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authorJuergen Ributzka <juergen@apple.com>2013-12-14 06:53:06 +0000
committerJuergen Ributzka <juergen@apple.com>2013-12-14 06:53:06 +0000
commitaaecc0fc0898be1bdd0f5e6f67230cae559f61b8 (patch)
treecf0d1f3e2dfe34a15ac348cf9a77a61bec741efe /include/llvm/CodeGen/MachineFunction.h
parentcdeccb0c224f8c5863ef769c582b2f7c3cbb043c (diff)
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[Stackmap] Liveness Analysis Pass
This optional register liveness analysis pass can be enabled with either -enable-stackmap-liveness, -enable-patchpoint-liveness, or both. The pass traverses each basic block in a machine function. For each basic block the instructions are processed in reversed order and if a patchpoint or stackmap instruction is encountered the current live-out register set is encoded as a register mask and attached to the instruction. Later on during stackmap generation the live-out register mask is processed and also emitted as part of the stackmap. This information is optional and intended for optimization purposes only. This will enable a client of the stackmap to reason about the registers it can use and which registers need to be preserved. Reviewed by Andy git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197317 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/CodeGen/MachineFunction.h')
-rw-r--r--include/llvm/CodeGen/MachineFunction.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/MachineFunction.h b/include/llvm/CodeGen/MachineFunction.h
index 43b370cccf..09cc1e5dfb 100644
--- a/include/llvm/CodeGen/MachineFunction.h
+++ b/include/llvm/CodeGen/MachineFunction.h
@@ -426,6 +426,15 @@ public:
OperandRecycler.deallocate(Cap, Array);
}
+ /// \brief Allocate and initialize a register mask with @p NumRegister bits.
+ uint32_t *allocateRegisterMask(unsigned NumRegister) {
+ unsigned Size = (NumRegister + 31) / 32;
+ uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
+ for (unsigned i = 0; i != Size; ++i)
+ Mask[i] = 0;
+ return Mask;
+ }
+
/// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
/// pointers. This array is owned by the MachineFunction.
MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);