//===- Linker.cpp - Link together LLVM objects and libraries --------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains routines to handle linking together LLVM bytecode files, // and to handle annoying things like static libraries. // //===----------------------------------------------------------------------===// #include "gccld.h" #include "llvm/Module.h" #include "llvm/PassManager.h" #include "llvm/Bytecode/Reader.h" #include "llvm/Bytecode/WriteBytecodePass.h" #include "llvm/Target/TargetData.h" #include "llvm/Transforms/IPO.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/Linker.h" #include "Support/CommandLine.h" #include "Support/FileUtilities.h" #include "Support/Signals.h" #include "Support/SystemUtils.h" #include #include #include #include /// FileExists - determines if the specified filename exists and is readable. /// /// Inputs: /// FN - The name of the file. /// /// Outputs: /// None. /// /// Return Value: /// TRUE - The file exists and is readable. /// FALSE - The file does not exist or is unreadable. /// static inline bool FileExists(const std::string &FN) { return access(FN.c_str(), R_OK | F_OK) != -1; } /// IsArchive - determines if the specified file is an ar archive /// by checking the magic string at the beginning of the file. /// /// Inputs: /// filename - A C++ string containing the name of the file. /// /// Outputs: /// None. /// /// Return value: /// TRUE - The file is an archive. /// FALSE - The file is not an archive. /// static inline bool IsArchive(const std::string &filename) { std::string ArchiveMagic("!\012"); char buf[1 + ArchiveMagic.size()]; std::ifstream f(filename.c_str()); f.read(buf, ArchiveMagic.size()); buf[ArchiveMagic.size()] = '\0'; return ArchiveMagic == buf; } /// FindLib - locates a particular library. It will prepend and append /// various directories, prefixes, and suffixes until it can find the library. /// /// Inputs: /// Filename - Name of the file to find. /// Paths - List of directories to search. /// /// Outputs: /// None. /// /// Return value: /// The name of the file is returned. /// If the file is not found, an empty string is returned. /// static std::string FindLib(const std::string &Filename, const std::vector &Paths) { // Determine if the pathname can be found as it stands. if (FileExists(Filename)) return Filename; // If that doesn't work, convert the name into a library name. std::string LibName = "lib" + Filename; // Iterate over the directories in Paths to see if we can find the library // there. for (unsigned Index = 0; Index != Paths.size(); ++Index) { std::string Directory = Paths[Index] + "/"; if (FileExists(Directory + LibName + ".bc")) return Directory + LibName + ".bc"; if (FileExists(Directory + LibName + ".so")) return Directory + LibName + ".so"; if (FileExists(Directory + LibName + ".a")) return Directory + LibName + ".a"; } // One last hope: Check LLVM_LIB_SEARCH_PATH. char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); if (SearchPath == NULL) return std::string(); LibName = std::string(SearchPath) + "/" + LibName; if (FileExists(LibName)) return LibName; return std::string(); } /// GetAllDefinedSymbols - finds all of the defined symbols in the specified /// module. /// /// Inputs: /// M - The module in which to find defined symbols. /// /// Outputs: /// DefinedSymbols - A set of C++ strings that will contain the name of all /// defined symbols. /// /// Return value: /// None. /// void GetAllDefinedSymbols(Module *M, std::set &DefinedSymbols) { for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); } /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still /// exist in an LLVM module. This is a bit tricky because there may be two /// symbols with the same name but different LLVM types that will be resolved to /// each other but aren't currently (thus we need to treat it as resolved). /// /// Inputs: /// M - The module in which to find undefined symbols. /// /// Outputs: /// UndefinedSymbols - A set of C++ strings containing the name of all /// undefined symbols. /// /// Return value: /// None. /// void GetAllUndefinedSymbols(Module *M, std::set &UndefinedSymbols) { std::set DefinedSymbols; UndefinedSymbols.clear(); // Start out empty for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) if (I->hasName()) { if (I->isExternal()) UndefinedSymbols.insert(I->getName()); else if (!I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); } for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I) if (I->hasName()) { if (I->isExternal()) UndefinedSymbols.insert(I->getName()); else if (!I->hasInternalLinkage()) DefinedSymbols.insert(I->getName()); } // Prune out any defined symbols from the undefined symbols set... for (std::set::iterator I = UndefinedSymbols.begin(); I != UndefinedSymbols.end(); ) if (DefinedSymbols.count(*I)) UndefinedSymbols.erase(I++); // This symbol really is defined! else ++I; // Keep this symbol in the undefined symbols list } /// LoadObject - reads the specified bytecode object file. /// /// Inputs: /// FN - The name of the file to load. /// /// Outputs: /// OutErrorMessage - The error message to give back to the caller. /// /// Return Value: /// A pointer to a module represening the bytecode file is returned. /// If an error occurs, the pointer is 0. /// std::auto_ptr LoadObject(const std::string & FN, std::string &OutErrorMessage) { std::string ErrorMessage; Module *Result = ParseBytecodeFile(FN, &ErrorMessage); if (Result) return std::auto_ptr(Result); OutErrorMessage = "Bytecode file '" + FN + "' corrupt!"; if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage; return std::auto_ptr(); } /// LinkInArchive - opens an archive library and link in all objects which /// provide symbols that are currently undefined. /// /// Inputs: /// M - The module in which to link the archives. /// Filename - The pathname of the archive. /// Verbose - Flags whether verbose messages should be printed. /// /// Outputs: /// ErrorMessage - A C++ string detailing what error occurred, if any. /// /// Return Value: /// TRUE - An error occurred. /// FALSE - No errors. /// static bool LinkInArchive(Module *M, const std::string &Filename, std::string &ErrorMessage, bool Verbose) { // Find all of the symbols currently undefined in the bytecode program. // If all the symbols are defined, the program is complete, and there is // no reason to link in any archive files. std::set UndefinedSymbols; GetAllUndefinedSymbols(M, UndefinedSymbols); if (UndefinedSymbols.empty()) { if (Verbose) std::cerr << " No symbols undefined, don't link library!\n"; return false; // No need to link anything in! } // Load in the archive objects. if (Verbose) std::cerr << " Loading '" << Filename << "'\n"; std::vector Objects; if (ReadArchiveFile(Filename, Objects, &ErrorMessage)) return true; // Figure out which symbols are defined by all of the modules in the archive. std::vector > DefinedSymbols; DefinedSymbols.resize(Objects.size()); for (unsigned i = 0; i != Objects.size(); ++i) { GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]); } // While we are linking in object files, loop. bool Linked = true; while (Linked) { Linked = false; for (unsigned i = 0; i != Objects.size(); ++i) { // Consider whether we need to link in this module... we only need to // link it in if it defines some symbol which is so far undefined. // const std::set &DefSymbols = DefinedSymbols[i]; bool ObjectRequired = false; for (std::set::iterator I = UndefinedSymbols.begin(), E = UndefinedSymbols.end(); I != E; ++I) if (DefSymbols.count(*I)) { if (Verbose) std::cerr << " Found object providing symbol '" << *I << "'...\n"; ObjectRequired = true; break; } // We DO need to link this object into the program... if (ObjectRequired) { if (LinkModules(M, Objects[i], &ErrorMessage)) return true; // Couldn't link in the right object file... // Since we have linked in this object, delete it from the list of // objects to consider in this archive file. std::swap(Objects[i], Objects.back()); std::swap(DefinedSymbols[i], DefinedSymbols.back()); Objects.pop_back(); DefinedSymbols.pop_back(); --i; // Do not skip an entry // The undefined symbols set should have shrunk. GetAllUndefinedSymbols(M, UndefinedSymbols); Linked = true; // We have linked something in! } } } return false; } /// LinkInFile - opens an archive library and link in all objects which /// provide symbols that are currently undefined. /// /// Inputs: /// HeadModule - The module in which to link the archives. /// Filename - The pathname of the archive. /// Verbose - Flags whether verbose messages should be printed. /// /// Outputs: /// ErrorMessage - A C++ string detailing what error occurred, if any. /// /// Return Value: /// TRUE - An error occurred. /// FALSE - No errors. /// static bool LinkInFile(Module *HeadModule, const std::string &Filename, std::string &ErrorMessage, bool Verbose) { std::auto_ptr M(LoadObject(Filename, ErrorMessage)); if (M.get() == 0) return true; if (Verbose) std::cerr << "Linking in '" << Filename << "'\n"; return LinkModules(HeadModule, M.get(), &ErrorMessage); } /// LinkFiles - takes a module and a list of files and links them all together. /// It locates the file either in the current directory, as its absolute /// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH. /// /// Inputs: /// progname - The name of the program (infamous argv[0]). /// HeadModule - The module under which all files will be linked. /// Files - A vector of C++ strings indicating the LLVM bytecode filenames /// to be linked. The names can refer to a mixture of pure LLVM /// bytecode files and archive (ar) formatted files. /// Verbose - Flags whether verbose output should be printed while linking. /// /// Outputs: /// HeadModule - The module will have the specified LLVM bytecode files linked /// in. /// /// Return value: /// FALSE - No errors. /// TRUE - Some error occurred. /// bool LinkFiles(const char *progname, Module *HeadModule, const std::vector &Files, bool Verbose) { // String in which to receive error messages. std::string ErrorMessage; // Full pathname of the file std::string Pathname; // Get the library search path from the environment char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH"); for (unsigned i = 1; i < Files.size(); ++i) { // Determine where this file lives. if (FileExists(Files[i])) { Pathname = Files[i]; } else { if (SearchPath == NULL) { std::cerr << progname << ": Cannot find linker input file '" << Files[i] << "'\n"; return true; } Pathname = std::string(SearchPath)+"/"+Files[i]; if (!FileExists(Pathname)) { std::cerr << progname << ": Cannot find linker input file '" << Files[i] << "'\n"; return true; } } // A user may specify an ar archive without -l, perhaps because it // is not installed as a library. Detect that and link the library. if (IsArchive(Pathname)) { if (Verbose) std::cerr << "Linking archive '" << Files[i] << "'\n"; if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { PrintAndReturn(progname, ErrorMessage, ": Error linking in '" + Files[i] + "'"); return true; } } else { if (Verbose) std::cerr << "Linking file '" << Files[i] << "'\n"; if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { PrintAndReturn(progname, ErrorMessage, ": Error linking in '" + Files[i] + "'"); return true; } } } return false; } /// LinkLibraries - takes the specified library files and links them into the /// main bytecode object file. /// /// Inputs: /// progname - The name of the program (infamous argv[0]). /// HeadModule - The module into which all necessary libraries will be linked. /// Libraries - The list of libraries to link into the module. /// LibPaths - The list of library paths in which to find libraries. /// Verbose - Flags whether verbose messages should be printed. /// Native - Flags whether native code is being generated. /// /// Outputs: /// HeadModule - The module will have all necessary libraries linked in. /// /// Return value: /// FALSE - No error. /// TRUE - Error. /// bool LinkLibraries(const char *progname, Module *HeadModule, const std::vector &Libraries, const std::vector &LibPaths, bool Verbose, bool Native) { // String in which to receive error messages. std::string ErrorMessage; for (unsigned i = 1; i < Libraries.size(); ++i) { // Determine where this library lives. std::string Pathname = FindLib(Libraries[i], LibPaths); if (Pathname.empty()) { // If the pathname does not exist, then continue to the next one if // we're doing a native link and give an error if we're doing a bytecode // link. if (!Native) { PrintAndReturn(progname, "Cannot find " + Libraries[i] + "\n"); return true; } } // A user may specify an ar archive without -l, perhaps because it // is not installed as a library. Detect that and link the library. if (IsArchive(Pathname)) { if (Verbose) std::cerr << "Linking archive '" << Libraries[i] << "'\n"; if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) { PrintAndReturn(progname, ErrorMessage, ": Error linking in '" + Libraries[i] + "'"); return true; } } else { if (Verbose) std::cerr << "Linking file '" << Libraries[i] << "'\n"; if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) { PrintAndReturn(progname, ErrorMessage, ": error linking in '" + Libraries[i] + "'"); return true; } } } return false; }