summaryrefslogtreecommitdiff
path: root/lib/CodeGen/ELFWriter.h
diff options
context:
space:
mode:
authorBruno Cardoso Lopes <bruno.cardoso@gmail.com>2009-08-13 21:25:27 +0000
committerBruno Cardoso Lopes <bruno.cardoso@gmail.com>2009-08-13 21:25:27 +0000
commitd163e8b14c8aa5bbbb129e3f0dffdbe7213a3c72 (patch)
treeb73ee7209f89ac7d95b0872eecc375934c7b7ff8 /lib/CodeGen/ELFWriter.h
parentb8e1055f41526a852dec2c9565ba1afd2706eee8 (diff)
downloadllvm-d163e8b14c8aa5bbbb129e3f0dffdbe7213a3c72.tar.gz
llvm-d163e8b14c8aa5bbbb129e3f0dffdbe7213a3c72.tar.bz2
llvm-d163e8b14c8aa5bbbb129e3f0dffdbe7213a3c72.tar.xz
Remove hack used to strip unwanted chars from section name
Use MCSectionELF methods as much as possible, removing some ELFWriter methods which are now unused git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78940 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/ELFWriter.h')
-rw-r--r--lib/CodeGen/ELFWriter.h57
1 files changed, 16 insertions, 41 deletions
diff --git a/lib/CodeGen/ELFWriter.h b/lib/CodeGen/ELFWriter.h
index ae14313db6..2f8f625d96 100644
--- a/lib/CodeGen/ELFWriter.h
+++ b/lib/CodeGen/ELFWriter.h
@@ -146,35 +146,14 @@ namespace llvm {
/// present in the SymbolList.
std::vector<ELFSym*> PrivateSyms;
- // Remove tab from section name prefix. This is necessary becase TAI
- // sometimes return a section name prefixed with elf unused chars. This is
- // a little bit dirty. FIXME: find a better approach, maybe add more
- // methods to TAI to get the clean name?
- void fixNameForSection(std::string &Name) {
- size_t Pos = Name.find("\t");
- if (Pos != std::string::npos)
- Name.erase(Pos, 1);
-
- Pos = Name.find(".section ");
- if (Pos != std::string::npos)
- Name.erase(Pos, 9);
-
- Pos = Name.find("\n");
- if (Pos != std::string::npos)
- Name.erase(Pos, 1);
- }
-
/// getSection - Return the section with the specified name, creating a new
/// section if one does not already exist.
ELFSection &getSection(const std::string &Name, unsigned Type,
unsigned Flags = 0, unsigned Align = 0) {
- std::string SName(Name);
- fixNameForSection(SName);
-
- ELFSection *&SN = SectionLookup[SName];
+ ELFSection *&SN = SectionLookup[Name];
if (SN) return *SN;
- SectionList.push_back(new ELFSection(SName, isLittleEndian, is64Bit));
+ SectionList.push_back(new ELFSection(Name, isLittleEndian, is64Bit));
SN = SectionList.back();
SN->SectionIdx = NumSections++;
SN->Type = Type;
@@ -200,20 +179,12 @@ namespace llvm {
return getSection(".shstrtab", ELFSection::SHT_STRTAB, 0, 1);
}
- ELFSection &getDataSection() {
- return getSection(".data", ELFSection::SHT_PROGBITS,
- ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC, 4);
- }
-
- ELFSection &getBSSSection() {
- return getSection(".bss", ELFSection::SHT_NOBITS,
- ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC, 4);
- }
-
ELFSection &getNullSection() {
return getSection("", ELFSection::SHT_NULL, 0);
}
+ ELFSection &getDataSection();
+ ELFSection &getBSSSection();
ELFSection &getCtorSection();
ELFSection &getDtorSection();
ELFSection &getJumpTableSection();
@@ -225,17 +196,21 @@ namespace llvm {
unsigned getGlobalELFBinding(const GlobalValue *GV);
unsigned getGlobalELFType(const GlobalValue *GV);
unsigned getGlobalELFVisibility(const GlobalValue *GV);
- unsigned getElfSectionFlags(SectionKind Kind, bool IsAlloc = true);
- // addGlobalSymbol - Add a global to be processed and to
- // the global symbol lookup, use a zero index because the table
+ // AddPendingGlobalSymbol - Add a global to be processed and to
+ // the global symbol lookup, use a zero index because the table
// index will be determined later.
- void addGlobalSymbol(const GlobalValue *GV, bool AddToLookup = false);
+ void AddPendingGlobalSymbol(const GlobalValue *GV,
+ bool AddToLookup = false);
- // addExternalSymbol - Add the external to be processed and to the
- // external symbol lookup, use a zero index because the symbol
- // table index will be determined later
- void addExternalSymbol(const char *External);
+ // AddPendingExternalSymbol - Add the external to be processed
+ // and to the external symbol lookup, use a zero index because
+ // the symbol table index will be determined later.
+ void AddPendingExternalSymbol(const char *External);
+
+ // AddToSymbolList - Update the symbol lookup and If the symbol is
+ // private add it to PrivateSyms list, otherwise to SymbolList.
+ void AddToSymbolList(ELFSym *GblSym);
// As we complete the ELF file, we need to update fields in the ELF header
// (e.g. the location of the section table). These members keep track of