summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChandler Carruth <chandlerc@gmail.com>2014-06-28 05:16:40 +0000
committerChandler Carruth <chandlerc@gmail.com>2014-06-28 05:16:40 +0000
commitfe05f61e5d4325dd354f686bd1a2f4f17527dbfb (patch)
treef480285d95df56995a334c689fa51e251f923b7b
parentbe56f1605298fab52f9e1e63aee7b64c01479172 (diff)
downloadllvm-fe05f61e5d4325dd354f686bd1a2f4f17527dbfb.tar.gz
llvm-fe05f61e5d4325dd354f686bd1a2f4f17527dbfb.tar.bz2
llvm-fe05f61e5d4325dd354f686bd1a2f4f17527dbfb.tar.xz
[x86] Add handling for splat-like widenings of v16i8 shuffles.
These show up really frequently, not the least with actual splats. =] We lowered these quite badly before. The new code path tries to widen i8 shuffles to i16 shuffles in a splat-like way. There are still some inefficiencies in our i16 splat logic though, so we aren't really done here. Also, for certain patterns (bit of a gather-and-splat) we still generate pretty silly code, and I've left a fixme for addressing it. However, I'm not actually worried about this code pattern as much. The old shuffle lowering generates a 29 instruction monstrosity for it that should execute much more slowly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211974 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Target/X86/X86ISelLowering.cpp80
-rw-r--r--test/CodeGen/X86/vector-shuffle-128-v16.ll94
2 files changed, 169 insertions, 5 deletions
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp
index b77a7fee0b..8a00d6e2bc 100644
--- a/lib/Target/X86/X86ISelLowering.cpp
+++ b/lib/Target/X86/X86ISelLowering.cpp
@@ -7690,6 +7690,86 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
MutableArrayRef<int> LoMask = Mask.slice(0, 8);
MutableArrayRef<int> HiMask = Mask.slice(8, 8);
+ // For single-input shuffles, there are some nicer lowering tricks we can use.
+ if (isSingleInputShuffleMask(Mask)) {
+ // Check whether we can widen this to an i16 shuffle by duplicating bytes.
+ // Notably, this handles splat and partial-splat shuffles more efficiently.
+ //
+ // FIXME: We should check for other patterns which can be widened into an
+ // i16 shuffle as well.
+ auto canWidenViaDuplication = [](ArrayRef<int> Mask) {
+ for (int i = 0; i < 16; i += 2) {
+ if (Mask[i] != Mask[i + 1])
+ return false;
+ }
+ return true;
+ };
+ if (canWidenViaDuplication(Mask)) {
+ SmallVector<int, 4> LoInputs;
+ std::copy_if(Mask.begin(), Mask.end(), std::back_inserter(LoInputs),
+ [](int M) { return M >= 0 && M < 8; });
+ std::sort(LoInputs.begin(), LoInputs.end());
+ LoInputs.erase(std::unique(LoInputs.begin(), LoInputs.end()),
+ LoInputs.end());
+ SmallVector<int, 4> HiInputs;
+ std::copy_if(Mask.begin(), Mask.end(), std::back_inserter(HiInputs),
+ [](int M) { return M >= 8; });
+ std::sort(HiInputs.begin(), HiInputs.end());
+ HiInputs.erase(std::unique(HiInputs.begin(), HiInputs.end()),
+ HiInputs.end());
+
+ bool TargetLo = LoInputs.size() >= HiInputs.size();
+ ArrayRef<int> InPlaceInputs = TargetLo ? LoInputs : HiInputs;
+ ArrayRef<int> MovingInputs = TargetLo ? HiInputs : LoInputs;
+
+ int ByteMask[16];
+ SmallDenseMap<int, int, 8> LaneMap;
+ for (int i = 0; i < 16; ++i)
+ ByteMask[i] = -1;
+ for (int I : InPlaceInputs) {
+ ByteMask[I] = I;
+ LaneMap[I] = I;
+ }
+ int FreeByteIdx = 0;
+ int TargetOffset = TargetLo ? 0 : 8;
+ for (int I : MovingInputs) {
+ // Walk the free index into the byte mask until we find an unoccupied
+ // spot. We bound this to 8 steps to catch bugs, the pigeonhole
+ // principle indicates that there *must* be a spot as we can only have
+ // 8 duplicated inputs. We have to walk the index using modular
+ // arithmetic to wrap around as necessary.
