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authorOscar Fuentes <ofv@wanadoo.es>2010-09-17 02:17:13 +0000
committerOscar Fuentes <ofv@wanadoo.es>2010-09-17 02:17:13 +0000
commit96b5f7113a10dd34b56b5ca5f7bda49072b2fc8c (patch)
treefa6d7e0ef504ebf023a9acc218e98dfe02f1df06 /docs
parent8ee731f2ce62d936f81c12283a192375a87f323a (diff)
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Updated GettingStartedVS.html to reflect current state.
Reorganized it too. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@114151 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'docs')
-rw-r--r--docs/GettingStartedVS.html254
1 files changed, 91 insertions, 163 deletions
diff --git a/docs/GettingStartedVS.html b/docs/GettingStartedVS.html
index 5a86199f7e..40b187737d 100644
--- a/docs/GettingStartedVS.html
+++ b/docs/GettingStartedVS.html
@@ -14,19 +14,12 @@
<ul>
<li><a href="#overview">Overview</a>
- <li><a href="#quickstart">Getting Started Quickly (A Summary)</a>
<li><a href="#requirements">Requirements</a>
<ol>
<li><a href="#hardware">Hardware</a>
<li><a href="#software">Software</a>
</ol></li>
-
- <li><a href="#starting">Getting Started with LLVM</a>
- <ol>
- <li><a href="#terminology">Terminology and Notation</a>
- <li><a href="#objfiles">The Location of LLVM Object Files</a>
- </ol></li>
-
+ <li><a href="#quickstart">Getting Started</a>
<li><a href="#tutorial">An Example Using the LLVM Tool Chain</a>
<li><a href="#problems">Common Problems</a>
<li><a href="#links">Links</a>
@@ -47,26 +40,23 @@
<div class="doc_text">
- <p>The Visual Studio port at this time is experimental. It is suitable for
- use only if you are writing your own compiler front end or otherwise have a
+ <p>The Visual Studio port has some limitations. It is suitable for
+ use if you are writing your own compiler front end or otherwise have a
need to dynamically generate machine code. The JIT and interpreter are
functional, but it is currently not possible to generate assembly code which
- is then assembled into an executable. You can indirectly create executables
- by using the C back end.</p>
+ is then assembled into an executable. You can output object files
+ in COFF format, though. You can also indirectly create executables
+ by using the C backend.</p>
- <p>To emphasize, there is no C/C++ front end currently available.
- <tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped using VC++.
- Eventually there should be a <tt>llvm-gcc</tt> based on Cygwin or MinGW that
- is usable. There is also the option of generating bitcode files on Unix and
- copying them over to Windows. But be aware the odds of linking C++ code
- compiled with <tt>llvm-gcc</tt> with code compiled with VC++ is essentially
- zero.</p>
+ <p><tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped
+ using VC++. There are <tt>llvm-gcc</tt> binaries based on MinGW
+ available on the
+ LLVM <a href="http://www.llvm.org/releases/download.html"> download
+ page</a>. Eventually, <a href="http://clang.llvm.org">Clang</a>
+ will be able to produce executables on Windows.</p>
- <p>The LLVM test suite cannot be run on the Visual Studio port at this
- time.</p>
-
- <p>Most of the tools build and work. <tt>bugpoint</tt> does build, but does
- not work. The other tools 'should' work, but have not been fully tested.</p>
+ <p><tt>bugpoint</tt> does build, but does not work. The other tools
+ 'should' work, but have not been fully tested.</p>
<p>Additional information about the LLVM directory structure and tool chain
can be found on the main <a href="GettingStarted.html">Getting Started</a>
@@ -76,89 +66,6 @@
<!-- *********************************************************************** -->
<div class="doc_section">
- <a name="quickstart"><b>Getting Started Quickly (A Summary)</b></a>
-</div>
-<!-- *********************************************************************** -->
-
-<div class="doc_text">
-
-<p>Here's the short story for getting up and running quickly with LLVM:</p>
-
-<ol>
- <li>Read the documentation.</li>
- <li>Seriously, read the documentation.</li>
- <li>Remember that you were warned twice about reading the documentation.</li>
