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authorJakob Stoklund Olesen <stoklund@2pi.dk>2010-03-11 00:11:33 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2010-03-11 00:11:33 +0000
commit2cb4202f0748ed1e1a40a85dc9cc805629262abf (patch)
treeb722b6d187d005dee9d4f2b10dccc5d0e645e045 /lib/CodeGen/VirtRegRewriter.cpp
parentbcc5cb406172edcb68598e9578bab9ed9bd0de85 (diff)
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VirtRegRewriter spring cleaning. No functional change.
Move methods out of line and M-x whitespace-cleanup. Promote common method arguments to member variables. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@98207 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/VirtRegRewriter.cpp')
-rw-r--r--lib/CodeGen/VirtRegRewriter.cpp2547
1 files changed, 1292 insertions, 1255 deletions
diff --git a/lib/CodeGen/VirtRegRewriter.cpp b/lib/CodeGen/VirtRegRewriter.cpp
index 7aa0a91535..69a4d20d37 100644
--- a/lib/CodeGen/VirtRegRewriter.cpp
+++ b/lib/CodeGen/VirtRegRewriter.cpp
@@ -98,7 +98,7 @@ struct TrivialRewriter : public VirtRegRewriter {
bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
LiveIntervals* LIs) {
DEBUG(dbgs() << "********** REWRITE MACHINE CODE **********\n");
- DEBUG(dbgs() << "********** Function: "
+ DEBUG(dbgs() << "********** Function: "
<< MF.getFunction()->getName() << '\n');
DEBUG(dbgs() << "**** Machine Instrs"
<< "(NOTE! Does not include spills and reloads!) ****\n");
@@ -135,10 +135,10 @@ struct TrivialRewriter : public VirtRegRewriter {
changed |= !reglist.empty();
}
}
-
+
DEBUG(dbgs() << "**** Post Machine Instrs ****\n");
DEBUG(MF.dump());
-
+
return changed;
}
@@ -208,7 +208,7 @@ public:
/// in the specified physreg. If CanClobber is true, the physreg can be
/// modified at any time without changing the semantics of the program.
void addAvailable(int SlotOrReMat, unsigned Reg, bool CanClobber = true) {
- // If this stack slot is thought to be available in some other physreg,
+ // If this stack slot is thought to be available in some other physreg,
// remove its record.
ModifyStackSlotOrReMat(SlotOrReMat);
@@ -364,7 +364,7 @@ struct ReusedOp {
// AssignedPhysReg - The physreg that was assigned for use by the reload.
unsigned AssignedPhysReg;
-
+
// VirtReg - The virtual register itself.
unsigned VirtReg;
@@ -384,11 +384,11 @@ public:
ReuseInfo(MachineInstr &mi, const TargetRegisterInfo *tri) : MI(mi) {
PhysRegsClobbered.resize(tri->getNumRegs());
}
-
+
bool hasReuses() const {
return !Reuses.empty();
}
-
+
/// addReuse - If we choose to reuse a virtual register that is already
/// available instead of reloading it, remember that we did so.
void addReuse(unsigned OpNo, unsigned StackSlotOrReMat,
@@ -397,9 +397,9 @@ public:
// If the reload is to the assigned register anyway, no undo will be
// required.
if (PhysRegReused == AssignedPhysReg) return;
-
+
// Otherwise, remember this.
- Reuses.push_back(ReusedOp(OpNo, StackSlotOrReMat, PhysRegReused,
+ Reuses.push_back(ReusedOp(OpNo, StackSlotOrReMat, PhysRegReused,
AssignedPhysReg, VirtReg));
}
@@ -410,10 +410,10 @@ public:
bool isClobbered(unsigned PhysReg) const {
return PhysRegsClobbered.test(PhysReg);
}
-
+
/// GetRegForReload - We are about to emit a reload into PhysReg. If there
/// is some other operand that is using the specified register, either pick
- /// a new register to use, or evict the previous reload and use this reg.
+ /// a new register to use, or evict the previous reload and use this reg.
unsigned GetRegForReload(const TargetRegisterClass *RC, unsigned PhysReg,
MachineFunction &MF, MachineInstr *MI,
AvailableSpills &Spills,
@@ -525,7 +525,7 @@ static void InvalidateKills(MachineInstr &MI,
/// reference.
static bool InvalidateRegDef(MachineBasicBlock::iterator I,
MachineInstr &NewDef, unsigned Reg,
- bool &HasLiveDef,
+ bool &HasLiveDef,
const TargetRegisterInfo *TRI) {
// Due to remat, it's possible this reg isn't being reused. That is,
// the def of this reg (by prev MI) is now dead.
