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+====================
+Writing an LLVM Pass
+====================
+
+.. contents::
+ :local:
+
+Written by `Chris Lattner <mailto:sabre@nondot.org>`_ and
+`Jim Laskey <mailto:jlaskey@mac.com>`_
+
+Introduction --- What is a pass?
+================================
+
+The LLVM Pass Framework is an important part of the LLVM system, because LLVM
+passes are where most of the interesting parts of the compiler exist. Passes
+perform the transformations and optimizations that make up the compiler, they
+build the analysis results that are used by these transformations, and they
+are, above all, a structuring technique for compiler code.
+
+All LLVM passes are subclasses of the `Pass
+<http://llvm.org/doxygen/classllvm_1_1Pass.html>`_ class, which implement
+functionality by overriding virtual methods inherited from ``Pass``. Depending
+on how your pass works, you should inherit from the :ref:`ModulePass
+<writing-an-llvm-pass-ModulePass>` , :ref:`CallGraphSCCPass
+<writing-an-llvm-pass-CallGraphSCCPass>`, :ref:`FunctionPass
+<writing-an-llvm-pass-FunctionPass>` , or :ref:`LoopPass
+<writing-an-llvm-pass-LoopPass>`, or :ref:`RegionPass
+<writing-an-llvm-pass-RegionPass>`, or :ref:`BasicBlockPass
+<writing-an-llvm-pass-BasicBlockPass>` classes, which gives the system more
+information about what your pass does, and how it can be combined with other
+passes. One of the main features of the LLVM Pass Framework is that it
+schedules passes to run in an efficient way based on the constraints that your
+pass meets (which are indicated by which class they derive from).
+
+We start by showing you how to construct a pass, everything from setting up the
+code, to compiling, loading, and executing it. After the basics are down, more
+advanced features are discussed.
+
+Quick Start --- Writing hello world
+===================================
+
+Here we describe how to write the "hello world" of passes. The "Hello" pass is
+designed to simply print out the name of non-external functions that exist in
+the program being compiled. It does not modify the program at all, it just
+inspects it. The source code and files for this pass are available in the LLVM
+source tree in the ``lib/Transforms/Hello`` directory.
+
+.. _writing-an-llvm-pass-makefile:
+
+Setting up the build environment
+--------------------------------
+
+.. FIXME: Why does this recommend to build in-tree?
+
+First, configure and build LLVM. This needs to be done directly inside the
+LLVM source tree rather than in a separate objects directory. Next, you need
+to create a new directory somewhere in the LLVM source base. For this example,
+we'll assume that you made ``lib/Transforms/Hello``. Finally, you must set up
+a build script (``Makefile``) that will compile the source code for the new
+pass. To do this, copy the following into ``Makefile``:
+
+.. code-block:: make
+
+ # Makefile for hello pass
+
+ # Path to top level of LLVM hierarchy
+ LEVEL = ../../..
+
+ # Name of the library to build
+ LIBRARYNAME = Hello
+
+ # Make the shared library become a loadable module so the tools can
+ # dlopen/dlsym on the resulting library.
+ LOADABLE_MODULE = 1
+
+ # Include the makefile implementation stuff
+ include $(LEVEL)/Makefile.common
+
+This makefile specifies that all of the ``.cpp`` files in the current directory
+are to be compiled and linked together into a shared object
+``$(LEVEL)/Debug+Asserts/lib/Hello.so`` that can be dynamically loaded by the
+:program:`opt` or :program:`bugpoint` tools via their :option:`-load` options.
+If your operating system uses a suffix other than ``.so`` (such as Windows or Mac
+OS X), the appropriate extension will be used.
+
+If you are used CMake to build LLVM, see :ref:`cmake-out-of-source-pass`.
+
+Now that we have the build scripts set up, we just need to write the code for
+the pass itself.
+
+.. _writing-an-llvm-pass-basiccode:
+
+Basic code required
+-------------------
+
+Now that we have a way to compile our new pass, we just have to write it.
+Start out with:
+
+.. code-block:: c++
+
+ #include "llvm/Pass.h"
+ #include "llvm/Function.h"
+ #include "llvm/Support/raw_ostream.h"
+
+Which are needed because we are writing a `Pass
+<http://llvm.org/doxygen/classllvm_1_1Pass.html>`_, we are operating on
+`Function <http://llvm.org/doxygen/classllvm_1_1Function.html>`_\ s, and we will
+be doing some printing.
+
+Next we have:
+
+.. code-block:: c++
+
+ using namespace llvm;
+
+... which is required because the functions from the include files live in the
+llvm namespace.
+
+Next we have:
+
+.. code-block:: c++
+
+ namespace {
+
+... which starts out an anonymous namespace. Anonymous namespaces are to C++
+what the "``static``" keyword is to C (at global scope). It makes the things
+declared inside of the anonymous namespace visible only to the current file.
+If you're not familiar with them, consult a decent C++ book for more
+information.
+
+Next, we declare our pass itself:
+
+.. code-block:: c++
+
+ struct Hello : public FunctionPass {
+
+This declares a "``Hello``" class that is a subclass of `FunctionPass
+<writing-an-llvm-pass-FunctionPass>`. The different builtin pass subclasses
+are described in detail :ref:`later <writing-an-llvm-pass-pass-classes>`, but
+for now, know that ``FunctionPass`` operates on a function at a time.
+
+.. code-block:: c++
+
+ static char ID;
+ Hello() : FunctionPass(ID) {}
+
+This declares pass identifier used by LLVM to identify pass. This allows LLVM
+to avoid using expensive C++ runtime information.
+
+.. code-block:: c++
+
+ virtual bool runOnFunction(Function &F) {
+ errs() << "Hello: ";
+ errs().write_escaped(F.getName()) << "\n";
+ return false;
+ }
+ }; // end of struct Hello
+ } // end of anonymous namespace
+
+We declare a :ref:`runOnFunction <writing-an-llvm-pass-runOnFunction>` method,
+which overrides an abstract virtual method inherited from :ref:`FunctionPass
+<writing-an-llvm-pass-FunctionPass>`. This is where we are supposed to do our
+thing, so we just print out our message with the name of each function.
+
+.. code-block:: c++
+
+ char Hello::ID = 0;
+
+We initialize pass ID here. LLVM uses ID's address to identify a pass, so
+initialization value is not important.
+
+.. code-block:: c++
+
+ static RegisterPass<Hello> X("hello", "Hello World Pass",
+ false /* Only looks at CFG */,
+ false /* Analysis Pass */);
+
+Lastly, we :ref:`register our class <writing-an-llvm-pass-registration>`
+``Hello``, giving it a command line argument "``hello``", and a name "Hello
+World Pass". The last two arguments describe its behavior: if a pass walks CFG
+without modifying it then the third argument is set to ``true``; if a pass is
+an analysis pass, for example dominator tree pass, then ``true`` is supplied as
+the fourth argument.
