; RUN: opt < %s -instcombine -S | FileCheck %s define <4 x float> @test1(<4 x float> %v1) { ; CHECK-LABEL: @test1( ; CHECK: ret <4 x float> %v1 %v2 = shufflevector <4 x float> %v1, <4 x float> undef, <4 x i32> ret <4 x float> %v2 } define <4 x float> @test2(<4 x float> %v1) { ; CHECK-LABEL: @test2( ; CHECK: ret <4 x float> %v1 %v2 = shufflevector <4 x float> %v1, <4 x float> %v1, <4 x i32> ret <4 x float> %v2 } define float @test3(<4 x float> %A, <4 x float> %B, float %f) { ; CHECK-LABEL: @test3( ; CHECK: ret float %f %C = insertelement <4 x float> %A, float %f, i32 0 %D = shufflevector <4 x float> %C, <4 x float> %B, <4 x i32> %E = extractelement <4 x float> %D, i32 1 ret float %E } define i32 @test4(<4 x i32> %X) { ; CHECK-LABEL: @test4( ; CHECK-NEXT: extractelement ; CHECK-NEXT: ret %tmp152.i53899.i = shufflevector <4 x i32> %X, <4 x i32> undef, <4 x i32> zeroinitializer %tmp34 = extractelement <4 x i32> %tmp152.i53899.i, i32 0 ret i32 %tmp34 } define i32 @test5(<4 x i32> %X) { ; CHECK-LABEL: @test5( ; CHECK-NEXT: extractelement ; CHECK-NEXT: ret %tmp152.i53899.i = shufflevector <4 x i32> %X, <4 x i32> undef, <4 x i32> %tmp34 = extractelement <4 x i32> %tmp152.i53899.i, i32 0 ret i32 %tmp34 } define float @test6(<4 x float> %X) { ; CHECK-LABEL: @test6( ; CHECK-NEXT: extractelement ; CHECK-NEXT: ret %X1 = bitcast <4 x float> %X to <4 x i32> %tmp152.i53899.i = shufflevector <4 x i32> %X1, <4 x i32> undef, <4 x i32> zeroinitializer %tmp152.i53900.i = bitcast <4 x i32> %tmp152.i53899.i to <4 x float> %tmp34 = extractelement <4 x float> %tmp152.i53900.i, i32 0 ret float %tmp34 } define <4 x float> @test7(<4 x float> %tmp45.i) { ; CHECK-LABEL: @test7( ; CHECK-NEXT: ret <4 x float> %tmp45.i %tmp1642.i = shufflevector <4 x float> %tmp45.i, <4 x float> undef, <4 x i32> < i32 0, i32 1, i32 6, i32 7 > ret <4 x float> %tmp1642.i } ; This should turn into a single shuffle. define <4 x float> @test8(<4 x float> %tmp, <4 x float> %tmp1) { ; CHECK-LABEL: @test8( ; CHECK-NEXT: shufflevector ; CHECK-NEXT: ret %tmp4 = extractelement <4 x float> %tmp, i32 1 %tmp2 = extractelement <4 x float> %tmp, i32 3 %tmp1.upgrd.1 = extractelement <4 x float> %tmp1, i32 0 %tmp128 = insertelement <4 x float> undef, float %tmp4, i32 0 %tmp130 = insertelement <4 x float> %tmp128, float undef, i32 1 %tmp132 = insertelement <4 x float> %tmp130, float %tmp2, i32 2 %tmp134 = insertelement <4 x float> %tmp132, float %tmp1.upgrd.1, i32 3 ret <4 x float> %tmp134 } ; Test fold of two shuffles where the first shuffle vectors inputs are a ; different length then the second. define <4 x i8> @test9(<16 x i8> %tmp6) nounwind { ; CHECK-LABEL: @test9( ; CHECK-NEXT: shufflevector ; CHECK-NEXT: ret %tmp7 = shufflevector <16 x i8> %tmp6, <16 x i8> undef, <4 x i32> < i32 13, i32 9, i32 4, i32 13 > ; <<4 x i8>> [#uses=1] %tmp9 = shufflevector <4 x i8> %tmp7, <4 x i8> undef, <4 x i32> < i32 3, i32 1, i32 2, i32 0 > ; <<4 x i8>> [#uses=1] ret <4 x i8> %tmp9 } ; Same as test9, but make sure that "undef" mask values are not confused with ; mask values of 2*N, where N is the mask length. These shuffles should not ; be folded (because [8,9,4,8] may not be a mask supported by the target). define <4 x i8> @test9a(<16 x i8> %tmp6) nounwind { ; CHECK-LABEL: @test9a( ; CHECK-NEXT: shufflevector ; CHECK-NEXT: shufflevector ; CHECK-NEXT: ret %tmp7 = shufflevector <16 x i8> %tmp6, <16 x i8> undef, <4 x i32> < i32 undef, i32 9, i32 4, i32 8 > ; <<4 x i8>> [#uses=1] %tmp9 = shufflevector <4 x i8> %tmp7, <4 x i8> undef, <4 x i32> < i32 3, i32 1, i32 2, i32 0 > ; <<4 x i8>> [#uses=1] ret <4 x i8> %tmp9 } ; Test fold of two shuffles where the first shuffle vectors inputs are a ; different length then the second. define <4 x i8> @test9b(<4 x i8> %tmp6, <4 x i8> %tmp7) nounwind { ; CHECK-LABEL: @test9b( ; CHECK-NEXT: shufflevector ; CHECK-NEXT: ret %tmp1 = shufflevector <4 x i8> %tmp6, <4 x i8> %tmp7, <8 x i32> ; <<4 x i8>> [#uses=1] %tmp9 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <4 x i32> ; <<4 x i8>> [#uses=1] ret <4 x i8> %tmp9 } ; Redundant vector splats should be removed. Radar 8597790. define <4 x i32> @test10(<4 x i32> %tmp5) nounwind { ; CHECK-LABEL: @test10( ; CHECK-NEXT: shufflevector ; CHECK-NEXT: ret %tmp6 = shufflevector <4 x i32> %tmp5, <4 x i32> undef, <4 x i32> %tmp7 = shufflevector <4 x i32> %tmp6, <4 x i32> undef, <4 x i32> zeroinitializer ret <4 x i32> %tmp7 } ; Test fold of two shuffles where the two shufflevector inputs's op1 are ; the same define <8 x i8> @test11(<16 x i8> %tmp6) nounwind { ; CHECK-LABEL: @test11( ; CHECK-NEXT: shufflevector <16 x i8> %tmp6, <16 x i8> undef, <8 x i32> ; CHECK-NEXT: ret %tmp1 = shufflevector <16 x i8> %tmp6, <16 x i8> undef, <4 x i32> ; <<4 x i8>> [#uses=1] %tmp2 = shufflevector <16 x i8> %tmp6, <16 x i8> undef, <4 x i32> ; <<4 x i8>> [#uses=1] %tmp3 = shufflevector <4 x i8> %tmp1, <4 x i8> %tmp2, <8 x i32> ; <<8 x i8>> [#uses=1] ret <8 x i8> %tmp3 } ; Test fold of two shuffles where the first shufflevector's inputs are ; the same as the second define <8 x i8> @test12(<8 x i8> %tmp6, <8 x i8> %tmp2) nounwind { ; CHECK-LABEL: @test12( ; CHECK-NEXT: shufflevector <8 x i8> %tmp6, <8 x i8> %tmp2, <8 x i32> ; CHECK-NEXT: ret %tmp1 = shufflevector <8 x i8> %tmp6, <8 x i8> undef, <8 x i32> ; <<8 x i8>> [#uses=1] %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> ; <<8 x i8>> [#uses=1] ret <8 x i8> %tmp3 } ; Test fold of two shuffles where the first shufflevector's inputs are ; the same as the second define <8 x i8> @test12a(<8 x i8> %tmp6, <8 x i8> %tmp2) nounwind { ; CHECK-LABEL: @test12a( ; CHECK-NEXT: shufflevector <8 x i8> %tmp2, <8 x i8> %tmp6, <8 x i32> ; CHECK-NEXT: ret %tmp1 = shufflevector <8 x i8> %tmp6, <8 x i8> undef, <8 x i32> ; <<8 x i8>> [#uses=1] %tmp3 = shufflevector <8 x i8> %tmp2, <8 x i8> %tmp1, <8 x i32> ; <<8 x i8>> [#uses=1] ret <8 x i8> %tmp3 } define <2 x i8> @test13a(i8 %x1, i8 %x2) { ; CHECK-LABEL: @test13a( ; CHECK-NEXT: insertelement {{.