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authorJakob Stoklund Olesen <stoklund@2pi.dk>2011-04-06 19:13:57 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2011-04-06 19:13:57 +0000
commit9efa2a263ea470caacef1c85f6ca45e32bf516d3 (patch)
treea53dc8a880e331f92a28e9d4d63711136a746fba
parent77b42e9654c6c226d29aeb0883955874ea881068 (diff)
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Break the spill placement algorithm into three parts: prepare, addConstraints, and finish.
This will allow us to abort the algorithm early if it is determined to be futile. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129020 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/CodeGen/RegAllocGreedy.cpp5
-rw-r--r--lib/CodeGen/SpillPlacement.cpp27
-rw-r--r--lib/CodeGen/SpillPlacement.h37
3 files changed, 39 insertions, 30 deletions
diff --git a/lib/CodeGen/RegAllocGreedy.cpp b/lib/CodeGen/RegAllocGreedy.cpp
index 4339a81b8f..4e8891f66f 100644
--- a/lib/CodeGen/RegAllocGreedy.cpp
+++ b/lib/CodeGen/RegAllocGreedy.cpp
@@ -770,7 +770,10 @@ unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
continue;
}
- SpillPlacer->placeSpills(SplitConstraints, LiveBundles);
+ SpillPlacer->prepare(LiveBundles);
+ SpillPlacer->addConstraints(SplitConstraints);
+ SpillPlacer->finish();
+
// No live bundles, defer to splitSingleBlocks().
if (!LiveBundles.any()) {
DEBUG(dbgs() << " no bundles.\n");
diff --git a/lib/CodeGen/SpillPlacement.cpp b/lib/CodeGen/SpillPlacement.cpp
index 57951ed806..d648d5a9e1 100644
--- a/lib/CodeGen/SpillPlacement.cpp
+++ b/lib/CodeGen/SpillPlacement.cpp
@@ -203,11 +203,10 @@ void SpillPlacement::activate(unsigned n) {
}
-/// prepareNodes - Compute node biases and weights from a set of constraints.
+/// addConstraints - Compute node biases and weights from a set of constraints.
/// Set a bit in NodeMask for each active node.
-void SpillPlacement::
-prepareNodes(const SmallVectorImpl<BlockConstraint> &LiveBlocks) {
- for (SmallVectorImpl<BlockConstraint>::const_iterator I = LiveBlocks.begin(),
+void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
+ for (ArrayRef<BlockConstraint>::iterator I = LiveBlocks.begin(),
E = LiveBlocks.end(); I != E; ++I) {
float Freq = getBlockFrequency(I->Number);
@@ -288,21 +287,20 @@ void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) {
}
}
-bool
-SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
- BitVector &RegBundles) {
+void SpillPlacement::prepare(BitVector &RegBundles) {
// Reuse RegBundles as our ActiveNodes vector.
ActiveNodes = &RegBundles;
ActiveNodes->clear();
ActiveNodes->resize(bundles->getNumBundles());
+}
- // Compute active nodes, links and biases.
- prepareNodes(LiveBlocks);
-
+bool
+SpillPlacement::finish() {
+ assert(ActiveNodes && "Call prepare() first");
// Update all active nodes, and find the ones that are actually linked to
// something so their value may change when iterating.
SmallVector<unsigned, 8> Linked;
- for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n)) {
+ for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) {
nodes[n].update(nodes);
// A node that must spill, or a node without any links is not going to
// change its value ever again, so exclude it from iterations.
@@ -313,12 +311,13 @@ SpillPlacement::placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
// Iterate the network to convergence.
iterate(Linked);
- // Write preferences back to RegBundles.
+ // Write preferences back to ActiveNodes.
bool Perfect = true;
- for (int n = RegBundles.find_first(); n>=0; n = RegBundles.find_next(n))
+ for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n))
if (!nodes[n].preferReg()) {
- RegBundles.reset(n);
+ ActiveNodes->reset(n);
Perfect = false;
}
+ ActiveNodes = 0;
return Perfect;
}
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h
index b0135cbc36..d1c6ceb785 100644
--- a/lib/CodeGen/SpillPlacement.h
+++ b/lib/CodeGen/SpillPlacement.h
@@ -10,8 +10,8 @@
// This analysis computes the optimal spill code placement between basic blocks.
//
// The runOnMachineFunction() method only precomputes some profiling information
-// about the CFG. The real work is done by placeSpills() which is called by the
-// register allocator.
+// about the CFG. The real work is done by prepare(), addConstraints(), and
+// finish() which are called by the register allocator.
//
// Given a variable that is live across multiple basic blocks, and given
// constraints on the basic blocks where the variable is live, determine which
@@ -27,6 +27,7 @@
#ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
#define LLVM_CODEGEN_SPILLPLACEMENT_H
+#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
@@ -44,7 +45,7 @@ class SpillPlacement : public MachineFunctionPass {
const MachineLoopInfo *loops;
Node *nodes;
- // Nodes that are active in the current computation. Owned by the placeSpills
+ // Nodes that are active in the current computation. Owned by the prepare()
// caller.
BitVector *ActiveNodes;
@@ -73,24 +74,31 @@ public:
BorderConstraint Exit : 8; ///< Constraint on block exit.
};
- /// placeSpills - Compute the optimal spill code placement given the
- /// constraints. No MustSpill constraints will be violated, and the smallest
- /// possible number of PrefX constraints will be violated, weighted by
- /// expected execution frequencies.
- /// @param LiveBlocks Constraints for blocks that have the variable live in or
- /// live out. DontCare/DontCare means the variable is live
- /// through the block. DontCare/X means the variable is live
- /// out, but not live in.
+ /// prepare - Reset state and prepare for a new spill placement computation.
/// @param RegBundles Bit vector to receive the edge bundles where the
/// variable should be kept in a register. Each bit
/// corresponds to an edge bundle, a set bit means the
/// variable should be kept in a register through the
/// bundle. A clear bit means the variable should be
- /// spilled.
+ /// spilled. This vector is retained.
+ void prepare(BitVector &RegBundles);
+
+ /// addConstraints - Add constraints and biases. This method may be called
+ /// more than once to accumulate constraints.
+ /// @param LiveBlocks Constraints for blocks that have the variable live in or
+ /// live out. DontCare/DontCare means the variable is live
+ /// through the block. DontCare/X means the variable is live
+ /// out, but not live in.
+ void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
+
+ /// finish - Compute the optimal spill code placement given the
+ /// constraints. No MustSpill constraints will be violated, and the smallest
+ /// possible number of PrefX constraints will be violated, weighted by
+ /// expected execution frequencies.
+ /// The selected bundles are returned in the bitvector passed to prepare().
/// @return True if a perfect solution was found, allowing the variable to be
/// in a register through all relevant bundles.
- bool placeSpills(const SmallVectorImpl<BlockConstraint> &LiveBlocks,
- BitVector &RegBundles);
+ bool finish();
/// getBlockFrequency - Return the estimated block execution frequency per
/// function invocation.
@@ -104,7 +112,6 @@ private:
virtual void releaseMemory();
void activate(unsigned);
- void prepareNodes(const SmallVectorImpl<BlockConstraint>&);
void iterate(const SmallVectorImpl<unsigned>&);
};