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authorEli Friedman <eli.friedman@gmail.com>2011-08-09 21:07:10 +0000
committerEli Friedman <eli.friedman@gmail.com>2011-08-09 21:07:10 +0000
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First draft of the practical guide to atomics.
This is mostly descriptive of the intended state once atomic load and store have landed. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137145 91177308-0d34-0410-b5e6-96231b3b80d8
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>LLVM Atomic Instructions and Concurrency Guide</title>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+<body>
+
+<h1>
+ LLVM Atomic Instructions and Concurrency Guide
+</h1>
+
+<ol>
+ <li><a href="#introduction">Introduction</a></li>
+ <li><a href="#loadstore">Load and store</a></li>
+ <li><a href="#ordering">Atomic orderings</a></li>
+ <li><a href="#otherinst">Other atomic instructions</a></li>
+ <li><a href="#iropt">Atomics and IR optimization</a></li>
+ <li><a href="#codegen">Atomics and Codegen</a></li>
+</ol>
+
+<div class="doc_author">
+ <p>Written by Eli Friedman</p>
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="introduction">Introduction</a>
+</h2>
+<!-- *********************************************************************** -->
+
+<div>
+
+<p>Historically, LLVM has not had very strong support for concurrency; some
+minimal intrinsics were provided, and <code>volatile</code> was used in some
+cases to achieve rough semantics in the presence of concurrency. However, this
+is changing; there are now new instructions which are well-defined in the
+presence of threads and asynchronous signals, and the model for existing
+instructions has been clarified in the IR.</p>
+
+<p>The atomic instructions are designed specifically to provide readable IR and
+ optimized code generation for the following:</p>
+<ul>
+ <li>The new C++0x <code>&lt;atomic&gt;</code> header.</li>
+ <li>Proper semantics for Java-style memory, for both <code>volatile</code> and
+ regular shared variables.</li>
+ <li>gcc-compatible <code>__sync_*</code> builtins.</li>
+ <li>Other scenarios with atomic semantics, including <code>static</code>
+ variables with non-trivial constructors in C++.</li>
+</ul>
+
+<p>This document is intended to provide a guide to anyone either writing a
+ frontend for LLVM or working on optimization passes for LLVM with a guide
+ for how to deal with instructions with special semantics in the presence of
+ concurrency. This is not intended to be a precise guide to the semantics;
+ the details can get extremely complicated and unreadable, and are not
+ usually necessary.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="loadstore">Load and store</a>
+</h2>
+<!-- *********************************************************************** -->
+
+<div>
+
+<p>The basic <code>'load'</code> and <code>'store'</code> allow a variety of
+ optimizations, but can have unintuitive results in a concurrent environment.
+ For a frontend writer, the rule is essentially that all memory accessed
+ with basic loads and stores by multiple threads should be protected by a
+ lock or other synchronization; otherwise, you are likely to run into
+ undefined behavior. (Do not use volatile as a substitute for atomics; it
+ might work on some platforms, but does not provide the necessary guarantees
+ in general.)</p>
+
+<p>From the optimizer's point of view, the rule is that if there
+ are not any instructions with atomic ordering involved, concurrency does not
+ matter, with one exception: if a variable might be visible to another
+ thread or signal handler, a store cannot be inserted along a path where it
+ might not execute otherwise. Note that speculative loads are allowed;
+ a load which is part of a race returns <code>undef</code>, but is not
+ undefined behavior.</p>
+
+<p>For cases where simple loads and stores are not sufficient, LLVM provides
+ atomic loads and stores with varying levels of guarantees.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="ordering">Atomic orderings</a>
+</h2>
+<!-- *********************************************************************** -->
+
+<div>
+
+<p>In order to achieve a balance between performance and necessary guarantees,
+ there are six levels of atomicity. They are listed in order of strength;
+ each level includes all the guarantees of the previous level except for
+ Acquire/Release.</p>
+
+<p>Unordered is the lowest level of atomicity. It essentially guarantees that
+ races produce somewhat sane results instead of having undefined behavior.