@@ -579,7 +579,7 @@ static void UpdateKills(MachineInstr &MI, const TargetRegisterInfo* TRI,
unsigned Reg = MO.getReg();
if (Reg == 0)
continue;
-
+
if (RegKills[Reg] && KillOps[Reg]->getParent() != &MI) {
// That can't be right. Register is killed but not re-defined and it's
// being reused. Let's fix that.
@@ -597,7 +597,7 @@ static void UpdateKills(MachineInstr &MI, const TargetRegisterInfo* TRI,
}
} else {
// Check for subreg kills as well.
- // d4 =
+ // d4 =
// store d4, fi#0
// ...
// = s8<kill>
@@ -802,7 +802,7 @@ void AvailableSpills::ModifyStackSlotOrReMat(int SlotOrReMat) {
if (It == SpillSlotsOrReMatsAvailable.end()) return;
unsigned Reg = It->second >> 1;
SpillSlotsOrReMatsAvailable.erase(It);
-
+
// This register may hold the value of multiple stack slots, only remove this
// stack slot from the set of values the register contains.
std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg);
@@ -832,7 +832,7 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
VirtRegMap &VRM) {
const TargetInstrInfo* TII = MF.getTarget().getInstrInfo();
const TargetRegisterInfo *TRI = Spills.getRegInfo();
-
+
if (Reuses.empty()) return PhysReg; // This is most often empty.
for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
@@ -853,7 +853,7 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
} else {
// Otherwise, we might also have a problem if a previously reused
// value aliases the new register. If so, codegen the previous reload
- // and use this one.
+ // and use this one.
unsigned PRRU = Op.PhysRegReused;
if (TRI->regsOverlap(PRRU, PhysReg)) {
// Okay, we found out that an alias of a reused register
@@ -900,13 +900,13 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
if (DoReMat) {
ReMaterialize(*MBB, InsertLoc, NewPhysReg, NewOp.VirtReg, TII,
TRI, VRM);
- } else {
+ } else {
TII->loadRegFromStackSlot(*MBB, InsertLoc, NewPhysReg,
NewOp.StackSlotOrReMat, AliasRC);
MachineInstr *LoadMI = prior(InsertLoc);
VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
// Any stores to this stack slot are not dead anymore.
- MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
+ MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
++NumLoads;
}
Spills.ClobberPhysReg(NewPhysReg);
@@ -919,10 +919,10 @@ unsigned ReuseInfo::GetRegForReload(const TargetRegisterClass *RC,
Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg);
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DEBUG(dbgs() << '\t' << *prior(InsertLoc));
-
+
DEBUG(dbgs() << "Reuse undone!\n");
--NumReused;
-
+
// Finally, PhysReg is now available, go ahead and use it.
return PhysReg;
}
@@ -1037,1410 +1037,1447 @@ void AssignPhysToVirtReg(MachineInstr *MI, unsigned VirtReg, unsigned PhysReg,
}
namespace {
- struct RefSorter {
- bool operator()(const std::pair<MachineInstr*, int> &A,
- const std::pair<MachineInstr*, int> &B) {
- return A.second < B.second;
- }
- };
-}
+
+struct RefSorter {
+ bool operator()(const std::pair<MachineInstr*, int> &A,
+ const std::pair<MachineInstr*, int> &B) {
+ return A.second < B.second;
+ }
+};
// ***************************** //
// Local Spiller Implementation //
// ***************************** //
-namespace {
-
class LocalRewriter : public VirtRegRewriter {
- MachineRegisterInfo *RegInfo;
+ MachineRegisterInfo *MRI;
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
+ VirtRegMap *VRM;
BitVector AllocatableRegs;
DenseMap<MachineInstr*, unsigned> DistanceMap;
-public:
-
- bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
- LiveIntervals* LIs) {
- RegInfo = &MF.getRegInfo();
- TRI = MF.getTarget().getRegisterInfo();
- TII = MF.getTarget().getInstrInfo();
- AllocatableRegs = TRI->getAllocatableSet(MF);
- DEBUG(dbgs() << "\n**** Local spiller rewriting function '"
- << MF.getFunction()->getName() << "':\n");
- DEBUG(dbgs() << "**** Machine Instrs (NOTE! Does not include spills and"
- " reloads!) ****\n");
- DEBUG(MF.dump());
-
- // Spills - Keep track of which spilled values are available in physregs
- // so that we can choose to reuse the physregs instead of emitting
- // reloads. This is usually refreshed per basic block.
- AvailableSpills Spills(TRI, TII);
-
- // Keep track of kill information.
- BitVector RegKills(TRI->getNumRegs());
- std::vector<MachineOperand*> KillOps;
- KillOps.resize(TRI->getNumRegs(), NULL);
-
- // SingleEntrySuccs - Successor blocks which have a single predecessor.