-
- <li>Get the Source Code
- <ul>
- <li>With the distributed files:
- <ol>
- <li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
- <li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
- <i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or use WinZip</i>
- <li><tt>cd llvm</tt></li>
- </ol></li>
-
- <li>With anonymous Subversion access:
- <ol>
- <li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
- <li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
- </tt></li>
- <li><tt>make checkout MODULE=llvm</tt>
- <li><tt>cd llvm</tt></li>
- </ol></li>
- </ul></li>
-
- <li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
- project files:
- <ul><li>This step is currently optional as LLVM does still come with a
- normal Visual Studio solution file, but it is not always kept up-to-date
- and will soon be deprecated in favor of the multi-platform generator
- CMake.</li>
- <li>If CMake is installed then the most simple way is to just start the
- CMake GUI, select the directory where you have LLVM extracted to, and
- the default options should all be fine. The one option you may really
- want to change, regardless of anything else, might be the
- CMAKE_INSTALL_PREFIX setting to select a directory to INSTALL to once
- compiling is complete.</li>
- <li>If you use CMake to generate the Visual Studio solution and project
- files, then the Solution will have a few extra options compared to the
- current included one. The projects may still be built individually, but
- to build them all do not just select all of them in batch build (as some
- are meant as configuration projects), but rather select and build just
- the ALL_BUILD project to build everything, or the INSTALL project, which
- first builds the ALL_BUILD project, then installs the LLVM headers, libs,
- and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
- setting when you first configured CMake.</li>
- </ul>
- </li>
-
- <li>Start Visual Studio
- <ul>
- <li>If you did not use CMake, then simply double click on the solution
- file <tt>llvm/win32/llvm.sln</tt>.</li>
- <li>If you used CMake, then the directory you created the project files,
- the root directory will have an <tt>llvm.sln</tt> file, just
- double-click on that to open Visual Studio.</li>
- </ul></li>
-
- <li>Build the LLVM Suite:
- <ul>
- <li>Simply build the solution.</li>
- <li>The Fibonacci project is a sample program that uses the JIT. Modify
- the project's debugging properties to provide a numeric command line
- argument. The program will print the corresponding fibonacci value.</li>
- </ul></li>
-
-</ol>
-
-<p>It is strongly encouraged that you get the latest version from Subversion as
-changes are continually making the VS support better.</p>
-
-</div>
-
-<!-- *********************************************************************** -->
-<div class="doc_section">
<a name="requirements"><b>Requirements</b></a>
</div>
<!-- *********************************************************************** -->
@@ -206,59 +113,82 @@ changes are continually making the VS support better.</p>
<!-- *********************************************************************** -->
<div class="doc_section">
- <a name="starting"><b>Getting Started with LLVM</b></a>
+ <a name="quickstart"><b>Getting Started</b></a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
-<p>The remainder of this guide is meant to get you up and running with
-LLVM using Visual Studio and to give you some basic information about the LLVM
-environment.</p>
-
-</div>
-
-<!-- ======================================================================= -->
-<div class="doc_subsection">
- <a name="terminology">Terminology and Notation</a>
-</div>
-
-<div class="doc_text">
-
-<p>Throughout this manual, the following names are used to denote paths
-specific to the local system and working environment. <i>These are not
-environment variables you need to set but just strings used in the rest
-of this document below</i>. In any of the examples below, simply replace
-each of these names with the appropriate pathname on your local system.
