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authorBill Wendling <isanbard@gmail.com>2012-06-20 21:54:22 +0000
committerBill Wendling <isanbard@gmail.com>2012-06-20 21:54:22 +0000
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Sphixify the GEP FAQ.
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
- "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>The Often Misunderstood GEP Instruction</title>
- <link rel="stylesheet" href="_static/llvm.css" type="text/css">
- <style type="text/css">
- TABLE { text-align: left; border: 1px solid black; border-collapse: collapse; margin: 0 0 0 0; }
- </style>
-</head>
-<body>
-
-<h1>
- The Often Misunderstood GEP Instruction
-</h1>
-
-<ol>
- <li><a href="#intro">Introduction</a></li>
- <li><a href="#addresses">Address Computation</a>
- <ol>
- <li><a href="#extra_index">Why is the extra 0 index required?</a></li>
- <li><a href="#deref">What is dereferenced by GEP?</a></li>
- <li><a href="#firstptr">Why can you index through the first pointer but not
- subsequent ones?</a></li>
- <li><a href="#lead0">Why don't GEP x,0,0,1 and GEP x,1 alias? </a></li>
- <li><a href="#trail0">Why do GEP x,1,0,0 and GEP x,1 alias? </a></li>
- <li><a href="#vectors">Can GEP index into vector elements?</a>
- <li><a href="#addrspace">What effect do address spaces have on GEPs?</a>
- <li><a href="#int">How is GEP different from ptrtoint, arithmetic, and inttoptr?</a></li>
- <li><a href="#be">I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?</a>
- <li><a href="#vla">How does VLA addressing work with GEPs?</a>
- </ol></li>
- <li><a href="#rules">Rules</a>
- <ol>
- <li><a href="#bounds">What happens if an array index is out of bounds?</a>
- <li><a href="#negative">Can array indices be negative?</a>
- <li><a href="#compare">Can I compare two values computed with GEPs?</a>
- <li><a href="#types">Can I do GEP with a different pointer type than the type of the underlying object?</a>
- <li><a href="#null">Can I cast an object's address to integer and add it to null?</a>
- <li><a href="#ptrdiff">Can I compute the distance between two objects, and add that value to one address to compute the other address?</a>
- <li><a href="#tbaa">Can I do type-based alias analysis on LLVM IR?</a>
- <li><a href="#overflow">What happens if a GEP computation overflows?</a>
- <li><a href="#check">How can I tell if my front-end is following the rules?</a>
- </ol></li>
- <li><a href="#rationale">Rationale</a>
- <ol>
- <li><a href="#goals">Why is GEP designed this way?</a></li>
- <li><a href="#i32">Why do struct member indices always use i32?</a></li>
- <li><a href="#uglygep">What's an uglygep?</a>
- </ol></li>
- <li><a href="#summary">Summary</a></li>
-</ol>
-
-<div class="doc_author">
- <p>Written by: <a href="mailto:rspencer@reidspencer.com">Reid Spencer</a>.</p>
-</div>
-
-
-<!-- *********************************************************************** -->
-<h2><a name="intro">Introduction</a></h2>
-<!-- *********************************************************************** -->
-
-<div>
- <p>This document seeks to dispel the mystery and confusion surrounding LLVM's
- <a href="LangRef.html#i_getelementptr">GetElementPtr</a> (GEP) instruction.
- Questions about the wily GEP instruction are
- probably the most frequently occurring questions once a developer gets down to
- coding with LLVM. Here we lay out the sources of confusion and show that the
- GEP instruction is really quite simple.
- </p>
-</div>
-
-<!-- *********************************************************************** -->
-<h2><a name="addresses">Address Computation</a></h2>
-<!-- *********************************************************************** -->
-<div>
- <p>When people are first confronted with the GEP instruction, they tend to
- relate it to known concepts from other programming paradigms, most notably C
- array indexing and field selection. GEP closely resembles C array indexing
- and field selection, however it's is a little different and this leads to
- the following questions.</p>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="firstptr">What is the first index of the GEP instruction?</a>
-</h3>
-<div>
- <p>Quick answer: The index stepping through the first operand.</p>
- <p>The confusion with the first index usually arises from thinking about
- the GetElementPtr instruction as if it was a C index operator. They aren't the
- same. For example, when we write, in "C":</p>
-
-<div class="doc_code">
-<pre>
-AType *Foo;
-...
-X = &amp;Foo-&gt;F;
-</pre>
-</div>
-
- <p>it is natural to think that there is only one index, the selection of the
- field <tt>F</tt>. However, in this example, <tt>Foo</tt> is a pointer. That
- pointer must be indexed explicitly in LLVM. C, on the other hand, indices
- through it transparently. To arrive at the same address location as the C
- code, you would provide the GEP instruction with two index operands. The
- first operand indexes through the pointer; the second operand indexes the
- field <tt>F</tt> of the structure, just as if you wrote:</p>
-
-<div class="doc_code">
-<pre>
-X = &amp;Foo[0].F;
-</pre>
-</div>
-
- <p>Sometimes this question gets rephrased as:</p>
- <blockquote><p><i>Why is it okay to index through the first pointer, but
- subsequent pointers won't be dereferenced?</i></p></blockquote>
- <p>The answer is simply because memory does not have to be accessed to
- perform the computation. The first operand to the GEP instruction must be a
- value of a pointer type. The value of the pointer is provided directly to
- the GEP instruction as an operand without any need for accessing memory. It
- must, therefore be indexed and requires an index operand. Consider this
- example:</p>
-
-<div class="doc_code">
-<pre>
-struct munger_struct {
- int f1;
- int f2;
-};
-void munge(struct munger_struct *P) {
- P[0].f1 = P[1].f1 + P[2].f2;
-}
-...
-munger_struct Array[3];
-...
-munge(Array);
-</pre>
-</div>
-
- <p>In this "C" example, the front end compiler (llvm-gcc) will generate three
- GEP instructions for the three indices through "P" in the assignment
- statement. The function argument <tt>P</tt> will be the first operand of each
- of these GEP instructions. The second operand indexes through that pointer.
