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authorJim Grosbach <grosbach@apple.com>2010-08-14 00:15:52 +0000
committerJim Grosbach <grosbach@apple.com>2010-08-14 00:15:52 +0000
commit3d72367d30c9ce6f387764a028763f7a366cc443 (patch)
tree5290b81ee70c16285532ecc8ce5e4b5bac3ee87f /lib/CodeGen/PrologEpilogInserter.cpp
parent61556e3a946f3814e2166a78667453e9fff17c77 (diff)
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Add a local stack object block allocation pass. This is still an
experimental pass that allocates locals relative to one another before register allocation and then assigns them to actual stack slots as a block later in PEI. This will eventually allow targets with limited index offset range to allocate additional base registers (not just FP and SP) to more efficiently reference locals, as well as handle situations where locals cannot be referenced via SP or FP at all (dynamic stack realignment together with variable sized objects, for example). It's currently incomplete and almost certainly buggy. Work in progress. Disabled by default and gated via the -enable-local-stack-alloc command line option. rdar://8277890 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@111059 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/PrologEpilogInserter.cpp')
-rw-r--r--lib/CodeGen/PrologEpilogInserter.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/lib/CodeGen/PrologEpilogInserter.cpp b/lib/CodeGen/PrologEpilogInserter.cpp
index cba92fad12..8f1d3a6da6 100644
--- a/lib/CodeGen/PrologEpilogInserter.cpp
+++ b/lib/CodeGen/PrologEpilogInserter.cpp
@@ -19,6 +19,7 @@
//
//===----------------------------------------------------------------------===//
+#define DEBUG_TYPE "pei"
#include "PrologEpilogInserter.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
@@ -32,6 +33,7 @@
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
#include "llvm/ADT/IndexedMap.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/STLExtras.h"
@@ -39,6 +41,10 @@
using namespace llvm;
+// FIXME: For testing purposes only. Remove once the pre-allocation pass
+// is done.
+extern cl::opt<bool> EnableLocalStackAlloc;
+
char PEI::ID = 0;
INITIALIZE_PASS(PEI, "prologepilog",
@@ -462,8 +468,10 @@ AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
Offset = (Offset + Align - 1) / Align * Align;
if (StackGrowsDown) {
+ DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n");
MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset
} else {
+ DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << Offset << "]\n");
MFI->setObjectOffset(FrameIdx, Offset);
Offset += MFI->getObjectSize(FrameIdx);
}
@@ -548,6 +556,26 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign);
}
+ // Store the offset of the start of the local allocation block. This
+ // will be used later when resolving frame base virtual register pseudos.
+ MFI->setLocalFrameBaseOffset(Offset);
+ if (EnableLocalStackAlloc) {
+ // Allocate the local block
+ Offset += MFI->getLocalFrameSize();
+
+ // Resolve offsets for objects in the local block.
+ for (unsigned i = 0, e = MFI->getLocalFrameObjectCount(); i != e; ++i) {
+ std::pair<int, int64_t> Entry = MFI->getLocalFrameObjectMap(i);
+ int64_t FIOffset = MFI->getLocalFrameBaseOffset() + Entry.second;
+
+ AdjustStackOffset(MFI, Entry.first, StackGrowsDown, FIOffset, MaxAlign);
+ }
+ }
+ // FIXME: Allocate locals. Once the block allocation pass is turned on,
+ // this simplifies to just the second loop, since all of the large objects
+ // will have already been handled. The second loop can also simplify a
+ // bit, as the conditionals inside aren't all necessary.
+
// Make sure that the stack protector comes before the local variables on the
// stack.
SmallSet<int, 16> LargeStackObjs;
@@ -557,6 +585,8 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Assign large stack objects first.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
+ if (MFI->isObjectPreAllocated(i))
+ continue;
if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
continue;
if (RS && (int)i == RS->getScavengingFrameIndex())
@@ -576,6 +606,8 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
+ if (MFI->isObjectPreAllocated(i))
+ continue;
if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex)
continue;
if (RS && (int)i == RS->getScavengingFrameIndex())