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authorDaniel Dunbar <daniel@zuster.org>2011-11-03 17:55:59 +0000
committerDaniel Dunbar <daniel@zuster.org>2011-11-03 17:55:59 +0000
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docs: Add initial docs on LLVMBuild organization.
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>LLVMBuild Documentation</title>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+<body>
+
+<h1>LLVMBuild Guide</h1>
+
+<ol>
+ <li><a href="#introduction">Introduction</a></li>
+ <li><a href="#projectorg">Project Organization</a></li>
+ <li><a href="#buildintegration">Build Integration</a></li>
+ <li><a href="#componentoverview">Component Overview</a></li>
+ <li><a href="#formatreference">Format Reference</a></li>
+</ol>
+
+<!-- *********************************************************************** -->
+<h2><a name="introduction">Introduction</a></h2>
+<!-- *********************************************************************** -->
+
+<div>
+ <p>This document describes the <tt>LLVMBuild</tt> organization and files which
+ we use to describe parts of the LLVM ecosystem. For description of specific
+ LLVMBuild related tools, please see the command guide.</p>
+
+ <p>LLVM is designed to be a modular set of libraries which can be flexibly
+ mixed together in order to build a variety of tools, like compilers, JITs,
+ custom code generators, optimization passes, interpreters, and so on. Related
+ projects in the LLVM system like Clang and LLDB also tend to follow this
+ philosophy.</p>
+
+ <p>In order to support this usage style, LLVM has a fairly strict structure as
+ to how the source code and various components are organized. The
+ <tt>LLVMBuild.txt</tt> files are the explicit specification of that structure,
+ and are used by the build systems and other tools in order to develop the LLVM
+ project.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<h2><a name="projectorg">Project Organization</a></h2>
+<!-- *********************************************************************** -->
+
+<!-- FIXME: We should probably have an explicit top level project object. Good
+place to hang project level data, name, etc. Also useful for serving as the
+$ROOT of project trees for things which can be checked out separately. -->
+
+<div>
+ <p>The source code for LLVM projects using the LLVMBuild system (LLVM, Clang,
+ and LLDB) is organized into <em>components</em>, which define the separate
+ pieces of functionality that make up the project. These projects may consist
+ of many libraries, associated tools, build tools, or other utility tools (for
+ example, testing tools).</p>
+
+ <p>For the most part, the project contents are organized around defining one
+ main component per each subdirectory. Each such directory contains
+ an <tt>LLVMBuild.txt</tt> which contains the component definitions.</p>
+
+ <p>The component descriptions for the project as a whole are automatically
+ gathered by the LLVMBuild tools. The tools automatically traverse the source
+ directory structure to find all of the component description files. NOTE: For
+ performance/sanity reasons, we only traverse into subdirectories when the
+ parent itself contains an <tt>LLVMBuild.txt</tt> description file.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<h2><a name="buildintegration">Build Integration</a></h2>
+<!-- *********************************************************************** -->
+
+<div>
+ <p>The LLVMBuild files themselves are just a declarative way to describe the
+ project structure. The actual building of the LLVM project is handled by
+ another build system (currently we support
+ both <a href="MakefileGuide.html">Makefiles</a>
+ and <a href="CMake.html">CMake</a>.</p>
+
+ <p>The build system implementation will load the relevant contents of the
+ LLVMBuild files and use that to drive the actual project build. Typically, the
+ build system will only need to load this information at "configure" time, and
+ use it to generative native information. Build systems will also handle
+ automatically reconfiguring their information when the contents of
+ the <i>LLVMBuild.txt</i> files change.</p>
+
+ <p>Developers generally are not expected to need to be aware of the details of
+ how the LLVMBuild system is integrated into their build. Ideally, LLVM
+ developers who are not working on the build system would only ever need to
+ modify the contents of the <i>LLVMBuild.txt</i> description files (although we
+ have not reached this goal yet).</p>
+</div>
+
+<!-- *********************************************************************** -->
+<h2><a name="componentoverview">Component Overview</a></h2>
+<!-- *********************************************************************** -->
+
+<div>
+ <p>As mentioned earlier, LLVM projects are organized into
+ logical <em>components</em>. Every component is typically grouped into it's
+ own subdirectory. Generally, a component is organized around a coherent group