+
+As a whole, the ``.cpp`` file looks like:
+
+.. code-block:: c++
+
+ #include "llvm/Pass.h"
+ #include "llvm/Function.h"
+ #include "llvm/Support/raw_ostream.h"
+
+ using namespace llvm;
+
+ namespace {
+ struct Hello : public FunctionPass {
+ static char ID;
+ Hello() : FunctionPass(ID) {}
+
+ virtual bool runOnFunction(Function &F) {
+ errs() << "Hello: ";
+ errs().write_escaped(F.getName()) << '\n';
+ return false;
+ }
+ };
+ }
+
+ char Hello::ID = 0;
+ static RegisterPass<Hello> X("hello", "Hello World Pass", false, false);
+
+Now that it's all together, compile the file with a simple "``gmake``" command
+in the local directory and you should get a new file
+"``Debug+Asserts/lib/Hello.so``" under the top level directory of the LLVM
+source tree (not in the local directory). Note that everything in this file is
+contained in an anonymous namespace --- this reflects the fact that passes
+are self contained units that do not need external interfaces (although they
+can have them) to be useful.
+
+Running a pass with ``opt``
+---------------------------
+
+Now that you have a brand new shiny shared object file, we can use the
+:program:`opt` command to run an LLVM program through your pass. Because you
+registered your pass with ``RegisterPass``, you will be able to use the
+:program:`opt` tool to access it, once loaded.
+
+To test it, follow the example at the end of the :doc:`GettingStarted` to
+compile "Hello World" to LLVM. We can now run the bitcode file (hello.bc) for
+the program through our transformation like this (or course, any bitcode file
+will work):
+
+.. code-block:: console
+
+ $ opt -load ../../../Debug+Asserts/lib/Hello.so -hello < hello.bc > /dev/null
+ Hello: __main
+ Hello: puts
+ Hello: main
+
+The :option:`-load` option specifies that :program:`opt` should load your pass
+as a shared object, which makes "``-hello``" a valid command line argument
+(which is one reason you need to :ref:`register your pass
+<writing-an-llvm-pass-registration>`). Because the Hello pass does not modify
+the program in any interesting way, we just throw away the result of
+:program:`opt` (sending it to ``/dev/null``).
+
+To see what happened to the other string you registered, try running
+:program:`opt` with the :option:`-help` option:
+
+.. code-block:: console
+
+ $ opt -load ../../../Debug+Asserts/lib/Hello.so -help
+ OVERVIEW: llvm .bc -> .bc modular optimizer
+
+ USAGE: opt [options] <input bitcode>
+
+ OPTIONS:
+ Optimizations available:
+ ...
+ -globalopt - Global Variable Optimizer
+ -globalsmodref-aa - Simple mod/ref analysis for globals
+ -gvn - Global Value Numbering
+ -hello - Hello World Pass
+ -indvars - Induction Variable Simplification
+ -inline - Function Integration/Inlining
+ -insert-edge-profiling - Insert instrumentation for edge profiling
+ ...
+
+The pass name gets added as the information string for your pass, giving some
+documentation to users of :program:`opt`. Now that you have a working pass,
+you would go ahead and make it do the cool transformations you want. Once you
+get it all working and tested, it may become useful to find out how fast your
+pass is. The :ref:`PassManager <writing-an-llvm-pass-passmanager>` provides a
+nice command line option (:option:`--time-passes`) that allows you to get
+information about the execution time of your pass along with the other passes
+you queue up. For example:
+
+.. code-block:: console
+
+ $ opt -load ../../../Debug+Asserts/lib/Hello.so -hello -time-passes < hello.bc > /dev/null
+ Hello: __main
+ Hello: puts
+ Hello: main
+ ===============================================================================
+ ... Pass execution timing report ...
+ ===============================================================================
+ Total Execution Time: 0.02 seconds (0.0479059 wall clock)
+
+ ---User Time--- --System Time-- --User+System-- ---Wall Time--- --- Pass Name ---
+ 0.0100 (100.0%) 0.0000 ( 0.0%) 0.0100 ( 50.0%) 0.0402 ( 84.0%) Bitcode Writer
+ 0.0000 ( 0.0%) 0.0100 (100.0%) 0.0100 ( 50.0%) 0.0031 ( 6.4%) Dominator Set Construction
+ 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0013 ( 2.7%) Module Verifier
+ 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0033 ( 6.9%) Hello World Pass
+ 0.0100 (100.0%) 0.0100 (100.0%) 0.0200 (100.0%) 0.0479 (100.0%) TOTAL
+
+As you can see, our implementation above is pretty fast. The additional
+passes listed are automatically inserted by the :program:`opt` tool to verify
+that the LLVM emitted by your pass is still valid and well formed LLVM, which
+hasn't been broken somehow.
+
+Now that you have seen the basics of the mechanics behind passes, we can talk
+about some more details of how they work and how to use them.
+
+.. _writing-an-llvm-pass-pass-classes:
+
+Pass classes and requirements
+=============================
+
+One of the first things that you should do when designing a new pass is to
+decide what class you should subclass for your pass. The :ref:`Hello World
+<writing-an-llvm-pass-basiccode>` example uses the :ref:`FunctionPass
+<writing-an-llvm-pass-FunctionPass>` class for its implementation, but we did
+not discuss why or when this should occur. Here we talk about the classes
+available, from the most general to the most specific.
+
+When choosing a superclass for your ``Pass``, you should choose the **most
+specific** class possible, while still being able to meet the requirements
+listed. This gives the LLVM Pass Infrastructure information necessary to
+optimize how passes are run, so that the resultant compiler isn't unnecessarily
+slow.
+
+The ``ImmutablePass`` class
+---------------------------
+
+The most plain and boring type of pass is the "`ImmutablePass
+<http://llvm.org/doxygen/classllvm_1_1ImmutablePass.html>`_" class. This pass
+type is used for passes that do not have to be run, do not change state, and
+never need to be updated. This is not a normal type of transformation or
+analysis, but can provide information about the current compiler configuration.
+
+Although this pass class is very infrequently used, it is important for
+providing information about the current target machine being compiled for, and
+other static information that can affect the various transformations.
+
+``ImmutablePass``\ es never invalidate other transformations, are never
+invalidated, and are never "run".
+
+.. _writing-an-llvm-pass-ModulePass:
+
+The ``ModulePass`` class
+------------------------
+
+The `ModulePass <http://llvm.org/doxygen/classllvm_1_1ModulePass.html>`_ class
+is the most general of all superclasses that you can use. Deriving from
+``ModulePass`` indicates that your pass uses the entire program as a unit,
+referring to function bodies in no predictable order, or adding and removing
+functions. Because nothing is known about the behavior of ``ModulePass``
+subclasses, no optimization can be done for their execution.
+
+A module pass can use function level passes (e.g. dominators) using the
+``getAnalysis`` interface ``getAnalysis<DominatorTree>(llvm::Function *)`` to
+provide the function to retrieve analysis result for, if the function pass does
+not require any module or immutable passes. Note that this can only be done
+for functions for which the analysis ran, e.g. in the case of dominators you
+should only ask for the ``DominatorTree`` for function definitions, not
+declarations.