- The third operand will be the field offset into the
- <tt>struct munger_struct</tt> type, for either the <tt>f1</tt> or
- <tt>f2</tt> field. So, in LLVM assembly the <tt>munge</tt> function looks
- like:</p>
-
-<div class="doc_code">
-<pre>
-void %munge(%struct.munger_struct* %P) {
-entry:
- %tmp = getelementptr %struct.munger_struct* %P, i32 1, i32 0
- %tmp = load i32* %tmp
- %tmp6 = getelementptr %struct.munger_struct* %P, i32 2, i32 1
- %tmp7 = load i32* %tmp6
- %tmp8 = add i32 %tmp7, %tmp
- %tmp9 = getelementptr %struct.munger_struct* %P, i32 0, i32 0
- store i32 %tmp8, i32* %tmp9
- ret void
-}
-</pre>
-</div>
-
- <p>In each case the first operand is the pointer through which the GEP
- instruction starts. The same is true whether the first operand is an
- argument, allocated memory, or a global variable. </p>
- <p>To make this clear, let's consider a more obtuse example:</p>
-
-<div class="doc_code">
-<pre>
-%MyVar = uninitialized global i32
-...
-%idx1 = getelementptr i32* %MyVar, i64 0
-%idx2 = getelementptr i32* %MyVar, i64 1
-%idx3 = getelementptr i32* %MyVar, i64 2
-</pre>
-</div>
-
- <p>These GEP instructions are simply making address computations from the
- base address of <tt>MyVar</tt>. They compute, as follows (using C syntax):
- </p>
-
-<div class="doc_code">
-<pre>
-idx1 = (char*) &amp;MyVar + 0
-idx2 = (char*) &amp;MyVar + 4
-idx3 = (char*) &amp;MyVar + 8
-</pre>
-</div>
-
- <p>Since the type <tt>i32</tt> is known to be four bytes long, the indices
- 0, 1 and 2 translate into memory offsets of 0, 4, and 8, respectively. No
- memory is accessed to make these computations because the address of
- <tt>%MyVar</tt> is passed directly to the GEP instructions.</p>
- <p>The obtuse part of this example is in the cases of <tt>%idx2</tt> and
- <tt>%idx3</tt>. They result in the computation of addresses that point to
- memory past the end of the <tt>%MyVar</tt> global, which is only one
- <tt>i32</tt> long, not three <tt>i32</tt>s long. While this is legal in LLVM,
- it is inadvisable because any load or store with the pointer that results
- from these GEP instructions would produce undefined results.</p>
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="extra_index">Why is the extra 0 index required?</a>
-</h3>
-<!-- *********************************************************************** -->
-<div>
- <p>Quick answer: there are no superfluous indices.</p>
- <p>This question arises most often when the GEP instruction is applied to a
- global variable which is always a pointer type. For example, consider
- this:</p>
-
-<div class="doc_code">
-<pre>
-%MyStruct = uninitialized global { float*, i32 }
-...
-%idx = getelementptr { float*, i32 }* %MyStruct, i64 0, i32 1
-</pre>
-</div>
-
- <p>The GEP above yields an <tt>i32*</tt> by indexing the <tt>i32</tt> typed
- field of the structure <tt>%MyStruct</tt>. When people first look at it, they
- wonder why the <tt>i64 0</tt> index is needed. However, a closer inspection
- of how globals and GEPs work reveals the need. Becoming aware of the following
- facts will dispel the confusion:</p>
- <ol>
- <li>The type of <tt>%MyStruct</tt> is <i>not</i> <tt>{ float*, i32 }</tt>
- but rather <tt>{ float*, i32 }*</tt>. That is, <tt>%MyStruct</tt> is a
- pointer to a structure containing a pointer to a <tt>float</tt> and an
- <tt>i32</tt>.</li>
- <li>Point #1 is evidenced by noticing the type of the first operand of
- the GEP instruction (<tt>%MyStruct</tt>) which is
- <tt>{ float*, i32 }*</tt>.</li>
- <li>The first index, <tt>i64 0</tt> is required to step over the global
- variable <tt>%MyStruct</tt>. Since the first argument to the GEP
- instruction must always be a value of pointer type, the first index
- steps through that pointer. A value of 0 means 0 elements offset from that
- pointer.</li>
- <li>The second index, <tt>i32 1</tt> selects the second field of the
- structure (the <tt>i32</tt>). </li>
- </ol>
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="deref">What is dereferenced by GEP?</a>
-</h3>
-<div>
- <p>Quick answer: nothing.</p>
- <p>The GetElementPtr instruction dereferences nothing. That is, it doesn't
- access memory in any way. That's what the Load and Store instructions are for.
- GEP is only involved in the computation of addresses. For example, consider
- this:</p>
-
-<div class="doc_code">
-<pre>
-%MyVar = uninitialized global { [40 x i32 ]* }
-...
-%idx = getelementptr { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17
-</pre>
-</div>
-
- <p>In this example, we have a global variable, <tt>%MyVar</tt> that is a
- pointer to a structure containing a pointer to an array of 40 ints. The
- GEP instruction seems to be accessing the 18th integer of the structure's
- array of ints. However, this is actually an illegal GEP instruction. It
- won't compile. The reason is that the pointer in the structure <i>must</i>
- be dereferenced in order to index into the array of 40 ints. Since the
- GEP instruction never accesses memory, it is illegal.</p>
- <p>In order to access the 18th integer in the array, you would need to do the
- following:</p>
-
-<div class="doc_code">
-<pre>
-%idx = getelementptr { [40 x i32]* }* %, i64 0, i32 0
-%arr = load [40 x i32]** %idx
-%idx = getelementptr [40 x i32]* %arr, i64 0, i64 17
-</pre>
-</div>
-
- <p>In this case, we have to load the pointer in the structure with a load
- instruction before we can index into the array. If the example was changed
- to:</p>
-
-<div class="doc_code">
-<pre>
-%MyVar = uninitialized global { [40 x i32 ] }
-...