- SmallVector<MachineBasicBlock*, 4> SinglePredSuccs;
- SmallPtrSet<MachineBasicBlock*,16> EarlyVisited;
-
- // Traverse the basic blocks depth first.
- MachineBasicBlock *Entry = MF.begin();
- SmallPtrSet<MachineBasicBlock*,16> Visited;
- for (df_ext_iterator<MachineBasicBlock*,
- SmallPtrSet<MachineBasicBlock*,16> >
- DFI = df_ext_begin(Entry, Visited), E = df_ext_end(Entry, Visited);
- DFI != E; ++DFI) {
- MachineBasicBlock *MBB = *DFI;
- if (!EarlyVisited.count(MBB))
- RewriteMBB(*MBB, VRM, LIs, Spills, RegKills, KillOps);
-
- // If this MBB is the only predecessor of a successor. Keep the
- // availability information and visit it next.
- do {
- // Keep visiting single predecessor successor as long as possible.
- SinglePredSuccs.clear();
- findSinglePredSuccessor(MBB, SinglePredSuccs);
- if (SinglePredSuccs.empty())
- MBB = 0;
- else {
- // FIXME: More than one successors, each of which has MBB has
- // the only predecessor.
- MBB = SinglePredSuccs[0];
- if (!Visited.count(MBB) && EarlyVisited.insert(MBB)) {
- Spills.AddAvailableRegsToLiveIn(*MBB, RegKills, KillOps);
- RewriteMBB(*MBB, VRM, LIs, Spills, RegKills, KillOps);
- }
- }
- } while (MBB);
- // Clear the availability info.
- Spills.clear();
- }
-
- DEBUG(dbgs() << "**** Post Machine Instrs ****\n");
- DEBUG(MF.dump());
+ MachineBasicBlock *MBB; // Basic block currently being processed.
- // Mark unused spill slots.
- MachineFrameInfo *MFI = MF.getFrameInfo();
- int SS = VRM.getLowSpillSlot();
- if (SS != VirtRegMap::NO_STACK_SLOT)
- for (int e = VRM.getHighSpillSlot(); SS <= e; ++SS)
- if (!VRM.isSpillSlotUsed(SS)) {
- MFI->RemoveStackObject(SS);
- ++NumDSS;
- }
+public:
- return true;
- }
+ bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
+ LiveIntervals* LIs);
private:
- /// OptimizeByUnfold2 - Unfold a series of load / store folding instructions if
- /// a scratch register is available.
- /// xorq %r12<kill>, %r13
- /// addq %rax, -184(%rbp)
- /// addq %r13, -184(%rbp)
- /// ==>
- /// xorq %r12<kill>, %r13
- /// movq -184(%rbp), %r12
- /// addq %rax, %r12
- /// addq %r13, %r12
- /// movq %r12, -184(%rbp)
bool OptimizeByUnfold2(unsigned VirtReg, int SS,
- MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
std::vector<MachineInstr*> &MaybeDeadStores,
AvailableSpills &Spills,
BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
+ std::vector<MachineOperand*> &KillOps);
- MachineBasicBlock::iterator NextMII = llvm::next(MII);
- if (NextMII == MBB.end())
- return false;
+ bool OptimizeByUnfold(MachineBasicBlock::iterator &MII,
+ std::vector<MachineInstr*> &MaybeDeadStores,
+ AvailableSpills &Spills,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps);
- if (TII->getOpcodeAfterMemoryUnfold(MII->getOpcode(), true, true) == 0)
- return false;
+ bool CommuteToFoldReload(MachineBasicBlock::iterator &MII,
+ unsigned VirtReg, unsigned SrcReg, int SS,
+ AvailableSpills &Spills,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps,
+ const TargetRegisterInfo *TRI);
- // Now let's see if the last couple of instructions happens to have freed up
- // a register.
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- unsigned PhysReg = FindFreeRegister(MII, MBB, RC, TRI, AllocatableRegs);
- if (!PhysReg)
- return false;
+ void SpillRegToStackSlot(MachineBasicBlock::iterator &MII,
+ int Idx, unsigned PhysReg, int StackSlot,
+ const TargetRegisterClass *RC,
+ bool isAvailable, MachineInstr *&LastStore,
+ AvailableSpills &Spills,
+ SmallSet<MachineInstr*, 4> &ReMatDefs,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps);
- MachineFunction &MF = *MBB.getParent();
- TRI = MF.getTarget().getRegisterInfo();
- MachineInstr &MI = *MII;
- if (!FoldsStackSlotModRef(MI, SS, PhysReg, TII, TRI, VRM))
- return false;
+ void TransferDeadness(unsigned CurDist,
+ unsigned Reg, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps);
- // If the next instruction also folds the same SS modref and can be unfoled,
- // then it's worthwhile to issue a load from SS into the free register and
- // then unfold these instructions.
