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authorBill Wendling <isanbard@gmail.com>2009-03-31 08:26:26 +0000
committerBill Wendling <isanbard@gmail.com>2009-03-31 08:26:26 +0000
commit8fe00540fc6e1531d909d0688cc75a77b7dfa330 (patch)
tree56d4020e70d6a8011baf1a2efd0733143ed5753b /lib/CodeGen/Spiller.cpp
parentc4ef55119285fa2f966ee6578a58371c3c368774 (diff)
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Revert r68073. It's causing a failure in the Apple-style builds.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68092 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/Spiller.cpp')
-rw-r--r--lib/CodeGen/Spiller.cpp93
1 files changed, 62 insertions, 31 deletions
diff --git a/lib/CodeGen/Spiller.cpp b/lib/CodeGen/Spiller.cpp
index 7b2a32f1c7..4bfae39c42 100644
--- a/lib/CodeGen/Spiller.cpp
+++ b/lib/CodeGen/Spiller.cpp
@@ -578,6 +578,20 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
DOUT << "**** Post Machine Instrs ****\n";
DEBUG(MF.dump());
+ // See if any of the spills we added are actually dead and can be deleted.
+ for (std::vector<MachineInstr*> >::iterator
+ I = AddedSpills.begin(), E = AddedSpills.end(); I != E; ++I) {
+ MachineInstr *MI = *I;
+
+ if (VRM.OnlyUseOfStackSlot(MI)) {
+ MachineBasicBlock *MBB = MI->getParent();
+ DOUT << "Removed dead store:\t" << *MI;
+ VRM.RemoveMachineInstrFromMaps(MI);
+ MBB->erase(MI);
+ ++NumDSE;
+ }
+ }
+
// Mark unused spill slots.
MachineFrameInfo *MFI = MF.getFrameInfo();
int SS = VRM.getLowSpillSlot();
@@ -588,6 +602,7 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
++NumDSS;
}
+ AddedSpills.clear();
return true;
}
@@ -798,9 +813,50 @@ bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB,
return false;
}
+void LocalSpiller::RemoveDeadStore(MachineInstr *Store,
+ MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator &MII,
+ SmallSet<MachineInstr*, 4> &ReMatDefs,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps,
+ VirtRegMap &VRM) {
+ // If there is a dead store to this stack slot, nuke it now.
+ DOUT << "Removed dead store:\t" << *Store;
+ ++NumDSE;
+ SmallVector<unsigned, 2> KillRegs;
+ InvalidateKills(*Store, RegKills, KillOps, &KillRegs);
+
+ MachineBasicBlock::iterator PrevMII = Store;
+ bool CheckDef = PrevMII != MBB.begin();
+ if (CheckDef) --PrevMII;
+
+ VRM.RemoveMachineInstrFromMaps(Store);
+ MBB.erase(Store);
+
+ if (CheckDef) {
+ // Look at defs of killed registers on the store. Mark the defs as dead
+ // since the store has been deleted and they aren't being reused.
+ for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
+ bool HasOtherDef = false;
+
+ if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
+ MachineInstr *DeadDef = PrevMII;
+
+ if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
+ // FIXME: This assumes a remat def does not have side effects.
+ VRM.RemoveMachineInstrFromMaps(DeadDef);
+ MBB.erase(DeadDef);
+ ++NumDRM;
+ }
+ }
+ }
+ }
+}
+
/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
/// the last store to the same slot is now dead. If so, remove the last store.
-void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
+void
+LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
int Idx, unsigned PhysReg, int StackSlot,
const TargetRegisterClass *RC,
@@ -816,36 +872,8 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
DOUT << "Store:\t" << *StoreMI;
// If there is a dead store to this stack slot, nuke it now.
- if (LastStore) {
- DOUT << "Removed dead store:\t" << *LastStore;
- ++NumDSE;
- SmallVector<unsigned, 2> KillRegs;
- InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs);
- MachineBasicBlock::iterator PrevMII = LastStore;
- bool CheckDef = PrevMII != MBB.begin();
- if (CheckDef)
- --PrevMII;
- VRM.RemoveMachineInstrFromMaps(LastStore);
- MBB.erase(LastStore);
- if (CheckDef) {
- // Look at defs of killed registers on the store. Mark the defs
- // as dead since the store has been deleted and they aren't
- // being reused.
- for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
- bool HasOtherDef = false;
- if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
- MachineInstr *DeadDef = PrevMII;
- if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
- // FIXME: This assumes a remat def does not have side
- // effects.
- VRM.RemoveMachineInstrFromMaps(DeadDef);
- MBB.erase(DeadDef);
- ++NumDRM;
- }
- }
- }
- }
- }
+ if (LastStore)
+ RemoveDeadStore(LastStore, MBB, MII, ReMatDefs, RegKills, KillOps, VRM);
LastStore = next(MII);
@@ -1060,6 +1088,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
if (VRM.isSpillPt(&MI)) {
std::vector<std::pair<unsigned,bool> > &SpillRegs =
VRM.getSpillPtSpills(&MI);
+
for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
unsigned VirtReg = SpillRegs[i].first;
bool isKill = SpillRegs[i].second;
@@ -1073,7 +1102,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
VRM.addSpillSlotUse(StackSlot, StoreMI);
DOUT << "Store:\t" << *StoreMI;
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
+ AddedSpills.push_back(StoreMI);
}
+
NextMII = next(MII);
}