-%idx = getelementptr { [40 x i32] }*, i64 0, i32 0, i64 17
-</pre>
-</div>
-
- <p>then everything works fine. In this case, the structure does not contain a
- pointer and the GEP instruction can index through the global variable,
- into the first field of the structure and access the 18th <tt>i32</tt> in the
- array there.</p>
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="lead0">Why don't GEP x,0,0,1 and GEP x,1 alias?</a>
-</h3>
-<div>
- <p>Quick Answer: They compute different address locations.</p>
- <p>If you look at the first indices in these GEP
- instructions you find that they are different (0 and 1), therefore the address
- computation diverges with that index. Consider this example:</p>
-
-<div class="doc_code">
-<pre>
-%MyVar = global { [10 x i32 ] }
-%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 0, i32 0, i64 1
-%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
-</pre>
-</div>
-
- <p>In this example, <tt>idx1</tt> computes the address of the second integer
- in the array that is in the structure in <tt>%MyVar</tt>, that is
- <tt>MyVar+4</tt>. The type of <tt>idx1</tt> is <tt>i32*</tt>. However,
- <tt>idx2</tt> computes the address of <i>the next</i> structure after
- <tt>%MyVar</tt>. The type of <tt>idx2</tt> is <tt>{ [10 x i32] }*</tt> and its
- value is equivalent to <tt>MyVar + 40</tt> because it indexes past the ten
- 4-byte integers in <tt>MyVar</tt>. Obviously, in such a situation, the
- pointers don't alias.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="trail0">Why do GEP x,1,0,0 and GEP x,1 alias?</a>
-</h3>
-<div>
- <p>Quick Answer: They compute the same address location.</p>
- <p>These two GEP instructions will compute the same address because indexing
- through the 0th element does not change the address. However, it does change
- the type. Consider this example:</p>
-
-<div class="doc_code">
-<pre>
-%MyVar = global { [10 x i32 ] }
-%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 1, i32 0, i64 0
-%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
-</pre>
-</div>
-
- <p>In this example, the value of <tt>%idx1</tt> is <tt>%MyVar+40</tt> and
- its type is <tt>i32*</tt>. The value of <tt>%idx2</tt> is also
- <tt>MyVar+40</tt> but its type is <tt>{ [10 x i32] }*</tt>.</p>
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="vectors">Can GEP index into vector elements?</a>
-</h3>
-<div>
- <p>This hasn't always been forcefully disallowed, though it's not recommended.
- It leads to awkward special cases in the optimizers, and fundamental
- inconsistency in the IR. In the future, it will probably be outright
- disallowed.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="addrspace">What effect do address spaces have on GEPs?</a>
-</h3>
-<div>
- <p>None, except that the address space qualifier on the first operand pointer
- type always matches the address space qualifier on the result type.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="int">
- How is GEP different from ptrtoint, arithmetic, and inttoptr?
- </a>
-</h3>
-<div>
- <p>It's very similar; there are only subtle differences.</p>
-
- <p>With ptrtoint, you have to pick an integer type. One approach is to pick i64;
- this is safe on everything LLVM supports (LLVM internally assumes pointers
- are never wider than 64 bits in many places), and the optimizer will actually
- narrow the i64 arithmetic down to the actual pointer size on targets which
- don't support 64-bit arithmetic in most cases. However, there are some cases
- where it doesn't do this. With GEP you can avoid this problem.
-
- <p>Also, GEP carries additional pointer aliasing rules. It's invalid to take a
- GEP from one object, address into a different separately allocated
- object, and dereference it. IR producers (front-ends) must follow this rule,
- and consumers (optimizers, specifically alias analysis) benefit from being
- able to rely on it. See the <a href="#rules">Rules</a> section for more
- information.</p>
-
- <p>And, GEP is more concise in common cases.</p>
-
- <p>However, for the underlying integer computation implied, there
- is no difference.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="be">
- I'm writing a backend for a target which needs custom lowering for GEP.
- How do I do this?
- </a>
-</h3>
-<div>
- <p>You don't. The integer computation implied by a GEP is target-independent.
- Typically what you'll need to do is make your backend pattern-match
- expressions trees involving ADD, MUL, etc., which are what GEP is lowered
- into. This has the advantage of letting your code work correctly in more
- cases.</p>
-
- <p>GEP does use target-dependent parameters for the size and layout of data
- types, which targets can customize.</p>
-
- <p>If you require support for addressing units which are not 8 bits, you'll
- need to fix a lot of code in the backend, with GEP lowering being only a
- small piece of the overall picture.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="vla">How does VLA addressing work with GEPs?</a>
-</h3>
-<div>
- <p>GEPs don't natively support VLAs. LLVM's type system is entirely static,
- and GEP address computations are guided by an LLVM type.</p>
-
- <p>VLA indices can be implemented as linearized indices. For example, an
- expression like X[a][b][c], must be effectively lowered into a form
- like X[a*m+b*n+c], so that it appears to the GEP as a single-dimensional
- array reference.</p>
-
- <p>This means if you want to write an analysis which understands array
- indices and you want to support VLAs, your code will have to be
- prepared to reverse-engineer the linearization. One way to solve this
- problem is to use the ScalarEvolution library, which always presents
- VLA and non-VLA indexing in the same manner.</p>
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2><a name="rules">Rules</a></h2>
-<!-- *********************************************************************** -->
-<div>
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="bounds">What happens if an array index is out of bounds?</a>
-</h3>
-<div>
- <p>There are two senses in which an array index can be out of bounds.</p>
-
- <p>First, there's the array type which comes from the (static) type of
- the first operand to the GEP. Indices greater than the number of elements
- in the corresponding static array type are valid. There is no problem with
- out of bounds indices in this sense. Indexing into an array only depends
- on the size of the array element, not the number of elements.</p>
-
- <p>A common example of how this is used is arrays where the size is not known.