+ // FIXME: We could do a much better job of picking an inexpensive slot
+ // so this doesn't go through the worst case for the byte shuffle.
+ for (int j = 0; j < 8 && ByteMask[FreeByteIdx + TargetOffset] != -1;
+ ++j, FreeByteIdx = (FreeByteIdx + 1) % 8)
+ ;
+ assert(ByteMask[FreeByteIdx + TargetOffset] == -1 &&
+ "Failed to find a free byte!");
+ ByteMask[FreeByteIdx + TargetOffset] = I;
+ LaneMap[I] = FreeByteIdx + TargetOffset;
+ }
+ V1 = DAG.getVectorShuffle(MVT::v16i8, DL, V1, DAG.getUNDEF(MVT::v16i8),
+ ByteMask);
+ for (int &M : Mask)
+ if (M != -1)
+ M = LaneMap[M];
+
+ // Unpack the bytes to form the i16s that will be shuffled into place.
+ V1 = DAG.getNode(TargetLo ? X86ISD::UNPCKL : X86ISD::UNPCKH, DL,
+ MVT::v16i8, V1, V1);
+
+ int I16Shuffle[8] = {-1, -1, -1, -1, -1, -1, -1, -1};
+ for (int i = 0; i < 16; i += 2) {
+ if (Mask[i] != -1)
+ I16Shuffle[i / 2] = Mask[i] - (TargetLo ? 0 : 8);
+ assert(I16Shuffle[i / 2] < 8 && "Invalid v8 shuffle mask!");
+ }
+ return DAG.getVectorShuffle(MVT::v8i16, DL,
+ DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V1),
+ DAG.getUNDEF(MVT::v8i16), I16Shuffle);
+ }
+ }
+
// Check whether an interleaving lowering is likely to be more efficient.
// This isn't perfect but it is a strong heuristic that tends to work well on
// the kinds of shuffles that show up in practice.
diff --git a/test/CodeGen/X86/vector-shuffle-128-v16.ll b/test/CodeGen/X86/vector-shuffle-128-v16.ll
index b5e0b79088..f3a0931f73 100644
--- a/test/CodeGen/X86/vector-shuffle-128-v16.ll
+++ b/test/CodeGen/X86/vector-shuffle-128-v16.ll
@@ -3,6 +3,93 @@
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-unknown"
+define <16 x i8> @shuffle_v16i8_00_00_00_00_00_00_00_00_00_00_00_00_00_00_00_00(<16 x i8> %a, <16 x i8> %b) {
+; CHECK-SSE2-LABEL: @shuffle_v16i8_00_00_00_00_00_00_00_00_00_00_00_00_00_00_00_00
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,1,0,3]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[0,0,0,0,4,5,6,7]
+; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm0 = xmm0[0,1,2,3,4,4,4,4]
+; CHECK-SSE2-NEXT: retq
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
+ ret <16 x i8> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_00_00_00_00_00_00_00_00_01_01_01_01_01_01_01_01(<16 x i8> %a, <16 x i8> %b) {
+; CHECK-SSE2-LABEL: @shuffle_v16i8_00_00_00_00_00_00_00_00_01_01_01_01_01_01_01_01
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,1,0,3]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[0,0,0,0,4,5,6,7]
+; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm0 = xmm0[0,1,2,3,5,5,5,5]
+; CHECK-SSE2-NEXT: retq
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
+ ret <16 x i8> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_00_00_00_00_00_00_00_00_08_08_08_08_08_08_08_08(<16 x i8> %a, <16 x i8> %b) {
+; CHECK-SSE2-LABEL: @shuffle_v16i8_00_00_00_00_00_00_00_00_08_08_08_08_08_08_08_08
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: pxor %xmm1, %xmm1
+; CHECK-SSE2-NEXT: movdqa %xmm0, %xmm2
+; CHECK-SSE2-NEXT: punpckhbw %xmm1, %xmm2
+; CHECK-SSE2-NEXT: punpcklbw %xmm1, %xmm0
+; CHECK-SSE2-NEXT: punpcklwd %xmm2, %xmm0
+; CHECK-SSE2-NEXT: packuswb %xmm0, %xmm0
+; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,1,0,3]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[0,0,0,0,4,5,6,7]
+; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm0 = xmm0[0,1,2,3,5,5,5,5]
+; CHECK-SSE2-NEXT: retq
