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authormike-m <mikem.llvm@gmail.com>2010-05-07 00:28:04 +0000
committermike-m <mikem.llvm@gmail.com>2010-05-07 00:28:04 +0000
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>The LLVM Target-Independent Code Generator</title>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+<body>
+
+<div class="doc_title">
+ The LLVM Target-Independent Code Generator
+</div>
+
+<ol>
+ <li><a href="#introduction">Introduction</a>
+ <ul>
+ <li><a href="#required">Required components in the code generator</a></li>
+ <li><a href="#high-level-design">The high-level design of the code
+ generator</a></li>
+ <li><a href="#tablegen">Using TableGen for target description</a></li>
+ </ul>
+ </li>
+ <li><a href="#targetdesc">Target description classes</a>
+ <ul>
+ <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
+ <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
+ <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
+ <li><a href="#targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a></li>
+ <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
+ <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
+ <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
+ <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
+ </ul>
+ </li>
+ <li><a href="#codegendesc">Machine code description classes</a>
+ <ul>
+ <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
+ <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
+ class</a></li>
+ <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
+ </ul>
+ </li>
+ <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
+ <ul>
+ <li><a href="#instselect">Instruction Selection</a>
+ <ul>
+ <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
+ <li><a href="#selectiondag_process">SelectionDAG Code Generation
+ Process</a></li>
+ <li><a href="#selectiondag_build">Initial SelectionDAG
+ Construction</a></li>
+ <li><a href="#selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a></li>
+ <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
+ <li><a href="#selectiondag_optimize">SelectionDAG Optimization
+ Phase: the DAG Combiner</a></li>
+ <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
+ <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
+ Phase</a></li>
+ <li><a href="#selectiondag_future">Future directions for the
+ SelectionDAG</a></li>
+ </ul></li>
+ <li><a href="#liveintervals">Live Intervals</a>
+ <ul>
+ <li><a href="#livevariable_analysis">Live Variable Analysis</a></li>
+ <li><a href="#liveintervals_analysis">Live Intervals Analysis</a></li>
+ </ul></li>
+ <li><a href="#regalloc">Register Allocation</a>
+ <ul>
+ <li><a href="#regAlloc_represent">How registers are represented in
+ LLVM</a></li>
+ <li><a href="#regAlloc_howTo">Mapping virtual registers to physical
+ registers</a></li>
+ <li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li>
+ <li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li>
+ <li><a href="#regAlloc_fold">Instruction folding</a></li>
+ <li><a href="#regAlloc_builtIn">Built in register allocators</a></li>
+ </ul></li>
+ <li><a href="#codeemit">Code Emission</a>
+ <ul>
+ <li><a href="#codeemit_asm">Generating Assembly Code</a></li>
+ <li><a href="#codeemit_bin">Generating Binary Machine Code</a></li>
+ </ul></li>
+ </ul>
+ </li>
+ <li><a href="#targetimpls">Target-specific Implementation Notes</a>
+ <ul>
+ <li><a href="#tailcallopt">Tail call optimization</a></li>
+ <li><a href="#sibcallopt">Sibling call optimization</a></li>
+ <li><a href="#x86">The X86 backend</a></li>
+ <li><a href="#ppc">The PowerPC backend</a>
+ <ul>
+ <li><a href="#ppc_abi">LLVM PowerPC ABI</a></li>
+ <li><a href="#ppc_frame">Frame Layout</a></li>
+ <li><a href="#ppc_prolog">Prolog/Epilog</a></li>
+ <li><a href="#ppc_dynamic">Dynamic Allocation</a></li>
+ </ul></li>
+ </ul></li>
+
+</ol>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a>,
+ <a href="mailto:isanbard@gmail.com">Bill Wendling</a>,
+ <a href="mailto:pronesto@gmail.com">Fernando Magno Quintao
+ Pereira</a> and
+ <a href="mailto:jlaskey@mac.com">Jim Laskey</a></p>
+</div>
+
+<div class="doc_warning">
+ <p>Warning: This is a work in progress.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="introduction">Introduction</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>The LLVM target-independent code generator is a framework that provides a
+ suite of reusable components for translating the LLVM internal representation
+ to the machine code for a specified target&mdash;either in assembly form
+ (suitable for a static compiler) or in binary machine code format (usable for
+ a JIT compiler). The LLVM target-independent code generator consists of five
+ main components:</p>
+
+<ol>
+ <li><a href="#targetdesc">Abstract target description</a> interfaces which
+ capture important properties about various aspects of the machine,
+ independently of how they will be used. These interfaces are defined in
+ <tt>include/llvm/Target/</tt>.</li>
+
+ <li>Classes used to represent the <a href="#codegendesc">machine code</a>
+ being generated for a target. These classes are intended to be abstract
+ enough to represent the machine code for <i>any</i> target machine. These
+ classes are defined in <tt>include/llvm/CodeGen/</tt>.</li>
+
+ <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
+ various phases of native code generation (register allocation, scheduling,
+ stack frame representation, etc). This code lives
+ in <tt>lib/CodeGen/</tt>.</li>
+
+ <li><a href="#targetimpls">Implementations of the abstract target description
+ interfaces</a> for particular targets. These machine descriptions make
+ use of the components provided by LLVM, and can optionally provide custom
+ target-specific passes, to build complete code generators for a specific
+ target. Target descriptions live in <tt>lib/Target/</tt>.</li>
+
+ <li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
+ completely target independent (it uses the <tt>TargetJITInfo</tt>
+ structure to interface for target-specific issues. The code for the
+ target-independent JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
+</ol>
+
+<p>Depending on which part of the code generator you are interested in working
+ on, different pieces of this will be useful to you. In any case, you should
+ be familiar with the <a href="#targetdesc">target description</a>
+ and <a href="#codegendesc">machine code representation</a> classes. If you
+ want to add a backend for a new target, you will need
+ to <a href="#targetimpls">implement the target description</a> classes for
+ your new target and understand the <a href="LangRef.html">LLVM code
+ representation</a>. If you are interested in implementing a
+ new <a href="#codegenalgs">code generation algorithm</a>, it should only
+ depend on the target-description and machine code representation classes,
+ ensuring that it is portable.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="required">Required components in the code generator</a>
+</div>
+
+<div class="doc_text">
+
+<p>The two pieces of the LLVM code generator are the high-level interface to the
+ code generator and the set of reusable components that can be used to build
+ target-specific backends. The two most important interfaces
+ (<a href="#targetmachine"><tt>TargetMachine</tt></a>
+ and <a href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
+ required to be defined for a backend to fit into the LLVM system, but the
+ others must be defined if the reusable code generator components are going to
+ be used.</p>
+
+<p>This design has two important implications. The first is that LLVM can
+ support completely non-traditional code generation targets. For example, the
+ C backend does not require register allocation, instruction selection, or any
+ of the other standard components provided by the system. As such, it only
+ implements these two interfaces, and does its own thing. Another example of
+ a code generator like this is a (purely hypothetical) backend that converts
+ LLVM to the GCC RTL form and uses GCC to emit machine code for a target.</p>
+
+<p>This design also implies that it is possible to design and implement
+ radically different code generators in the LLVM system that do not make use
+ of any of the built-in components. Doing so is not recommended at all, but
+ could be required for radically different targets that do not fit into the
+ LLVM machine description model: FPGAs for example.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="high-level-design">The high-level design of the code generator</a>
+</div>
+
+<div class="doc_text">
+
+<p>The LLVM target-independent code generator is designed to support efficient
+ and quality code generation for standard register-based microprocessors.
+ Code generation in this model is divided into the following stages:</p>
+
+<ol>
+ <li><b><a href="#instselect">Instruction Selection</a></b> &mdash; This phase
+ determines an efficient way to express the input LLVM code in the target
+ instruction set. This stage produces the initial code for the program in
+ the target instruction set, then makes use of virtual registers in SSA
+ form and physical registers that represent any required register
+ assignments due to target constraints or calling conventions. This step
+ turns the LLVM code into a DAG of target instructions.</li>
+
+ <li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> &mdash;
+ This phase takes the DAG of target instructions produced by the
+ instruction selection phase, determines an ordering of the instructions,
+ then emits the instructions
+ as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering.
+ Note that we describe this in the <a href="#instselect">instruction
+ selection section</a> because it operates on
+ a <a href="#selectiondag_intro">SelectionDAG</a>.</li>
+
+ <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> &mdash;
+ This optional stage consists of a series of machine-code optimizations
+ that operate on the SSA-form produced by the instruction selector.