- if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM))
- return false;
+ void RewriteMBB(LiveIntervals *LIs,
+ AvailableSpills &Spills, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps);
+};
+}
- // Back-schedule reloads and remats.
- ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, false, SS, TII, MF);
+bool LocalRewriter::runOnMachineFunction(MachineFunction &MF, VirtRegMap &vrm,
+ LiveIntervals* LIs) {
+ MRI = &MF.getRegInfo();
+ TRI = MF.getTarget().getRegisterInfo();
+ TII = MF.getTarget().getInstrInfo();
+ VRM = &vrm;
+ AllocatableRegs = TRI->getAllocatableSet(MF);
+ DEBUG(dbgs() << "\n**** Local spiller rewriting function '"
+ << MF.getFunction()->getName() << "':\n");
+ DEBUG(dbgs() << "**** Machine Instrs (NOTE! Does not include spills and"
+ " reloads!) ****\n");
+ DEBUG(MF.dump());
+
+ // Spills - Keep track of which spilled values are available in physregs
+ // so that we can choose to reuse the physregs instead of emitting
+ // reloads. This is usually refreshed per basic block.
+ AvailableSpills Spills(TRI, TII);
+
+ // Keep track of kill information.
+ BitVector RegKills(TRI->getNumRegs());
+ std::vector<MachineOperand*> KillOps;
+ KillOps.resize(TRI->getNumRegs(), NULL);
+
+ // SingleEntrySuccs - Successor blocks which have a single predecessor.
+ SmallVector<MachineBasicBlock*, 4> SinglePredSuccs;
+ SmallPtrSet<MachineBasicBlock*,16> EarlyVisited;
+
+ // Traverse the basic blocks depth first.
+ MachineBasicBlock *Entry = MF.begin();
+ SmallPtrSet<MachineBasicBlock*,16> Visited;
+ for (df_ext_iterator<MachineBasicBlock*,
+ SmallPtrSet<MachineBasicBlock*,16> >
+ DFI = df_ext_begin(Entry, Visited), E = df_ext_end(Entry, Visited);
+ DFI != E; ++DFI) {
+ MBB = *DFI;
+ if (!EarlyVisited.count(MBB))
+ RewriteMBB(LIs, Spills, RegKills, KillOps);
+
+ // If this MBB is the only predecessor of a successor. Keep the
+ // availability information and visit it next.
+ do {
+ // Keep visiting single predecessor successor as long as possible.
+ SinglePredSuccs.clear();
+ findSinglePredSuccessor(MBB, SinglePredSuccs);
+ if (SinglePredSuccs.empty())
+ MBB = 0;
+ else {
+ // FIXME: More than one successors, each of which has MBB has
+ // the only predecessor.
+ MBB = SinglePredSuccs[0];
+ if (!Visited.count(MBB) && EarlyVisited.insert(MBB)) {
+ Spills.AddAvailableRegsToLiveIn(*MBB, RegKills, KillOps);
+ RewriteMBB(LIs, Spills, RegKills, KillOps);
+ }
+ }
+ } while (MBB);
- // Load from SS to the spare physical register.
- TII->loadRegFromStackSlot(MBB, MII, PhysReg, SS, RC);
- // This invalidates Phys.
- Spills.ClobberPhysReg(PhysReg);
- // Remember it's available.
- Spills.addAvailable(SS, PhysReg);
- MaybeDeadStores[SS] = NULL;
+ // Clear the availability info.
+ Spills.clear();
+ }
- // Unfold current MI.
- SmallVector<MachineInstr*, 4> NewMIs;
- if (!TII->unfoldMemoryOperand(MF, &MI, VirtReg, false, false, NewMIs))
+ DEBUG(dbgs() << "**** Post Machine Instrs ****\n");
+ DEBUG(MF.dump());
+
+ // Mark unused spill slots.
+ MachineFrameInfo *MFI = MF.getFrameInfo();
+ int SS = VRM->getLowSpillSlot();
+ if (SS != VirtRegMap::NO_STACK_SLOT)
+ for (int e = VRM->getHighSpillSlot(); SS <= e; ++SS)
+ if (!VRM->isSpillSlotUsed(SS)) {
+ MFI->RemoveStackObject(SS);
+ ++NumDSS;
+ }
+
+ return true;
+}
+
+/// OptimizeByUnfold2 - Unfold a series of load / store folding instructions if
+/// a scratch register is available.
