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authorReid Kleckner <reid@kleckner.net>2009-07-23 18:34:13 +0000
committerReid Kleckner <reid@kleckner.net>2009-07-23 18:34:13 +0000
commit8f51a62b41a425f7fe262ff20cee835129ecc072 (patch)
treee5ef9fec8d79b405ae7e438f74dcc1f6fbbbf85c
parentd3d9d66dd211d1267e764c7294876d9a227f04ca (diff)
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Re-committing changes from r76825 to BumpPtrAllocator with a fix and tests for
an off-by-one error. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76891 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--include/llvm/Support/Allocator.h97
-rw-r--r--lib/Support/Allocator.cpp238
-rw-r--r--unittests/Support/AllocatorTest.cpp95
3 files changed, 320 insertions, 110 deletions
diff --git a/include/llvm/Support/Allocator.h b/include/llvm/Support/Allocator.h
index c0414f970a..4c848788c7 100644
--- a/include/llvm/Support/Allocator.h
+++ b/include/llvm/Support/Allocator.h
@@ -15,6 +15,8 @@
#define LLVM_SUPPORT_ALLOCATOR_H
#include "llvm/Support/AlignOf.h"
+#include "llvm/Support/DataTypes.h"
+#include <cassert>
#include <cstdlib>
namespace llvm {
@@ -41,21 +43,104 @@ public:
void PrintStats() const {}
};
-/// BumpPtrAllocator - This allocator is useful for containers that need very
-/// simple memory allocation strategies. In particular, this just keeps
+/// MemSlab - This structure lives at the beginning of every slab allocated by
+/// the bump allocator.
+class MemSlab {
+public:
+ size_t Size;
+ MemSlab *NextPtr;
+};
+
+/// SlabAllocator - This class can be used to parameterize the underlying
+/// allocation strategy for the bump allocator. In particular, this is used
+/// by the JIT to allocate contiguous swathes of executable memory. The
+/// interface uses MemSlab's instead of void *'s so that the allocator
+/// doesn't have to remember the size of the pointer it allocated.
+class SlabAllocator {
+public:
+ virtual ~SlabAllocator();
+ virtual MemSlab *Allocate(size_t Size) = 0;
+ virtual void Deallocate(MemSlab *Slab) = 0;
+};
+
+/// MallocSlabAllocator - The default slab allocator for the bump allocator
+/// is an adapter class for MallocAllocator that just forwards the method
+/// calls and translates the arguments.
+class MallocSlabAllocator : public SlabAllocator {
+ /// Allocator - The underlying allocator that we forward to.
+ ///
+ MallocAllocator Allocator;
+
+public:
+ MallocSlabAllocator() : Allocator() { }
+ virtual ~MallocSlabAllocator();
+ virtual MemSlab *Allocate(size_t Size);
+ virtual void Deallocate(MemSlab *Slab);
+};
+
+/// BumpPtrAllocator - This allocator is useful for containers that need
+/// very simple memory allocation strategies. In particular, this just keeps
/// allocating memory, and never deletes it until the entire block is dead. This
/// makes allocation speedy, but must only be used when the trade-off is ok.
class BumpPtrAllocator {
BumpPtrAllocator(const BumpPtrAllocator &); // do not implement
void operator=(const BumpPtrAllocator &); // do not implement
- void *TheMemory;
+ /// SlabSize - Allocate data into slabs of this size unless we get an
+ /// allocation above SizeThreshold.
+ size_t SlabSize;
+
+ /// SizeThreshold - For any allocation larger than this threshold, we should
+ /// allocate a separate slab.
+ size_t SizeThreshold;
+
+ /// Allocator - The underlying allocator we use to get slabs of memory. This
+ /// defaults to MallocSlabAllocator, which wraps malloc, but it could be
+ /// changed to use a custom allocator.
+ SlabAllocator &Allocator;
+
+ /// CurSlab - The slab that we are currently allocating into.
+ ///
+ MemSlab *CurSlab;
+
+ /// CurPtr - The current pointer into the current slab. This points to the
+ /// next free byte in the slab.
+ char *CurPtr;
+
+ /// End - The end of the current slab.
+ ///
+ char *End;
+
+ /// BytesAllocated - This field tracks how many bytes we've allocated, so
+ /// that we can compute how much space was wasted.
+ size_t BytesAllocated;
+
+ /// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
+ /// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
+ /// AlignPtr(8, 4) == 8.
+ static char *AlignPtr(char *Ptr, size_t Alignment);
+
+ /// StartNewSlab - Allocate a new slab and move the bump pointers over into
+ /// the new slab. Modifies CurPtr and End.
