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authorBill Wendling <isanbard@gmail.com>2013-01-04 23:27:34 +0000
committerBill Wendling <isanbard@gmail.com>2013-01-04 23:27:34 +0000
commit0319888773b36dd61d7d2283cb9a26cac1e5abe8 (patch)
tree200ce78913479ff34fb7ddeac74fce2629070946 /include
parent73c35d86b9d5236be5b3f49bc8df11008b96636e (diff)
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Get rid of the 'Bits' mask in the attribute builder.
The bit mask thing will be a thing of the past. It's not extensible enough. Get rid of its use here. Opt instead for using a vector to hold the attributes. Note: Some of this code will become obsolete once the rewrite is further along. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171553 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include')
-rw-r--r--include/llvm/IR/Attributes.h53
1 files changed, 40 insertions, 13 deletions
diff --git a/include/llvm/IR/Attributes.h b/include/llvm/IR/Attributes.h
index b80e9069e5..e5a1ad294b 100644
--- a/include/llvm/IR/Attributes.h
+++ b/include/llvm/IR/Attributes.h
@@ -17,6 +17,7 @@
#define LLVM_ATTRIBUTES_H
#include "llvm/ADT/ArrayRef.h"
+#include "llvm/ADT/DenseSet.h"
#include "llvm/Support/MathExtras.h"
#include <cassert>
#include <string>
@@ -90,7 +91,9 @@ public:
StackProtectReq, ///< Stack protection required.
StructRet, ///< Hidden pointer to structure to return
UWTable, ///< Function must be in a unwind table
- ZExt ///< Zero extended before/after call
+ ZExt, ///< Zero extended before/after call
+
+ EndAttrKinds ///< Sentinal value useful for loops
};
private:
AttributeImpl *pImpl;
@@ -152,18 +155,44 @@ public:
//===----------------------------------------------------------------------===//
/// \class
+/// \brief Provide DenseMapInfo for Attribute::AttrKinds. This is used by
+/// AttrBuilder.
+template<> struct DenseMapInfo<Attribute::AttrKind> {
+ static inline Attribute::AttrKind getEmptyKey() {
+ return Attribute::AttrKind(~0U);
+ }
+ static inline Attribute::AttrKind getTombstoneKey() {
+ return Attribute::AttrKind(~0U - 1);
+ }
+ static unsigned getHashValue(const Attribute::AttrKind &Val) {
+ return Val * 37U;
+ }
+ static bool isEqual(const Attribute::AttrKind &LHS,
+ const Attribute::AttrKind &RHS) {
+ return LHS == RHS;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// \class
/// \brief This class is used in conjunction with the Attribute::get method to
/// create an Attribute object. The object itself is uniquified. The Builder's
/// value, however, is not. So this can be used as a quick way to test for
/// equality, presence of attributes, etc.
class AttrBuilder {
- uint64_t Bits;
+ DenseSet<Attribute::AttrKind> Attrs;
+ uint64_t Alignment;
+ uint64_t StackAlignment;
public:
- AttrBuilder() : Bits(0) {}
- explicit AttrBuilder(uint64_t B) : Bits(B) {}
- AttrBuilder(const Attribute &A) : Bits(A.getBitMask()) {}
+ AttrBuilder() : Alignment(0), StackAlignment(0) {}
+ explicit AttrBuilder(uint64_t B) : Alignment(0), StackAlignment(0) {
+ addRawValue(B);
+ }
+ AttrBuilder(const Attribute &A) : Alignment(0), StackAlignment(0) {
+ addAttributes(A);
+ }
- void clear() { Bits = 0; }
+ void clear();
/// \brief Add an attribute to the builder.
AttrBuilder &addAttribute(Attribute::AttrKind Val);
@@ -191,10 +220,10 @@ public:
bool hasAlignmentAttr() const;
/// \brief Retrieve the alignment attribute, if it exists.
- uint64_t getAlignment() const;
+ uint64_t getAlignment() const { return Alignment; }
/// \brief Retrieve the stack alignment attribute, if it exists.
- uint64_t getStackAlignment() const;
+ uint64_t getStackAlignment() const { return StackAlignment; }
/// \brief This turns an int alignment (which must be a power of 2) into the
/// form used internally in Attribute.
@@ -233,13 +262,11 @@ public:
.removeAttribute(Attribute::NoDuplicate);
}
- uint64_t getBitMask() const { return Bits; }
+ uint64_t getBitMask() const;
- bool operator==(const AttrBuilder &B) {
- return Bits == B.Bits;
- }
+ bool operator==(const AttrBuilder &B);
bool operator!=(const AttrBuilder &B) {
- return Bits != B.Bits;
+ return !(*this == B);
}
};