+ of sources which have some kind of clear API separation from other parts of
+ the code.</p>
+
+ <p>LLVM primarily uses the following types of components:</p>
+ <ul>
+ <li><em>Libraries</em> - Library components define a distinct API which can
+ be independently linked into LLVM client applications. Libraries typically
+ have private and public header files, and may specify a link of required
+ libraries that they build on top of.</li>
+
+ <li><em>Build Tools</em> - Build tools are applications which are designed
+ to be run as part of the build process (typically to generate other source
+ files). Currently, LLVM uses one main build tool
+ called <a href="TableGenFundamentals.html">TableGen</a> to generate a
+ variety of source files.</li>
+
+ <li><em>Tools</em> - Command line applications which are built using the
+ LLVM component libraries. Most LLVM tools are small and are primarily
+ frontends to the library interfaces.</li>
+
+<!-- FIXME: We also need shared libraries as a first class component, but this
+ is not yet implemented. -->
+ </ul>
+
+ <p>Components are described using <em>LLVMBuild.txt</em> files in the
+ directories that define the component. See
+ the <a href="#formatreference">Format Reference</a> section for information on
+ the exact format of these files.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<h2><a name="formatref">LLVMBuild Format Reference</a></h2>
+<!-- *********************************************************************** -->
+
+<div>
+ <p>LLVMBuild files are written in a simple variant of the INI or configuration
+ file format (<a href="http://en.wikipedia.org/wiki/INI_file">Wikipedia
+ entry</a>). The format defines a list of sections each of which may contain
+ some number of properties. A simple example of the file format is below:</p>
+ <div class="doc_code">
+ <pre>
+<i>; Comments start with a semi-colon.</i>
+
+<i>; Sections are declared using square brackets.</i>
+[component 0]
+
+<i>; Properties are declared using '=' and are contained in the previous section.
+;
+; We support simple scalar values and list values, where items are separated by
+; spaces. There is no support for quoting, and so property values may not contain
+; spaces.</i>
+property_name = property_value
+list_property_name = value_1 value_2 <em>...</em> value_n
+</pre>
+ </div>
+
+ <p>LLVMBuild files are expected to define a strict set of section and
+ properties. An typical component description file for a library
+ component would look typically look like the following example:</p>
+ <div class="doc_code">
+ <pre>
+[component_0]
+type = Library
+name = Linker
+parent = Libraries
+required_libraries = Archive BitReader Core Support TransformUtils
+</pre>
+ </div class="doc_code">
+
+ <p>A full description of the exact sections and properties which are allowed
+ follows.</p>
+
+ <p>Each file may define multiple components. Each component is described by a
+ section who name starts with "component". The remainder of the section name is
+ ignored, but each section name must be unique. Typically components are just
+ number in order for files with multiple components ("component_0",
+ "component_1", and so on).<p>
+
+ <p><b>Section names not matches this format are currently
+ unused and are disallowed.</b></p>
+
+ <p>Every component is defined by the properties in the section. The exact list
+ of properties that are allowed depends on the component
+ type. Components <b>may not</b> define any properties other than those
+ expected by the component type.</p>
+
+ <p>Every component must define the following properties:</p>
+ <ul>
+ <li><i>type</i> <b>[required]</b>
+ <p>The type of the component. Supported component types are
+ detailed below. Most components will define additional properties which
+ may be required or optional.</p></li>
+
+ <li><i>name</i> <b>[required]</b>
+ <p>The name of the component. Names are required to be unique
+ across the entire project.</p></li>
+
+ <li><i>parent</i> <b>[required]</b>
+ <p>The name of the logical parent of the component. Components are
+ organized into a logical tree to make it easier to navigate and organize
+ groups of components. The parent's have no semantics as far as the project
+ build is concerned, however. Typically, the parent will be the main
+ component of the parent directory.</p>
+
+ <!-- FIXME: Should we make the parent optional, and default to parent
+ directories component? -->
+
+ <p>Components may reference the root pseudo component using '$ROOT' to
+ indicate they should logically be grouped at the top-level.</p>
+ </li>
+ </ul>
+
+ <p>Components may define the following properties:</p>
+ <ul>
+ <li><i>dependencies</i> <b>[optional]</b>
+ <p>If specified, a list of names of components which <i>must</i> be built
+ prior to this one. This should only be exactly those components which
+ produce some tool or source code required for building the
+ component.</p>
+
