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author | Rafael Espindola <rafael.espindola@gmail.com> | 2013-05-13 01:16:13 +0000 |
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committer | Rafael Espindola <rafael.espindola@gmail.com> | 2013-05-13 01:16:13 +0000 |
commit | 4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b (patch) | |
tree | 7fc9f941c0c4980917c7889ceba9daae147594cf /include/llvm/MC/MCAsmInfo.h | |
parent | aa4f36407f51d827af834d05821c7466db32f147 (diff) | |
download | llvm-4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b.tar.gz llvm-4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b.tar.bz2 llvm-4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b.tar.xz |
Remove the MachineMove class.
It was just a less powerful and more confusing version of
MCCFIInstruction. A side effect is that, since MCCFIInstruction uses
dwarf register numbers, calls to getDwarfRegNum are pushed out, which
should allow further simplifications.
I left the MachineModuleInfo::addFrameMove interface unchanged since
this patch was already fairly big.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@181680 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/MC/MCAsmInfo.h')
-rw-r--r-- | include/llvm/MC/MCAsmInfo.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/include/llvm/MC/MCAsmInfo.h b/include/llvm/MC/MCAsmInfo.h index d020de3004..72d325f79c 100644 --- a/include/llvm/MC/MCAsmInfo.h +++ b/include/llvm/MC/MCAsmInfo.h @@ -17,6 +17,7 @@ #define LLVM_MC_MCASMINFO_H #include "llvm/MC/MCDirectives.h" +#include "llvm/MC/MCDwarf.h" #include "llvm/MC/MachineLocation.h" #include <cassert> #include <vector> @@ -332,7 +333,7 @@ namespace llvm { //===--- Prologue State ----------------------------------------------===// - std::vector<MachineMove> InitialFrameState; + std::vector<MCCFIInstruction> InitialFrameState; public: explicit MCAsmInfo(); @@ -567,11 +568,11 @@ namespace llvm { return DwarfRegNumForCFI; } - void addInitialFrameState(MCSymbol *label, const MachineLocation &D, - const MachineLocation &S) { - InitialFrameState.push_back(MachineMove(label, D, S)); + void addInitialFrameState(const MCCFIInstruction &Inst) { + InitialFrameState.push_back(Inst); } - const std::vector<MachineMove> &getInitialFrameState() const { + + const std::vector<MCCFIInstruction> &getInitialFrameState() const { return InitialFrameState; } }; |