+/// xorq %r12<kill>, %r13
+/// addq %rax, -184(%rbp)
+/// addq %r13, -184(%rbp)
+/// ==>
+/// xorq %r12<kill>, %r13
+/// movq -184(%rbp), %r12
+/// addq %rax, %r12
+/// addq %r13, %r12
+/// movq %r12, -184(%rbp)
+bool LocalRewriter::
+OptimizeByUnfold2(unsigned VirtReg, int SS,
+ MachineBasicBlock::iterator &MII,
+ std::vector<MachineInstr*> &MaybeDeadStores,
+ AvailableSpills &Spills,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+
+ MachineBasicBlock::iterator NextMII = llvm::next(MII);
+ if (NextMII == MBB->end())
+ return false;
+
+ if (TII->getOpcodeAfterMemoryUnfold(MII->getOpcode(), true, true) == 0)
+ return false;
+
+ // Now let's see if the last couple of instructions happens to have freed up
+ // a register.
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ unsigned PhysReg = FindFreeRegister(MII, *MBB, RC, TRI, AllocatableRegs);
+ if (!PhysReg)
+ return false;
+
+ MachineFunction &MF = *MBB->getParent();
+ TRI = MF.getTarget().getRegisterInfo();
+ MachineInstr &MI = *MII;
+ if (!FoldsStackSlotModRef(MI, SS, PhysReg, TII, TRI, *VRM))
+ return false;
+
+ // If the next instruction also folds the same SS modref and can be unfoled,
+ // then it's worthwhile to issue a load from SS into the free register and
+ // then unfold these instructions.
+ if (!FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, *VRM))
+ return false;
+
+ // Back-schedule reloads and remats.
+ ComputeReloadLoc(MII, MBB->begin(), PhysReg, TRI, false, SS, TII, MF);
+
+ // Load from SS to the spare physical register.
+ TII->loadRegFromStackSlot(*MBB, MII, PhysReg, SS, RC);
+ // This invalidates Phys.
+ Spills.ClobberPhysReg(PhysReg);
+ // Remember it's available.
+ Spills.addAvailable(SS, PhysReg);
+ MaybeDeadStores[SS] = NULL;
+
+ // Unfold current MI.
+ SmallVector<MachineInstr*, 4> NewMIs;
+ if (!TII->unfoldMemoryOperand(MF, &MI, VirtReg, false, false, NewMIs))
+ llvm_unreachable("Unable unfold the load / store folding instruction!");
+ assert(NewMIs.size() == 1);
+ AssignPhysToVirtReg(NewMIs[0], VirtReg, PhysReg, *TRI);
+ VRM->transferRestorePts(&MI, NewMIs[0]);
+ MII = MBB->insert(MII, NewMIs[0]);
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
+ ++NumModRefUnfold;
+
+ // Unfold next instructions that fold the same SS.
+ do {
+ MachineInstr &NextMI = *NextMII;
+ NextMII = llvm::next(NextMII);
+ NewMIs.clear();
+ if (!TII->unfoldMemoryOperand(MF, &NextMI, VirtReg, false, false, NewMIs))
llvm_unreachable("Unable unfold the load / store folding instruction!");
assert(NewMIs.size() == 1);
AssignPhysToVirtReg(NewMIs[0], VirtReg, PhysReg, *TRI);
- VRM.transferRestorePts(&MI, NewMIs[0]);
- MII = MBB.insert(MII, NewMIs[0]);
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
+ VRM->transferRestorePts(&NextMI, NewMIs[0]);
+ MBB->insert(NextMII, NewMIs[0]);
+ InvalidateKills(NextMI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&NextMI);
+ MBB->erase(&NextMI);
++NumModRefUnfold;
+ if (NextMII == MBB->end())
+ break;
+ } while (FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, *VRM));
- // Unfold next instructions that fold the same SS.
- do {
- MachineInstr &NextMI = *NextMII;
- NextMII = llvm::next(NextMII);
- NewMIs.clear();
- if (!TII->unfoldMemoryOperand(MF, &NextMI, VirtReg, false, false, NewMIs))
- llvm_unreachable("Unable unfold the load / store folding instruction!");
- assert(NewMIs.size() == 1);
- AssignPhysToVirtReg(NewMIs[0], VirtReg, PhysReg, *TRI);
- VRM.transferRestorePts(&NextMI, NewMIs[0]);
- MBB.insert(NextMII, NewMIs[0]);
- InvalidateKills(NextMI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&NextMI);
- MBB.erase(&NextMI);
- ++NumModRefUnfold;
- if (NextMII == MBB.end())
- break;
- } while (FoldsStackSlotModRef(*NextMII, SS, PhysReg, TII, TRI, VRM));
-
- // Store the value back into SS.
- TII->storeRegToStackSlot(MBB, NextMII, PhysReg, true, SS, RC);
- MachineInstr *StoreMI = prior(NextMII);
- VRM.addSpillSlotUse(SS, StoreMI);
- VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
+ // Store the value back into SS.