- It's common to use array types with zero length to represent these. The
- fact that the static type says there are zero elements is irrelevant; it's
- perfectly valid to compute arbitrary element indices, as the computation
- only depends on the size of the array element, not the number of
- elements. Note that zero-sized arrays are not a special case here.</p>
-
- <p>This sense is unconnected with <tt>inbounds</tt> keyword. The
- <tt>inbounds</tt> keyword is designed to describe low-level pointer
- arithmetic overflow conditions, rather than high-level array
- indexing rules.
-
- <p>Analysis passes which wish to understand array indexing should not
- assume that the static array type bounds are respected.</p>
-
- <p>The second sense of being out of bounds is computing an address that's
- beyond the actual underlying allocated object.</p>
-
- <p>With the <tt>inbounds</tt> keyword, the result value of the GEP is
- undefined if the address is outside the actual underlying allocated
- object and not the address one-past-the-end.</p>
-
- <p>Without the <tt>inbounds</tt> keyword, there are no restrictions
- on computing out-of-bounds addresses. Obviously, performing a load or
- a store requires an address of allocated and sufficiently aligned
- memory. But the GEP itself is only concerned with computing addresses.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="negative">Can array indices be negative?</a>
-</h3>
-<div>
- <p>Yes. This is basically a special case of array indices being out
- of bounds.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="compare">Can I compare two values computed with GEPs?</a>
-</h3>
-<div>
- <p>Yes. If both addresses are within the same allocated object, or
- one-past-the-end, you'll get the comparison result you expect. If either
- is outside of it, integer arithmetic wrapping may occur, so the
- comparison may not be meaningful.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="types">
- Can I do GEP with a different pointer type than the type of
- the underlying object?
- </a>
-</h3>
-<div>
- <p>Yes. There are no restrictions on bitcasting a pointer value to an arbitrary
- pointer type. The types in a GEP serve only to define the parameters for the
- underlying integer computation. They need not correspond with the actual
- type of the underlying object.</p>
-
- <p>Furthermore, loads and stores don't have to use the same types as the type
- of the underlying object. Types in this context serve only to specify
- memory size and alignment. Beyond that there are merely a hint to the
- optimizer indicating how the value will likely be used.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="null">
- Can I cast an object's address to integer and add it to null?
- </a>
-</h3>
-<div>
- <p>You can compute an address that way, but if you use GEP to do the add,
- you can't use that pointer to actually access the object, unless the
- object is managed outside of LLVM.</p>
-
- <p>The underlying integer computation is sufficiently defined; null has a
- defined value -- zero -- and you can add whatever value you want to it.</p>
-
- <p>However, it's invalid to access (load from or store to) an LLVM-aware
- object with such a pointer. This includes GlobalVariables, Allocas, and
- objects pointed to by noalias pointers.</p>
-
- <p>If you really need this functionality, you can do the arithmetic with
- explicit integer instructions, and use inttoptr to convert the result to
- an address. Most of GEP's special aliasing rules do not apply to pointers
- computed from ptrtoint, arithmetic, and inttoptr sequences.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="ptrdiff">
- Can I compute the distance between two objects, and add
- that value to one address to compute the other address?
- </a>
-</h3>
-<div>
- <p>As with arithmetic on null, You can use GEP to compute an address that
- way, but you can't use that pointer to actually access the object if you
- do, unless the object is managed outside of LLVM.</p>
-
- <p>Also as above, ptrtoint and inttoptr provide an alternative way to do this
- which do not have this restriction.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="tbaa">Can I do type-based alias analysis on LLVM IR?</a>
-</h3>
-<div>
- <p>You can't do type-based alias analysis using LLVM's built-in type system,
- because LLVM has no restrictions on mixing types in addressing, loads or
- stores.</p>
-
- <p>LLVM's type-based alias analysis pass uses metadata to describe a different
- type system (such as the C type system), and performs type-based aliasing
- on top of that. Further details are in the
- <a href="LangRef.html#tbaa">language reference</a>.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="overflow">What happens if a GEP computation overflows?</a>
-</h3>
-<div>
- <p>If the GEP lacks the <tt>inbounds</tt> keyword, the value is the result
- from evaluating the implied two's complement integer computation. However,
- since there's no guarantee of where an object will be allocated in the
- address space, such values have limited meaning.</p>
-
- <p>If the GEP has the <tt>inbounds</tt> keyword, the result value is
- undefined (a "<a href="LangRef.html#trapvalues">trap value</a>") if the GEP
- overflows (i.e. wraps around the end of the address space).</p>
-
- <p>As such, there are some ramifications of this for inbounds GEPs: scales
- implied by array/vector/pointer indices are always known to be "nsw" since
- they are signed values that are scaled by the element size. These values
- are also allowed to be negative (e.g. "gep i32 *%P, i32 -1") but the
- pointer itself is logically treated as an unsigned value. This means that
- GEPs have an asymmetric relation between the pointer base (which is treated
- as unsigned) and the offset applied to it (which is treated as signed). The
- result of the additions within the offset calculation cannot have signed
- overflow, but when applied to the base pointer, there can be signed
- overflow.
- </p>
-
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="check">
- How can I tell if my front-end is following the rules?
- </a>
-</h3>
-<div>
- <p>There is currently no checker for the getelementptr rules. Currently,
- the only way to do this is to manually check each place in your front-end
- where GetElementPtr operators are created.</p>
-
- <p>It's not possible to write a checker which could find all rule
- violations statically. It would be possible to write a checker which
- works by instrumenting the code with dynamic checks though. Alternatively,
- it would be possible to write a static checker which catches a subset of
- possible problems. However, no such checker exists today.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2><a name="rationale">Rationale</a></h2>
-<!-- *********************************************************************** -->
-<div>
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="goals">Why is GEP designed this way?</a>
-</h3>
-<div>
- <p>The design of GEP has the following goals, in rough unofficial
- order of priority:</p>
- <ul>
- <li>Support C, C-like languages, and languages which can be
- conceptually lowered into C (this covers a lot).</li>
- <li>Support optimizations such as those that are common in
- C compilers. In particular, GEP is a cornerstone of LLVM's
- <a href="LangRef.html#pointeraliasing">pointer aliasing model</a>.</li>
- <li>Provide a consistent method for computing addresses so that
- address computations don't need to be a part of load and
- store instructions in the IR.</li>
- <li>Support non-C-like languages, to the extent that it doesn't
- interfere with other goals.</li>
- <li>Minimize target-specific information in the IR.</li>
- </ul>
-</div>
-
-<!-- *********************************************************************** -->
-<h3>
- <a name="i32">Why do struct member indices always use i32?</a>
-</h3>
-<div>
- <p>The specific type i32 is probably just a historical artifact, however it's
- wide enough for all practical purposes, so there's been no need to change it.