-All these paths are absolute:</p>
-
-<dl>
- <dt>SRC_ROOT</dt>
- <dd><p>This is the top level directory of the LLVM source tree.</p></dd>
+<p>Here's the short story for getting up and running quickly with LLVM:</p>
- <dt>OBJ_ROOT</dt>
- <dd><p>This is the top level directory of the LLVM object tree (i.e. the
- tree where object files and compiled programs will be placed. It is
- fixed at SRC_ROOT/win32).</p></dd>
-</dl>
+<ol>
+ <li>Read the documentation.</li>
+ <li>Seriously, read the documentation.</li>
+ <li>Remember that you were warned twice about reading the documentation.</li>
-</div>
+ <li>Get the Source Code
+ <ul>
+ <li>With the distributed files:
+ <ol>
+ <li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
+ <li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
+ <i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or use WinZip</i>
+ <li><tt>cd llvm</tt></li>
+ </ol></li>
-<!-- ======================================================================= -->
-<div class="doc_subsection">
- <a name="objfiles">The Location of LLVM Object Files</a>
-</div>
+ <li>With anonymous Subversion access:
+ <ol>
+ <li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
+ <li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
+ </tt></li>
+ <li><tt>make checkout MODULE=llvm</tt>
+ <li><tt>cd llvm</tt></li>
+ </ol></li>
+ </ul></li>
+
+ <li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
+ project files:
+ <ul>
+ <li>Once CMake is installed then the most simple way is to just
+ start the CMake GUI, select the directory where you have LLVM
+ extracted to, and the default options should all be fine. One
+ option you may really want to change, regardless of anything
+ else, might be the CMAKE_INSTALL_PREFIX setting to select a
+ directory to INSTALL to once compiling is complete, although
+ installation is not mandatory for using LLVM. Another
+ important option is LLVM_TARGETS_TO_BUILD, which controls the
+ LLVM target architectures that are included on the build. If
+ you want to run the <a href="#tutorial">example described
+ below</a> you must set that variable to "X86;CBackend".</li>
+ <li>See the <a href="CMake.html">LLVM CMake guide</a> for
+ detailed information about how to configure the LLVM
+ build.</li>
+ </ul>
+ </li>
-<div class="doc_text">
+ <li>Start Visual Studio
+ <ul>
+ <li>In the directory you created the project files will have
+ an <tt>llvm.sln</tt> file, just double-click on that to open
+ Visual Studio.</li>
+ </ul></li>
- <p>The object files are placed under <tt>OBJ_ROOT/Debug</tt> for debug builds
- and <tt>OBJ_ROOT/Release</tt> for release (optimized) builds. These include
- both executables and libararies that your application can link against.</p>
+ <li>Build the LLVM Suite:
+ <ul>
+ <li>The projects may still be built individually, but
+ to build them all do not just select all of them in batch build (as some
+ are meant as configuration projects), but rather select and build just
+ the ALL_BUILD project to build everything, or the INSTALL project, which
+ first builds the ALL_BUILD project, then installs the LLVM headers, libs,
+ and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
+ setting when you first configured CMake.</li>
+ <li>The Fibonacci project is a sample program that uses the JIT.
+ Modify the project's debugging properties to provide a numeric
+ command line argument or run it from the command line. The
+ program will print the corresponding fibonacci value.</li>
+ </ul></li>
- <p>The files that <tt>configure</tt> would create when building on Unix are
- created by the <tt>Configure</tt> project and placed in
- <tt>OBJ_ROOT/llvm</tt>. You application must have OBJ_ROOT in its include
- search path just before <tt>SRC_ROOT/include</tt>.</p>
+</ol>
</div>
@@ -296,9 +226,9 @@ int main() {
<tt>lli</tt> tool, compile it to native assembly with the <tt>llc</tt>,
optimize or analyze it further with the <tt>opt</tt> tool, etc.</p>
- <p><b>Note: while you cannot do this step on Windows, you can do it on a
- Unix system and transfer <tt>hello.bc</tt> to Windows. Important:
- transfer as a binary file!</b></p></li>
+ <p><b>Note: you will need the llvm-gcc binaries from the
+ LLVM <a href="http://www.llvm.org/releases/download.html">
+ download page</a></b></p></li>
<li><p>Run the program using the just-in-time compiler:</p>
@@ -327,6 +257,15 @@ int main() {
<pre>
% llc -march=c hello.bc
</pre>
+
+ <p><b>Note: you need to add the C backend to the LLVM build,
+ which amounts to setting the CMake
+ variable <i>LLVM_TARGETS_TO_BUILD</i> to "X86;CBackend" when
+ you generate the VS solution files. See
+ the <a href="CMake.html">LLVM CMake guide</a> for more
+ information about how to configure the LLVM
+ build.</b></p></li>
+
</div></li>
<li><p>Compile to binary using Microsoft C:</p>
@@ -360,17 +299,6 @@ int main() {
<div class="doc_text">
- <ul>
- <li>In Visual C++, if you are linking with the x86 target statically, the
- linker will remove the x86 target library from your generated executable or
- shared library because there are no references to it. You can force the
- linker to include these references by using
- <tt>"/INCLUDE:_X86TargetMachineModule"</tt> when linking. In the Visual
- Studio IDE, this can be added in
-<tt>Project&nbsp;Properties->Linker->Input->Force&nbsp;Symbol&nbsp;References</tt>.
- </li>
- </ul>
-
<p>If you are having problems building or using LLVM, or if you have any other
general questions about LLVM, please consult the <a href="FAQ.html">Frequently
Asked Questions</a> page.</p>