+ Optimizations like modulo-scheduling or peephole optimization work
+ here.</li>
+
+ <li><b><a href="#regalloc">Register Allocation</a></b> &mdash; The target code
+ is transformed from an infinite virtual register file in SSA form to the
+ concrete register file used by the target. This phase introduces spill
+ code and eliminates all virtual register references from the program.</li>
+
+ <li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> &mdash; Once
+ the machine code has been generated for the function and the amount of
+ stack space required is known (used for LLVM alloca's and spill slots),
+ the prolog and epilog code for the function can be inserted and "abstract
+ stack location references" can be eliminated. This stage is responsible
+ for implementing optimizations like frame-pointer elimination and stack
+ packing.</li>
+
+ <li><b><a href="#latemco">Late Machine Code Optimizations</a></b> &mdash;
+ Optimizations that operate on "final" machine code can go here, such as
+ spill code scheduling and peephole optimizations.</li>
+
+ <li><b><a href="#codeemit">Code Emission</a></b> &mdash; The final stage
+ actually puts out the code for the current function, either in the target
+ assembler format or in machine code.</li>
+</ol>
+
+<p>The code generator is based on the assumption that the instruction selector
+ will use an optimal pattern matching selector to create high-quality
+ sequences of native instructions. Alternative code generator designs based
+ on pattern expansion and aggressive iterative peephole optimization are much
+ slower. This design permits efficient compilation (important for JIT
+ environments) and aggressive optimization (used when generating code offline)
+ by allowing components of varying levels of sophistication to be used for any
+ step of compilation.</p>
+
+<p>In addition to these stages, target implementations can insert arbitrary
+ target-specific passes into the flow. For example, the X86 target uses a
+ special pass to handle the 80x87 floating point stack architecture. Other
+ targets with unusual requirements can be supported with custom passes as
+ needed.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="tablegen">Using TableGen for target description</a>
+</div>
+
+<div class="doc_text">
+
+<p>The target description classes require a detailed description of the target
+ architecture. These target descriptions often have a large amount of common
+ information (e.g., an <tt>add</tt> instruction is almost identical to a
+ <tt>sub</tt> instruction). In order to allow the maximum amount of
+ commonality to be factored out, the LLVM code generator uses
+ the <a href="TableGenFundamentals.html">TableGen</a> tool to describe big
+ chunks of the target machine, which allows the use of domain-specific and
+ target-specific abstractions to reduce the amount of repetition.</p>
+
+<p>As LLVM continues to be developed and refined, we plan to move more and more
+ of the target description to the <tt>.td</tt> form. Doing so gives us a
+ number of advantages. The most important is that it makes it easier to port
+ LLVM because it reduces the amount of C++ code that has to be written, and
+ the surface area of the code generator that needs to be understood before
+ someone can get something working. Second, it makes it easier to change
+ things. In particular, if tables and other things are all emitted
+ by <tt>tblgen</tt>, we only need a change in one place (<tt>tblgen</tt>) to
+ update all of the targets to a new interface.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="targetdesc">Target description classes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>The LLVM target description classes (located in the
+ <tt>include/llvm/Target</tt> directory) provide an abstract description of
+ the target machine independent of any particular client. These classes are
+ designed to capture the <i>abstract</i> properties of the target (such as the
+ instructions and registers it has), and do not incorporate any particular
+ pieces of code generation algorithms.</p>
+
+<p>All of the target description classes (except the
+ <tt><a href="#targetdata">TargetData</a></tt> class) are designed to be
+ subclassed by the concrete target implementation, and have virtual methods
+ implemented. To get to these implementations, the
+ <tt><a href="#targetmachine">TargetMachine</a></tt> class provides accessors
+ that should be implemented by the target.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
+ access the target-specific implementations of the various target description
+ classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
+ <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
+ designed to be specialized by a concrete target implementation
+ (e.g., <tt>X86TargetMachine</tt>) which implements the various virtual
+ methods. The only required target description class is
+ the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the code
+ generator components are to be used, the other interfaces should be
+ implemented as well.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetdata">The <tt>TargetData</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetData</tt> class is the only required target description class,
+ and it is the only class that is not extensible (you cannot derived a new
+ class from it). <tt>TargetData</tt> specifies information about how the
+ target lays out memory for structures, the alignment requirements for various
+ data types, the size of pointers in the target, and whether the target is
+ little-endian or big-endian.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetlowering">The <tt>TargetLowering</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
+ selectors primarily to describe how LLVM code should be lowered to
+ SelectionDAG operations. Among other things, this class indicates:</p>
+
+<ul>
+ <li>an initial register class to use for various <tt>ValueType</tt>s,</li>
+
+ <li>which operations are natively supported by the target machine,</li>
+
+ <li>the return type of <tt>setcc</tt> operations,</li>
+
+ <li>the type to use for shift amounts, and</li>
+
+ <li>various high-level characteristics, like whether it is profitable to turn
+ division by a constant into a multiplication sequence</li>
+</ul>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetRegisterInfo</tt> class is used to describe the register file
+ of the target and any interactions between the registers.</p>
+
+<p>Registers in the code generator are represented in the code generator by
+ unsigned integers. Physical registers (those that actually exist in the
+ target description) are unique small numbers, and virtual registers are
+ generally large. Note that register #0 is reserved as a flag value.</p>
+
+<p>Each register in the processor description has an associated
+ <tt>TargetRegisterDesc</tt> entry, which provides a textual name for the
+ register (used for assembly output and debugging dumps) and a set of aliases
+ (used to indicate whether one register overlaps with another).</p>
+
+<p>In addition to the per-register description, the <tt>TargetRegisterInfo</tt>
+ class exposes a set of processor specific register classes (instances of the
+ <tt>TargetRegisterClass</tt> class). Each register class contains sets of
+ registers that have the same properties (for example, they are all 32-bit
+ integer registers). Each SSA virtual register created by the instruction
+ selector has an associated register class. When the register allocator runs,
+ it replaces virtual registers with a physical register in the set.</p>
+
+<p>The target-specific implementations of these classes is auto-generated from
+ a <a href="TableGenFundamentals.html">TableGen</a> description of the
+ register file.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
+ instructions supported by the target. It is essentially an array of
+ <tt>TargetInstrDescriptor</tt> objects, each of which describes one
+ instruction the target supports. Descriptors define things like the mnemonic
+ for the opcode, the number of operands, the list of implicit register uses
+ and defs, whether the instruction has certain target-independent properties
+ (accesses memory, is commutable, etc), and holds any target-specific
+ flags.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
+ stack frame layout of the target. It holds the direction of stack growth, the
+ known stack alignment on entry to each function, and the offset to the local
+ area. The offset to the local area is the offset from the stack pointer on
+ function entry to the first location where function data (local variables,
+ spill locations) can be stored.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetSubtarget</tt> class is used to provide information about the
+ specific chip set being targeted. A sub-target informs code generation of
+ which instructions are supported, instruction latencies and instruction
+ execution itinerary; i.e., which processing units are used, in what order,
+ and for how long.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the
+ Just-In-Time code generator to perform target-specific activities, such as
+ emitting stubs. If a <tt>TargetMachine</tt> supports JIT code generation, it
+ should provide one of these objects through the <tt>getJITInfo</tt>
+ method.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="codegendesc">Machine code description classes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>At the high-level, LLVM code is translated to a machine specific
+ representation formed out of
+ <a href="#machinefunction"><tt>MachineFunction</tt></a>,
+ <a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>,
+ and <a href="#machineinstr"><tt>MachineInstr</tt></a> instances (defined
+ in <tt>include/llvm/CodeGen</tt>). This representation is completely target
+ agnostic, representing instructions in their most abstract form: an opcode
+ and a series of operands. This representation is designed to support both an
+ SSA representation for machine code, as well as a register allocated, non-SSA
+ form.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>Target machine instructions are represented as instances of the
+ <tt>MachineInstr</tt> class. This class is an extremely abstract way of
+ representing machine instructions. In particular, it only keeps track of an
+ opcode number and a set of operands.</p>
+
+<p>The opcode number is a simple unsigned integer that only has meaning to a
+ specific backend. All of the instructions for a target should be defined in
+ the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values are
+ auto-generated from this description. The <tt>MachineInstr</tt> class does
+ not have any information about how to interpret the instruction (i.e., what
+ the semantics of the instruction are); for that you must refer to the
+ <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
+
+<p>The operands of a machine instruction can be of several different types: a
+ register reference, a constant integer, a basic block reference, etc. In
+ addition, a machine operand should be marked as a def or a use of the value
+ (though only registers are allowed to be defs).</p>
+
+<p>By convention, the LLVM code generator orders instruction operands so that
+ all register definitions come before the register uses, even on architectures
+ that are normally printed in other orders. For example, the SPARC add
+ instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
+ and stores the result into the "%i3" register. In the LLVM code generator,
+ the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the
+ destination first.</p>
+
+<p>Keeping destination (definition) operands at the beginning of the operand
+ list has several advantages. In particular, the debugging printer will print
+ the instruction like this:</p>
+
+<div class="doc_code">
+<pre>
+%r3 = add %i1, %i2
+</pre>
+</div>
+
+<p>Also if the first operand is a def, it is easier to <a href="#buildmi">create
+ instructions</a> whose only def is the first operand.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
+</div>
+
+<div class="doc_text">
+
+<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
+ located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
+ <tt>BuildMI</tt> functions make it easy to build arbitrary machine
+ instructions. Usage of the <tt>BuildMI</tt> functions look like this:</p>
+
+<div class="doc_code">
+<pre>
+// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
+// instruction. The '1' specifies how many operands will be added.
+MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
+
+// Create the same instr, but insert it at the end of a basic block.
+MachineBasicBlock &amp;MBB = ...
+BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
+
+// Create the same instr, but insert it before a specified iterator point.
+MachineBasicBlock::iterator MBBI = ...
+BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
+
+// Create a 'cmp Reg, 0' instruction, no destination reg.
+MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
+// Create an 'sahf' instruction which takes no operands and stores nothing.
+MI = BuildMI(X86::SAHF, 0);
+
+// Create a self looping branch instruction.
+BuildMI(MBB, X86::JNE, 1).addMBB(&amp;MBB);
+</pre>
+</div>
+
+<p>The key thing to remember with the <tt>BuildMI</tt> functions is that you
+ have to specify the number of operands that the machine instruction will
+ take. This allows for efficient memory allocation. You also need to specify
+ if operands default to be uses of values, not definitions. If you need to
+ add a definition operand (other than the optional destination register), you
+ must explicitly mark it as such:</p>
+
+<div class="doc_code">
+<pre>
+MI.addReg(Reg, RegState::Define);
+</pre>
+</div>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="fixedregs">Fixed (preassigned) registers</a>
+</div>
+
+<div class="doc_text">
+
+<p>One important issue that the code generator needs to be aware of is the
+ presence of fixed registers. In particular, there are often places in the
+ instruction stream where the register allocator <em>must</em> arrange for a
+ particular value to be in a particular register. This can occur due to
+ limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
+ with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like
+ calling conventions. In any case, the instruction selector should emit code
+ that copies a virtual register into or out of a physical register when
+ needed.</p>
+
+<p>For example, consider this simple LLVM example:</p>
+
+<div class="doc_code">
+<pre>
+define i32 @test(i32 %X, i32 %Y) {
+ %Z = udiv i32 %X, %Y
+ ret i32 %Z
+}
+</pre>
+</div>
+
+<p>The X86 instruction selector produces this machine code for the <tt>div</tt>
+ and <tt>ret</tt> (use "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to
+ get this):</p>
+
+<div class="doc_code">
+<pre>
+;; Start of div
+%EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
+%reg1027 = sar %reg1024, 31
+%EDX = mov %reg1027 ;; Sign extend X into EDX
+idiv %reg1025 ;; Divide by Y (in reg1025)
+%reg1026 = mov %EAX ;; Read the result (Z) out of EAX
+
+;; Start of ret
+%EAX = mov %reg1026 ;; 32-bit return value goes in EAX
+ret
+</pre>
+</div>
+
+<p>By the end of code generation, the register allocator has coalesced the
+ registers and deleted the resultant identity moves producing the following
+ code:</p>
+
+<div class="doc_code">
+<pre>
+;; X is in EAX, Y is in ECX
+mov %EAX, %EDX
+sar %EDX, 31
+idiv %ECX
+ret
+</pre>
+</div>
+
+<p>This approach is extremely general (if it can handle the X86 architecture, it
+ can handle anything!) and allows all of the target specific knowledge about
+ the instruction stream to be isolated in the instruction selector. Note that
+ physical registers should have a short lifetime for good code generation, and
+ all physical registers are assumed dead on entry to and exit from basic
+ blocks (before register allocation). Thus, if you need a value to be live
+ across basic block boundaries, it <em>must</em> live in a virtual
+ register.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ssa">Machine code in SSA form</a>
+</div>
+
+<div class="doc_text">
+
+<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and are
+ maintained in SSA-form until register allocation happens. For the most part,
+ this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes
+ become machine code PHI nodes, and virtual registers are only allowed to have
+ a single definition.</p>
+
+<p>After register allocation, machine code is no longer in SSA-form because
+ there are no virtual registers left in the code.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
+ (<tt><a href="#machineinstr">MachineInstr</a></tt> instances). It roughly
+ corresponds to the LLVM code input to the instruction selector, but there can
+ be a one-to-many mapping (i.e. one LLVM basic block can map to multiple
+ machine basic blocks). The <tt>MachineBasicBlock</tt> class has a
+ "<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it
+ comes from.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machinefunction">The <tt>MachineFunction</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
+ (<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances). It
+ corresponds one-to-one with the LLVM function input to the instruction
+ selector. In addition to a list of basic blocks,
+ the <tt>MachineFunction</tt> contains a a <tt>MachineConstantPool</tt>,
+ a <tt>MachineFrameInfo</tt>, a <tt>MachineFunctionInfo</tt>, and a
+ <tt>MachineRegisterInfo</tt>. See
+ <tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="codegenalgs">Target-independent code generation algorithms</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This section documents the phases described in the
+ <a href="#high-level-design">high-level design of the code generator</a>.
+ It explains how they work and some of the rationale behind their design.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="instselect">Instruction Selection</a>
+</div>
+
+<div class="doc_text">
+
+<p>Instruction Selection is the process of translating LLVM code presented to
+ the code generator into target-specific machine instructions. There are
+ several well-known ways to do this in the literature. LLVM uses a
+ SelectionDAG based instruction selector.</p>
+
+<p>Portions of the DAG instruction selector are generated from the target
+ description (<tt>*.td</tt>) files. Our goal is for the entire instruction
+ selector to be generated from these <tt>.td</tt> files, though currently
+ there are still things that require custom C++ code.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_intro">Introduction to SelectionDAGs</a>
+</div>
+
+<div class="doc_text">
+
+<p>The SelectionDAG provides an abstraction for code representation in a way
+ that is amenable to instruction selection using automatic techniques
+ (e.g. dynamic-programming based optimal pattern matching selectors). It is
+ also well-suited to other phases of code generation; in particular,
+ instruction scheduling (SelectionDAG's are very close to scheduling DAGs
+ post-selection). Additionally, the SelectionDAG provides a host
+ representation where a large variety of very-low-level (but
+ target-independent) <a href="#selectiondag_optimize">optimizations</a> may be
+ performed; ones which require extensive information about the instructions
+ efficiently supported by the target.</p>
+
+<p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
+ <tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
+ operation code (Opcode) that indicates what operation the node performs and
+ the operands to the operation. The various operation node types are
+ described at the top of the <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt>
+ file.</p>
+
+<p>Although most operations define a single value, each node in the graph may
+ define multiple values. For example, a combined div/rem operation will
+ define both the dividend and the remainder. Many other situations require
+ multiple values as well. Each node also has some number of operands, which
+ are edges to the node defining the used value. Because nodes may define
+ multiple values, edges are represented by instances of the <tt>SDValue</tt>
+ class, which is a <tt>&lt;SDNode, unsigned&gt;</tt> pair, indicating the node
+ and result value being used, respectively. Each value produced by
+ an <tt>SDNode</tt> has an associated <tt>MVT</tt> (Machine Value Type)
+ indicating what the type of the value is.</p>
+
+<p>SelectionDAGs contain two different kinds of values: those that represent
+ data flow and those that represent control flow dependencies. Data values
+ are simple edges with an integer or floating point value type. Control edges
+ are represented as "chain" edges which are of type <tt>MVT::Other</tt>.
+ These edges provide an ordering between nodes that have side effects (such as
+ loads, stores, calls, returns, etc). All nodes that have side effects should
+ take a token chain as input and produce a new one as output. By convention,
+ token chain inputs are always operand #0, and chain results are always the
+ last value produced by an operation.</p>
+
+<p>A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
+ always a marker node with an Opcode of <tt>ISD::EntryToken</tt>. The Root
+ node is the final side-effecting node in the token chain. For example, in a
+ single basic block function it would be the return node.</p>
+
+<p>One important concept for SelectionDAGs is the notion of a "legal" vs.
