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authorChris Lattner <sabre@nondot.org>2007-02-01 07:49:59 +0000
committerChris Lattner <sabre@nondot.org>2007-02-01 07:49:59 +0000
commit6e94c00ab29e654125e845f3bce692a3764c1c11 (patch)
treef350477813778eac994618856b859dfb0451c4c7 /include/llvm
parent0de4439ad1c4b105680afed521aa3b1820a61409 (diff)
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Add a new dense hash table implementation
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33751 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm')
-rw-r--r--include/llvm/ADT/DenseMap.h203
1 files changed, 203 insertions, 0 deletions
diff --git a/include/llvm/ADT/DenseMap.h b/include/llvm/ADT/DenseMap.h
new file mode 100644
index 0000000000..577c4a21c5
--- /dev/null
+++ b/include/llvm/ADT/DenseMap.h
@@ -0,0 +1,203 @@
+//===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Chris Lattner and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the DenseMap class.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_ADT_DENSEMAP_H
+#define LLVM_ADT_DENSEMAP_H
+
+#include "llvm/Support/DataTypes.h"
+#include <cassert>
+
+namespace llvm {
+
+template<typename T>
+struct DenseMapKeyInfo {
+ //static inline T getEmptyKey();
+ //static inline T getTombstoneKey();
+ //static unsigned getHashValue(const T &Val);
+ //static bool isPod()
+};
+
+template<typename T>
+struct DenseMapKeyInfo<T*> {
+ static inline T* getEmptyKey() { return (T*)-1; }
+ static inline T* getTombstoneKey() { return (T*)-2; }
+ static unsigned getHashValue(const T *PtrVal) {
+ return (unsigned)((uintptr_t)PtrVal >> 4) ^
+ (unsigned)((uintptr_t)PtrVal >> 9);
+ }
+ static bool isPod() { return true; }
+};
+
+
+template<typename KeyT, typename ValueT>
+class DenseMap {
+ struct BucketT { KeyT Key; ValueT Value; };
+ unsigned NumBuckets;
+ BucketT *Buckets;
+
+ unsigned NumEntries;
+ DenseMap(const DenseMap &); // not implemented.
+public:
+ explicit DenseMap(unsigned NumInitBuckets = 8) {
+ init(NumInitBuckets);
+ }
+ ~DenseMap() {
+ const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
+ for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
+ if (P->Key != EmptyKey && P->Key != TombstoneKey)
+ P->Value.~ValueT();
+ P->Key.~KeyT();
+ }
+ delete[] (char*)Buckets;
+ }
+
+ unsigned size() const { return NumEntries; }
+
+ void clear() {
+ const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
+ for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
+ if (P->Key != EmptyKey && P->Key != TombstoneKey) {
+ P->Key = EmptyKey;
+ P->Value.~ValueT();
+ --NumEntries;
+ }
+ }
+ assert(NumEntries == 0 && "Node count imbalance!");
+ }
+
+ /// count - Return true if the specified key is in the map.
+ bool count(const KeyT &Val) const {
+ BucketT *TheBucket;
+ return LookupBucketFor(Val, TheBucket);
+ }
+
+ ValueT &operator[](const KeyT &Val) {
+ BucketT *TheBucket;
+ if (LookupBucketFor(Val, TheBucket))
+ return TheBucket->Value;
+
+ // If the load of the hash table is more than 3/4, grow it.
+ if (NumEntries*4 >= NumBuckets*3) {
+ this->grow();
+ LookupBucketFor(Val, TheBucket);
+ }
+ ++NumEntries;
+ TheBucket->Key = Val;
+ new (&TheBucket->Value) ValueT();
+ return TheBucket->Value;
+ }
+
+private:
+ unsigned getHashValue(const KeyT &Val) const {
+ return DenseMapKeyInfo<KeyT>::getHashValue(Val);
+ }
+ const KeyT getEmptyKey() const { return DenseMapKeyInfo<KeyT>::getEmptyKey();}
+ const KeyT getTombstoneKey() const {
+ return DenseMapKeyInfo<KeyT>::getTombstoneKey();
+ }
+
+ /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
+ /// FoundBucket. If the bucket contains the key and a value, this returns
+ /// true, otherwise it returns a bucket with an empty marker or tombstone and
+ /// returns false.
+ bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const {
+ unsigned BucketNo = getHashValue(Val);
+ unsigned ProbeAmt = 1;
+ BucketT *BucketsPtr = Buckets;
+
+ // FoundTombstone - Keep track of whether we find a tombstone while probing.
+ BucketT *FoundTombstone = 0;
+ const KeyT EmptyKey = getEmptyKey();
+ const KeyT TombstoneKey = getTombstoneKey();
+ assert(Val != EmptyKey && Val != TombstoneKey &&
+ "Empty/Tombstone value shouldn't be inserted into map!");
+
+ while (1) {
+ BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
+ // Found Val's bucket? If so, return it.
+ if (ThisBucket->Key == Val) {
+ FoundBucket = ThisBucket;
+ return true;
+ }
+
+ // If we found an empty bucket, the key doesn't exist in the set.
+ // Insert it and return the default value.
+ if (ThisBucket->Key == EmptyKey) {
+ // If we've already seen a tombstone while probing, fill it in instead
+ // of the empty bucket we eventually probed to.
+ if (FoundTombstone) ThisBucket = FoundTombstone;
+ FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
+ return false;
+ }
+
+ // If this is a tombstone, remember it. If Val ends up not in the map, we
+ // prefer to return it than something that would require more probing.
+ if (ThisBucket->Key == TombstoneKey && !FoundTombstone)
+ FoundTombstone = ThisBucket; // Remember the first tombstone found.
+
+ // Otherwise, it's a hash collision or a tombstone, continue quadratic
+ // probing.
+ BucketNo += ProbeAmt++;
+ }
+ }
+
+ void init(unsigned InitBuckets) {
+ NumEntries = 0;
+ NumBuckets = InitBuckets;
+ assert(InitBuckets && (InitBuckets & InitBuckets-1) == 0 &&
+ "# initial buckets must be a power of two!");
+ Buckets = (BucketT*)new char[sizeof(BucketT)*InitBuckets];
+ // Initialize all the keys to EmptyKey.
+ const KeyT EmptyKey = getEmptyKey();
+ for (unsigned i = 0; i != InitBuckets; ++i)
+ new (&Buckets[i].Key) KeyT(EmptyKey);
+ }
+
+ void grow() {
+ unsigned OldNumBuckets = NumBuckets;
+ BucketT *OldBuckets = Buckets;
+
+ // Double the number of buckets.
+ NumBuckets <<= 1;
+ Buckets = (BucketT*)new char[sizeof(BucketT)*NumBuckets];
+
+ // Initialize all the keys to EmptyKey.
+ const KeyT EmptyKey = getEmptyKey();
+ for (unsigned i = 0, e = NumBuckets; i != e; ++i)
+ new (&Buckets[i].Key) KeyT(EmptyKey);
+
+ // Insert all the old elements.
+ const KeyT TombstoneKey = getTombstoneKey();
+ for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
+ if (B->Key != EmptyKey && B->Key != TombstoneKey) {
+ // Insert the key/value into the new table.
+ BucketT *DestBucket;
+ bool FoundVal = LookupBucketFor(B->Key, DestBucket);
+ assert(!FoundVal && "Key already in new map?");
+ DestBucket->Key = B->Key;
+ new (&DestBucket->Value) ValueT(B->Value);
+
+ // Free the value.
+ B->Value.~ValueT();
+ }
+ B->Key.~KeyT();
+ }
+
+ // Free the old table.
+ delete[] (char*)OldBuckets;
+ }
+};
+
+} // end namespace llvm
+
+#endif