; RUN: llc < %s -march=r600 -mcpu=redwood -show-mc-encoding -o - | FileCheck --check-prefix=EG-CHECK %s ; RUN: llc < %s -march=r600 -mcpu=rv710 -show-mc-encoding -o - | FileCheck --check-prefix=R600-CHECK %s ; EG-CHECK: @call_fs ; EG-CHECK: CALL_FS ; encoding: [0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x84] ; R600-CHECK: @call_fs ; R600-CHECK:CALL_FS ; encoding: [0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x89] define void @call_fs() #0 { ret void } attributes #0 = { "ShaderType"="1" } ; Vertex Shader