+ "illegal" DAG. A legal DAG for a target is one that only uses supported
+ operations and supported types. On a 32-bit PowerPC, for example, a DAG with
+ a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that
+ uses a SREM or UREM operation. The
+ <a href="#selectinodag_legalize_types">legalize types</a> and
+ <a href="#selectiondag_legalize">legalize operations</a> phases are
+ responsible for turning an illegal DAG into a legal DAG.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
+</div>
+
+<div class="doc_text">
+
+<p>SelectionDAG-based instruction selection consists of the following steps:</p>
+
+<ol>
+ <li><a href="#selectiondag_build">Build initial DAG</a> &mdash; This stage
+ performs a simple translation from the input LLVM code to an illegal
+ SelectionDAG.</li>
+
+ <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> &mdash; This
+ stage performs simple optimizations on the SelectionDAG to simplify it,
+ and recognize meta instructions (like rotates
+ and <tt>div</tt>/<tt>rem</tt> pairs) for targets that support these meta
+ operations. This makes the resultant code more efficient and
+ the <a href="#selectiondag_select">select instructions from DAG</a> phase
+ (below) simpler.</li>
+
+ <li><a href="#selectiondag_legalize_types">Legalize SelectionDAG Types</a>
+ &mdash; This stage transforms SelectionDAG nodes to eliminate any types
+ that are unsupported on the target.</li>
+
+ <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> &mdash; The
+ SelectionDAG optimizer is run to clean up redundancies exposed by type
+ legalization.</li>
+
+ <li><a href="#selectiondag_legalize">Legalize SelectionDAG Types</a> &mdash;
+ This stage transforms SelectionDAG nodes to eliminate any types that are
+ unsupported on the target.</li>
+
+ <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> &mdash; The
+ SelectionDAG optimizer is run to eliminate inefficiencies introduced by
+ operation legalization.</li>
+
+ <li><a href="#selectiondag_select">Select instructions from DAG</a> &mdash;
+ Finally, the target instruction selector matches the DAG operations to
+ target instructions. This process translates the target-independent input
+ DAG into another DAG of target instructions.</li>
+
+ <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
+ &mdash; The last phase assigns a linear order to the instructions in the
+ target-instruction DAG and emits them into the MachineFunction being
+ compiled. This step uses traditional prepass scheduling techniques.</li>
+</ol>
+
+<p>After all of these steps are complete, the SelectionDAG is destroyed and the
+ rest of the code generation passes are run.</p>
+
+<p>One great way to visualize what is going on here is to take advantage of a
+ few LLC command line options. The following options pop up a window
+ displaying the SelectionDAG at specific times (if you only get errors printed
+ to the console while using this, you probably
+ <a href="ProgrammersManual.html#ViewGraph">need to configure your system</a>
+ to add support for it).</p>
+
+<ul>
+ <li><tt>-view-dag-combine1-dags</tt> displays the DAG after being built,
+ before the first optimization pass.</li>
+
+ <li><tt>-view-legalize-dags</tt> displays the DAG before Legalization.</li>
+
+ <li><tt>-view-dag-combine2-dags</tt> displays the DAG before the second
+ optimization pass.</li>
+
+ <li><tt>-view-isel-dags</tt> displays the DAG before the Select phase.</li>
+
+ <li><tt>-view-sched-dags</tt> displays the DAG before Scheduling.</li>
+</ul>
+
+<p>The <tt>-view-sunit-dags</tt> displays the Scheduler's dependency graph.
+ This graph is based on the final SelectionDAG, with nodes that must be
+ scheduled together bundled into a single scheduling-unit node, and with
+ immediate operands and other nodes that aren't relevant for scheduling
+ omitted.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_build">Initial SelectionDAG Construction</a>
+</div>
+
+<div class="doc_text">
+
+<p>The initial SelectionDAG is na&iuml;vely peephole expanded from the LLVM
+ input by the <tt>SelectionDAGLowering</tt> class in the
+ <tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file. The intent of
+ this pass is to expose as much low-level, target-specific details to the
+ SelectionDAG as possible. This pass is mostly hard-coded (e.g. an
+ LLVM <tt>add</tt> turns into an <tt>SDNode add</tt> while a
+ <tt>getelementptr</tt> is expanded into the obvious arithmetic). This pass
+ requires target-specific hooks to lower calls, returns, varargs, etc. For
+ these features, the <tt><a href="#targetlowering">TargetLowering</a></tt>
+ interface is used.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The Legalize phase is in charge of converting a DAG to only use the types
+ that are natively supported by the target.</p>
+
+<p>There are two main ways of converting values of unsupported scalar types to
+ values of supported types: converting small types to larger types
+ ("promoting"), and breaking up large integer types into smaller ones
+ ("expanding"). For example, a target might require that all f32 values are
+ promoted to f64 and that all i1/i8/i16 values are promoted to i32. The same
+ target might require that all i64 values be expanded into pairs of i32
+ values. These changes can insert sign and zero extensions as needed to make
+ sure that the final code has the same behavior as the input.</p>
+
+<p>There are two main ways of converting values of unsupported vector types to
+ value of supported types: splitting vector types, multiple times if
+ necessary, until a legal type is found, and extending vector types by adding
+ elements to the end to round them out to legal types ("widening"). If a
+ vector gets split all the way down to single-element parts with no supported
+ vector type being found, the elements are converted to scalars
+ ("scalarizing").</p>
+
+<p>A target implementation tells the legalizer which types are supported (and
+ which register class to use for them) by calling the
+ <tt>addRegisterClass</tt> method in its TargetLowering constructor.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The Legalize phase is in charge of converting a DAG to only use the
+ operations that are natively supported by the target.</p>
+
+<p>Targets often have weird constraints, such as not supporting every operation
+ on every supported datatype (e.g. X86 does not support byte conditional moves
+ and PowerPC does not support sign-extending loads from a 16-bit memory
+ location). Legalize takes care of this by open-coding another sequence of
+ operations to emulate the operation ("expansion"), by promoting one type to a
+ larger type that supports the operation ("promotion"), or by using a
+ target-specific hook to implement the legalization ("custom").</p>
+
+<p>A target implementation tells the legalizer which operations are not
+ supported (and which of the above three actions to take) by calling the
+ <tt>setOperationAction</tt> method in its <tt>TargetLowering</tt>
+ constructor.</p>
+
+<p>Prior to the existence of the Legalize passes, we required that every target
+ <a href="#selectiondag_optimize">selector</a> supported and handled every
+ operator and type even if they are not natively supported. The introduction
+ of the Legalize phases allows all of the canonicalization patterns to be
+ shared across targets, and makes it very easy to optimize the canonicalized
+ code because it is still in the form of a DAG.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG
+ Combiner</a>
+</div>
+
+<div class="doc_text">
+
+<p>The SelectionDAG optimization phase is run multiple times for code
+ generation, immediately after the DAG is built and once after each
+ legalization. The first run of the pass allows the initial code to be
+ cleaned up (e.g. performing optimizations that depend on knowing that the
+ operators have restricted type inputs). Subsequent runs of the pass clean up
+ the messy code generated by the Legalize passes, which allows Legalize to be
+ very simple (it can focus on making code legal instead of focusing on
+ generating <em>good</em> and legal code).</p>
+
+<p>One important class of optimizations performed is optimizing inserted sign
+ and zero extension instructions. We currently use ad-hoc techniques, but
+ could move to more rigorous techniques in the future. Here are some good
+ papers on the subject:</p>
+
+<p>"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
+ integer arithmetic</a>"<br>
+ Kevin Redwine and Norman Ramsey<br>
+ International Conference on Compiler Construction (CC) 2004</p>
+
+<p>"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
+ sign extension elimination</a>"<br>
+ Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
+ Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
+ and Implementation.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_select">SelectionDAG Select Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The Select phase is the bulk of the target-specific code for instruction
+ selection. This phase takes a legal SelectionDAG as input, pattern matches
+ the instructions supported by the target to this DAG, and produces a new DAG
+ of target code. For example, consider the following LLVM fragment:</p>
+
+<div class="doc_code">
+<pre>
+%t1 = fadd float %W, %X
+%t2 = fmul float %t1, %Y
+%t3 = fadd float %t2, %Z
+</pre>
+</div>
+
+<p>This LLVM code corresponds to a SelectionDAG that looks basically like
+ this:</p>
+
+<div class="doc_code">
+<pre>
+(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
+</pre>
+</div>
+
+<p>If a target supports floating point multiply-and-add (FMA) operations, one of
+ the adds can be merged with the multiply. On the PowerPC, for example, the
+ output of the instruction selector might look like this DAG:</p>
+
+<div class="doc_code">
+<pre>
+(FMADDS (FADDS W, X), Y, Z)
+</pre>
+</div>
+
+<p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its
+first two operands and adds the third (as single-precision floating-point
+numbers). The <tt>FADDS</tt> instruction is a simple binary single-precision
+add instruction. To perform this pattern match, the PowerPC backend includes
+the following instruction definitions:</p>
+
+<div class="doc_code">
+<pre>
+def FMADDS : AForm_1&lt;59, 29,
+ (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
+ "fmadds $FRT, $FRA, $FRC, $FRB",
+ [<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
+ F4RC:$FRB))</b>]&gt;;
+def FADDS : AForm_2&lt;59, 21,
+ (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
+ "fadds $FRT, $FRA, $FRB",
+ [<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]&gt;;
+</pre>
+</div>
+
+<p>The portion of the instruction definition in bold indicates the pattern used
+ to match the instruction. The DAG operators
+ (like <tt>fmul</tt>/<tt>fadd</tt>) are defined in
+ the <tt>include/llvm/Target/TargetSelectionDAG.td</tt> file. "
+ <tt>F4RC</tt>" is the register class of the input and result values.</p>
+
+<p>The TableGen DAG instruction selector generator reads the instruction
+ patterns in the <tt>.td</tt> file and automatically builds parts of the
+ pattern matching code for your target. It has the following strengths:</p>
+
+<ul>
+ <li>At compiler-compiler time, it analyzes your instruction patterns and tells
+ you if your patterns make sense or not.</li>
+
+ <li>It can handle arbitrary constraints on operands for the pattern match. In
+ particular, it is straight-forward to say things like "match any immediate
+ that is a 13-bit sign-extended value". For examples, see the
+ <tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC
+ backend.</li>
+
+ <li>It knows several important identities for the patterns defined. For
+ example, it knows that addition is commutative, so it allows the
+ <tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
+ well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
+ to specially handle this case.</li>
+
+ <li>It has a full-featured type-inferencing system. In particular, you should
+ rarely have to explicitly tell the system what type parts of your patterns
+ are. In the <tt>FMADDS</tt> case above, we didn't have to tell
+ <tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'.