*}} undef, i8 %x1, i32 1 ; CHECK-NEXT: insertelement {{.*}} i8 %x2, i32 0 ; CHECK-NEXT: add {{.*}} ; CHECK-NEXT: ret %A = insertelement <2 x i8> undef, i8 %x1, i32 0 %B = insertelement <2 x i8> %A, i8 %x2, i32 1 %C = add <2 x i8> %B, %D = shufflevector <2 x i8> %C, <2 x i8> undef, <2 x i32> ret <2 x i8> %D } define <2 x i8> @test13b(i8 %x) { ; CHECK-LABEL: @test13b( ; CHECK-NEXT: insertelement <2 x i8> undef, i8 %x, i32 1 ; CHECK-NEXT: ret %A = insertelement <2 x i8> undef, i8 %x, i32 0 %B = shufflevector <2 x i8> %A, <2 x i8> undef, <2 x i32> ret <2 x i8> %B } define <2 x i8> @test13c(i8 %x1, i8 %x2) { ; CHECK-LABEL: @test13c( ; CHECK-NEXT: insertelement <2 x i8> {{.*}}, i32 0 ; CHECK-NEXT: insertelement <2 x i8> {{.*}}, i32 1 ; CHECK-NEXT: ret %A = insertelement <4 x i8> undef, i8 %x1, i32 0 %B = insertelement <4 x i8> %A, i8 %x2, i32 2 %C = shufflevector <4 x i8> %B, <4 x i8> undef, <2 x i32> ret <2 x i8> %C } define void @test14(i16 %conv10) { %tmp = alloca <4 x i16>, align 8 %vecinit6 = insertelement <4 x i16> undef, i16 23, i32 3 store <4 x i16> %vecinit6, <4 x i16>* undef %tmp1 = load <4 x i16>* undef %vecinit11 = insertelement <4 x i16> undef, i16 %conv10, i32 3 %div = udiv <4 x i16> %tmp1, %vecinit11 store <4 x i16> %div, <4 x i16>* %tmp %tmp4 = load <4 x i16>* %tmp %tmp5 = shufflevector <4 x i16> %tmp4, <4 x i16> undef, <2 x i32> %cmp = icmp ule <2 x i16> %tmp5, undef %sext = sext <2 x i1> %cmp to <2 x i16> ret void } ; Check that sequences of insert/extract element are ; collapsed into valid shuffle instruction with correct shuffle indexes. define <4 x float> @test15a(<4 x float> %LHS, <4 x float> %RHS) { ; CHECK-LABEL: @test15a ; CHECK-NEXT: shufflevector <4 x float> %LHS, <4 x float> %RHS, <4 x i32> ; CHECK-NEXT: ret <4 x float> %tmp4 %tmp1 = extractelement <4 x float> %LHS, i32 0 %tmp2 = insertelement <4 x float> %RHS, float %tmp1, i32 1 %tmp3 = extractelement <4 x float> %RHS, i32 2 %tmp4 = insertelement <4 x float> %tmp2, float %tmp3, i32 3 ret <4 x float> %tmp4 } define <4 x float> @test15b(<4 x float> %LHS, <4 x float> %RHS) { ; CHECK-LABEL: @test15b ; CHECK-NEXT: shufflevector <4 x float> %LHS, <4 x float> %RHS, <4 x i32> ; CHECK-NEXT: ret <4 x float> %tmp5 %tmp0 = extractelement <4 x float> %LHS, i32 3 %tmp1 = insertelement <4 x float> %RHS, float %tmp0, i32 0 %tmp2 = extractelement <4 x float> %tmp1, i32 0 %tmp3 = insertelement <4 x float> %RHS, float %tmp2, i32 1 %tmp4 = extractelement <4 x float> %RHS, i32 2 %tmp5 = insertelement <4 x float> %tmp3, float %tmp4, i32 3 ret <4 x float> %tmp5 }