+ TII->storeRegToStackSlot(*MBB, NextMII, PhysReg, true, SS, RC);
+ MachineInstr *StoreMI = prior(NextMII);
+ VRM->addSpillSlotUse(SS, StoreMI);
+ VRM->virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
- return true;
- }
+ return true;
+}
- /// OptimizeByUnfold - Turn a store folding instruction into a load folding
- /// instruction. e.g.
- /// xorl %edi, %eax
- /// movl %eax, -32(%ebp)
- /// movl -36(%ebp), %eax
- /// orl %eax, -32(%ebp)
- /// ==>
- /// xorl %edi, %eax
- /// orl -36(%ebp), %eax
- /// mov %eax, -32(%ebp)
- /// This enables unfolding optimization for a subsequent instruction which will
- /// also eliminate the newly introduced store instruction.
- bool OptimizeByUnfold(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- std::vector<MachineInstr*> &MaybeDeadStores,
- AvailableSpills &Spills,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- MachineFunction &MF = *MBB.getParent();
- MachineInstr &MI = *MII;
- unsigned UnfoldedOpc = 0;
- unsigned UnfoldPR = 0;
- unsigned UnfoldVR = 0;
- int FoldedSS = VirtRegMap::NO_STACK_SLOT;
- VirtRegMap::MI2VirtMapTy::const_iterator I, End;
- for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
- // Only transform a MI that folds a single register.
- if (UnfoldedOpc)
- return false;
- UnfoldVR = I->second.first;
- VirtRegMap::ModRef MR = I->second.second;
- // MI2VirtMap be can updated which invalidate the iterator.
- // Increment the iterator first.
- ++I;
- if (VRM.isAssignedReg(UnfoldVR))
+/// OptimizeByUnfold - Turn a store folding instruction into a load folding
+/// instruction. e.g.
+/// xorl %edi, %eax
+/// movl %eax, -32(%ebp)
+/// movl -36(%ebp), %eax
+/// orl %eax, -32(%ebp)
+/// ==>
+/// xorl %edi, %eax
+/// orl -36(%ebp), %eax
+/// mov %eax, -32(%ebp)
+/// This enables unfolding optimization for a subsequent instruction which will
+/// also eliminate the newly introduced store instruction.
+bool LocalRewriter::
+OptimizeByUnfold(MachineBasicBlock::iterator &MII,
+ std::vector<MachineInstr*> &MaybeDeadStores,
+ AvailableSpills &Spills,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+ MachineFunction &MF = *MBB->getParent();
+ MachineInstr &MI = *MII;
+ unsigned UnfoldedOpc = 0;
+ unsigned UnfoldPR = 0;
+ unsigned UnfoldVR = 0;
+ int FoldedSS = VirtRegMap::NO_STACK_SLOT;
+ VirtRegMap::MI2VirtMapTy::const_iterator I, End;
+ for (tie(I, End) = VRM->getFoldedVirts(&MI); I != End; ) {
+ // Only transform a MI that folds a single register.
+ if (UnfoldedOpc)
+ return false;
+ UnfoldVR = I->second.first;
+ VirtRegMap::ModRef MR = I->second.second;
+ // MI2VirtMap be can updated which invalidate the iterator.
+ // Increment the iterator first.
+ ++I;
+ if (VRM->isAssignedReg(UnfoldVR))
+ continue;
+ // If this reference is not a use, any previous store is now dead.
+ // Otherwise, the store to this stack slot is not dead anymore.
+ FoldedSS = VRM->getStackSlot(UnfoldVR);
+ MachineInstr* DeadStore = MaybeDeadStores[FoldedSS];
+ if (DeadStore && (MR & VirtRegMap::isModRef)) {
+ unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(FoldedSS);
+ if (!PhysReg || !DeadStore->readsRegister(PhysReg))
continue;
- // If this reference is not a use, any previous store is now dead.
- // Otherwise, the store to this stack slot is not dead anymore.
- FoldedSS = VRM.getStackSlot(UnfoldVR);
- MachineInstr* DeadStore = MaybeDeadStores[FoldedSS];
- if (DeadStore && (MR & VirtRegMap::isModRef)) {
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(FoldedSS);
- if (!PhysReg || !DeadStore->readsRegister(PhysReg))
- continue;
- UnfoldPR = PhysReg;
- UnfoldedOpc = TII->getOpcodeAfterMemoryUnfold(MI.getOpcode(),
- false, true);
- }
+ UnfoldPR = PhysReg;
+ UnfoldedOpc = TII->getOpcodeAfterMemoryUnfold(MI.getOpcode(),
+ false, true);
}
+ }
- if (!UnfoldedOpc) {
- if (!UnfoldVR)
- return false;
+ if (!UnfoldedOpc) {
+ if (!UnfoldVR)
+ return false;
- // Look for other unfolding opportunities.
