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authorJakob Stoklund Olesen <stoklund@2pi.dk>2013-01-05 05:00:09 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2013-01-05 05:00:09 +0000
commitf1d015f3429f611c423f943c75f86e6823810dc3 (patch)
tree16a64afd13e03a5d1ff16ed1a582b60d11469215 /lib/CodeGen/MachineFunction.cpp
parentbced5cd924e47818d67e33b3ae1550ab96fc239a (diff)
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Use ArrayRecycler for MachineInstr operand lists.
Instead of an std::vector<MachineOperand>, use MachineOperand arrays from an ArrayRecycler living in MachineFunction. This has several advantages: - MachineInstr now has a trivial destructor, making it possible to delete them in batches when destroying MachineFunction. This will be enabled in a later patch. - Bypassing malloc() and free() can be faster, depending on the system library. - MachineInstr objects and their operands are allocated from the same BumpPtrAllocator, so they will usually be next to each other in memory, providing better locality of reference. - Reduce MachineInstr footprint. A std::vector is 24 bytes, the new operand array representation only uses 8+4+1 bytes in MachineInstr. - Better control over operand array reallocations. In the old representation, the use-def chains would be reordered whenever a std::vector reached its capacity. The new implementation never changes the use-def chain order. Note that some decisions in the code generator depend on the use-def chain orders, so this patch may cause different assembly to be produced in a few cases. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171598 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/MachineFunction.cpp')
-rw-r--r--lib/CodeGen/MachineFunction.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index ab8f1f43fb..08d116afea 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -78,6 +78,7 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
MachineFunction::~MachineFunction() {
BasicBlocks.clear();
InstructionRecycler.clear(Allocator);
+ OperandRecycler.clear(Allocator);
BasicBlockRecycler.clear(Allocator);
if (RegInfo) {
RegInfo->~MachineRegisterInfo();
@@ -177,6 +178,12 @@ MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
///
void
MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
+ // Strip it for parts. The operand array and the MI object itself are
+ // independently recyclable.
+ if (MI->Operands)
+ deallocateOperandArray(MI->CapOperands, MI->Operands);
+ MI->Operands = 0;
+ MI->NumOperands = 0;
MI->~MachineInstr();
InstructionRecycler.Deallocate(Allocator, MI);
}