+
+To write a correct ``ModulePass`` subclass, derive from ``ModulePass`` and
+overload the ``runOnModule`` method with the following signature:
+
+The ``runOnModule`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnModule(Module &M) = 0;
+
+The ``runOnModule`` method performs the interesting work of the pass. It
+should return ``true`` if the module was modified by the transformation and
+``false`` otherwise.
+
+.. _writing-an-llvm-pass-CallGraphSCCPass:
+
+The ``CallGraphSCCPass`` class
+------------------------------
+
+The `CallGraphSCCPass
+<http://llvm.org/doxygen/classllvm_1_1CallGraphSCCPass.html>`_ is used by
+passes that need to traverse the program bottom-up on the call graph (callees
+before callers). Deriving from ``CallGraphSCCPass`` provides some mechanics
+for building and traversing the ``CallGraph``, but also allows the system to
+optimize execution of ``CallGraphSCCPass``\ es. If your pass meets the
+requirements outlined below, and doesn't meet the requirements of a
+:ref:`FunctionPass <writing-an-llvm-pass-FunctionPass>` or :ref:`BasicBlockPass
+<writing-an-llvm-pass-BasicBlockPass>`, you should derive from
+``CallGraphSCCPass``.
+
+``TODO``: explain briefly what SCC, Tarjan's algo, and B-U mean.
+
+To be explicit, CallGraphSCCPass subclasses are:
+
+#. ... *not allowed* to inspect or modify any ``Function``\ s other than those
+ in the current SCC and the direct callers and direct callees of the SCC.
+#. ... *required* to preserve the current ``CallGraph`` object, updating it to
+ reflect any changes made to the program.
+#. ... *not allowed* to add or remove SCC's from the current Module, though
+ they may change the contents of an SCC.
+#. ... *allowed* to add or remove global variables from the current Module.
+#. ... *allowed* to maintain state across invocations of :ref:`runOnSCC
+ <writing-an-llvm-pass-runOnSCC>` (including global data).
+
+Implementing a ``CallGraphSCCPass`` is slightly tricky in some cases because it
+has to handle SCCs with more than one node in it. All of the virtual methods
+described below should return ``true`` if they modified the program, or
+``false`` if they didn't.
+
+The ``doInitialization(CallGraph &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doInitialization(CallGraph &CG);
+
+The ``doInitialization`` method is allowed to do most of the things that
+``CallGraphSCCPass``\ es are not allowed to do. They can add and remove
+functions, get pointers to functions, etc. The ``doInitialization`` method is
+designed to do simple initialization type of stuff that does not depend on the
+SCCs being processed. The ``doInitialization`` method call is not scheduled to
+overlap with any other pass executions (thus it should be very fast).
+
+.. _writing-an-llvm-pass-runOnSCC:
+
+The ``runOnSCC`` method
+^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnSCC(CallGraphSCC &SCC) = 0;
+
+The ``runOnSCC`` method performs the interesting work of the pass, and should
+return ``true`` if the module was modified by the transformation, ``false``
+otherwise.
+
+The ``doFinalization(CallGraph &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doFinalization(CallGraph &CG);
+
+The ``doFinalization`` method is an infrequently used method that is called
+when the pass framework has finished calling :ref:`runOnFunction
+<writing-an-llvm-pass-runOnFunction>` for every function in the program being
+compiled.
+
+.. _writing-an-llvm-pass-FunctionPass:
+
+The ``FunctionPass`` class
+--------------------------
+
+In contrast to ``ModulePass`` subclasses, `FunctionPass
+<http://llvm.org/doxygen/classllvm_1_1Pass.html>`_ subclasses do have a
+predictable, local behavior that can be expected by the system. All
+``FunctionPass`` execute on each function in the program independent of all of
+the other functions in the program. ``FunctionPass``\ es do not require that
+they are executed in a particular order, and ``FunctionPass``\ es do not modify
+external functions.
+
+To be explicit, ``FunctionPass`` subclasses are not allowed to:
+
+#. Modify a ``Function`` other than the one currently being processed.
+#. Add or remove ``Function``\ s from the current ``Module``.
+#. Add or remove global variables from the current ``Module``.
+#. Maintain state across invocations of:ref:`runOnFunction
+ <writing-an-llvm-pass-runOnFunction>` (including global data).
+
+Implementing a ``FunctionPass`` is usually straightforward (See the :ref:`Hello
+World <writing-an-llvm-pass-basiccode>` pass for example).
+``FunctionPass``\ es may overload three virtual methods to do their work. All
+of these methods should return ``true`` if they modified the program, or
+``false`` if they didn't.
+
+.. _writing-an-llvm-pass-doInitialization-mod:
+
+The ``doInitialization(Module &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doInitialization(Module &M);
+
+The ``doInitialization`` method is allowed to do most of the things that
+``FunctionPass``\ es are not allowed to do. They can add and remove functions,
+get pointers to functions, etc. The ``doInitialization`` method is designed to
+do simple initialization type of stuff that does not depend on the functions
+being processed. The ``doInitialization`` method call is not scheduled to
+overlap with any other pass executions (thus it should be very fast).
+
+A good example of how this method should be used is the `LowerAllocations
+<http://llvm.org/doxygen/LowerAllocations_8cpp-source.html>`_ pass. This pass
+converts ``malloc`` and ``free`` instructions into platform dependent
+``malloc()`` and ``free()`` function calls. It uses the ``doInitialization``
+method to get a reference to the ``malloc`` and ``free`` functions that it
+needs, adding prototypes to the module if necessary.
+
+.. _writing-an-llvm-pass-runOnFunction:
+
+The ``runOnFunction`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnFunction(Function &F) = 0;
+
+The ``runOnFunction`` method must be implemented by your subclass to do the
+transformation or analysis work of your pass. As usual, a ``true`` value
+should be returned if the function is modified.
+
+.. _writing-an-llvm-pass-doFinalization-mod:
+
+The ``doFinalization(Module &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doFinalization(Module &M);
+
+The ``doFinalization`` method is an infrequently used method that is called
+when the pass framework has finished calling :ref:`runOnFunction
+<writing-an-llvm-pass-runOnFunction>` for every function in the program being
+compiled.
+
+.. _writing-an-llvm-pass-LoopPass:
+
+The ``LoopPass`` class
+----------------------
+
+All ``LoopPass`` execute on each loop in the function independent of all of the
+other loops in the function. ``LoopPass`` processes loops in loop nest order
+such that outer most loop is processed last.
+
+``LoopPass`` subclasses are allowed to update loop nest using ``LPPassManager``
+interface. Implementing a loop pass is usually straightforward.
+``LoopPass``\ es may overload three virtual methods to do their work. All
+these methods should return ``true`` if they modified the program, or ``false``
+if they didn't.
+
+The ``doInitialization(Loop *, LPPassManager &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doInitialization(Loop *, LPPassManager &LPM);
+
+The ``doInitialization`` method is designed to do simple initialization type of
+stuff that does not depend on the functions being processed. The
+``doInitialization`` method call is not scheduled to overlap with any other
+pass executions (thus it should be very fast). ``LPPassManager`` interface
+should be used to access ``Function`` or ``Module`` level analysis information.