- return OptimizeByUnfold2(UnfoldVR, FoldedSS, MBB, MII,
- MaybeDeadStores, Spills, RegKills, KillOps, VRM);
- }
+ // Look for other unfolding opportunities.
+ return OptimizeByUnfold2(UnfoldVR, FoldedSS, MII, MaybeDeadStores, Spills,
+ RegKills, KillOps);
+ }
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isReg() || MO.getReg() == 0 || !MO.isUse())
- continue;
- unsigned VirtReg = MO.getReg();
- if (TargetRegisterInfo::isPhysicalRegister(VirtReg) || MO.getSubReg())
- continue;
- if (VRM.isAssignedReg(VirtReg)) {
- unsigned PhysReg = VRM.getPhys(VirtReg);
- if (PhysReg && TRI->regsOverlap(PhysReg, UnfoldPR))
- return false;
- } else if (VRM.isReMaterialized(VirtReg))
- continue;
- int SS = VRM.getStackSlot(VirtReg);
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
- if (PhysReg) {
- if (TRI->regsOverlap(PhysReg, UnfoldPR))
- return false;
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (!MO.isReg() || MO.getReg() == 0 || !MO.isUse())
+ continue;
+ unsigned VirtReg = MO.getReg();
+ if (TargetRegisterInfo::isPhysicalRegister(VirtReg) || MO.getSubReg())
+ continue;
+ if (VRM->isAssignedReg(VirtReg)) {
+ unsigned PhysReg = VRM->getPhys(VirtReg);
+ if (PhysReg && TRI->regsOverlap(PhysReg, UnfoldPR))
+ return false;
+ } else if (VRM->isReMaterialized(VirtReg))
+ continue;
+ int SS = VRM->getStackSlot(VirtReg);
+ unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
+ if (PhysReg) {
+ if (TRI->regsOverlap(PhysReg, UnfoldPR))
+ return false;
+ continue;
+ }
+ if (VRM->hasPhys(VirtReg)) {
+ PhysReg = VRM->getPhys(VirtReg);
+ if (!TRI->regsOverlap(PhysReg, UnfoldPR))
continue;
- }
- if (VRM.hasPhys(VirtReg)) {
- PhysReg = VRM.getPhys(VirtReg);
- if (!TRI->regsOverlap(PhysReg, UnfoldPR))
- continue;
- }
+ }
- // Ok, we'll need to reload the value into a register which makes
- // it impossible to perform the store unfolding optimization later.
- // Let's see if it is possible to fold the load if the store is
- // unfolded. This allows us to perform the store unfolding
- // optimization.
- SmallVector<MachineInstr*, 4> NewMIs;
- if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) {
- assert(NewMIs.size() == 1);
- MachineInstr *NewMI = NewMIs.back();
- NewMIs.clear();
- int Idx = NewMI->findRegisterUseOperandIdx(VirtReg, false);
- assert(Idx != -1);
- SmallVector<unsigned, 1> Ops;
- Ops.push_back(Idx);
- MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS);
- if (FoldedMI) {
- VRM.addSpillSlotUse(SS, FoldedMI);
- if (!VRM.hasPhys(UnfoldVR))
- VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
- VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
- MII = MBB.insert(MII, FoldedMI);
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- MF.DeleteMachineInstr(NewMI);
- return true;
- }
+ // Ok, we'll need to reload the value into a register which makes
+ // it impossible to perform the store unfolding optimization later.
+ // Let's see if it is possible to fold the load if the store is
+ // unfolded. This allows us to perform the store unfolding
+ // optimization.
+ SmallVector<MachineInstr*, 4> NewMIs;
+ if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) {
+ assert(NewMIs.size() == 1);
+ MachineInstr *NewMI = NewMIs.back();
+ NewMIs.clear();
+ int Idx = NewMI->findRegisterUseOperandIdx(VirtReg, false);
+ assert(Idx != -1);
+ SmallVector<unsigned, 1> Ops;
+ Ops.push_back(Idx);
+ MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS);
+ if (FoldedMI) {
+ VRM->addSpillSlotUse(SS, FoldedMI);
+ if (!VRM->hasPhys(UnfoldVR))
+ VRM->assignVirt2Phys(UnfoldVR, UnfoldPR);
+ VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
+ MII = MBB->insert(MII, FoldedMI);
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
MF.DeleteMachineInstr(NewMI);
+ return true;
}
+ MF.DeleteMachineInstr(NewMI);
}
+ }
+ return false;
+}
+
+/// CommuteChangesDestination - We are looking for r0 = op r1, r2 and
+/// where SrcReg is r1 and it is tied to r0. Return true if after
+/// commuting this instruction it will be r0 = op r2, r1.