- It doesn't necessarily imply i32 address arithmetic; it's just an identifier
- which identifies a field in a struct. Requiring that all struct indices be
- the same reduces the range of possibilities for cases where two GEPs are
- effectively the same but have distinct operand types.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-
-<h3>
- <a name="uglygep">What's an uglygep?</a>
-</h3>
-<div>
- <p>Some LLVM optimizers operate on GEPs by internally lowering them into
- more primitive integer expressions, which allows them to be combined
- with other integer expressions and/or split into multiple separate
- integer expressions. If they've made non-trivial changes, translating
- back into LLVM IR can involve reverse-engineering the structure of
- the addressing in order to fit it into the static type of the original
- first operand. It isn't always possibly to fully reconstruct this
- structure; sometimes the underlying addressing doesn't correspond with
- the static type at all. In such cases the optimizer instead will emit
- a GEP with the base pointer casted to a simple address-unit pointer,
- using the name "uglygep". This isn't pretty, but it's just as
- valid, and it's sufficient to preserve the pointer aliasing guarantees
- that GEP provides.</p>
-
-</div>
-
-</div>
-
-<!-- *********************************************************************** -->
-<h2><a name="summary">Summary</a></h2>
-<!-- *********************************************************************** -->
-
-<div>
- <p>In summary, here's some things to always remember about the GetElementPtr
- instruction:</p>
- <ol>
- <li>The GEP instruction never accesses memory, it only provides pointer
- computations.</li>
- <li>The first operand to the GEP instruction is always a pointer and it must
- be indexed.</li>
- <li>There are no superfluous indices for the GEP instruction.</li>
- <li>Trailing zero indices are superfluous for pointer aliasing, but not for
- the types of the pointers.</li>
- <li>Leading zero indices are not superfluous for pointer aliasing nor the
- types of the pointers.</li>
- </ol>
-</div>
-
-<!-- *********************************************************************** -->
-
-<hr>
-<address>
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diff --git a/docs/GetElementPtr.rst b/docs/GetElementPtr.rst
new file mode 100644
index 0000000000..f6f904b2e3
--- /dev/null
+++ b/docs/GetElementPtr.rst
@@ -0,0 +1,538 @@
+.. _gep:
+
+=======================================
+The Often Misunderstood GEP Instruction
+=======================================
+
+.. contents::
+ :local:
+
+Introduction
+============
+
+This document seeks to dispel the mystery and confusion surrounding LLVM's
+`GetElementPtr <LangRef.html#i_getelementptr>`_ (GEP) instruction. Questions
+about the wily GEP instruction are probably the most frequently occurring
+questions once a developer gets down to coding with LLVM. Here we lay out the
+sources of confusion and show that the GEP instruction is really quite simple.
+
+Address Computation
+===================
+
+When people are first confronted with the GEP instruction, they tend to relate
+it to known concepts from other programming paradigms, most notably C array
+indexing and field selection. GEP closely resembles C array indexing and field
+selection, however it's is a little different and this leads to the following
+questions.
+
+What is the first index of the GEP instruction?
+-----------------------------------------------
+
+Quick answer: The index stepping through the first operand.
+
+The confusion with the first index usually arises from thinking about the
+GetElementPtr instruction as if it was a C index operator. They aren't the
+same. For example, when we write, in "C":
+
+.. code-block:: c++
+
+ AType *Foo;
+ ...
+ X = &Foo->F;
+
+it is natural to think that there is only one index, the selection of the field
+``F``. However, in this example, ``Foo`` is a pointer. That pointer
+must be indexed explicitly in LLVM. C, on the other hand, indices through it
+transparently. To arrive at the same address location as the C code, you would
+provide the GEP instruction with two index operands. The first operand indexes
+through the pointer; the second operand indexes the field ``F`` of the
+structure, just as if you wrote:
+
+.. code-block:: c++
+
+ X = &Foo[0].F;
+
+Sometimes this question gets rephrased as:
+
+.. _GEP index through first pointer:
+
+ *Why is it okay to index through the first pointer, but subsequent pointers
+ won't be dereferenced?*
+
+The answer is simply because memory does not have to be accessed to perform the
+computation. The first operand to the GEP instruction must be a value of a
+pointer type. The value of the pointer is provided directly to the GEP
+instruction as an operand without any need for accessing memory. It must,
+therefore be indexed and requires an index operand. Consider this example:
+
+.. code-block:: c++
+
+ struct munger_struct {
+ int f1;
+ int f2;
+ };
+ void munge(struct munger_struct *P) {
+ P[0].f1 = P[1].f1 + P[2].f2;
+ }
+ ...
+ munger_struct Array[3];
+ ...
+ munge(Array);
+
+In this "C" example, the front end compiler (llvm-gcc) will generate three GEP
+instructions for the three indices through "P" in the assignment statement. The
+function argument ``P`` will be the first operand of each of these GEP
+instructions. The second operand indexes through that pointer. The third
+operand will be the field offset into the ``struct munger_struct`` type, for
+either the ``f1`` or ``f2`` field. So, in LLVM assembly the ``munge`` function
+looks like:
+
+.. code-block:: llvm
+
+ void %munge(%struct.munger_struct* %P) {
+ entry:
+ %tmp = getelementptr %struct.munger_struct* %P, i32 1, i32 0
+ %tmp = load i32* %tmp
+ %tmp6 = getelementptr %struct.munger_struct* %P, i32 2, i32 1
+ %tmp7 = load i32* %tmp6
+ %tmp8 = add i32 %tmp7, %tmp
+ %tmp9 = getelementptr %struct.munger_struct* %P, i32 0, i32 0
+ store i32 %tmp8, i32* %tmp9
+ ret void
+ }
+
+In each case the first operand is the pointer through which the GEP instruction
+starts. The same is true whether the first operand is an argument, allocated
+memory, or a global variable.