+
+.. _writing-an-llvm-pass-runOnLoop:
+
+The ``runOnLoop`` method
+^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnLoop(Loop *, LPPassManager &LPM) = 0;
+
+The ``runOnLoop`` method must be implemented by your subclass to do the
+transformation or analysis work of your pass. As usual, a ``true`` value
+should be returned if the function is modified. ``LPPassManager`` interface
+should be used to update loop nest.
+
+The ``doFinalization()`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doFinalization();
+
+The ``doFinalization`` method is an infrequently used method that is called
+when the pass framework has finished calling :ref:`runOnLoop
+<writing-an-llvm-pass-runOnLoop>` for every loop in the program being compiled.
+
+.. _writing-an-llvm-pass-RegionPass:
+
+The ``RegionPass`` class
+------------------------
+
+``RegionPass`` is similar to :ref:`LoopPass <writing-an-llvm-pass-LoopPass>`,
+but executes on each single entry single exit region in the function.
+``RegionPass`` processes regions in nested order such that the outer most
+region is processed last.
+
+``RegionPass`` subclasses are allowed to update the region tree by using the
+``RGPassManager`` interface. You may overload three virtual methods of
+``RegionPass`` to implement your own region pass. All these methods should
+return ``true`` if they modified the program, or ``false`` if they did not.
+
+The ``doInitialization(Region *, RGPassManager &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doInitialization(Region *, RGPassManager &RGM);
+
+The ``doInitialization`` method is designed to do simple initialization type of
+stuff that does not depend on the functions being processed. The
+``doInitialization`` method call is not scheduled to overlap with any other
+pass executions (thus it should be very fast). ``RPPassManager`` interface
+should be used to access ``Function`` or ``Module`` level analysis information.
+
+.. _writing-an-llvm-pass-runOnRegion:
+
+The ``runOnRegion`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnRegion(Region *, RGPassManager &RGM) = 0;
+
+The ``runOnRegion`` method must be implemented by your subclass to do the
+transformation or analysis work of your pass. As usual, a true value should be
+returned if the region is modified. ``RGPassManager`` interface should be used to
+update region tree.
+
+The ``doFinalization()`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doFinalization();
+
+The ``doFinalization`` method is an infrequently used method that is called
+when the pass framework has finished calling :ref:`runOnRegion
+<writing-an-llvm-pass-runOnRegion>` for every region in the program being
+compiled.
+
+.. _writing-an-llvm-pass-BasicBlockPass:
+
+The ``BasicBlockPass`` class
+----------------------------
+
+``BasicBlockPass``\ es are just like :ref:`FunctionPass's
+<writing-an-llvm-pass-FunctionPass>` , except that they must limit their scope
+of inspection and modification to a single basic block at a time. As such,
+they are **not** allowed to do any of the following:
+
+#. Modify or inspect any basic blocks outside of the current one.
+#. Maintain state across invocations of :ref:`runOnBasicBlock
+ <writing-an-llvm-pass-runOnBasicBlock>`.
+#. Modify the control flow graph (by altering terminator instructions)
+#. Any of the things forbidden for :ref:`FunctionPasses
+ <writing-an-llvm-pass-FunctionPass>`.
+
+``BasicBlockPass``\ es are useful for traditional local and "peephole"
+optimizations. They may override the same :ref:`doInitialization(Module &)
+<writing-an-llvm-pass-doInitialization-mod>` and :ref:`doFinalization(Module &)
+<writing-an-llvm-pass-doFinalization-mod>` methods that :ref:`FunctionPass's
+<writing-an-llvm-pass-FunctionPass>` have, but also have the following virtual
+methods that may also be implemented:
+
+The ``doInitialization(Function &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doInitialization(Function &F);
+
+The ``doInitialization`` method is allowed to do most of the things that
+``BasicBlockPass``\ es are not allowed to do, but that ``FunctionPass``\ es
+can. The ``doInitialization`` method is designed to do simple initialization
+that does not depend on the ``BasicBlock``\ s being processed. The
+``doInitialization`` method call is not scheduled to overlap with any other
+pass executions (thus it should be very fast).
+
+.. _writing-an-llvm-pass-runOnBasicBlock:
+
+The ``runOnBasicBlock`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
+
+Override this function to do the work of the ``BasicBlockPass``. This function
+is not allowed to inspect or modify basic blocks other than the parameter, and
+are not allowed to modify the CFG. A ``true`` value must be returned if the
+basic block is modified.
+
+The ``doFinalization(Function &)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool doFinalization(Function &F);
+
+The ``doFinalization`` method is an infrequently used method that is called
+when the pass framework has finished calling :ref:`runOnBasicBlock
+<writing-an-llvm-pass-runOnBasicBlock>` for every ``BasicBlock`` in the program
+being compiled. This can be used to perform per-function finalization.
+
+The ``MachineFunctionPass`` class
+---------------------------------
+
+A ``MachineFunctionPass`` is a part of the LLVM code generator that executes on
+the machine-dependent representation of each LLVM function in the program.
+
+Code generator passes are registered and initialized specially by
+``TargetMachine::addPassesToEmitFile`` and similar routines, so they cannot
+generally be run from the :program:`opt` or :program:`bugpoint` commands.
+
+A ``MachineFunctionPass`` is also a ``FunctionPass``, so all the restrictions
+that apply to a ``FunctionPass`` also apply to it. ``MachineFunctionPass``\ es
+also have additional restrictions. In particular, ``MachineFunctionPass``\ es
+are not allowed to do any of the following:
+
+#. Modify or create any LLVM IR ``Instruction``\ s, ``BasicBlock``\ s,
+ ``Argument``\ s, ``Function``\ s, ``GlobalVariable``\ s,
+ ``GlobalAlias``\ es, or ``Module``\ s.
+#. Modify a ``MachineFunction`` other than the one currently being processed.
+#. Maintain state across invocations of :ref:`runOnMachineFunction
+ <writing-an-llvm-pass-runOnMachineFunction>` (including global data).
+
+.. _writing-an-llvm-pass-runOnMachineFunction:
+
+The ``runOnMachineFunction(MachineFunction &MF)`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual bool runOnMachineFunction(MachineFunction &MF) = 0;
+
+``runOnMachineFunction`` can be considered the main entry point of a
+``MachineFunctionPass``; that is, you should override this method to do the
+work of your ``MachineFunctionPass``.
+
+The ``runOnMachineFunction`` method is called on every ``MachineFunction`` in a
+``Module``, so that the ``MachineFunctionPass`` may perform optimizations on
+the machine-dependent representation of the function. If you want to get at
+the LLVM ``Function`` for the ``MachineFunction`` you're working on, use
+``MachineFunction``'s ``getFunction()`` accessor method --- but remember, you
+may not modify the LLVM ``Function`` or its contents from a
+``MachineFunctionPass``.
+
+.. _writing-an-llvm-pass-registration:
+
+Pass registration
+-----------------
+
+In the :ref:`Hello World <writing-an-llvm-pass-basiccode>` example pass we
+illustrated how pass registration works, and discussed some of the reasons that
+it is used and what it does. Here we discuss how and why passes are
+registered.