+ It was able to infer and propagate this knowledge from the fact that
+ <tt>F4RC</tt> has type 'f32'.</li>
+
+ <li>Targets can define their own (and rely on built-in) "pattern fragments".
+ Pattern fragments are chunks of reusable patterns that get inlined into
+ your patterns during compiler-compiler time. For example, the integer
+ "<tt>(not x)</tt>" operation is actually defined as a pattern fragment
+ that expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not
+ have a native '<tt>not</tt>' operation. Targets can define their own
+ short-hand fragments as they see fit. See the definition of
+ '<tt>not</tt>' and '<tt>ineg</tt>' for examples.</li>
+
+ <li>In addition to instructions, targets can specify arbitrary patterns that
+ map to one or more instructions using the 'Pat' class. For example, the
+ PowerPC has no way to load an arbitrary integer immediate into a register
+ in one instruction. To tell tblgen how to do this, it defines:
+ <br>
+ <br>
+<div class="doc_code">
+<pre>
+// Arbitrary immediate support. Implement in terms of LIS/ORI.
+def : Pat&lt;(i32 imm:$imm),
+ (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))&gt;;
+</pre>
+</div>
+ <br>
+ If none of the single-instruction patterns for loading an immediate into a
+ register match, this will be used. This rule says "match an arbitrary i32
+ immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and
+ an <tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to
+ the left 16 bits') instruction". To make this work, the
+ <tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate
+ the input immediate (in this case, take the high or low 16-bits of the
+ immediate).</li>
+
+ <li>While the system does automate a lot, it still allows you to write custom
+ C++ code to match special cases if there is something that is hard to
+ express.</li>
+</ul>
+
+<p>While it has many strengths, the system currently has some limitations,
+ primarily because it is a work in progress and is not yet finished:</p>
+
+<ul>
+ <li>Overall, there is no way to define or match SelectionDAG nodes that define
+ multiple values (e.g. <tt>SMUL_LOHI</tt>, <tt>LOAD</tt>, <tt>CALL</tt>,
+ etc). This is the biggest reason that you currently still <em>have
+ to</em> write custom C++ code for your instruction selector.</li>
+
+ <li>There is no great way to support matching complex addressing modes yet.
+ In the future, we will extend pattern fragments to allow them to define
+ multiple values (e.g. the four operands of the <a href="#x86_memory">X86
+ addressing mode</a>, which are currently matched with custom C++ code).
+ In addition, we'll extend fragments so that a fragment can match multiple
+ different patterns.</li>
+
+ <li>We don't automatically infer flags like isStore/isLoad yet.</li>
+
+ <li>We don't automatically generate the set of supported registers and
+ operations for the <a href="#selectiondag_legalize">Legalizer</a>
+ yet.</li>
+
+ <li>We don't have a way of tying in custom legalized nodes yet.</li>
+</ul>
+
+<p>Despite these limitations, the instruction selector generator is still quite
+ useful for most of the binary and logical operations in typical instruction
+ sets. If you run into any problems or can't figure out how to do something,
+ please let Chris know!</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The scheduling phase takes the DAG of target instructions from the selection
+ phase and assigns an order. The scheduler can pick an order depending on
+ various constraints of the machines (i.e. order for minimal register pressure
+ or try to cover instruction latencies). Once an order is established, the
+ DAG is converted to a list
+ of <tt><a href="#machineinstr">MachineInstr</a></tt>s and the SelectionDAG is
+ destroyed.</p>
+
+<p>Note that this phase is logically separate from the instruction selection
+ phase, but is tied to it closely in the code because it operates on
+ SelectionDAGs.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_future">Future directions for the SelectionDAG</a>
+</div>
+
+<div class="doc_text">
+
+<ol>
+ <li>Optional function-at-a-time selection.</li>
+
+ <li>Auto-generate entire selector from <tt>.td</tt> file.</li>
+</ol>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="ssamco">SSA-based Machine Code Optimizations</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="liveintervals">Live Intervals</a>
+</div>
+
+<div class="doc_text">
+
+<p>Live Intervals are the ranges (intervals) where a variable is <i>live</i>.
+ They are used by some <a href="#regalloc">register allocator</a> passes to
+ determine if two or more virtual registers which require the same physical
+ register are live at the same point in the program (i.e., they conflict).
+ When this situation occurs, one virtual register must be <i>spilled</i>.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="livevariable_analysis">Live Variable Analysis</a>
+</div>
+
+<div class="doc_text">
+
+<p>The first step in determining the live intervals of variables is to calculate
+ the set of registers that are immediately dead after the instruction (i.e.,
+ the instruction calculates the value, but it is never used) and the set of
+ registers that are used by the instruction, but are never used after the
+ instruction (i.e., they are killed). Live variable information is computed
+ for each <i>virtual</i> register and <i>register allocatable</i> physical
+ register in the function. This is done in a very efficient manner because it
+ uses SSA to sparsely compute lifetime information for virtual registers
+ (which are in SSA form) and only has to track physical registers within a
+ block. Before register allocation, LLVM can assume that physical registers
+ are only live within a single basic block. This allows it to do a single,
+ local analysis to resolve physical register lifetimes within each basic
+ block. If a physical register is not register allocatable (e.g., a stack
+ pointer or condition codes), it is not tracked.</p>
+
+<p>Physical registers may be live in to or out of a function. Live in values are
+ typically arguments in registers. Live out values are typically return values
+ in registers. Live in values are marked as such, and are given a dummy
+ "defining" instruction during live intervals analysis. If the last basic
+ block of a function is a <tt>return</tt>, then it's marked as using all live
+ out values in the function.</p>
+
+<p><tt>PHI</tt> nodes need to be handled specially, because the calculation of
+ the live variable information from a depth first traversal of the CFG of the
+ function won't guarantee that a virtual register used by the <tt>PHI</tt>
+ node is defined before it's used. When a <tt>PHI</tt> node is encountered,
+ only the definition is handled, because the uses will be handled in other
+ basic blocks.</p>
+
+<p>For each <tt>PHI</tt> node of the current basic block, we simulate an
+ assignment at the end of the current basic block and traverse the successor
+ basic blocks. If a successor basic block has a <tt>PHI</tt> node and one of
+ the <tt>PHI</tt> node's operands is coming from the current basic block, then
+ the variable is marked as <i>alive</i> within the current basic block and all
+ of its predecessor basic blocks, until the basic block with the defining
+ instruction is encountered.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="liveintervals_analysis">Live Intervals Analysis</a>
+</div>
+
+<div class="doc_text">
+
+<p>We now have the information available to perform the live intervals analysis
+ and build the live intervals themselves. We start off by numbering the basic
+ blocks and machine instructions. We then handle the "live-in" values. These
+ are in physical registers, so the physical register is assumed to be killed
+ by the end of the basic block. Live intervals for virtual registers are
+ computed for some ordering of the machine instructions <tt>[1, N]</tt>. A
+ live interval is an interval <tt>[i, j)</tt>, where <tt>1 &lt;= i &lt;= j
+ &lt; N</tt>, for which a variable is live.</p>
+
+<p><i><b>More to come...</b></i></p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="regalloc">Register Allocation</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <i>Register Allocation problem</i> consists in mapping a program
+ <i>P<sub>v</sub></i>, that can use an unbounded number of virtual registers,
+ to a program <i>P<sub>p</sub></i> that contains a finite (possibly small)
+ number of physical registers. Each target architecture has a different number
+ of physical registers. If the number of physical registers is not enough to
+ accommodate all the virtual registers, some of them will have to be mapped
+ into memory. These virtuals are called <i>spilled virtuals</i>.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+
+<div class="doc_subsubsection">
+ <a name="regAlloc_represent">How registers are represented in LLVM</a>
+</div>
+
+<div class="doc_text">
+
+<p>In LLVM, physical registers are denoted by integer numbers that normally
+ range from 1 to 1023. To see how this numbering is defined for a particular
+ architecture, you can read the <tt>GenRegisterNames.inc</tt> file for that
+ architecture. For instance, by
+ inspecting <tt>lib/Target/X86/X86GenRegisterNames.inc</tt> we see that the
+ 32-bit register <tt>EAX</tt> is denoted by 15, and the MMX register
+ <tt>MM0</tt> is mapped to 48.</p>
+
+<p>Some architectures contain registers that share the same physical location. A
+ notable example is the X86 platform. For instance, in the X86 architecture,
+ the registers <tt>EAX</tt>, <tt>AX</tt> and <tt>AL</tt> share the first eight
+ bits. These physical registers are marked as <i>aliased</i> in LLVM. Given a
+ particular architecture, you can check which registers are aliased by
+ inspecting its <tt>RegisterInfo.td</tt> file. Moreover, the method
+ <tt>TargetRegisterInfo::getAliasSet(p_reg)</tt> returns an array containing
+ all the physical registers aliased to the register <tt>p_reg</tt>.</p>
+
+<p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>.