+
+To make this clear, let's consider a more obtuse example:
+
+.. code-block:: llvm
+
+ %MyVar = uninitialized global i32
+ ...
+ %idx1 = getelementptr i32* %MyVar, i64 0
+ %idx2 = getelementptr i32* %MyVar, i64 1
+ %idx3 = getelementptr i32* %MyVar, i64 2
+
+These GEP instructions are simply making address computations from the base
+address of ``MyVar``. They compute, as follows (using C syntax):
+
+.. code-block:: c++
+
+ idx1 = (char*) &MyVar + 0
+ idx2 = (char*) &MyVar + 4
+ idx3 = (char*) &MyVar + 8
+
+Since the type ``i32`` is known to be four bytes long, the indices 0, 1 and 2
+translate into memory offsets of 0, 4, and 8, respectively. No memory is
+accessed to make these computations because the address of ``%MyVar`` is passed
+directly to the GEP instructions.
+
+The obtuse part of this example is in the cases of ``%idx2`` and ``%idx3``. They
+result in the computation of addresses that point to memory past the end of the
+``%MyVar`` global, which is only one ``i32`` long, not three ``i32``\s long.
+While this is legal in LLVM, it is inadvisable because any load or store with
+the pointer that results from these GEP instructions would produce undefined
+results.
+
+Why is the extra 0 index required?
+----------------------------------
+
+Quick answer: there are no superfluous indices.
+
+This question arises most often when the GEP instruction is applied to a global
+variable which is always a pointer type. For example, consider this:
+
+.. code-block:: llvm
+
+ %MyStruct = uninitialized global { float*, i32 }
+ ...
+ %idx = getelementptr { float*, i32 }* %MyStruct, i64 0, i32 1
+
+The GEP above yields an ``i32*`` by indexing the ``i32`` typed field of the
+structure ``%MyStruct``. When people first look at it, they wonder why the ``i64
+0`` index is needed. However, a closer inspection of how globals and GEPs work
+reveals the need. Becoming aware of the following facts will dispel the
+confusion:
+
+#. The type of ``%MyStruct`` is *not* ``{ float*, i32 }`` but rather ``{ float*,
+ i32 }*``. That is, ``%MyStruct`` is a pointer to a structure containing a
+ pointer to a ``float`` and an ``i32``.
+
+#. Point #1 is evidenced by noticing the type of the first operand of the GEP
+ instruction (``%MyStruct``) which is ``{ float*, i32 }*``.
+
+#. The first index, ``i64 0`` is required to step over the global variable
+ ``%MyStruct``. Since the first argument to the GEP instruction must always
+ be a value of pointer type, the first index steps through that pointer. A
+ value of 0 means 0 elements offset from that pointer.
+
+#. The second index, ``i32 1`` selects the second field of the structure (the
+ ``i32``).
+
+What is dereferenced by GEP?
+----------------------------
+
+Quick answer: nothing.
+
+The GetElementPtr instruction dereferences nothing. That is, it doesn't access
+memory in any way. That's what the Load and Store instructions are for. GEP is
+only involved in the computation of addresses. For example, consider this:
+
+.. code-block:: llvm
+
+ %MyVar = uninitialized global { [40 x i32 ]* }
+ ...
+ %idx = getelementptr { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17
+
+In this example, we have a global variable, ``%MyVar`` that is a pointer to a
+structure containing a pointer to an array of 40 ints. The GEP instruction seems
+to be accessing the 18th integer of the structure's array of ints. However, this
+is actually an illegal GEP instruction. It won't compile. The reason is that the
+pointer in the structure <i>must</i> be dereferenced in order to index into the
+array of 40 ints. Since the GEP instruction never accesses memory, it is
+illegal.
+
+In order to access the 18th integer in the array, you would need to do the
+following:
+
+.. code-block:: llvm
+
+ %idx = getelementptr { [40 x i32]* }* %, i64 0, i32 0
+ %arr = load [40 x i32]** %idx
+ %idx = getelementptr [40 x i32]* %arr, i64 0, i64 17
+
+In this case, we have to load the pointer in the structure with a load
+instruction before we can index into the array. If the example was changed to:
+
+.. code-block:: llvm
+
+ %MyVar = uninitialized global { [40 x i32 ] }
+ ...
+ %idx = getelementptr { [40 x i32] }*, i64 0, i32 0, i64 17
+
+then everything works fine. In this case, the structure does not contain a
+pointer and the GEP instruction can index through the global variable, into the
+first field of the structure and access the 18th ``i32`` in the array there.
+
+Why don't GEP x,0,0,1 and GEP x,1 alias?
+----------------------------------------
+
+Quick Answer: They compute different address locations.
+
+If you look at the first indices in these GEP instructions you find that they
+are different (0 and 1), therefore the address computation diverges with that
+index. Consider this example:
+
+.. code-block:: llvm
+
+ %MyVar = global { [10 x i32 ] }
+ %idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 0, i32 0, i64 1
+ %idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
+
+In this example, ``idx1`` computes the address of the second integer in the
+array that is in the structure in ``%MyVar``, that is ``MyVar+4``. The type of
+``idx1`` is ``i32*``. However, ``idx2`` computes the address of *the next*
+structure after ``%MyVar``. The type of ``idx2`` is ``{ [10 x i32] }*`` and its
+value is equivalent to ``MyVar + 40`` because it indexes past the ten 4-byte
+integers in ``MyVar``. Obviously, in such a situation, the pointers don't
+alias.
+
+Why do GEP x,1,0,0 and GEP x,1 alias?
+-------------------------------------
+
+Quick Answer: They compute the same address location.