+
+As we saw above, passes are registered with the ``RegisterPass`` template. The
+template parameter is the name of the pass that is to be used on the command
+line to specify that the pass should be added to a program (for example, with
+:program:`opt` or :program:`bugpoint`). The first argument is the name of the
+pass, which is to be used for the :option:`-help` output of programs, as well
+as for debug output generated by the :option:`--debug-pass` option.
+
+If you want your pass to be easily dumpable, you should implement the virtual
+print method:
+
+The ``print`` method
+^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual void print(llvm::raw_ostream &O, const Module *M) const;
+
+The ``print`` method must be implemented by "analyses" in order to print a
+human readable version of the analysis results. This is useful for debugging
+an analysis itself, as well as for other people to figure out how an analysis
+works. Use the opt ``-analyze`` argument to invoke this method.
+
+The ``llvm::raw_ostream`` parameter specifies the stream to write the results
+on, and the ``Module`` parameter gives a pointer to the top level module of the
+program that has been analyzed. Note however that this pointer may be ``NULL``
+in certain circumstances (such as calling the ``Pass::dump()`` from a
+debugger), so it should only be used to enhance debug output, it should not be
+depended on.
+
+.. _writing-an-llvm-pass-interaction:
+
+Specifying interactions between passes
+--------------------------------------
+
+One of the main responsibilities of the ``PassManager`` is to make sure that
+passes interact with each other correctly. Because ``PassManager`` tries to
+:ref:`optimize the execution of passes <writing-an-llvm-pass-passmanager>` it
+must know how the passes interact with each other and what dependencies exist
+between the various passes. To track this, each pass can declare the set of
+passes that are required to be executed before the current pass, and the passes
+which are invalidated by the current pass.
+
+Typically this functionality is used to require that analysis results are
+computed before your pass is run. Running arbitrary transformation passes can
+invalidate the computed analysis results, which is what the invalidation set
+specifies. If a pass does not implement the :ref:`getAnalysisUsage
+<writing-an-llvm-pass-getAnalysisUsage>` method, it defaults to not having any
+prerequisite passes, and invalidating **all** other passes.
+
+.. _writing-an-llvm-pass-getAnalysisUsage:
+
+The ``getAnalysisUsage`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual void getAnalysisUsage(AnalysisUsage &Info) const;
+
+By implementing the ``getAnalysisUsage`` method, the required and invalidated
+sets may be specified for your transformation. The implementation should fill
+in the `AnalysisUsage
+<http://llvm.org/doxygen/classllvm_1_1AnalysisUsage.html>`_ object with
+information about which passes are required and not invalidated. To do this, a
+pass may call any of the following methods on the ``AnalysisUsage`` object:
+
+The ``AnalysisUsage::addRequired<>`` and ``AnalysisUsage::addRequiredTransitive<>`` methods
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+If your pass requires a previous pass to be executed (an analysis for example),
+it can use one of these methods to arrange for it to be run before your pass.
+LLVM has many different types of analyses and passes that can be required,
+spanning the range from ``DominatorSet`` to ``BreakCriticalEdges``. Requiring
+``BreakCriticalEdges``, for example, guarantees that there will be no critical
+edges in the CFG when your pass has been run.
+
+Some analyses chain to other analyses to do their job. For example, an
+`AliasAnalysis <AliasAnalysis>` implementation is required to :ref:`chain
+<aliasanalysis-chaining>` to other alias analysis passes. In cases where
+analyses chain, the ``addRequiredTransitive`` method should be used instead of
+the ``addRequired`` method. This informs the ``PassManager`` that the
+transitively required pass should be alive as long as the requiring pass is.
+
+The ``AnalysisUsage::addPreserved<>`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+One of the jobs of the ``PassManager`` is to optimize how and when analyses are
+run. In particular, it attempts to avoid recomputing data unless it needs to.
+For this reason, passes are allowed to declare that they preserve (i.e., they
+don't invalidate) an existing analysis if it's available. For example, a
+simple constant folding pass would not modify the CFG, so it can't possibly
+affect the results of dominator analysis. By default, all passes are assumed
+to invalidate all others.
+
+The ``AnalysisUsage`` class provides several methods which are useful in
+certain circumstances that are related to ``addPreserved``. In particular, the
+``setPreservesAll`` method can be called to indicate that the pass does not
+modify the LLVM program at all (which is true for analyses), and the
+``setPreservesCFG`` method can be used by transformations that change
+instructions in the program but do not modify the CFG or terminator
+instructions (note that this property is implicitly set for
+:ref:`BasicBlockPass <writing-an-llvm-pass-BasicBlockPass>`\ es).
+
+``addPreserved`` is particularly useful for transformations like
+``BreakCriticalEdges``. This pass knows how to update a small set of loop and
+dominator related analyses if they exist, so it can preserve them, despite the
+fact that it hacks on the CFG.
+
+Example implementations of ``getAnalysisUsage``
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ // This example modifies the program, but does not modify the CFG
+ void LICM::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addRequired<LoopInfo>();
+ }
+
+.. _writing-an-llvm-pass-getAnalysis:
+
+The ``getAnalysis<>`` and ``getAnalysisIfAvailable<>`` methods
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The ``Pass::getAnalysis<>`` method is automatically inherited by your class,
+providing you with access to the passes that you declared that you required
+with the :ref:`getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>`
+method. It takes a single template argument that specifies which pass class
+you want, and returns a reference to that pass. For example:
+
+.. code-block:: c++
+
+ bool LICM::runOnFunction(Function &F) {
+ LoopInfo &LI = getAnalysis<LoopInfo>();
+ //...
+ }
+
+This method call returns a reference to the pass desired. You may get a
+runtime assertion failure if you attempt to get an analysis that you did not
+declare as required in your :ref:`getAnalysisUsage
+<writing-an-llvm-pass-getAnalysisUsage>` implementation. This method can be
+called by your ``run*`` method implementation, or by any other local method
+invoked by your ``run*`` method.
+
+A module level pass can use function level analysis info using this interface.
+For example:
+
+.. code-block:: c++
+
+ bool ModuleLevelPass::runOnModule(Module &M) {
+ //...
+ DominatorTree &DT = getAnalysis<DominatorTree>(Func);
+ //...
+ }
+
+In above example, ``runOnFunction`` for ``DominatorTree`` is called by pass
+manager before returning a reference to the desired pass.
+
+If your pass is capable of updating analyses if they exist (e.g.,
+``BreakCriticalEdges``, as described above), you can use the
+``getAnalysisIfAvailable`` method, which returns a pointer to the analysis if
+it is active. For example:
+
+.. code-block:: c++
+
+ if (DominatorSet *DS = getAnalysisIfAvailable<DominatorSet>()) {
+ // A DominatorSet is active. This code will update it.
+ }
+
+Implementing Analysis Groups
+----------------------------
+
+Now that we understand the basics of how passes are defined, how they are used,
+and how they are required from other passes, it's time to get a little bit
+fancier. All of the pass relationships that we have seen so far are very
+simple: one pass depends on one other specific pass to be run before it can
+run. For many applications, this is great, for others, more flexibility is
+required.