+ Elements in the same register class are functionally equivalent, and can be
+ interchangeably used. Each virtual register can only be mapped to physical
+ registers of a particular class. For instance, in the X86 architecture, some
+ virtuals can only be allocated to 8 bit registers. A register class is
+ described by <tt>TargetRegisterClass</tt> objects. To discover if a virtual
+ register is compatible with a given physical, this code can be used:</p>
+
+<div class="doc_code">
+<pre>
+bool RegMapping_Fer::compatible_class(MachineFunction &amp;mf,
+ unsigned v_reg,
+ unsigned p_reg) {
+ assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &amp;&amp;
+ "Target register must be physical");
+ const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
+ return trc-&gt;contains(p_reg);
+}
+</pre>
+</div>
+
+<p>Sometimes, mostly for debugging purposes, it is useful to change the number
+ of physical registers available in the target architecture. This must be done
+ statically, inside the <tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt>
+ for <tt>RegisterClass</tt>, the last parameter of which is a list of
+ registers. Just commenting some out is one simple way to avoid them being
+ used. A more polite way is to explicitly exclude some registers from
+ the <i>allocation order</i>. See the definition of the <tt>GR8</tt> register
+ class in <tt>lib/Target/X86/X86RegisterInfo.td</tt> for an example of this.
+ </p>
+
+<p>Virtual registers are also denoted by integer numbers. Contrary to physical
+ registers, different virtual registers never share the same number. The
+ smallest virtual register is normally assigned the number 1024. This may
+ change, so, in order to know which is the first virtual register, you should
+ access <tt>TargetRegisterInfo::FirstVirtualRegister</tt>. Any register whose
+ number is greater than or equal
+ to <tt>TargetRegisterInfo::FirstVirtualRegister</tt> is considered a virtual
+ register. Whereas physical registers are statically defined in
+ a <tt>TargetRegisterInfo.td</tt> file and cannot be created by the
+ application developer, that is not the case with virtual registers. In order
+ to create new virtual registers, use the
+ method <tt>MachineRegisterInfo::createVirtualRegister()</tt>. This method
+ will return a virtual register with the highest code.</p>
+
+<p>Before register allocation, the operands of an instruction are mostly virtual
+ registers, although physical registers may also be used. In order to check if
+ a given machine operand is a register, use the boolean
+ function <tt>MachineOperand::isRegister()</tt>. To obtain the integer code of
+ a register, use <tt>MachineOperand::getReg()</tt>. An instruction may define
+ or use a register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt>
+ defines the registers 1024, and uses registers 1025 and 1026. Given a
+ register operand, the method <tt>MachineOperand::isUse()</tt> informs if that
+ register is being used by the instruction. The
+ method <tt>MachineOperand::isDef()</tt> informs if that registers is being
+ defined.</p>
+
+<p>We will call physical registers present in the LLVM bitcode before register
+ allocation <i>pre-colored registers</i>. Pre-colored registers are used in
+ many different situations, for instance, to pass parameters of functions
+ calls, and to store results of particular instructions. There are two types
+ of pre-colored registers: the ones <i>implicitly</i> defined, and
+ those <i>explicitly</i> defined. Explicitly defined registers are normal
+ operands, and can be accessed
+ with <tt>MachineInstr::getOperand(int)::getReg()</tt>. In order to check
+ which registers are implicitly defined by an instruction, use
+ the <tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>,
+ where <tt>opcode</tt> is the opcode of the target instruction. One important
+ difference between explicit and implicit physical registers is that the
+ latter are defined statically for each instruction, whereas the former may
+ vary depending on the program being compiled. For example, an instruction
+ that represents a function call will always implicitly define or use the same
+ set of physical registers. To read the registers implicitly used by an
+ instruction,
+ use <tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored
+ registers impose constraints on any register allocation algorithm. The
+ register allocator must make sure that none of them are overwritten by
+ the values of virtual registers while still alive.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+
+<div class="doc_subsubsection">
+ <a name="regAlloc_howTo">Mapping virtual registers to physical registers</a>
+</div>
+
+<div class="doc_text">
+
+<p>There are two ways to map virtual registers to physical registers (or to
+ memory slots). The first way, that we will call <i>direct mapping</i>, is
+ based on the use of methods of the classes <tt>TargetRegisterInfo</tt>,
+ and <tt>MachineOperand</tt>. The second way, that we will call <i>indirect
+ mapping</i>, relies on the <tt>VirtRegMap</tt> class in order to insert loads
+ and stores sending and getting values to and from memory.</p>
+
+<p>The direct mapping provides more flexibility to the developer of the register
+ allocator; however, it is more error prone, and demands more implementation
+ work. Basically, the programmer will have to specify where load and store
+ instructions should be inserted in the target function being compiled in
+ order to get and store values in memory. To assign a physical register to a
+ virtual register present in a given operand,
+ use <tt>MachineOperand::setReg(p_reg)</tt>. To insert a store instruction,
+ use <tt>TargetRegisterInfo::storeRegToStackSlot(...)</tt>, and to insert a
+ load instruction, use <tt>TargetRegisterInfo::loadRegFromStackSlot</tt>.</p>
+
+<p>The indirect mapping shields the application developer from the complexities
+ of inserting load and store instructions. In order to map a virtual register
+ to a physical one, use <tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>. In
+ order to map a certain virtual register to memory,
+ use <tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will return
+ the stack slot where <tt>vreg</tt>'s value will be located. If it is
+ necessary to map another virtual register to the same stack slot,
+ use <tt>VirtRegMap::assignVirt2StackSlot(vreg, stack_location)</tt>. One
+ important point to consider when using the indirect mapping, is that even if
+ a virtual register is mapped to memory, it still needs to be mapped to a
+ physical register. This physical register is the location where the virtual
+ register is supposed to be found before being stored or after being
+ reloaded.</p>
+
+<p>If the indirect strategy is used, after all the virtual registers have been
+ mapped to physical registers or stack slots, it is necessary to use a spiller
+ object to place load and store instructions in the code. Every virtual that
+ has been mapped to a stack slot will be stored to memory after been defined
+ and will be loaded before being used. The implementation of the spiller tries
+ to recycle load/store instructions, avoiding unnecessary instructions. For an
+ example of how to invoke the spiller,
+ see <tt>RegAllocLinearScan::runOnMachineFunction</tt>
+ in <tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="regAlloc_twoAddr">Handling two address instructions</a>
+</div>
+
+<div class="doc_text">
+
+<p>With very rare exceptions (e.g., function calls), the LLVM machine code
+ instructions are three address instructions. That is, each instruction is
+ expected to define at most one register, and to use at most two registers.