+ This is intended to match the Java memory model for shared variables. It
+ cannot be used for synchronization, but is useful for Java and other
+ "safe" languages which need to guarantee that the generated code never
+ exhibits undefined behavior. Note that this guarantee is cheap on common
+ platforms for loads of a native width, but can be expensive or unavailable
+ for wider loads, like a 64-bit load on ARM. (A frontend for a "safe"
+ language would normally split a 64-bit load on ARM into two 32-bit
+ unordered loads.) In terms of the optimizer, this prohibits any
+ transformation that transforms a single load into multiple loads,
+ transforms a store into multiple stores, narrows a store, or stores a
+ value which would not be stored otherwise. Some examples of unsafe
+ optimizations are narrowing an assignment into a bitfield, rematerializing
+ a load, and turning loads and stores into a memcpy call. Reordering
+ unordered operations is safe, though, and optimizers should take
+ advantage of that because unordered operations are common in
+ languages that need them.</p>
+
+<p>Monotonic is the weakest level of atomicity that can be used in
+ synchronization primitives, although it does not provide any general
+ synchronization. It essentially guarantees that if you take all the
+ operations affecting a specific address, a consistent ordering exists.
+ This corresponds to the C++0x/C1x <code>memory_order_relaxed</code>; see
+ those standards for the exact definition. If you are writing a frontend, do
+ not use the low-level synchronization primitives unless you are compiling
+ a language which requires it or are sure a given pattern is correct. In
+ terms of the optimizer, this can be treated as a read+write on the relevant
+ memory location (and alias analysis will take advantage of that). In
+ addition, it is legal to reorder non-atomic and Unordered loads around
+ Monotonic loads. CSE/DSE and a few other optimizations are allowed, but
+ Monotonic operations are unlikely to be used in ways which would make
+ those optimizations useful.</p>
+
+<p>Acquire provides a barrier of the sort necessary to acquire a lock to access
+ other memory with normal loads and stores. This corresponds to the
+ C++0x/C1x <code>memory_order_acquire</code>. This is a low-level
+ synchronization primitive. In general, optimizers should treat this like
+ a nothrow call.</p>
+
+<p>Release is similar to Acquire, but with a barrier of the sort necessary to
+ release a lock.This corresponds to the C++0x/C1x
+ <code>memory_order_release</code>.</p>
+
+<p>AcquireRelease (<code>acq_rel</code> in IR) provides both an Acquire and a Release barrier.
+ This corresponds to the C++0x/C1x <code>memory_order_acq_rel</code>. In general,
+ optimizers should treat this like a nothrow call.</p>
+
+<p>SequentiallyConsistent (<code>seq_cst</code> in IR) provides Acquire and/or
+ Release semantics, and in addition guarantees a total ordering exists with
+ all other SequentiallyConsistent operations. This corresponds to the
+ C++0x/C1x <code>memory_order_seq_cst</code>, and Java volatile. The intent
+ of this ordering level is to provide a programming model which is relatively
+ easy to understand. In general, optimizers should treat this like a
+ nothrow call.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="otherinst">Other atomic instructions</a>
+</h2>
+<!-- *********************************************************************** -->
+
+<div>
+
+<p><code>cmpxchg</code> and <code>atomicrmw</code> are essentially like an
+ atomic load followed by an atomic store (where the store is conditional for
+ <code>cmpxchg</code>), but no other memory operation operation can happen
+ between the load and store.</p>
+
+<p>A <code>fence</code> provides Acquire and/or Release ordering which is not
+ part of another operation; it is normally used along with Monotonic memory
+ operations. A Monotonic load followed by an Acquire fence is roughly
+ equivalent to an Acquire load.</p>
+
+<p>Frontends generating atomic instructions generally need to be aware of the
+ target to some degree; atomic instructions are guaranteed to be lock-free,
+ and therefore an instruction which is wider than the target natively supports
+ can be impossible to generate.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="iropt">Atomics and IR optimization</a>
+</h2>
+<!-- *********************************************************************** -->
+
+<div>
+
+<p>Predicates for optimizer writers to query:
+<ul>
+ <li>isSimple(): A load or store which is not volatile or atomic. This is
+ what, for example, memcpyopt would check for operations it might
+ transform.
