//===- GenerateCode.cpp - Functions for generating executable files ------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains functions for generating executable files once linking // has finished. This includes generating a shell script to run the JIT or // a native executable derived from the bytecode. // //===----------------------------------------------------------------------===// #include "gccld.h" #include "llvm/Module.h" #include "llvm/PassManager.h" #include "llvm/Bytecode/WriteBytecodePass.h" #include "llvm/Target/TargetData.h" #include "llvm/Transforms/IPO.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/Linker.h" #include "Support/SystemUtils.h" /// GenerateBytecode - generates a bytecode file from the specified module. /// /// Inputs: /// M - The module for which bytecode should be generated. /// Strip - Flags whether symbols should be stripped from the output. /// Internalize - Flags whether all symbols should be marked internal. /// Out - Pointer to file stream to which to write the output. /// /// Outputs: /// None. /// /// Returns non-zero value on error. /// int GenerateBytecode (Module *M, bool Strip, bool Internalize, std::ostream *Out) { // In addition to just linking the input from GCC, we also want to spiff it up // a little bit. Do this now. PassManager Passes; // Add an appropriate TargetData instance for this module... Passes.add(new TargetData("gccld", M)); // Linking modules together can lead to duplicated global constants, only keep // one copy of each constant... Passes.add(createConstantMergePass()); // If the -s command line option was specified, strip the symbols out of the // resulting program to make it smaller. -s is a GCC option that we are // supporting. if (Strip) Passes.add(createSymbolStrippingPass()); // Often if the programmer does not specify proper prototypes for the // functions they are calling, they end up calling a vararg version of the // function that does not get a body filled in (the real function has typed // arguments). This pass merges the two functions. Passes.add(createFunctionResolvingPass()); if (Internalize) { // Now that composite has been compiled, scan through the module, looking // for a main function. If main is defined, mark all other functions // internal. Passes.add(createInternalizePass()); } // Remove unused arguments from functions... Passes.add(createDeadArgEliminationPass()); // The FuncResolve pass may leave cruft around if functions were prototyped // differently than they were defined. Remove this cruft. Passes.add(createInstructionCombiningPass()); // Delete basic blocks, which optimization passes may have killed... Passes.add(createCFGSimplificationPass()); // Now that we have optimized the program, discard unreachable functions... Passes.add(createGlobalDCEPass()); // Add the pass that writes bytecode to the output file... Passes.add(new WriteBytecodePass(Out)); // Run our queue of passes all at once now, efficiently. Passes.run(*M); return 0; } /// GenerateAssembly - generates a native assembly language source file from the /// specified bytecode file. /// /// Inputs: /// InputFilename - The name of the output bytecode file. /// OutputFilename - The name of the file to generate. /// llc - The pathname to use for LLC. /// envp - The environment to use when running LLC. /// /// Outputs: /// None. /// /// Return non-zero value on error. /// int GenerateAssembly(const std::string &OutputFilename, const std::string &InputFilename, const std::string &llc, char ** const envp) { // Run LLC to convert the bytecode file into assembly code. const char *cmd[8]; cmd[0] = llc.c_str(); cmd[1] = "-f"; cmd[2] = "-o"; cmd[3] = OutputFilename.c_str(); cmd[4] = InputFilename.c_str(); cmd[5] = NULL; return ExecWait(cmd, envp); } /// GenerateNative - generates a native assembly language source file from the /// specified assembly source file. /// /// Inputs: /// InputFilename - The name of the output bytecode file. /// OutputFilename - The name of the file to generate. /// Libraries - The list of libraries with which to link. /// LibPaths - The list of directories in which to find libraries. /// gcc - The pathname to use for GGC. /// envp - A copy of the process's current environment. /// /// Outputs: /// None. /// /// Returns non-zero value on error. /// int GenerateNative(const std::string &OutputFilename, const std::string &InputFilename, const std::vector &Libraries, const std::vector &LibPaths, const std::string &gcc, char ** const envp) { // Remove these environment variables from the environment of the // programs that we will execute. It appears that GCC sets these // environment variables so that the programs it uses can configure // themselves identically. // // However, when we invoke GCC below, we want it to use its normal // configuration. Hence, we must sanitize its environment. char ** clean_env = CopyEnv(envp); if (clean_env == NULL) return 1; RemoveEnv("LIBRARY_PATH", clean_env); RemoveEnv("COLLECT_GCC_OPTIONS", clean_env); RemoveEnv("GCC_EXEC_PREFIX", clean_env); RemoveEnv("COMPILER_PATH", clean_env); RemoveEnv("COLLECT_GCC", clean_env); std::vector cmd; // Run GCC to assemble and link the program into native code. // // Note: // We can't just assemble and link the file with the system assembler // and linker because we don't know where to put the _start symbol. // GCC mysteriously knows how to do it. cmd.push_back(gcc.c_str()); cmd.push_back("-o"); cmd.push_back(OutputFilename.c_str()); cmd.push_back(InputFilename.c_str()); // Adding the library paths creates a problem for native generation. If we // include the search paths from llvmgcc, then we'll be telling normal gcc // to look inside of llvmgcc's library directories for libraries. This is // bad because those libraries hold only bytecode files (not native object // files). In the end, we attempt to link the bytecode libgcc into a native // program. #if 0 // Add in the library path options. for (unsigned index=0; index < LibPaths.size(); index++) { cmd.push_back("-L"); cmd.push_back(LibPaths[index].c_str()); } #endif // Add in the libraries to link. std::vector Libs(Libraries); for (unsigned index = 0; index < Libs.size(); index++) { Libs[index] = "-l" + Libs[index]; cmd.push_back(Libs[index].c_str()); } cmd.push_back(NULL); // Run the compiler to assembly and link together the program. return ExecWait(&(cmd[0]), clean_env); }