+ However, some architectures use two address instructions. In this case, the
+ defined register is also one of the used register. For instance, an
+ instruction such as <tt>ADD %EAX, %EBX</tt>, in X86 is actually equivalent
+ to <tt>%EAX = %EAX + %EBX</tt>.</p>
+
+<p>In order to produce correct code, LLVM must convert three address
+ instructions that represent two address instructions into true two address
+ instructions. LLVM provides the pass <tt>TwoAddressInstructionPass</tt> for
+ this specific purpose. It must be run before register allocation takes
+ place. After its execution, the resulting code may no longer be in SSA
+ form. This happens, for instance, in situations where an instruction such
+ as <tt>%a = ADD %b %c</tt> is converted to two instructions such as:</p>
+
+<div class="doc_code">
+<pre>
+%a = MOVE %b
+%a = ADD %a %c
+</pre>
+</div>
+
+<p>Notice that, internally, the second instruction is represented as
+ <tt>ADD %a[def/use] %c</tt>. I.e., the register operand <tt>%a</tt> is both
+ used and defined by the instruction.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="regAlloc_ssaDecon">The SSA deconstruction phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>An important transformation that happens during register allocation is called
+ the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many analyses
+ that are performed on the control flow graph of programs. However,
+ traditional instruction sets do not implement PHI instructions. Thus, in
+ order to generate executable code, compilers must replace PHI instructions
+ with other instructions that preserve their semantics.</p>
+
+<p>There are many ways in which PHI instructions can safely be removed from the
+ target code. The most traditional PHI deconstruction algorithm replaces PHI
+ instructions with copy instructions. That is the strategy adopted by
+ LLVM. The SSA deconstruction algorithm is implemented
+ in <tt>lib/CodeGen/PHIElimination.cpp</tt>. In order to invoke this pass, the
+ identifier <tt>PHIEliminationID</tt> must be marked as required in the code
+ of the register allocator.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="regAlloc_fold">Instruction folding</a>
+</div>
+
+<div class="doc_text">
+
+<p><i>Instruction folding</i> is an optimization performed during register
+ allocation that removes unnecessary copy instructions. For instance, a
+ sequence of instructions such as:</p>
+
+<div class="doc_code">
+<pre>
+%EBX = LOAD %mem_address
+%EAX = COPY %EBX
+</pre>
+</div>
+
+<p>can be safely substituted by the single instruction:</p>
+
+<div class="doc_code">
+<pre>
+%EAX = LOAD %mem_address
+</pre>
+</div>
+
+<p>Instructions can be folded with
+ the <tt>TargetRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be
+ taken when folding instructions; a folded instruction can be quite different
+ from the original
+ instruction. See <tt>LiveIntervals::addIntervalsForSpills</tt>
+ in <tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its
+ use.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+
+<div class="doc_subsubsection">
+ <a name="regAlloc_builtIn">Built in register allocators</a>
+</div>
+
+<div class="doc_text">
+
+<p>The LLVM infrastructure provides the application developer with three
+ different register allocators:</p>
+
+<ul>
+ <li><i>Simple</i> &mdash; This is a very simple implementation that does not
+ keep values in registers across instructions. This register allocator
+ immediately spills every value right after it is computed, and reloads all
+ used operands from memory to temporary registers before each
+ instruction.</li>
+
+ <li><i>Local</i> &mdash; This register allocator is an improvement on the
+ <i>Simple</i> implementation. It allocates registers on a basic block
+ level, attempting to keep values in registers and reusing registers as
+ appropriate.</li>
+
+ <li><i>Linear Scan</i> &mdash; <i>The default allocator</i>. This is the
+ well-know linear scan register allocator. Whereas the
+ <i>Simple</i> and <i>Local</i> algorithms use a direct mapping
+ implementation technique, the <i>Linear Scan</i> implementation
+ uses a spiller in order to place load and stores.</li>
+</ul>
+
+<p>The type of register allocator used in <tt>llc</tt> can be chosen with the
+ command line option <tt>-regalloc=...</tt>:</p>
+
+<div class="doc_code">
+<pre>
+$ llc -regalloc=simple file.bc -o sp.s;
+$ llc -regalloc=local file.bc -o lc.s;
+$ llc -regalloc=linearscan file.bc -o ln.s;
+</pre>
+</div>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="proepicode">Prolog/Epilog Code Insertion</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="latemco">Late Machine Code Optimizations</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="codeemit">Code Emission</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="codeemit_asm">Generating Assembly Code</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="codeemit_bin">Generating Binary Machine Code</a>
+</div>
+
+<div class="doc_text">
+ <p>For the JIT or <tt>.o</tt> file writer</p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="targetimpls">Target-specific Implementation Notes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This section of the document explains features or design decisions that are
+ specific to the code generator for a particular target.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="tailcallopt">Tail call optimization</a>
+</div>
+
+<div class="doc_text">
+
+<p>Tail call optimization, callee reusing the stack of the caller, is currently
+ supported on x86/x86-64 and PowerPC. It is performed if:</p>
+
+<ul>
+ <li>Caller and callee have the calling convention <tt>fastcc</tt> or
+ <tt>cc 10</tt> (GHC call convention).</li>
+
+ <li>The call is a tail call - in tail position (ret immediately follows call
+ and ret uses value of call or is void).</li>
+
+ <li>Option <tt>-tailcallopt</tt> is enabled.</li>
+
+ <li>Platform specific constraints are met.</li>
+</ul>
+
+<p>x86/x86-64 constraints:</p>
+
+<ul>
+ <li>No variable argument lists are used.</li>
+
+ <li>On x86-64 when generating GOT/PIC code only module-local calls (visibility
+ = hidden or protected) are supported.</li>
+</ul>
+
+<p>PowerPC constraints:</p>
+
+<ul>
+ <li>No variable argument lists are used.</li>
+
+ <li>No byval parameters are used.</li>
+
+ <li>On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) are supported.</li>
+</ul>
+
+<p>Example:</p>
+
+<p>Call as <tt>llc -tailcallopt test.ll</tt>.</p>
+
+<div class="doc_code">
+<pre>
+declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
+
+define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
+ %l1 = add i32 %in1, %in2
+ %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
+ ret i32 %tmp
+}
+</pre>
+</div>
+
+<p>Implications of <tt>-tailcallopt</tt>:</p>
+
+<p>To support tail call optimization in situations where the callee has more
+ arguments than the caller a 'callee pops arguments' convention is used. This
+ currently causes each <tt>fastcc</tt> call that is not tail call optimized
+ (because one or more of above constraints are not met) to be followed by a
+ readjustment of the stack. So performance might be worse in such cases.</p>
+
+</div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="sibcallopt">Sibling call optimization</a>
+</div>
+
+<div class="doc_text">
+
+<p>Sibling call optimization is a restricted form of tail call optimization.
+ Unlike tail call optimization described in the previous section, it can be
+ performed automatically on any tail calls when <tt>-tailcallopt</tt> option
+ is not specified.</p>
+
+<p>Sibling call optimization is currently performed on x86/x86-64 when the
+ following constraints are met:</p>
+
+<ul>
+ <li>Caller and callee have the same calling convention. It can be either
+ <tt>c</tt> or <tt>fastcc</tt>.
+
+ <li>The call is a tail call - in tail position (ret immediately follows call
+ and ret uses value of call or is void).</li>
+
+ <li>Caller and callee have matching return type or the callee result is not
+ used.
+
+ <li>If any of the callee arguments are being passed in stack, they must be
+ available in caller's own incoming argument stack and the frame offsets
+ must be the same.
+</ul>
+
+<p>Example:</p>
+<div class="doc_code">
+<pre>
+declare i32 @bar(i32, i32)
+
+define i32 @foo(i32 %a, i32 %b, i32 %c) {
+entry:
+ %0 = tail call i32 @bar(i32 %a, i32 %b)
+ ret i32 %0
+}
+</pre>
+</div>
+
+</div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="x86">The X86 backend</a>
+</div>
+
+<div class="doc_text">
+
+<p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This
+ code generator is capable of targeting a variety of x86-32 and x86-64
+ processors, and includes support for ISA extensions such as MMX and SSE.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_tt">X86 Target Triples supported</a>
+</div>
+
+<div class="doc_text">
+
+<p>The following are the known target triples that are supported by the X86
+ backend. This is not an exhaustive list, and it would be useful to add those
+ that people test.</p>
+
+<ul>
+ <li><b>i686-pc-linux-gnu</b> &mdash; Linux</li>
+
+ <li><b>i386-unknown-freebsd5.3</b> &mdash; FreeBSD 5.3</li>
+
+ <li><b>i686-pc-cygwin</b> &mdash; Cygwin on Win32</li>
+
+ <li><b>i686-pc-mingw32</b> &mdash; MingW on Win32</li>
+
+ <li><b>i386-pc-mingw32msvc</b> &mdash; MingW crosscompiler on Linux</li>
+
+ <li><b>i686-apple-darwin*</b> &mdash; Apple Darwin on X86</li>
+
+ <li><b>x86_64-unknown-linux-gnu</b> &mdash; Linux</li>
+</ul>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_cc">X86 Calling Conventions supported</a>
+</div>
+
+
+<div class="doc_text">
+
+<p>The following target-specific calling conventions are known to backend:</p>
+
+<ul>
+ <li><b>x86_StdCall</b> &mdash; stdcall calling convention seen on Microsoft
+ Windows platform (CC ID = 64).</li>
+
+ <li><b>x86_FastCall</b> &mdash; fastcall calling convention seen on Microsoft
+ Windows platform (CC ID = 65).</li>
+</ul>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
+</div>
+
+<div class="doc_text">
+
+<p>The x86 has a very flexible way of accessing memory. It is capable of
+ forming memory addresses of the following expression directly in integer
+ instructions (which use ModR/M addressing):</p>
+
+<div class="doc_code">
+<pre>
+SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
+</pre>
+</div>
+
+<p>In order to represent this, LLVM tracks no less than 5 operands for each
+ memory operand of this form. This means that the "load" form of
+ '<tt>mov</tt>' has the following <tt>MachineOperand</tt>s in this order:</p>
+
+<div class="doc_code">
+<pre>
+Index: 0 | 1 2 3 4 5
+Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment
+OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg
+</pre>
+</div>
+
+<p>Stores, and all other instructions, treat the four memory operands in the
+ same way and in the same order. If the segment register is unspecified
+ (regno = 0), then no segment override is generated. "Lea" operations do not
+ have a segment register specified, so they only have 4 operands for their
+ memory reference.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_memory">X86 address spaces supported</a>
+</div>
+
+<div class="doc_text">
+
+<p>x86 has an experimental feature which provides
+ the ability to perform loads and stores to different address spaces
+ via the x86 segment registers. A segment override prefix byte on an
+ instruction causes the instruction's memory access to go to the specified
+ segment. LLVM address space 0 is the default address space, which includes
+ the stack, and any unqualified memory accesses in a program. Address spaces
+ 1-255 are currently reserved for user-defined code. The GS-segment is
+ represented by address space 256, while the FS-segment is represented by
+ address space 257. Other x86 segments have yet to be allocated address space
+ numbers.</p>
+
+<p>While these address spaces may seem similar to TLS via the
+ <tt>thread_local</tt> keyword, and often use the same underlying hardware,
+ there are some fundamental differences.</p>
+
+<p>The <tt>thread_local</tt> keyword applies to global variables and
+ specifies that they are to be allocated in thread-local memory. There are
+ no type qualifiers involved, and these variables can be pointed to with
+ normal pointers and accessed with normal loads and stores.
