; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s %struct.__builtin_neon_v8qi2 = type { <8 x i8>, <8 x i8> } %struct.__builtin_neon_v4hi2 = type { <4 x i16>, <4 x i16> } %struct.__builtin_neon_v2si2 = type { <2 x i32>, <2 x i32> } %struct.__builtin_neon_v2sf2 = type { <2 x float>, <2 x float> } %struct.__builtin_neon_v16qi2 = type { <16 x i8>, <16 x i8> } %struct.__builtin_neon_v8hi2 = type { <8 x i16>, <8 x i16> } %struct.__builtin_neon_v4si2 = type { <4 x i32>, <4 x i32> } %struct.__builtin_neon_v4sf2 = type { <4 x float>, <4 x float> } define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind { ;CHECK: vuzpi8: ;CHECK: vuzp.8 ;CHECK-NEXT: vadd.i8 %tmp1 = load <8 x i8>* %A %tmp2 = load <8 x i8>* %B %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> %tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> %tmp5 = add <8 x i8> %tmp3, %tmp4 ret <8 x i8> %tmp5 } define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind { ;CHECK: vuzpi16: ;CHECK: vuzp.16 ;CHECK-NEXT: vadd.i16 %tmp1 = load <4 x i16>* %A %tmp2 = load <4 x i16>* %B %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> %tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> %tmp5 = add <4 x i16> %tmp3, %tmp4 ret <4 x i16> %tmp5 } ; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors. define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind { ;CHECK: vuzpQi8: ;CHECK: vuzp.8 ;CHECK-NEXT: vadd.i8 %tmp1 = load <16 x i8>* %A %tmp2 = load <16 x i8>* %B %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> %tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> %tmp5 = add <16 x i8> %tmp3, %tmp4 ret <16 x i8> %tmp5 } define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind { ;CHECK: vuzpQi16: ;CHECK: vuzp.16 ;CHECK-NEXT: vadd.i16 %tmp1 = load <8 x i16>* %A %tmp2 = load <8 x i16>* %B %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> %tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> %tmp5 = add <8 x i16> %tmp3, %tmp4 ret <8 x i16> %tmp5 } define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind { ;CHECK: vuzpQi32: ;CHECK: vuzp.32 ;CHECK-NEXT: vadd.i32 %tmp1 = load <4 x i32>* %A %tmp2 = load <4 x i32>* %B %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> %tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> %tmp5 = add <4 x i32> %tmp3, %tmp4 ret <4 x i32> %tmp5 } define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind { ;CHECK: vuzpQf: ;CHECK: vuzp.32 ;CHECK-NEXT: vadd.f32 %tmp1 = load <4 x float>* %A %tmp2 = load <4 x float>* %B %tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> %tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> %tmp5 = add <4 x float> %tmp3, %tmp4 ret <4 x float> %tmp5 }