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author | Andrew Trick <atrick@apple.com> | 2010-10-22 23:09:15 +0000 |
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committer | Andrew Trick <atrick@apple.com> | 2010-10-22 23:09:15 +0000 |
commit | 14e8d71cc945034d4ee6e76be00e00f14efac62f (patch) | |
tree | a949a75ee28e7ab9e441d23e1765a97c1e6d5c60 /lib/CodeGen/LiveIntervalUnion.cpp | |
parent | c9db3314333c34458f6648088cdabbbc96696e9a (diff) | |
download | llvm-14e8d71cc945034d4ee6e76be00e00f14efac62f.tar.gz llvm-14e8d71cc945034d4ee6e76be00e00f14efac62f.tar.bz2 llvm-14e8d71cc945034d4ee6e76be00e00f14efac62f.tar.xz |
This is a prototype of an experimental register allocation
framework. It's purpose is not to improve register allocation per se,
but to make it easier to develop powerful live range splitting. I call
it the basic allocator because it is as simple as a global allocator
can be but provides the building blocks for sophisticated register
allocation with live range splitting.
A minimal implementation is provided that trivially spills whenever it
runs out of registers. I'm checking in now to get high-level design
and style feedback. I've only done minimal testing. The next step is
implementing a "greedy" allocation algorithm that does some register
reassignment and makes better splitting decisions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117174 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/LiveIntervalUnion.cpp')
-rw-r--r-- | lib/CodeGen/LiveIntervalUnion.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/lib/CodeGen/LiveIntervalUnion.cpp b/lib/CodeGen/LiveIntervalUnion.cpp new file mode 100644 index 0000000000..b22f466367 --- /dev/null +++ b/lib/CodeGen/LiveIntervalUnion.cpp @@ -0,0 +1,167 @@ +//===-- LiveIntervalUnion.cpp - Live interval union data structure --------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// LiveIntervalUnion represents a coalesced set of live intervals. This may be +// used during coalescing to represent a congruence class, or during register +// allocation to model liveness of a physical register. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "regalloc" +#include "LiveIntervalUnion.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/raw_ostream.h" +#include <algorithm> +using namespace llvm; + +// Merge a LiveInterval's segments. Guarantee no overlaps. +void LiveIntervalUnion::unify(LiveInterval &lvr) { + // Add this live virtual register to the union + LiveVirtRegs::iterator pos = std::upper_bound(lvrs_.begin(), lvrs_.end(), + &lvr, less_ptr<LiveInterval>()); + assert(pos == lvrs_.end() || *pos != &lvr && "duplicate LVR insertion"); + lvrs_.insert(pos, &lvr); + // Insert each of the virtual register's live segments into the map + SegmentIter segPos = segments_.begin(); + for (LiveInterval::iterator lvrI = lvr.begin(), lvrEnd = lvr.end(); + lvrI != lvrEnd; ++lvrI ) { + LiveSegment segment(lvrI->start, lvrI->end, lvr); + segPos = segments_.insert(segPos, segment); + assert(*segPos == segment && "need equal val for equal key"); + } +} + +namespace { + +// Keep LVRs sorted for fast membership test and extraction. +struct LessReg + : public std::binary_function<LiveInterval*, LiveInterval*, bool> { + bool operator()(const LiveInterval *left, const LiveInterval *right) const { + return left->reg < right->reg; + } +}; + +// Low-level helper to find the first segment in the range [segI,segEnd) that +// intersects with a live virtual register segment, or segI.start >= lvr.end +// +// This logic is tied to the underlying LiveSegments data structure. For now, we +// use a binary search within the vector to find the nearest starting position, +// then reverse iterate to find the first overlap. +// +// Upon entry we have segI.start < lvrSeg.end +// seg |--... +// \ . +// lvr ...