: vld1.64 {d8, d9}, [r4:128] ; CHECK-IOS: mov sp, r4 ; CHECK-IOS: pop {r4, r7, pc} %var = alloca i8, i32 16 %tmp = load %bigVec* @var call void @bar(i8* %var) store %bigVec %tmp, %bigVec* @var ret void } ; This function should use just enough space that the "add sp, sp, ..." could be ; folded in except that doing so would clobber the value being returned. define i64 @check_no_return_clobber() minsize { ; CHECK-LABEL: check_no_return_clobber: ; CHECK: push.w {r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NOT: sub sp, ; ... ; CHECK: add sp, #40 ; CHECK: pop.w {r11, pc} ; Just to keep iOS FileCheck within previous function: ; CHECK-IOS-LABEL: check_no_return_clobber: %var = alloca i8, i32 40 call void @bar(i8* %var) ret i64 0 } define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize { ; CHECK-LABEL: check_vfp_no_return_clobber: ; CHECK: push {r[[GLOBREG:[0-9]+]], lr} ; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9} ; CHECK-NOT: sub sp, ; ... ; CHECK: add sp, #64 ; CHECK: vpop {d8, d9} ; CHECK: pop {r[[GLOBREG]], pc} %var = alloca i8, i32 64 %tmp = load %bigVec* @var call void @bar(i8* %var) store %bigVec %tmp, %bigVec* @var ret double 1.0 }