+
+These two GEP instructions will compute the same address because indexing
+through the 0th element does not change the address. However, it does change the
+type. Consider this example:
+
+.. code-block:: llvm
+
+ %MyVar = global { [10 x i32 ] }
+ %idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 1, i32 0, i64 0
+ %idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
+
+In this example, the value of ``%idx1`` is ``%MyVar+40`` and its type is
+``i32*``. The value of ``%idx2`` is also ``MyVar+40`` but its type is ``{ [10 x
+i32] }*``.
+
+Can GEP index into vector elements?
+-----------------------------------
+
+This hasn't always been forcefully disallowed, though it's not recommended. It
+leads to awkward special cases in the optimizers, and fundamental inconsistency
+in the IR. In the future, it will probably be outright disallowed.
+
+What effect do address spaces have on GEPs?
+-------------------------------------------
+
+None, except that the address space qualifier on the first operand pointer type
+always matches the address space qualifier on the result type.
+
+How is GEP different from ``ptrtoint``, arithmetic, and ``inttoptr``?
+---------------------------------------------------------------------
+
+It's very similar; there are only subtle differences.
+
+With ptrtoint, you have to pick an integer type. One approach is to pick i64;
+this is safe on everything LLVM supports (LLVM internally assumes pointers are
+never wider than 64 bits in many places), and the optimizer will actually narrow
+the i64 arithmetic down to the actual pointer size on targets which don't
+support 64-bit arithmetic in most cases. However, there are some cases where it
+doesn't do this. With GEP you can avoid this problem.
+
+Also, GEP carries additional pointer aliasing rules. It's invalid to take a GEP
+from one object, address into a different separately allocated object, and
+dereference it. IR producers (front-ends) must follow this rule, and consumers
+(optimizers, specifically alias analysis) benefit from being able to rely on
+it. See the `Rules`_ section for more information.
+
+And, GEP is more concise in common cases.
+
+However, for the underlying integer computation implied, there is no
+difference.
+
+
+I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?
+-----------------------------------------------------------------------------------------
+
+You don't. The integer computation implied by a GEP is target-independent.
+Typically what you'll need to do is make your backend pattern-match expressions
+trees involving ADD, MUL, etc., which are what GEP is lowered into. This has the
+advantage of letting your code work correctly in more cases.
+
+GEP does use target-dependent parameters for the size and layout of data types,
+which targets can customize.
+
+If you require support for addressing units which are not 8 bits, you'll need to
+fix a lot of code in the backend, with GEP lowering being only a small piece of
+the overall picture.
+
+How does VLA addressing work with GEPs?
+---------------------------------------
+
+GEPs don't natively support VLAs. LLVM's type system is entirely static, and GEP
+address computations are guided by an LLVM type.
+
+VLA indices can be implemented as linearized indices. For example, an expression
+like ``X[a][b][c]``, must be effectively lowered into a form like
+``X[a*m+b*n+c]``, so that it appears to the GEP as a single-dimensional array
+reference.
+
+This means if you want to write an analysis which understands array indices and
+you want to support VLAs, your code will have to be prepared to reverse-engineer
+the linearization. One way to solve this problem is to use the ScalarEvolution
+library, which always presents VLA and non-VLA indexing in the same manner.
+
+.. _Rules:
+
+Rules
+=====
+
+What happens if an array index is out of bounds?
+------------------------------------------------
+
+There are two senses in which an array index can be out of bounds.
+
+First, there's the array type which comes from the (static) type of the first
+operand to the GEP. Indices greater than the number of elements in the
+corresponding static array type are valid. There is no problem with out of
+bounds indices in this sense. Indexing into an array only depends on the size of
+the array element, not the number of elements.
+
+A common example of how this is used is arrays where the size is not known.
+It's common to use array types with zero length to represent these. The fact
+that the static type says there are zero elements is irrelevant; it's perfectly
+valid to compute arbitrary element indices, as the computation only depends on
+the size of the array element, not the number of elements. Note that zero-sized
+arrays are not a special case here.
+
+This sense is unconnected with ``inbounds`` keyword. The ``inbounds`` keyword is
+designed to describe low-level pointer arithmetic overflow conditions, rather
+than high-level array indexing rules.
+
+Analysis passes which wish to understand array indexing should not assume that
+the static array type bounds are respected.
+
+The second sense of being out of bounds is computing an address that's beyond
+the actual underlying allocated object.
+
+With the ``inbounds`` keyword, the result value of the GEP is undefined if the
+address is outside the actual underlying allocated object and not the address
+one-past-the-end.
+
+Without the ``inbounds`` keyword, there are no restrictions on computing
+out-of-bounds addresses. Obviously, performing a load or a store requires an
+address of allocated and sufficiently aligned memory. But the GEP itself is only
+concerned with computing addresses.
+
+Can array indices be negative?
+------------------------------
+
+Yes. This is basically a special case of array indices being out of bounds.
+
+Can I compare two values computed with GEPs?
+--------------------------------------------
+
+Yes. If both addresses are within the same allocated object, or
+one-past-the-end, you'll get the comparison result you expect. If either is
+outside of it, integer arithmetic wrapping may occur, so the comparison may not
+be meaningful.
+
+Can I do GEP with a different pointer type than the type of the underlying object?
+----------------------------------------------------------------------------------
+
+Yes. There are no restrictions on bitcasting a pointer value to an arbitrary
+pointer type. The types in a GEP serve only to define the parameters for the
+underlying integer computation. They need not correspond with the actual type of
+the underlying object.
+
+Furthermore, loads and stores don't have to use the same types as the type of
+the underlying object. Types in this context serve only to specify memory size
+and alignment. Beyond that there are merely a hint to the optimizer indicating
+how the value will likely be used.
+
+Can I cast an object's address to integer and add it to null?
+-------------------------------------------------------------
+
+You can compute an address that way, but if you use GEP to do the add, you can't
+use that pointer to actually access the object, unless the object is managed
+outside of LLVM.
+
+The underlying integer computation is sufficiently defined; null has a defined
+value --- zero --- and you can add whatever value you want to it.