+
+In particular, some analyses are defined such that there is a single simple
+interface to the analysis results, but multiple ways of calculating them.
+Consider alias analysis for example. The most trivial alias analysis returns
+"may alias" for any alias query. The most sophisticated analysis a
+flow-sensitive, context-sensitive interprocedural analysis that can take a
+significant amount of time to execute (and obviously, there is a lot of room
+between these two extremes for other implementations). To cleanly support
+situations like this, the LLVM Pass Infrastructure supports the notion of
+Analysis Groups.
+
+Analysis Group Concepts
+^^^^^^^^^^^^^^^^^^^^^^^
+
+An Analysis Group is a single simple interface that may be implemented by
+multiple different passes. Analysis Groups can be given human readable names
+just like passes, but unlike passes, they need not derive from the ``Pass``
+class. An analysis group may have one or more implementations, one of which is
+the "default" implementation.
+
+Analysis groups are used by client passes just like other passes are: the
+``AnalysisUsage::addRequired()`` and ``Pass::getAnalysis()`` methods. In order
+to resolve this requirement, the :ref:`PassManager
+<writing-an-llvm-pass-passmanager>` scans the available passes to see if any
+implementations of the analysis group are available. If none is available, the
+default implementation is created for the pass to use. All standard rules for
+:ref:`interaction between passes <writing-an-llvm-pass-interaction>` still
+apply.
+
+Although :ref:`Pass Registration <writing-an-llvm-pass-registration>` is
+optional for normal passes, all analysis group implementations must be
+registered, and must use the :ref:`INITIALIZE_AG_PASS
+<writing-an-llvm-pass-RegisterAnalysisGroup>` template to join the
+implementation pool. Also, a default implementation of the interface **must**
+be registered with :ref:`RegisterAnalysisGroup
+<writing-an-llvm-pass-RegisterAnalysisGroup>`.
+
+As a concrete example of an Analysis Group in action, consider the
+`AliasAnalysis <http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html>`_
+analysis group. The default implementation of the alias analysis interface
+(the `basicaa <http://llvm.org/doxygen/structBasicAliasAnalysis.html>`_ pass)
+just does a few simple checks that don't require significant analysis to
+compute (such as: two different globals can never alias each other, etc).
+Passes that use the `AliasAnalysis
+<http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html>`_ interface (for
+example the `gcse <http://llvm.org/doxygen/structGCSE.html>`_ pass), do not
+care which implementation of alias analysis is actually provided, they just use
+the designated interface.
+
+From the user's perspective, commands work just like normal. Issuing the
+command ``opt -gcse ...`` will cause the ``basicaa`` class to be instantiated
+and added to the pass sequence. Issuing the command ``opt -somefancyaa -gcse
+...`` will cause the ``gcse`` pass to use the ``somefancyaa`` alias analysis
+(which doesn't actually exist, it's just a hypothetical example) instead.
+
+.. _writing-an-llvm-pass-RegisterAnalysisGroup:
+
+Using ``RegisterAnalysisGroup``
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The ``RegisterAnalysisGroup`` template is used to register the analysis group
+itself, while the ``INITIALIZE_AG_PASS`` is used to add pass implementations to
+the analysis group. First, an analysis group should be registered, with a
+human readable name provided for it. Unlike registration of passes, there is
+no command line argument to be specified for the Analysis Group Interface
+itself, because it is "abstract":
+
+.. code-block:: c++
+
+ static RegisterAnalysisGroup<AliasAnalysis> A("Alias Analysis");
+
+Once the analysis is registered, passes can declare that they are valid
+implementations of the interface by using the following code:
+
+.. code-block:: c++
+
+ namespace {
+ // Declare that we implement the AliasAnalysis interface
+ INITIALIZE_AG_PASS(FancyAA, AliasAnalysis , "somefancyaa",
+ "A more complex alias analysis implementation",
+ false, // Is CFG Only?
+ true, // Is Analysis?
+ false); // Is default Analysis Group implementation?
+ }
+
+This just shows a class ``FancyAA`` that uses the ``INITIALIZE_AG_PASS`` macro
+both to register and to "join" the `AliasAnalysis
+<http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html>`_ analysis group.
+Every implementation of an analysis group should join using this macro.
+
+.. code-block:: c++
+
+ namespace {
+ // Declare that we implement the AliasAnalysis interface
+ INITIALIZE_AG_PASS(BasicAA, AliasAnalysis, "basicaa",
+ "Basic Alias Analysis (default AA impl)",
+ false, // Is CFG Only?
+ true, // Is Analysis?
+ true); // Is default Analysis Group implementation?
+ }
+
+Here we show how the default implementation is specified (using the final
+argument to the ``INITIALIZE_AG_PASS`` template). There must be exactly one
+default implementation available at all times for an Analysis Group to be used.
+Only default implementation can derive from ``ImmutablePass``. Here we declare
+that the `BasicAliasAnalysis
+<http://llvm.org/doxygen/structBasicAliasAnalysis.html>`_ pass is the default
+implementation for the interface.
+
+Pass Statistics
+===============
+
+The `Statistic <http://llvm.org/doxygen/Statistic_8h-source.html>`_ class is
+designed to be an easy way to expose various success metrics from passes.
+These statistics are printed at the end of a run, when the :option:`-stats`
+command line option is enabled on the command line. See the :ref:`Statistics
+section <Statistic>` in the Programmer's Manual for details.
+
+.. _writing-an-llvm-pass-passmanager:
+
+What PassManager does
+---------------------
+
+The `PassManager <http://llvm.org/doxygen/PassManager_8h-source.html>`_ `class
+<http://llvm.org/doxygen/classllvm_1_1PassManager.html>`_ takes a list of
+passes, ensures their :ref:`prerequisites <writing-an-llvm-pass-interaction>`
+are set up correctly, and then schedules passes to run efficiently. All of the
+LLVM tools that run passes use the PassManager for execution of these passes.
+
+The PassManager does two main things to try to reduce the execution time of a
+series of passes:
+
+#. **Share analysis results.** The ``PassManager`` attempts to avoid
+ recomputing analysis results as much as possible. This means keeping track
+ of which analyses are available already, which analyses get invalidated, and
+ which analyses are needed to be run for a pass. An important part of work
+ is that the ``PassManager`` tracks the exact lifetime of all analysis
+ results, allowing it to :ref:`free memory
+ <writing-an-llvm-pass-releaseMemory>` allocated to holding analysis results
+ as soon as they are no longer needed.
+
+#. **Pipeline the execution of passes on the program.** The ``PassManager``
+ attempts to get better cache and memory usage behavior out of a series of
+ passes by pipelining the passes together. This means that, given a series
+ of consecutive :ref:`FunctionPass <writing-an-llvm-pass-FunctionPass>`, it
+ will execute all of the :ref:`FunctionPass
+ <writing-an-llvm-pass-FunctionPass>` on the first function, then all of the
+ :ref:`FunctionPasses <writing-an-llvm-pass-FunctionPass>` on the second
+ function, etc... until the entire program has been run through the passes.