+ void StartNewSlab();
+
+ /// DeallocateSlabs - Deallocate all memory slabs after and including this
+ /// one.
+ void DeallocateSlabs(MemSlab *Slab);
+
+ static MallocSlabAllocator DefaultSlabAllocator;
+
public:
- BumpPtrAllocator();
+ BumpPtrAllocator(size_t size = 4096, size_t threshold = 4096,
+ SlabAllocator &allocator = DefaultSlabAllocator);
~BumpPtrAllocator();
+ /// Reset - Deallocate all but the current slab and reset the current pointer
+ /// to the beginning of it, freeing all memory allocated so far.
void Reset();
+ /// Allocate - Allocate space at the specified alignment.
+ ///
void *Allocate(size_t Size, size_t Alignment);
/// Allocate space, but do not construct, one object.
@@ -83,9 +168,11 @@ public:
void Deallocate(const void * /*Ptr*/) {}
+ unsigned GetNumSlabs() const;
+
void PrintStats() const;
};
} // end namespace llvm
-#endif
+#endif // LLVM_SUPPORT_ALLOCATOR_H
diff --git a/lib/Support/Allocator.cpp b/lib/Support/Allocator.cpp
index db0d8f31e5..4e4a75ee58 100644
--- a/lib/Support/Allocator.cpp
+++ b/lib/Support/Allocator.cpp
@@ -12,130 +12,158 @@
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
-#include "llvm/Support/Recycler.h"
#include "llvm/Support/DataTypes.h"
+#include "llvm/Support/Recycler.h"
#include "llvm/Support/Streams.h"
-#include <ostream>
-using namespace llvm;
+#include <cstring>
-//===----------------------------------------------------------------------===//
-// MemRegion class implementation
-//===----------------------------------------------------------------------===//
+namespace llvm {
-namespace {
-/// MemRegion - This is one chunk of the BumpPtrAllocator.
-class MemRegion {
- unsigned RegionSize;
- MemRegion *Next;
- char *NextPtr;
-public:
- void Init(unsigned size, unsigned Alignment, MemRegion *next) {
- RegionSize = size;
- Next = next;
- NextPtr = (char*)(this+1);
-
- // Align NextPtr.
- NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) &
- ~(intptr_t)(Alignment-1));
- }
-
- const MemRegion *getNext() const { return Next; }
- unsigned getNumBytesAllocated() const {
- return NextPtr-(const char*)this;
- }
-
- /// Allocate - Allocate and return at least the specified number of bytes.
- ///
- void *Allocate(size_t AllocSize, size_t Alignment, MemRegion **RegPtr) {
-
- char* Result = (char*) (((uintptr_t) (NextPtr+Alignment-1))
- & ~((uintptr_t) Alignment-1));
-
- // Speculate the new value of NextPtr.
- char* NextPtrTmp = Result + AllocSize;
-
- // If we are still within the current region, return Result.
- if (unsigned (NextPtrTmp - (char*) this) <= RegionSize) {
- NextPtr = NextPtrTmp;
- return Result;
- }
-
- // Otherwise, we have to allocate a new chunk. Create one twice as big as
- // this one.
- MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2);
- NewRegion->Init(RegionSize*2, Alignment, this);
-
- // Update the current "first region" pointer to point to the new region.
- *RegPtr = NewRegion;
-
- // Try allocating from it now.
- return NewRegion->Allocate(AllocSize, Alignment, RegPtr);
- }
-
- /// Deallocate - Recursively release all memory for this and its next regions
- /// to the system.
- void Deallocate() {
- MemRegion *next = Next;
- free(this);
- if (next)
- next->Deallocate();
- }
+BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
+ SlabAllocator &allocator)
+ : SlabSize(size), SizeThreshold(threshold), Allocator(allocator),
+ CurSlab(0), BytesAllocated(0) {
+ StartNewSlab();
+}
- /// DeallocateAllButLast - Recursively release all memory for this and its
- /// next regions to the system stopping at the last region in the list.
- /// Returns the pointer to the last region.
- MemRegion *DeallocateAllButLast() {
- MemRegion *next = Next;
- if (!next)
- return this;
- free(this);
- return next->DeallocateAllButLast();
- }
-};
+BumpPtrAllocator::~BumpPtrAllocator() {
+ DeallocateSlabs(CurSlab);
}
-//===----------------------------------------------------------------------===//
-// BumpPtrAllocator class implementation
-//===----------------------------------------------------------------------===//
+/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
+/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
+/// AlignPtr(8, 4) == 8.
