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authorRichard Sandiford <rsandifo@linux.vnet.ibm.com>2013-07-05 12:55:00 +0000
committerRichard Sandiford <rsandifo@linux.vnet.ibm.com>2013-07-05 12:55:00 +0000
commit7271ac2c0318043688ddc8686dd23777dca62c59 (patch)
treee251b6a1463e2a77ec8c224dacc7fdd1428a9fa5 /include
parentef2703a1fbe6f7f2aed9bbb8f501a4b0d068886e (diff)
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[SystemZ] Clean up register scavenging code
SystemZ wants normal register scavenging slots, as close to the stack or frame pointer as possible. The only reason it was using custom code was because PrologEpilogInserter assumed an x86-like layout, where the frame pointer is at the opposite end of the frame from the stack pointer. This meant that when frame pointer elimination was disabled, the slots ended up being as close as possible to the incoming stack pointer, which is the opposite of what we want on SystemZ. This patch adds a new knob to say which layout is used and converts SystemZ to use target-independent scavenging slots. It's one of the pieces needed to support frame-to-frame MVCs, where two slots might be required. The ABI requires us to allocate 160 bytes for calls, so one approach would be to use that area as temporary spill space instead. It would need some surgery to make sure that the slot isn't live across a call though. I stuck to the "isFPCloseToIncomingSP - ..." style comment on the "do what the surrounding code does" principle. The FP case is already covered by several Systemz/frame-* tests, which fail without the PrologueEpilogueInserter change, so no new ones are needed. No behavioural change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185696 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include')
-rw-r--r--include/llvm/Target/TargetFrameLowering.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/llvm/Target/TargetFrameLowering.h b/include/llvm/Target/TargetFrameLowering.h
index d5f30f40ad..a60147f5c0 100644
--- a/include/llvm/Target/TargetFrameLowering.h
+++ b/include/llvm/Target/TargetFrameLowering.h
@@ -88,6 +88,11 @@ public:
///
int getOffsetOfLocalArea() const { return LocalAreaOffset; }
+ /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
+ /// the incoming stack pointer, false if it is close to the post-prologue
+ /// stack pointer.
+ virtual bool isFPCloseToIncomingSP() const { return true; }
+
/// getCalleeSavedSpillSlots - This method returns a pointer to an array of
/// pairs, that contains an entry for each callee saved register that must be
/// spilled to a particular stack location if it is spilled.