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authorAndrew Kaylor <andrew.kaylor@intel.com>2012-10-02 21:18:39 +0000
committerAndrew Kaylor <andrew.kaylor@intel.com>2012-10-02 21:18:39 +0000
commit3f23cef24fc9200def464bd4bce820678b5715de (patch)
tree9d7bd6501c9cda8d5e32fff4b4c8359b66173c77 /include
parent9fd304672cec6cd31b1978408a0a0dc375f96969 (diff)
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Clean-up of memory buffer and object ownership model in MCJIT
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165053 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include')
-rw-r--r--include/llvm/ExecutionEngine/ObjectBuffer.h80
-rw-r--r--include/llvm/ExecutionEngine/ObjectImage.h61
-rw-r--r--include/llvm/ExecutionEngine/RuntimeDyld.h10
3 files changed, 148 insertions, 3 deletions
diff --git a/include/llvm/ExecutionEngine/ObjectBuffer.h b/include/llvm/ExecutionEngine/ObjectBuffer.h
new file mode 100644
index 0000000000..a0a77b8ba8
--- /dev/null
+++ b/include/llvm/ExecutionEngine/ObjectBuffer.h
@@ -0,0 +1,80 @@
+//===---- ObjectBuffer.h - Utility class to wrap object image memory -----===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file declares a wrapper class to hold the memory into which an
+// object will be generated.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_EXECUTIONENGINE_OBJECTBUFFER_H
+#define LLVM_EXECUTIONENGINE_OBJECTBUFFER_H
+
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Support/MemoryBuffer.h"
+
+namespace llvm {
+
+/// ObjectBuffer - This class acts as a container for the memory buffer used during
+/// generation and loading of executable objects using MCJIT and RuntimeDyld. The
+/// underlying memory for the object will be owned by the ObjectBuffer instance
+/// throughout its lifetime. The getMemBuffer() method provides a way to create a
+/// MemoryBuffer wrapper object instance to be owned by other classes (such as
+/// ObjectFile) as needed, but the MemoryBuffer instance returned does not own the
+/// actual memory it points to.
+class ObjectBuffer {
+public:
+ ObjectBuffer() {}
+ ObjectBuffer(MemoryBuffer* Buf) : Buffer(Buf) {}
+ virtual ~ObjectBuffer() {}
+
+ /// getMemBuffer - Like MemoryBuffer::getMemBuffer() this function
+ /// returns a pointer to an object that is owned by the caller. However,
+ /// the caller does not take ownership of the underlying memory.
+ MemoryBuffer *getMemBuffer() const {
+ return MemoryBuffer::getMemBuffer(Buffer->getBuffer(), "", false);
+ }
+
+ const char *getBufferStart() const { return Buffer->getBufferStart(); }
+ size_t getBufferSize() const { return Buffer->getBufferSize(); }
+
+protected:
+ // The memory contained in an ObjectBuffer
+ OwningPtr<MemoryBuffer> Buffer;
+};
+
+/// ObjectBufferStream - This class encapsulates the SmallVector and
+/// raw_svector_ostream needed to generate an object using MC code emission
+/// while providing a common ObjectBuffer interface for access to the
+/// memory once the object has been generated.
+class ObjectBufferStream : public ObjectBuffer {
+public:
+ ObjectBufferStream() : OS(SV) {}
+ virtual ~ObjectBufferStream() {}
+
+ raw_ostream &getOStream() { return OS; }
+ void flush()
+ {
+ OS.flush();
+
+ // Make the data accessible via the ObjectBuffer::Buffer
+ Buffer.reset(MemoryBuffer::getMemBuffer(StringRef(SV.data(), SV.size()),
+ "",
+ false));
+ }
+
+protected:
+ SmallVector<char, 4096> SV; // Working buffer into which we JIT.
+ raw_svector_ostream OS; // streaming wrapper
+};
+
+} // namespace llvm
+
+#endif
diff --git a/include/llvm/ExecutionEngine/ObjectImage.h b/include/llvm/ExecutionEngine/ObjectImage.h
new file mode 100644
index 0000000000..82549add62
--- /dev/null
+++ b/include/llvm/ExecutionEngine/ObjectImage.h
@@ -0,0 +1,61 @@
+//===---- ObjectImage.h - Format independent executuable object image -----===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file declares a file format independent ObjectImage class.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_EXECUTIONENGINE_OBJECTIMAGE_H
+#define LLVM_EXECUTIONENGINE_OBJECTIMAGE_H
+
+#include "llvm/Object/ObjectFile.h"
+#include "llvm/ExecutionEngine/ObjectBuffer.h"
+
+namespace llvm {
+
+
+/// ObjectImage - A container class that represents an ObjectFile that has been
+/// or is in the process of being loaded into memory for execution.
+class ObjectImage {
+ ObjectImage() LLVM_DELETED_FUNCTION;
+ ObjectImage(const ObjectImage &other) LLVM_DELETED_FUNCTION;
+
+protected:
+ OwningPtr<ObjectBuffer> Buffer;
+
+public:
+ ObjectImage(ObjectBuffer *Input) : Buffer(Input) {}
+ virtual ~ObjectImage() {}
+
+ virtual object::symbol_iterator begin_symbols() const = 0;
+ virtual object::symbol_iterator end_symbols() const = 0;
+
+ virtual object::section_iterator begin_sections() const = 0;
+ virtual object::section_iterator end_sections() const = 0;
+
+ virtual /* Triple::ArchType */ unsigned getArch() const = 0;
+
+ // Subclasses can override these methods to update the image with loaded
+ // addresses for sections and common symbols
+ virtual void updateSectionAddress(const object::SectionRef &Sec,
+ uint64_t Addr) = 0;
+ virtual void updateSymbolAddress(const object::SymbolRef &Sym,
+ uint64_t Addr) = 0;
+
+ virtual StringRef getData() const = 0;
+
+ // Subclasses can override these methods to provide JIT debugging support
+ virtual void registerWithDebugger() = 0;
+ virtual void deregisterWithDebugger() = 0;
+};
+
+} // end namespace llvm
+
+#endif // LLVM_RUNTIMEDYLD_OBJECT_IMAGE_H
+
diff --git a/include/llvm/ExecutionEngine/RuntimeDyld.h b/include/llvm/ExecutionEngine/RuntimeDyld.h
index a02cbe2d90..7da4a4e09a 100644
--- a/include/llvm/ExecutionEngine/RuntimeDyld.h
+++ b/include/llvm/ExecutionEngine/RuntimeDyld.h
@@ -15,12 +15,13 @@
#define LLVM_RUNTIME_DYLD_H
#include "llvm/ADT/StringRef.h"
+#include "llvm/ExecutionEngine/ObjectBuffer.h"
#include "llvm/Support/Memory.h"
namespace llvm {
class RuntimeDyldImpl;
-class MemoryBuffer;
+class ObjectImage;
// RuntimeDyld clients often want to handle the memory management of
// what gets placed where. For JIT clients, this is an abstraction layer
@@ -65,8 +66,11 @@ public:
RuntimeDyld(RTDyldMemoryManager*);
~RuntimeDyld();
- /// Load an in-memory object file into the dynamic linker.
- bool loadObject(MemoryBuffer *InputBuffer);
+ /// loadObject - prepare the object contained in the input buffer for
+ /// execution. Ownership of the input buffer is transferred to the
+ /// ObjectImage instance returned from this function if successful.
+ /// In the case of load failure, the input buffer will be deleted.
+ ObjectImage *loadObject(ObjectBuffer *InputBuffer);
/// Get the address of our local copy of the symbol. This may or may not
/// be the address used for relocation (clients can copy the data around