+char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
+ assert(Alignment && (Alignment & (Alignment - 1)) == 0 &&
+ "Alignment is not a power of two!");
-BumpPtrAllocator::BumpPtrAllocator() {
- TheMemory = malloc(4096);
- ((MemRegion*)TheMemory)->Init(4096, 1, 0);
+ // Do the alignment.
+ return (char*)(((uintptr_t)Ptr + Alignment - 1) &
+ ~(uintptr_t)(Alignment - 1));
}
-BumpPtrAllocator::~BumpPtrAllocator() {
- ((MemRegion*)TheMemory)->Deallocate();
+/// StartNewSlab - Allocate a new slab and move the bump pointers over into
+/// the new slab. Modifies CurPtr and End.
+void BumpPtrAllocator::StartNewSlab() {
+ MemSlab *NewSlab = Allocator.Allocate(SlabSize);
+ NewSlab->NextPtr = CurSlab;
+ CurSlab = NewSlab;
+ CurPtr = (char*)(CurSlab + 1);
+ End = ((char*)CurSlab) + CurSlab->Size;
+}
+
+/// DeallocateSlabs - Deallocate all memory slabs after and including this
+/// one.
+void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
+ while (Slab) {
+ MemSlab *NextSlab = Slab->NextPtr;
+#ifndef NDEBUG
+ // Poison the memory so stale pointers crash sooner. Note we must
+ // preserve the Size and NextPtr fields at the beginning.
+ memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
+#endif
+ Allocator.Deallocate(Slab);
+ Slab = NextSlab;
+ }
}
+/// Reset - Deallocate all but the current slab and reset the current pointer
+/// to the beginning of it, freeing all memory allocated so far.
void BumpPtrAllocator::Reset() {
- MemRegion *MRP = (MemRegion*)TheMemory;
- MRP = MRP->DeallocateAllButLast();
- MRP->Init(4096, 1, 0);
- TheMemory = MRP;
+ DeallocateSlabs(CurSlab->NextPtr);
+ CurSlab->NextPtr = 0;
+ CurPtr = (char*)(CurSlab + 1);
+ End = ((char*)CurSlab) + CurSlab->Size;
}
-void *BumpPtrAllocator::Allocate(size_t Size, size_t Align) {
- MemRegion *MRP = (MemRegion*)TheMemory;
- void *Ptr = MRP->Allocate(Size, Align, &MRP);
- TheMemory = MRP;
+/// Allocate - Allocate space at the specified alignment.
+///
+void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
+ // Keep track of how many bytes we've allocated.
+ BytesAllocated += Size;
+
+ // 0-byte alignment means 1-byte alignment.
+ if (Alignment == 0) Alignment = 1;
+
+ // Allocate the aligned space, going forwards from CurPtr.
+ char *Ptr = AlignPtr(CurPtr, Alignment);
+
+ // Check if we can hold it.
+ if (Ptr + Size <= End) {
+ CurPtr = Ptr + Size;
+ return Ptr;
+ }
+
+ // If Size is really big, allocate a separate slab for it.
+ if (Size > SizeThreshold) {
+ size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
+ MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
+
+ // Put the new slab after the current slab, since we are not allocating
+ // into it.
+ NewSlab->NextPtr = CurSlab->NextPtr;
+ CurSlab->NextPtr = NewSlab;
+
+ Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
+ assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size);
+ return Ptr;
+ }
+
+ // Otherwise, start a new slab and try again.