+ The <tt>thread_local</tt> keyword is target-independent at the LLVM IR
+ level (though LLVM doesn't yet have implementations of it for some
+ configurations).<p>
+
+<p>Special address spaces, in contrast, apply to static types. Every
+ load and store has a particular address space in its address operand type,
+ and this is what determines which address space is accessed.
+ LLVM ignores these special address space qualifiers on global variables,
+ and does not provide a way to directly allocate storage in them.
+ At the LLVM IR level, the behavior of these special address spaces depends
+ in part on the underlying OS or runtime environment, and they are specific
+ to x86 (and LLVM doesn't yet handle them correctly in some cases).</p>
+
+<p>Some operating systems and runtime environments use (or may in the future
+ use) the FS/GS-segment registers for various low-level purposes, so care
+ should be taken when considering them.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_names">Instruction naming</a>
+</div>
+
+<div class="doc_text">
+
+<p>An instruction name consists of the base name, a default operand size, and a
+ a character per operand with an optional special size. For example:</p>
+
+<div class="doc_code">
+<pre>
+ADD8rr -&gt; add, 8-bit register, 8-bit register
+IMUL16rmi -&gt; imul, 16-bit register, 16-bit memory, 16-bit immediate
+IMUL16rmi8 -&gt; imul, 16-bit register, 16-bit memory, 8-bit immediate
+MOVSX32rm16 -&gt; movsx, 32-bit register, 16-bit memory
+</pre>
+</div>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="ppc">The PowerPC backend</a>
+</div>
+
+<div class="doc_text">
+
+<p>The PowerPC code generator lives in the lib/Target/PowerPC directory. The
+ code generation is retargetable to several variations or <i>subtargets</i> of
+ the PowerPC ISA; including ppc32, ppc64 and altivec.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ppc_abi">LLVM PowerPC ABI</a>
+</div>
+
+<div class="doc_text">
+
+<p>LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC
+ relative (PIC) or static addressing for accessing global values, so no TOC
+ (r2) is used. Second, r31 is used as a frame pointer to allow dynamic growth
+ of a stack frame. LLVM takes advantage of having no TOC to provide space to
+ save the frame pointer in the PowerPC linkage area of the caller frame.
+ Other details of PowerPC ABI can be found at <a href=
+ "http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html"
+ >PowerPC ABI.</a> Note: This link describes the 32 bit ABI. The 64 bit ABI
+ is similar except space for GPRs are 8 bytes wide (not 4) and r13 is reserved
+ for system use.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ppc_frame">Frame Layout</a>
+</div>
+
+<div class="doc_text">
+
+<p>The size of a PowerPC frame is usually fixed for the duration of a
+ function's invocation. Since the frame is fixed size, all references
+ into the frame can be accessed via fixed offsets from the stack pointer. The
+ exception to this is when dynamic alloca or variable sized arrays are
+ present, then a base pointer (r31) is used as a proxy for the stack pointer
+ and stack pointer is free to grow or shrink. A base pointer is also used if
+ llvm-gcc is not passed the -fomit-frame-pointer flag. The stack pointer is
+ always aligned to 16 bytes, so that space allocated for altivec vectors will
+ be properly aligned.</p>
+
+<p>An invocation frame is laid out as follows (low memory at top);</p>
+
+<table class="layout">
+ <tr>
+ <td>Linkage<br><br></td>
+ </tr>
+ <tr>
+ <td>Parameter area<br><br></td>
+ </tr>
+ <tr>
+ <td>Dynamic area<br><br></td>
+ </tr>
+ <tr>
+ <td>Locals area<br><br></td>
+ </tr>
+ <tr>
+ <td>Saved registers area<br><br></td>
+ </tr>
+ <tr style="border-style: none hidden none hidden;">
+ <td><br></td>
+ </tr>
+ <tr>
+ <td>Previous Frame<br><br></td>
+ </tr>
+</table>
+
+<p>The <i>linkage</i> area is used by a callee to save special registers prior
+ to allocating its own frame. Only three entries are relevant to LLVM. The
+ first entry is the previous stack pointer (sp), aka link. This allows
+ probing tools like gdb or exception handlers to quickly scan the frames in
+ the stack. A function epilog can also use the link to pop the frame from the
+ stack. The third entry in the linkage area is used to save the return
+ address from the lr register. Finally, as mentioned above, the last entry is
+ used to save the previous frame pointer (r31.) The entries in the linkage
+ area are the size of a GPR, thus the linkage area is 24 bytes long in 32 bit
+ mode and 48 bytes in 64 bit mode.</p>
+
+<p>32 bit linkage area</p>
+
+<table class="layout">
+ <tr>
+ <td>0</td>
+ <td>Saved SP (r1)</td>
+ </tr>
+ <tr>
+ <td>4</td>
+ <td>Saved CR</td>
+ </tr>
+ <tr>
+ <td>8</td>
+ <td>Saved LR</td>
+ </tr>
+ <tr>
+ <td>12</td>
+ <td>Reserved</td>
+ </tr>
+ <tr>
+ <td>16</td>
+ <td>Reserved</td>
+ </tr>
+ <tr>
+ <td>20</td>
+ <td>Saved FP (r31)</td>
+ </tr>
+</table>
+
+<p>64 bit linkage area</p>
+
+<table class="layout">
+ <tr>
+ <td>0</td>
+ <td>Saved SP (r1)</td>
+ </tr>
+ <tr>
+ <td>8</td>
+ <td>Saved CR</td>
+ </tr>
+ <tr>
+ <td>16</td>
+ <td>Saved LR</td>
+ </tr>
+ <tr>
+ <td>24</td>
+ <td>Reserved</td>
+ </tr>
+ <tr>
+ <td>32</td>
+ <td>Reserved</td>
+ </tr>
+ <tr>
+ <td>40</td>
+ <td>Saved FP (r31)</td>
+ </tr>
+</table>
+
+<p>The <i>parameter area</i> is used to store arguments being passed to a callee
+ function. Following the PowerPC ABI, the first few arguments are actually
+ passed in registers, with the space in the parameter area unused. However,
+ if there are not enough registers or the callee is a thunk or vararg
+ function, these register arguments can be spilled into the parameter area.
+ Thus, the parameter area must be large enough to store all the parameters for
+ the largest call sequence made by the caller. The size must also be
+ minimally large enough to spill registers r3-r10. This allows callees blind
+ to the call signature, such as thunks and vararg functions, enough space to
+ cache the argument registers. Therefore, the parameter area is minimally 32
+ bytes (64 bytes in 64 bit mode.) Also note that since the parameter area is
+ a fixed offset from the top of the frame, that a callee can access its spilt
+ arguments using fixed offsets from the stack pointer (or base pointer.)</p>
+
+<p>Combining the information about the linkage, parameter areas and alignment. A
+ stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit
+ mode.</p>
+
+<p>The <i>dynamic area</i> starts out as size zero. If a function uses dynamic
+ alloca then space is added to the stack, the linkage and parameter areas are
+ shifted to top of stack, and the new space is available immediately below the
+ linkage and parameter areas. The cost of shifting the linkage and parameter
+ areas is minor since only the link value needs to be copied. The link value
+ can be easily fetched by adding the original frame size to the base pointer.
+ Note that allocations in the dynamic space need to observe 16 byte
+ alignment.</p>
+
+<p>The <i>locals area</i> is where the llvm compiler reserves space for local
+ variables.</p>
+
+<p>The <i>saved registers area</i> is where the llvm compiler spills callee
+ saved registers on entry to the callee.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ppc_prolog">Prolog/Epilog</a>
+</div>
+
+<div class="doc_text">
+
+<p>The llvm prolog and epilog are the same as described in the PowerPC ABI, with
+ the following exceptions. Callee saved registers are spilled after the frame
+ is created. This allows the llvm epilog/prolog support to be common with
+ other targets. The base pointer callee saved register r31 is saved in the
+ TOC slot of linkage area. This simplifies allocation of space for the base
+ pointer and makes it convenient to locate programatically and during
+ debugging.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ppc_dynamic">Dynamic Allocation</a>
+</div>
+
+<div class="doc_text">
+
+<p><i>TODO - More to come.</i></p>
+
+</div>
+
+
+<!-- *********************************************************************** -->
+<hr>
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+ <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
+ <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
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