+
+However, it's invalid to access (load from or store to) an LLVM-aware object
+with such a pointer. This includes ``GlobalVariables``, ``Allocas``, and objects
+pointed to by noalias pointers.
+
+If you really need this functionality, you can do the arithmetic with explicit
+integer instructions, and use inttoptr to convert the result to an address. Most
+of GEP's special aliasing rules do not apply to pointers computed from ptrtoint,
+arithmetic, and inttoptr sequences.
+
+Can I compute the distance between two objects, and add that value to one address to compute the other address?
+---------------------------------------------------------------------------------------------------------------
+
+As with arithmetic on null, You can use GEP to compute an address that way, but
+you can't use that pointer to actually access the object if you do, unless the
+object is managed outside of LLVM.
+
+Also as above, ptrtoint and inttoptr provide an alternative way to do this which
+do not have this restriction.
+
+Can I do type-based alias analysis on LLVM IR?
+----------------------------------------------
+
+You can't do type-based alias analysis using LLVM's built-in type system,
+because LLVM has no restrictions on mixing types in addressing, loads or stores.
+
+LLVM's type-based alias analysis pass uses metadata to describe a different type
+system (such as the C type system), and performs type-based aliasing on top of
+that. Further details are in the `language reference <LangRef.html#tbaa>`_.
+
+What happens if a GEP computation overflows?
+--------------------------------------------
+
+If the GEP lacks the ``inbounds`` keyword, the value is the result from
+evaluating the implied two's complement integer computation. However, since
+there's no guarantee of where an object will be allocated in the address space,
+such values have limited meaning.
+
+If the GEP has the ``inbounds`` keyword, the result value is undefined (a "trap
+value") if the GEP overflows (i.e. wraps around the end of the address space).
+
+As such, there are some ramifications of this for inbounds GEPs: scales implied
+by array/vector/pointer indices are always known to be "nsw" since they are
+signed values that are scaled by the element size. These values are also
+allowed to be negative (e.g. "``gep i32 *%P, i32 -1``") but the pointer itself
+is logically treated as an unsigned value. This means that GEPs have an
+asymmetric relation between the pointer base (which is treated as unsigned) and
+the offset applied to it (which is treated as signed). The result of the
+additions within the offset calculation cannot have signed overflow, but when
+applied to the base pointer, there can be signed overflow.
+
+How can I tell if my front-end is following the rules?
+------------------------------------------------------
+
+There is currently no checker for the getelementptr rules. Currently, the only
+way to do this is to manually check each place in your front-end where
+GetElementPtr operators are created.
+
+It's not possible to write a checker which could find all rule violations
+statically. It would be possible to write a checker which works by instrumenting
+the code with dynamic checks though. Alternatively, it would be possible to
+write a static checker which catches a subset of possible problems. However, no
+such checker exists today.
+
+Rationale
+=========
+
+Why is GEP designed this way?
+-----------------------------
+
+The design of GEP has the following goals, in rough unofficial order of
+priority:
+
+* Support C, C-like languages, and languages which can be conceptually lowered
+ into C (this covers a lot).
+
+* Support optimizations such as those that are common in C compilers. In
+ particular, GEP is a cornerstone of LLVM's `pointer aliasing
+ model <LangRef.html#pointeraliasing>`_.
+
+* Provide a consistent method for computing addresses so that address
+ computations don't need to be a part of load and store instructions in the IR.
+
+* Support non-C-like languages, to the extent that it doesn't interfere with
+ other goals.
+
+* Minimize target-specific information in the IR.
+
+Why do struct member indices always use ``i32``?
+------------------------------------------------
+
+The specific type i32 is probably just a historical artifact, however it's wide
+enough for all practical purposes, so there's been no need to change it. It
+doesn't necessarily imply i32 address arithmetic; it's just an identifier which
+identifies a field in a struct. Requiring that all struct indices be the same
+reduces the range of possibilities for cases where two GEPs are effectively the
+same but have distinct operand types.
+
+What's an uglygep?
+------------------
+
+Some LLVM optimizers operate on GEPs by internally lowering them into more
+primitive integer expressions, which allows them to be combined with other
+integer expressions and/or split into multiple separate integer expressions. If
+they've made non-trivial changes, translating back into LLVM IR can involve
+reverse-engineering the structure of the addressing in order to fit it into the
+static type of the original first operand. It isn't always possibly to fully
+reconstruct this structure; sometimes the underlying addressing doesn't
+correspond with the static type at all. In such cases the optimizer instead will
+emit a GEP with the base pointer casted to a simple address-unit pointer, using
+the name "uglygep". This isn't pretty, but it's just as valid, and it's
+sufficient to preserve the pointer aliasing guarantees that GEP provides.
+
+Summary
+=======
+
+In summary, here's some things to always remember about the GetElementPtr
+instruction:
+
+
+#. The GEP instruction never accesses memory, it only provides pointer
+ computations.
+
+#. The first operand to the GEP instruction is always a pointer and it must be
+ indexed.
+
+#. There are no superfluous indices for the GEP instruction.
+
+#. Trailing zero indices are superfluous for pointer aliasing, but not for the
+ types of the pointers.
+
+#. Leading zero indices are not superfluous for pointer aliasing nor the types
+ of the pointers.
diff --git a/docs/design_and_overview.rst b/docs/design_and_overview.rst
index c272fbfb74..ea684155e0 100644
--- a/docs/design_and_overview.rst
+++ b/docs/design_and_overview.rst
@@ -3,6 +3,11 @@
LLVM Design & Overview
======================
+.. toctree::
+ :hidden:
+
+ GetElementPtr
+
* `LLVM Language Reference Manual <LangRef.html>`_
Defines the LLVM intermediate representation.
@@ -25,7 +30,7 @@ LLVM Design & Overview
More details (quite old now).
-* `GetElementPtr FAQ <GetElementPtr.html>`_
+* :ref:`gep`
Answers to some very frequent questions about LLVM's most frequently
misunderstood instruction.