+
+ This improves the cache behavior of the compiler, because it is only
+ touching the LLVM program representation for a single function at a time,
+ instead of traversing the entire program. It reduces the memory consumption
+ of compiler, because, for example, only one `DominatorSet
+ <http://llvm.org/doxygen/classllvm_1_1DominatorSet.html>`_ needs to be
+ calculated at a time. This also makes it possible to implement some
+ :ref:`interesting enhancements <writing-an-llvm-pass-SMP>` in the future.
+
+The effectiveness of the ``PassManager`` is influenced directly by how much
+information it has about the behaviors of the passes it is scheduling. For
+example, the "preserved" set is intentionally conservative in the face of an
+unimplemented :ref:`getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>`
+method. Not implementing when it should be implemented will have the effect of
+not allowing any analysis results to live across the execution of your pass.
+
+The ``PassManager`` class exposes a ``--debug-pass`` command line options that
+is useful for debugging pass execution, seeing how things work, and diagnosing
+when you should be preserving more analyses than you currently are. (To get
+information about all of the variants of the ``--debug-pass`` option, just type
+"``opt -help-hidden``").
+
+By using the --debug-pass=Structure option, for example, we can see how our
+:ref:`Hello World <writing-an-llvm-pass-basiccode>` pass interacts with other
+passes. Lets try it out with the gcse and licm passes:
+
+.. code-block:: console
+
+ $ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -licm --debug-pass=Structure < hello.bc > /dev/null
+ Module Pass Manager
+ Function Pass Manager
+ Dominator Set Construction
+ Immediate Dominators Construction
+ Global Common Subexpression Elimination
+ -- Immediate Dominators Construction
+ -- Global Common Subexpression Elimination
+ Natural Loop Construction
+ Loop Invariant Code Motion
+ -- Natural Loop Construction
+ -- Loop Invariant Code Motion
+ Module Verifier
+ -- Dominator Set Construction
+ -- Module Verifier
+ Bitcode Writer
+ --Bitcode Writer
+
+This output shows us when passes are constructed and when the analysis results
+are known to be dead (prefixed with "``--``"). Here we see that GCSE uses
+dominator and immediate dominator information to do its job. The LICM pass
+uses natural loop information, which uses dominator sets, but not immediate
+dominators. Because immediate dominators are no longer useful after the GCSE
+pass, it is immediately destroyed. The dominator sets are then reused to
+compute natural loop information, which is then used by the LICM pass.
+
+After the LICM pass, the module verifier runs (which is automatically added by
+the :program:`opt` tool), which uses the dominator set to check that the
+resultant LLVM code is well formed. After it finishes, the dominator set
+information is destroyed, after being computed once, and shared by three
+passes.
+
+Lets see how this changes when we run the :ref:`Hello World
+<writing-an-llvm-pass-basiccode>` pass in between the two passes:
+
+.. code-block:: console
+
+ $ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -hello -licm --debug-pass=Structure < hello.bc > /dev/null
+ Module Pass Manager
+ Function Pass Manager
+ Dominator Set Construction
+ Immediate Dominators Construction
+ Global Common Subexpression Elimination
+ -- Dominator Set Construction
+ -- Immediate Dominators Construction
+ -- Global Common Subexpression Elimination
+ Hello World Pass
+ -- Hello World Pass
+ Dominator Set Construction
+ Natural Loop Construction
+ Loop Invariant Code Motion
+ -- Natural Loop Construction
+ -- Loop Invariant Code Motion
+ Module Verifier
+ -- Dominator Set Construction
+ -- Module Verifier
+ Bitcode Writer
+ --Bitcode Writer
+ Hello: __main
+ Hello: puts
+ Hello: main
+
+Here we see that the :ref:`Hello World <writing-an-llvm-pass-basiccode>` pass
+has killed the Dominator Set pass, even though it doesn't modify the code at
+all! To fix this, we need to add the following :ref:`getAnalysisUsage
+<writing-an-llvm-pass-getAnalysisUsage>` method to our pass:
+
+.. code-block:: c++
+
+ // We don't modify the program, so we preserve all analyses
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ }
+
+Now when we run our pass, we get this output:
+
+.. code-block:: console
+
+ $ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -hello -licm --debug-pass=Structure < hello.bc > /dev/null
+ Pass Arguments: -gcse -hello -licm
+ Module Pass Manager
+ Function Pass Manager
+ Dominator Set Construction
+ Immediate Dominators Construction
+ Global Common Subexpression Elimination
+ -- Immediate Dominators Construction
+ -- Global Common Subexpression Elimination
+ Hello World Pass
+ -- Hello World Pass
+ Natural Loop Construction
+ Loop Invariant Code Motion
+ -- Loop Invariant Code Motion
+ -- Natural Loop Construction
+ Module Verifier
+ -- Dominator Set Construction
+ -- Module Verifier
+ Bitcode Writer
+ --Bitcode Writer
+ Hello: __main
+ Hello: puts
+ Hello: main
+
+Which shows that we don't accidentally invalidate dominator information
+anymore, and therefore do not have to compute it twice.
+
+.. _writing-an-llvm-pass-releaseMemory:
+
+The ``releaseMemory`` method
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. code-block:: c++
+
+ virtual void releaseMemory();
+
+The ``PassManager`` automatically determines when to compute analysis results,
+and how long to keep them around for. Because the lifetime of the pass object
+itself is effectively the entire duration of the compilation process, we need
+some way to free analysis results when they are no longer useful. The
+``releaseMemory`` virtual method is the way to do this.
+
+If you are writing an analysis or any other pass that retains a significant
+amount of state (for use by another pass which "requires" your pass and uses
+the :ref:`getAnalysis <writing-an-llvm-pass-getAnalysis>` method) you should
+implement ``releaseMemory`` to, well, release the memory allocated to maintain
+this internal state. This method is called after the ``run*`` method for the
+class, before the next call of ``run*`` in your pass.
+
+Registering dynamically loaded passes
+=====================================
+
+*Size matters* when constructing production quality tools using LLVM, both for
+the purposes of distribution, and for regulating the resident code size when
+running on the target system. Therefore, it becomes desirable to selectively
+use some passes, while omitting others and maintain the flexibility to change
+configurations later on. You want to be able to do all this, and, provide
+feedback to the user. This is where pass registration comes into play.
+
+The fundamental mechanisms for pass registration are the
+``MachinePassRegistry`` class and subclasses of ``MachinePassRegistryNode``.
+
+An instance of ``MachinePassRegistry`` is used to maintain a list of
+``MachinePassRegistryNode`` objects. This instance maintains the list and
+communicates additions and deletions to the command line interface.
+
+An instance of ``MachinePassRegistryNode`` subclass is used to maintain
+information provided about a particular pass. This information includes the
+command line name, the command help string and the address of the function used
+to create an instance of the pass. A global static constructor of one of these
+instances *registers* with a corresponding ``MachinePassRegistry``, the static
+destructor *unregisters*. Thus a pass that is statically linked in the tool
+will be registered at start up. A dynamically loaded pass will register on
+load and unregister at unload.