+ <li>isUnordered(): A load or store which is not volatile and at most
+ Unordered. This would be checked, for example, by LICM before hoisting
+ an operation.
+ <li>mayReadFromMemory()/mayWriteToMemory(): Existing predicate, but note
+ that they returns true for any operation which is volatile or at least
+ Monotonic.
+ <li>Alias analysis: Note that AA will return ModRef for anything Acquire or
+ Release, and for the address accessed by any Monotonic operation.
+</ul>
+
+<p>There are essentially two components to supporting atomic operations. The
+ first is making sure to query isSimple() or isUnordered() instead
+ of isVolatile() before transforming an operation. The other piece is
+ making sure that a transform does not end up replacing, for example, an
+ Unordered operation with a non-atomic operation. Most of the other
+ necessary checks automatically fall out from existing predicates and
+ alias analysis queries.</p>
+
+<p>Some examples of how optimizations interact with various kinds of atomic
+ operations:
+<ul>
+ <li>memcpyopt: An atomic operation cannot be optimized into part of a
+ memcpy/memset, including unordered loads/stores. It can pull operations
+ across some atomic operations.
+ <li>LICM: Unordered loads/stores can be moved out of a loop. It just treats
+ monotonic operations like a read+write to a memory location, and anything
+ stricter than that like a nothrow call.
+ <li>DSE: Unordered stores can be DSE'ed like normal stores. Monotonic stores
+ can be DSE'ed in some cases, but it's tricky to reason about, and not
+ especially important.
+ <li>Folding a load: Any atomic load from a constant global can be
+ constant-folded, because it cannot be observed. Similar reasoning allows
+ scalarrepl with atomic loads and stores.
+</ul>
+
+</div>
+
+<!-- *********************************************************************** -->
+<h2>
+ <a name="codegen">Atomics and Codegen</a>
+</h2>
+<!-- *********************************************************************** -->
+
+<div>
+
+<p>Atomic operations are represented in the SelectionDAG with
+ <code>ATOMIC_*</code> opcodes. On architectures which use barrier
+ instructions for all atomic ordering (like ARM), appropriate fences are
+ split out as the DAG is built.</p>
+
+<p>The MachineMemOperand for all atomic operations is currently marked as
+ volatile; this is not correct in the IR sense of volatile, but CodeGen
+ handles anything marked volatile very conservatively. This should get
+ fixed at some point.</p>
+
+<p>The implementation of atomics on LL/SC architectures (like ARM) is currently
+ a bit of a mess; there is a lot of copy-pasted code across targets, and
+ the representation is relatively unsuited to optimization (it would be nice
+ to be able to optimize loops involving cmpxchg etc.).</p>
+
+<p>On x86, all atomic loads generate a <code>MOV</code>.
+ SequentiallyConsistent stores generate an <code>XCHG</code>, other stores
+ generate a <code>MOV</code>. SequentiallyConsistent fences generate an
+ <code>MFENCE</code>, other fences do not cause any code to be generated.
+ cmpxchg uses the <code>LOCK CMPXCHG</code> instruction.
+ <code>atomicrmw xchg</code> uses <code>XCHG</code>,
+ <code>atomicrmw add</code> and <code>atomicrmw sub</code> use
+ <code>XADD</code>, and all other <code>atomicrmw</code> operations generate
+ a loop with <code>LOCK CMPXCHG</code>. Depending on the users of the
+ result, some <code>atomicrmw</code> operations can be translated into
+ operations like <code>LOCK AND</code>, but that does not work in
+ general.</p>
+
+<p>On ARM, MIPS, and many other RISC architectures, Acquire, Release, and
+ SequentiallyConsistent semantics require barrier instructions
+ for every such operation. Loads and stores generate normal instructions.
+ <code>atomicrmw</code> and <code>cmpxchg</code> generate LL/SC loops.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+
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