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8>
+ ret <16 x i8> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_00_00_00_00_01_01_01_01_02_02_02_02_03_03_03_03(<16 x i8> %a, <16 x i8> %b) {
+; CHECK-SSE2-LABEL: @shuffle_v16i8_00_00_00_00_01_01_01_01_02_02_02_02_03_03_03_03
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,1,2,1]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[0,0,1,1,4,5,6,7]
+; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm0 = xmm0[0,1,2,3,6,6,7,7]
+; CHECK-SSE2-NEXT: retq
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1, i32 2, i32 2, i32 2, i32 2, i32 3, i32 3, i32 3, i32 3>
+ ret <16 x i8> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_00_00_00_00_04_04_04_04_08_08_08_08_12_12_12_12(<16 x i8> %a, <16 x i8> %b) {
+; CHECK-SSE2-LABEL: @shuffle_v16i8_00_00_00_00_04_04_04_04_08_08_08_08_12_12_12_12
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: pxor %xmm1, %xmm1
+; CHECK-SSE2-NEXT: movdqa %xmm0, %xmm2
+; CHECK-SSE2-NEXT: punpcklbw %xmm1, %xmm2
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm2 = xmm2[2,1,2,3]
+; CHECK-SSE2-NEXT: punpckhbw %xmm1, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,2,2,3]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[0,2,2,3,4,5,6,7]
+; CHECK-SSE2-NEXT: punpcklwd %xmm2, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,1,0,3]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[1,0,2,3,4,5,6,7]
+; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm0 = xmm0[0,1,2,3,5,5,6,7]
+; CHECK-SSE2-NEXT: packuswb %xmm0, %xmm0
+; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm0
+; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm0 = xmm0[0,2,0,1]
+; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm0 = xmm0[0,0,2,2,4,5,6,7]
+; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm0 = xmm0[0,1,2,3,5,5,6,6]
+; CHECK-SSE2-NEXT: retq
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 4, i32 4, i32 4, i32 4, i32 8, i32 8, i32 8, i32 8, i32 12, i32 12, i32 12, i32 12>
+ ret <16 x i8> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_00_00_01_01_02_02_03_03_04_04_05_05_06_06_07_07(<16 x i8> %a, <16 x i8> %b) {
+; CHECK-SSE2-LABEL: @shuffle_v16i8_00_00_01_01_02_02_03_03_04_04_05_05_06_06_07_07
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm0
+; CHECK-SSE2-NEXT: retq
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3, i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
+ ret <16 x i8> %shuffle
+}
+
define <16 x i8> @shuffle_v16i8_0101010101010101(<16 x i8> %a, <16 x i8> %b) {
; CHECK-SSE2-LABEL: @shuffle_v16i8_0101010101010101
; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[0,1,0,3]
@@ -23,12 +110,9 @@ define <16 x i8> @shuffle_v16i8_00_16_01_17_02_18_03_19_04_20_05_21_06_22_07_23(
define <16 x i8> @shuffle_v16i8_16_00_16_01_16_02_16_03_16_04_16_05_16_06_16_07(<16 x i8> %a, <16 x i8> %b) {
; CHECK-SSE2-LABEL: @shuffle_v16i8_16_00_16_01_16_02_16_03_16_04_16_05_16_06_16_07
-; CHECK-SSE2: pxor %xmm2, %xmm2
-; CHECK-SSE2-NEXT: punpcklbw %xmm2, %xmm1
-; CHECK-SSE2-NEXT: pshufd {{.*}} # xmm1 = xmm1[0,1,0,3]
+; CHECK-SSE2: # BB#0:
+; CHECK-SSE2-NEXT: punpcklbw %xmm1, %xmm1
; CHECK-SSE2-NEXT: pshuflw {{.*}} # xmm1 = xmm1[0,0,0,0,4,5,6,7]
-; CHECK-SSE2-NEXT: pshufhw {{.*}} # xmm1 = xmm1[0,1,2,3,4,4,4,4]
-; CHECK-SSE2-NEXT: packuswb %xmm0, %xmm1
; CHECK-SSE2-NEXT: punpcklbw %xmm0, %xmm1
; CHECK-SSE2-NEXT: movdqa %xmm1, %xmm0
; CHECK-SSE2-NEXT: retq