+ StartNewSlab();
+ Ptr = AlignPtr(CurPtr, Alignment);
+ CurPtr = Ptr + Size;
+ assert(CurPtr <= End && "Unable to allocate memory!");
return Ptr;
}
+unsigned BumpPtrAllocator::GetNumSlabs() const {
+ unsigned NumSlabs = 0;
+ for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
+ ++NumSlabs;
+ }
+ return NumSlabs;
+}
+
void BumpPtrAllocator::PrintStats() const {
- unsigned BytesUsed = 0;
- unsigned NumRegions = 0;
- const MemRegion *R = (MemRegion*)TheMemory;
- for (; R; R = R->getNext(), ++NumRegions)
- BytesUsed += R->getNumBytesAllocated();
-
- cerr << "\nNumber of memory regions: " << NumRegions << "\n";
- cerr << "Bytes allocated: " << BytesUsed << "\n";
+ unsigned NumSlabs = 0;
+ size_t TotalMemory = 0;
+ for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
+ TotalMemory += Slab->Size;
+ ++NumSlabs;
+ }
+
+ cerr << "\nNumber of memory regions: " << NumSlabs << '\n'
+ << "Bytes used: " << BytesAllocated << '\n'
+ << "Bytes allocated: " << TotalMemory << '\n'
+ << "Bytes wasted: " << (TotalMemory - BytesAllocated)
+ << " (includes alignment, etc)\n";
+}
+
+MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator =
+ MallocSlabAllocator();
+
+SlabAllocator::~SlabAllocator() { }
+
+MallocSlabAllocator::~MallocSlabAllocator() { }
+
+MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
+ MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
+ Slab->Size = Size;
+ Slab->NextPtr = 0;
+ return Slab;
+}
+
+void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
+ Allocator.Deallocate(Slab);
+}
+
+void PrintRecyclerStats(size_t Size,
+ size_t Align,
+ size_t FreeListSize) {
+ cerr << "Recycler element size: " << Size << '\n'
+ << "Recycler element alignment: " << Align << '\n'
+ << "Number of elements free for recycling: " << FreeListSize << '\n';
}
-void llvm::PrintRecyclerStats(size_t Size,
- size_t Align,
- size_t FreeListSize) {
- cerr << "Recycler element size: " << Size << '\n';
- cerr << "Recycler element alignment: " << Align << '\n';
- cerr << "Number of elements free for recycling: " << FreeListSize << '\n';
}
diff --git a/unittests/Support/AllocatorTest.cpp b/unittests/Support/AllocatorTest.cpp
index e69de29bb2..cc3296a8d0 100644
--- a/unittests/Support/AllocatorTest.cpp
+++ b/unittests/Support/AllocatorTest.cpp
@@ -0,0 +1,95 @@
+//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Support/Allocator.h"
+
+#include "gtest/gtest.h"
+
+using namespace llvm;
+
+namespace {
+
+TEST(AllocatorTest, Basics) {
+ BumpPtrAllocator Alloc;
+ int *a = (int*)Alloc.Allocate(sizeof(int), 0);
+ int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
+ int *c = (int*)Alloc.Allocate(sizeof(int), 0);
+ *a = 1;
+ b[0] = 2;
+ b[9] = 2;
+ *c = 3;
+ EXPECT_EQ(1, *a);
+ EXPECT_EQ(2, b[0]);
+ EXPECT_EQ(2, b[9]);
+ EXPECT_EQ(3, *c);
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+}
+
+// Allocate enough bytes to create three slabs.
+TEST(AllocatorTest, ThreeSlabs) {
+ BumpPtrAllocator Alloc(4096, 4096);
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(2U, Alloc.GetNumSlabs());
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(3U, Alloc.GetNumSlabs());
+}
+
+// Allocate enough bytes to create two slabs, reset the allocator, and do it
+// again.
+TEST(AllocatorTest, TestReset) {
+ BumpPtrAllocator Alloc(4096, 4096);
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(2U, Alloc.GetNumSlabs());
+ Alloc.Reset();
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+ Alloc.Allocate(3000, 0);
+ EXPECT_EQ(2U, Alloc.GetNumSlabs());
+}
+
+// Test some allocations at varying alignments.
+TEST(AllocatorTest, TestAlignment) {
+ BumpPtrAllocator Alloc;
+ uintptr_t a;
+ a = (uintptr_t)Alloc.Allocate(1, 2);
+ EXPECT_EQ(0U, a & 1);
+ a = (uintptr_t)Alloc.Allocate(1, 4);
+ EXPECT_EQ(0U, a & 3);
+ a = (uintptr_t)Alloc.Allocate(1, 8);
+ EXPECT_EQ(0U, a & 7);
+ a = (uintptr_t)Alloc.Allocate(1, 16);
+ EXPECT_EQ(0U, a & 15);
+ a = (uintptr_t)Alloc.Allocate(1, 32);
+ EXPECT_EQ(0U, a & 31);
+ a = (uintptr_t)Alloc.Allocate(1, 64);
+ EXPECT_EQ(0U, a & 63);
+ a = (uintptr_t)Alloc.Allocate(1, 128);
+ EXPECT_EQ(0U, a & 127);
+}
+
+// Test allocating just over the slab size. This tests a bug where before the
+// allocator incorrectly calculated the buffer end pointer.
+TEST(AllocatorTest, TestOverflow) {
+ BumpPtrAllocator Alloc(4096, 4096);
+
+ // Fill the slab right up until the end pointer.
+ Alloc.Allocate(4096 - sizeof(MemSlab), 0);
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+
+ // If we dont't allocate a new slab, then we will have overflowed.
+ Alloc.Allocate(1, 0);
+ EXPECT_EQ(2U, Alloc.GetNumSlabs());
+}
+
+} // anonymous namespace