+
+Using existing registries
+-------------------------
+
+There are predefined registries to track instruction scheduling
+(``RegisterScheduler``) and register allocation (``RegisterRegAlloc``) machine
+passes. Here we will describe how to *register* a register allocator machine
+pass.
+
+Implement your register allocator machine pass. In your register allocator
+``.cpp`` file add the following include:
+
+.. code-block:: c++
+
+ #include "llvm/CodeGen/RegAllocRegistry.h"
+
+Also in your register allocator ``.cpp`` file, define a creator function in the
+form:
+
+.. code-block:: c++
+
+ FunctionPass *createMyRegisterAllocator() {
+ return new MyRegisterAllocator();
+ }
+
+Note that the signature of this function should match the type of
+``RegisterRegAlloc::FunctionPassCtor``. In the same file add the "installing"
+declaration, in the form:
+
+.. code-block:: c++
+
+ static RegisterRegAlloc myRegAlloc("myregalloc",
+ "my register allocator help string",
+ createMyRegisterAllocator);
+
+Note the two spaces prior to the help string produces a tidy result on the
+:option:`-help` query.
+
+.. code-block:: console
+
+ $ llc -help
+ ...
+ -regalloc - Register allocator to use (default=linearscan)
+ =linearscan - linear scan register allocator
+ =local - local register allocator
+ =simple - simple register allocator
+ =myregalloc - my register allocator help string
+ ...
+
+And that's it. The user is now free to use ``-regalloc=myregalloc`` as an
+option. Registering instruction schedulers is similar except use the
+``RegisterScheduler`` class. Note that the
+``RegisterScheduler::FunctionPassCtor`` is significantly different from
+``RegisterRegAlloc::FunctionPassCtor``.
+
+To force the load/linking of your register allocator into the
+:program:`llc`/:program:`lli` tools, add your creator function's global
+declaration to ``Passes.h`` and add a "pseudo" call line to
+``llvm/Codegen/LinkAllCodegenComponents.h``.
+
+Creating new registries
+-----------------------
+
+The easiest way to get started is to clone one of the existing registries; we
+recommend ``llvm/CodeGen/RegAllocRegistry.h``. The key things to modify are
+the class name and the ``FunctionPassCtor`` type.
+
+Then you need to declare the registry. Example: if your pass registry is
+``RegisterMyPasses`` then define:
+
+.. code-block:: c++
+
+ MachinePassRegistry RegisterMyPasses::Registry;
+
+And finally, declare the command line option for your passes. Example:
+
+.. code-block:: c++
+
+ cl::opt<RegisterMyPasses::FunctionPassCtor, false,
+ RegisterPassParser<RegisterMyPasses> >
+ MyPassOpt("mypass",
+ cl::init(&createDefaultMyPass),
+ cl::desc("my pass option help"));
+
+Here the command option is "``mypass``", with ``createDefaultMyPass`` as the
+default creator.
+
+Using GDB with dynamically loaded passes
+----------------------------------------
+
+Unfortunately, using GDB with dynamically loaded passes is not as easy as it
+should be. First of all, you can't set a breakpoint in a shared object that
+has not been loaded yet, and second of all there are problems with inlined
+functions in shared objects. Here are some suggestions to debugging your pass
+with GDB.
+
+For sake of discussion, I'm going to assume that you are debugging a
+transformation invoked by :program:`opt`, although nothing described here
+depends on that.
+
+Setting a breakpoint in your pass
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+First thing you do is start gdb on the opt process:
+
+.. code-block:: console
+
+ $ gdb opt
+ GNU gdb 5.0
+ Copyright 2000 Free Software Foundation, Inc.
+ GDB is free software, covered by the GNU General Public License, and you are
+ welcome to change it and/or distribute copies of it under certain conditions.
+ Type "show copying" to see the conditions.
+ There is absolutely no warranty for GDB. Type "show warranty" for details.
+ This GDB was configured as "sparc-sun-solaris2.6"...
+ (gdb)
+
+Note that :program:`opt` has a lot of debugging information in it, so it takes
+time to load. Be patient. Since we cannot set a breakpoint in our pass yet
+(the shared object isn't loaded until runtime), we must execute the process,
+and have it stop before it invokes our pass, but after it has loaded the shared
+object. The most foolproof way of doing this is to set a breakpoint in
+``PassManager::run`` and then run the process with the arguments you want:
+
+.. code-block:: console
+
+ $ (gdb) break llvm::PassManager::run
+ Breakpoint 1 at 0x2413bc: file Pass.cpp, line 70.
+ (gdb) run test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
+ Starting program: opt test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
+ Breakpoint 1, PassManager::run (this=0xffbef174, M=@0x70b298) at Pass.cpp:70
+ 70 bool PassManager::run(Module &M) { return PM->run(M); }
+ (gdb)
+
+Once the :program:`opt` stops in the ``PassManager::run`` method you are now
+free to set breakpoints in your pass so that you can trace through execution or
+do other standard debugging stuff.
+
+Miscellaneous Problems
+^^^^^^^^^^^^^^^^^^^^^^
+
+Once you have the basics down, there are a couple of problems that GDB has,
+some with solutions, some without.
+
+* Inline functions have bogus stack information. In general, GDB does a pretty
+ good job getting stack traces and stepping through inline functions. When a
+ pass is dynamically loaded however, it somehow completely loses this
+ capability. The only solution I know of is to de-inline a function (move it
+ from the body of a class to a ``.cpp`` file).
+
+* Restarting the program breaks breakpoints. After following the information
+ above, you have succeeded in getting some breakpoints planted in your pass.
+ Nex thing you know, you restart the program (i.e., you type "``run``" again),
+ and you start getting errors about breakpoints being unsettable. The only
+ way I have found to "fix" this problem is to delete the breakpoints that are
+ already set in your pass, run the program, and re-set the breakpoints once
+ execution stops in ``PassManager::run``.
+
+Hopefully these tips will help with common case debugging situations. If you'd
+like to contribute some tips of your own, just contact `Chris
+<mailto:sabre@nondot.org>`_.
+
+Future extensions planned
+-------------------------
+
+Although the LLVM Pass Infrastructure is very capable as it stands, and does
+some nifty stuff, there are things we'd like to add in the future. Here is
+where we are going:
+
+.. _writing-an-llvm-pass-SMP:
+
+Multithreaded LLVM
+^^^^^^^^^^^^^^^^^^
+
+Multiple CPU machines are becoming more common and compilation can never be
+fast enough: obviously we should allow for a multithreaded compiler. Because
+of the semantics defined for passes above (specifically they cannot maintain
+state across invocations of their ``run*`` methods), a nice clean way to
+implement a multithreaded compiler would be for the ``PassManager`` class to
+create multiple instances of each pass object, and allow the separate instances
+to be hacking on different parts of the program at the same time.
+
+This implementation would prevent each of the passes from having to implement
+multithreaded constructs, requiring only the LLVM core to have locking in a few
+places (for global resources). Although this is a simple extension, we simply
+haven't had time (or multiprocessor machines, thus a reason) to implement this.
+Despite that, we have kept the LLVM passes SMP ready, and you should too.
+