-| +// +// After binary search, we have segI.start >= lvrSeg.start: +// seg |--... +// / +// lvr |--... +// +// Assuming intervals are disjoint, if an intersection exists, it must be the +// segment found or immediately behind it. We continue reverse iterating to +// return the first overlap. +// +// FIXME: support extract(), handle tombstones of extracted lvrs. +typedef LiveIntervalUnion::SegmentIter SegmentIter; +SegmentIter upperBound(SegmentIter segBegin, + SegmentIter segEnd, + const LiveRange &lvrSeg) { + assert(lvrSeg.end > segBegin->start && "segment iterator precondition"); + // get the next LIU segment such that setg.start is not less than + // lvrSeg.start + SegmentIter segI = std::upper_bound(segBegin, segEnd, lvrSeg.start); + while (segI != segBegin) { + --segI; + if (lvrSeg.start >= segI->end) + return ++segI; + } + return segI; +} +} // end anonymous namespace + +// Private interface accessed by Query. +// +// Find a pair of segments that intersect, one in the live virtual register +// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query) +// is responsible for advancing the LiveIntervalUnion segments to find a +// "notable" intersection, which requires query-specific logic. +// +// This design assumes only a fast mechanism for intersecting a single live +// virtual register segment with a set of LiveIntervalUnion segments. This may +// be ok since most LVRs have very few segments. If we had a data +// structure that optimizd MxN intersection of segments, then we would bypass +// the loop that advances within the LiveInterval. +// +// If no intersection exists, set lvrI = lvrEnd, and set segI to the first +// segment whose start point is greater than LiveInterval's end point. +// +// Assumes that segments are sorted by start position in both +// LiveInterval and LiveSegments. +void LiveIntervalUnion::Query::findIntersection(InterferenceResult &ir) const { + LiveInterval::iterator lvrEnd = lvr_.end(); + SegmentIter liuEnd = liu_.end(); + while (ir.liuSegI_ != liuEnd) { + // Slowly advance the live virtual reg iterator until we surpass the next + // segment in this union. If this is ever used for coalescing of fixed + // registers and we have a LiveInterval with thousands of segments, then use + // upper bound instead. + while (ir.lvrSegI_ != lvrEnd && ir.lvrSegI_->end <= ir.liuSegI_->start) + ++ir.lvrSegI_; + if (ir.lvrSegI_ == lvrEnd) + break; + // lvrSegI_ may have advanced far beyond liuSegI_, + // do a fast intersection test to "catch up" + ir.liuSegI_ = upperBound(ir.liuSegI_, liuEnd, *ir.lvrSegI_); + // Check if no liuSegI_ exists with lvrSegI_->start < liuSegI_.end + if (ir.liuSegI_ == liuEnd) + break; + if (ir.liuSegI_->start < ir.lvrSegI_->end) { + assert(overlap(*ir.lvrSegI_, *ir.liuSegI_) && "upperBound postcondition"); + break; + } + } + if (ir.liuSegI_ == liuEnd) + ir.lvrSegI_ = lvrEnd; +} + +// Find the first intersection, and cache interference info +// (retain segment iterators into both lvr_ and liu_). +LiveIntervalUnion::InterferenceResult +LiveIntervalUnion::Query::firstInterference() { + if (firstInterference_ != LiveIntervalUnion::InterferenceResult()) { + return firstInterference_; + } + firstInterference_ = InterferenceResult(lvr_.begin(), liu_.begin()); + findIntersection(firstInterference_); + return firstInterference_; +} + +// Treat the result as an iterator and advance to the next interfering pair +// of segments. This is a plain iterator with no filter. +bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &ir) const { + assert(isInterference(ir) && "iteration past end of interferences"); + // Advance either the lvr or liu segment to ensure that we visit all unique + // overlapping pairs. + if (ir.lvrSegI_->end < ir.liuSegI_->end) { + if (++ir.lvrSegI_ == lvr_.end()) + return false; + } + else { + if (++ir.liuSegI_ == liu_.end()) { + ir.lvrSegI_ = lvr_.end(); + return false; + } + } + if (overlap(*ir.lvrSegI_, *ir.liuSegI_)) + return true; + // find the next intersection + findIntersection(ir); + return isInterference(ir); +} |