; RUN: llc < %s -march=x86 -mcpu=generic -mattr=sse4.1 | FileCheck %s ; RUN: llc < %s -march=x86 -mcpu=atom | FileCheck -check-prefix=ATOM %s ; Transpose example using the more generic vector shuffle. Return float8 ; instead of float16 ; ModuleID = 'transpose2_opt.bc' target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32" target triple = "i386-apple-cl.1.0" @r0 = common global <4 x float> zeroinitializer, align 16 ; <<4 x float>*> [#uses=1] @r1 = common global <4 x float> zeroinitializer, align 16 ; <<4 x float>*> [#uses=1] @r2 = common global <4 x float> zeroinitializer, align 16 ; <<4 x float>*> [#uses=1] @r3 = common global <4 x float> zeroinitializer, align 16 ; <<4 x float>*> [#uses=1] define <8 x float> @__transpose2(<4 x float> %p0, <4 x float> %p1, <4 x float> %p2, <4 x float> %p3) nounwind { entry: ; CHECK: transpose2 ; CHECK: unpckhps ; CHECK: unpckhps ; CHECK: unpcklps ; CHECK: unpckhps ; Different instruction order for Atom. ; ATOM: transpose2 ; ATOM: unpckhps ; ATOM: unpckhps ; ATOM: unpckhps ; ATOM: unpcklps %unpcklps = shufflevector <4 x float> %p0, <4 x float> %p2, <4 x i32> < i32 0, i32 4, i32 1, i32 5 > ; <<4 x float>> [#uses=2] %unpckhps = shufflevector <4 x float> %p0, <4 x float> %p2, <4 x i32> < i32 2, i32 6, i32 3, i32 7 > ; <<4 x float>> [#uses=2] %unpcklps8 = shufflevector <4 x float> %p1, <4 x float> %p3, <4 x i32> < i32 0, i32 4, i32 1, i32 5 > ; <<4 x float>> [#uses=2] %unpckhps11 = shufflevector <4 x float> %p1, <4 x float> %p3, <4 x i32> < i32 2, i32 6, i32 3, i32 7 > ; <<4 x float>> [#uses=2] %unpcklps14 = shufflevector <4 x float> %unpcklps, <4 x float> %unpcklps8, <4 x i32> < i32 0, i32 4, i32 1, i32 5 > ; <<4 x float>> [#uses=1] %unpckhps17 = shufflevector <4 x float> %unpcklps, <4 x float> %unpcklps8, <4 x i32> < i32 2, i32 6, i32 3, i32 7 > ; <<4 x float>> [#uses=1] %r1 = shufflevector <4 x float> %unpcklps14, <4 x float> %unpckhps17, <8 x i32> < i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 > %unpcklps20 = shufflevector <4 x float> %unpckhps, <4 x float> %unpckhps11, <4 x i32> < i32 0, i32 4, i32 1, i32 5 > ; <<4 x float>> [#uses=1] %unpckhps23 = shufflevector <4 x float> %unpckhps, <4 x float> %unpckhps11, <4 x i32> < i32 2, i32 6, i32 3, i32 7 > ; <<4 x float>> [#uses=1] %r2 = shufflevector <4 x float> %unpcklps20, <4 x float> %unpckhps23, <8 x i32> < i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 > ; %r3 = shufflevector <8 x float> %r1, <8 x float> %r2, <16 x i32> < i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15 >; ret <8 x float> %r2 } define <2 x i64> @lo_hi_shift(float* nocapture %x, float* nocapture %y) nounwind { entry: ; movhps should happen before extractps to assure it gets the correct value. ; CHECK: lo_hi_shift ; CHECK: movhps ([[BASEREG:%[a-z]+]]), ; CHECK: extractps ${{[0-9]+}}, %xmm{{[0-9]+}}, {{[0-9]*}}([[BASEREG]]) ; CHECK: extractps ${{[0-9]+}}, %xmm{{[0-9]+}}, {{[0-9]*}}([[BASEREG]]) ; ATOM: lo_hi_shift ; ATOM: movhps ([[BASEREG:%[a-z]+]]), ; ATOM: movd %xmm{{[0-9]+}}, {{[0-9]*}}([[BASEREG]]) ; ATOM: movd %xmm{{[0-9]+}}, {{[0-9]*}}([[BASEREG]]) %v.i = bitcast float* %y to <4 x float>* %0 = load <4 x float>* %v.i, align 1 %1 = bitcast float* %x to <1 x i64>* %.val = load <1 x i64>* %1, align 1 %2 = bitcast <1 x i64> %.val to <2 x float> %shuffle.i = shufflevector <2 x float> %2, <2 x float> undef, <4 x i32> %shuffle1.i = shufflevector <4 x float> %0, <4 x float> %shuffle.i, <4 x i32> %cast.i = bitcast <4 x float> %0 to <2 x i64> %extract.i = extractelement <2 x i64> %cast.i, i32 1 %3 = bitcast float* %x to i64* store i64 %extract.i, i64* %3, align 4 %4 = bitcast <4 x float> %0 to <16 x i8> %5 = bitcast <4 x float> %shuffle1.i to <16 x i8> %palignr = shufflevector <16 x i8> %5, <16 x i8> %4, <16 x i32> %6 = bitcast <16 x i8> %palignr to <2 x i64> ret <2 x i64> %6 }