diff options
Diffstat (limited to 'lib/CodeGen/StackSlotColoring.cpp')
-rw-r--r-- | lib/CodeGen/StackSlotColoring.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/lib/CodeGen/StackSlotColoring.cpp b/lib/CodeGen/StackSlotColoring.cpp index 4a6ae60b9a..01f5b5627f 100644 --- a/lib/CodeGen/StackSlotColoring.cpp +++ b/lib/CodeGen/StackSlotColoring.cpp @@ -218,7 +218,7 @@ void StackSlotColoring::InitializeSlots() { for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) { LiveInterval &li = i->second; DEBUG(li.dump()); - int FI = li.getStackSlotIndex(); + int FI = TargetRegisterInfo::stackSlot2Index(li.reg); if (MFI->isDeadObjectIndex(FI)) continue; SSIntervals.push_back(&li); @@ -261,7 +261,7 @@ StackSlotColoring::ColorSlotsWithFreeRegs(SmallVector<int, 16> &SlotMapping, DEBUG(dbgs() << "Assigning unused registers to spill slots:\n"); for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { LiveInterval *li = SSIntervals[i]; - int SS = li->getStackSlotIndex(); + int SS = TargetRegisterInfo::stackSlot2Index(li->reg); if (!UsedColors[SS] || li->weight < 20) // If the weight is < 20, i.e. two references in a loop with depth 1, // don't bother with it. @@ -350,7 +350,7 @@ int StackSlotColoring::ColorSlot(LiveInterval *li) { // Record the assignment. Assignments[Color].push_back(li); - int FI = li->getStackSlotIndex(); + int FI = TargetRegisterInfo::stackSlot2Index(li->reg); DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n"); // Change size and alignment of the allocated slot. If there are multiple @@ -379,7 +379,7 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) { bool Changed = false; for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { LiveInterval *li = SSIntervals[i]; - int SS = li->getStackSlotIndex(); + int SS = TargetRegisterInfo::stackSlot2Index(li->reg); int NewSS = ColorSlot(li); assert(NewSS >= 0 && "Stack coloring failed?"); SlotMapping[SS] = NewSS; @@ -392,7 +392,7 @@ bool StackSlotColoring::ColorSlots(MachineFunction &MF) { DEBUG(dbgs() << "\nSpill slots after coloring:\n"); for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { LiveInterval *li = SSIntervals[i]; - int SS = li->getStackSlotIndex(); + int SS = TargetRegisterInfo::stackSlot2Index(li->reg); li->weight = SlotWeights[SS]; } // Sort them by new weight. |