+ <p><em>NOTE:</em> Group and LibraryGroup components have no semantics for
+ the actual build, and are not allowed to specify dependencies.</p></li>
+ </ul>
+
+ <p>The following section lists the available component types, as well as the
+ properties which are associated with that component.</p>
+
+ <ul>
+ <li><i>type = Group</i>
+ <p>Group components exist purely to allow additional arbitrary structuring
+ of the logical components tree. For example, one might define a
+ "Libraries" group to hold all of the root library components.</p>
+
+ <p>Group components have no additionally properties.</p>
+ </li>
+
+ <li><i>type = Library</i>
+ <p>Library components define an individual library which should be built
+ from the source code in the component directory.</p>
+
+ <p>Components with this type use the following properties:</p>
+ <ul>
+ <li><i>library_name</i> <b>[optional]</b>
+ <p>If given, the name to use for the actual library file on disk. If
+ not given, the name is derived from the component name
+ itself.</p></li>
+
+ <li><i>required_libraries</i> <b>[optional]</b>
+ <p>If given, a list of the names of Library or LibraryGroup components
+ which must also be linked in whenever this library is used. That is,
+ the link time dependencies for this component. When tools are built,
+ the build system will include the transitive closer of
+ all <i>required_libraries</i> for the components the tool needs.</p></li>
+
+ <li><i>add_to_library_groups</i> <b>[optional]</b>
+ <p>If given, a list of the names of LibraryGroup components which this
+ component is also part of. This allows nesting groups of
+ components. For example, the <i>X86</i> target might define a library
+ group for all of the <i>X86</i> components. That library group might
+ then be included in the <i>all-targets</i> library group.</p></li>
+ </ul>
+ </li>
+
+ <li><i>type = LibraryGroup</i>
+ <p>LibraryGroup components are a mechanism to allow easy definition of
+ useful sets of related components. In particular, we use them to easily
+ specify things like "all targets", or "all assembly printers".</p>
+
+ <p>Components with this type use the following properties:</p>
+ <ul>
+ <li><i>required_libraries</i> <b>[optional]</b>
+ <p>See the Library type for a description of this property.</p></li>
+
+ <li><i>add_to_library_groups</i> <b>[optional]</b>
+ <p>See the Library type for a description of this property.</p></li>
+ </ul>
+ </li>
+
+ <li><i>type = Tool</i>
+ <p>Tool components define standalone command line tools which should be
+ built from the source code in the component directory and linked.</p>
+
+ <p>Components with this type use the following properties:</p>
+ <ul>
+ <li><i>required_libraries</i> <b>[optional]</b>
+
+ <p>If given, a list of the names of Library or LibraryGroup components
+ which this tool is required to be linked with. <b>NOTE:</b> The values
+ should be the component names, which may not always match up with the
+ actual library names on disk.</p>
+
+ <p>Build systems are expected to properly include all of the libraries
+ required by the linked components (i.e., the transitive closer
+ of <em>required_libraries</em>).</p>
+
+ <p>Build systems are also expected to understand that those library
+ components must be built prior to linking -- they do not also need to
+ be listed under <i>dependencies</i>.</p></li>
+ </ul>
+ </li>
+
+ <li><i>type = BuildTool</i>
+ <p>BuildTool components are like Tool components, except that the tool is
+ supposed to be built for the platform where the build is running (instead
+ of that platform being targetted). Build systems are expected to handle
+ the fact that required libraries may need to be built for multiple
+ platforms in order to be able to link this tool.</p>
+
+ <p>BuildTool components currently use the exact same properties as Tool
+ components, the type distinction is only used to differentiate what the
+ tool is built for.</p>
+ </li>
+ </ul>
+</div>
+
+<!-- *********************************************************************** -->
+<hr>
+<address>
+ <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
+ src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
+ <a href="http://validator.w3.org/check/referer"><img
+ src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
+
+ <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
+ Last modified: $Date$
+</address>
+</body>
+</html>
diff --git a/docs/index.html b/docs/index.html
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@@ -226,6 +226,10 @@ templates (directory organization, Makefiles, and test tree) allow the project
code to be located outside (or inside) the <tt>llvm/</tt> tree, while using LLVM
header files and libraries.</li>
+<li><a href="LLVMBuild.html">LLVMBuild Documentation</a> - Describes the
+LLVMBuild organization and files used by LLVM to specify component
+descriptions.</li>
+
<li><a href="MakefileGuide.html">LLVM Makefile Guide</a> - Describes how the
LLVM makefiles work and how to use them.</li>