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authorAndrew Trick <atrick@apple.com>2014-02-26 22:07:26 +0000
committerAndrew Trick <atrick@apple.com>2014-02-26 22:07:26 +0000
commiteaf8a32859c0c0d485907785bb6b4c1426ed42dd (patch)
tree2f6b58101ae1a7e48c69d24367827b4f51e00415 /lib/CodeGen/RegAllocGreedy.cpp
parent692c94c1c9b5642cecb8fc7b6fa5ce3145b70ff1 (diff)
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Add a limit to the heuristic that register allocates instructions in local order.
This handles pathological cases in which we see 2x increase in spill code for large blocks (~50k instructions). I don't have a unit test for this behavior. Fixes rdar://16072279. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202304 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/RegAllocGreedy.cpp')
-rw-r--r--lib/CodeGen/RegAllocGreedy.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/lib/CodeGen/RegAllocGreedy.cpp b/lib/CodeGen/RegAllocGreedy.cpp
index 19a9e3182e..6e6a594479 100644
--- a/lib/CodeGen/RegAllocGreedy.cpp
+++ b/lib/CodeGen/RegAllocGreedy.cpp
@@ -454,12 +454,18 @@ void RAGreedy::enqueue(PQueue &CurQueue, LiveInterval *LI) {
// everything else has been allocated.
Prio = Size;
} else {
- if (ExtraRegInfo[Reg].Stage == RS_Assign && !LI->empty() &&
+ // Giant live ranges fall back to the global assignment heuristic, which
+ // prevents excessive spilling in pathological cases.
+ bool ReverseLocal = TRI->reverseLocalAssignment();
+ bool ForceGlobal = !ReverseLocal &&
+ (Size / SlotIndex::InstrDist) > (2 * MRI->getRegClass(Reg)->getNumRegs());
+
+ if (ExtraRegInfo[Reg].Stage == RS_Assign && !ForceGlobal && !LI->empty() &&
LIS->intervalIsInOneMBB(*LI)) {
// Allocate original local ranges in linear instruction order. Since they
// are singly defined, this produces optimal coloring in the absence of
// global interference and other constraints.
- if (!TRI->reverseLocalAssignment())
+ if (!ReverseLocal)
Prio = LI->beginIndex().getInstrDistance(Indexes->getLastIndex());
else {
// Allocating bottom up may allow many short LRGs to be assigned first