+static bool CommuteChangesDestination(MachineInstr *DefMI,
+ const TargetInstrDesc &TID,
+ unsigned SrcReg,
+ const TargetInstrInfo *TII,
+ unsigned &DstIdx) {
+ if (TID.getNumDefs() != 1 && TID.getNumOperands() != 3)
+ return false;
+ if (!DefMI->getOperand(1).isReg() ||
+ DefMI->getOperand(1).getReg() != SrcReg)
return false;
+ unsigned DefIdx;
+ if (!DefMI->isRegTiedToDefOperand(1, &DefIdx) || DefIdx != 0)
+ return false;
+ unsigned SrcIdx1, SrcIdx2;
+ if (!TII->findCommutedOpIndices(DefMI, SrcIdx1, SrcIdx2))
+ return false;
+ if (SrcIdx1 == 1 && SrcIdx2 == 2) {
+ DstIdx = 2;
+ return true;
}
+ return false;
+}
- /// CommuteChangesDestination - We are looking for r0 = op r1, r2 and
- /// where SrcReg is r1 and it is tied to r0. Return true if after
- /// commuting this instruction it will be r0 = op r2, r1.
- static bool CommuteChangesDestination(MachineInstr *DefMI,
- const TargetInstrDesc &TID,
- unsigned SrcReg,
- const TargetInstrInfo *TII,
- unsigned &DstIdx) {
- if (TID.getNumDefs() != 1 && TID.getNumOperands() != 3)
+/// CommuteToFoldReload -
+/// Look for
+/// r1 = load fi#1
+/// r1 = op r1, r2<kill>
+/// store r1, fi#1
+///
+/// If op is commutable and r2 is killed, then we can xform these to
+/// r2 = op r2, fi#1
+/// store r2, fi#1
+bool LocalRewriter::
+CommuteToFoldReload(MachineBasicBlock::iterator &MII,
+ unsigned VirtReg, unsigned SrcReg, int SS,
+ AvailableSpills &Spills,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps,
+ const TargetRegisterInfo *TRI) {
+ if (MII == MBB->begin() || !MII->killsRegister(SrcReg))
+ return false;
+
+ MachineFunction &MF = *MBB->getParent();
+ MachineInstr &MI = *MII;
+ MachineBasicBlock::iterator DefMII = prior(MII);
+ MachineInstr *DefMI = DefMII;
+ const TargetInstrDesc &TID = DefMI->getDesc();
+ unsigned NewDstIdx;
+ if (DefMII != MBB->begin() &&
+ TID.isCommutable() &&
+ CommuteChangesDestination(DefMI, TID, SrcReg, TII, NewDstIdx)) {
+ MachineOperand &NewDstMO = DefMI->getOperand(NewDstIdx);
+ unsigned NewReg = NewDstMO.getReg();
+ if (!NewDstMO.isKill() || TRI->regsOverlap(NewReg, SrcReg))
return false;
- if (!DefMI->getOperand(1).isReg() ||
- DefMI->getOperand(1).getReg() != SrcReg)
+ MachineInstr *ReloadMI = prior(DefMII);
+ int FrameIdx;
+ unsigned DestReg = TII->isLoadFromStackSlot(ReloadMI, FrameIdx);
+ if (DestReg != SrcReg || FrameIdx != SS)
return false;
- unsigned DefIdx;
- if (!DefMI->isRegTiedToDefOperand(1, &DefIdx) || DefIdx != 0)
+ int UseIdx = DefMI->findRegisterUseOperandIdx(DestReg, false);
+ if (UseIdx == -1)
return false;
- unsigned SrcIdx1, SrcIdx2;
- if (!TII->findCommutedOpIndices(DefMI, SrcIdx1, SrcIdx2))
+ unsigned DefIdx;
+ if (!MI.isRegTiedToDefOperand(UseIdx, &DefIdx))
return false;
- if (SrcIdx1 == 1 && SrcIdx2 == 2) {
- DstIdx = 2;
- return true;
- }
- return false;
- }
+ assert(DefMI->getOperand(DefIdx).isReg() &&
+ DefMI->getOperand(DefIdx).getReg() == SrcReg);
- /// CommuteToFoldReload -
- /// Look for
- /// r1 = load fi#1
- /// r1 = op r1, r2<kill>
- /// store r1, fi#1
- ///
- /// If op is commutable and r2 is killed, then we can xform these to
- /// r2 = op r2, fi#1
- /// store r2, fi#1
- bool CommuteToFoldReload(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- unsigned VirtReg, unsigned SrcReg, int SS,
- AvailableSpills &Spills,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- const TargetRegisterInfo *TRI,
- VirtRegMap &VRM) {
- if (MII == MBB.begin() || !MII->killsRegister(SrcReg))
+ // Now commute def instruction.
+ MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true);
+ if (!CommutedMI)
+ return false;
+ SmallVector<unsigned, 1> Ops;
+ Ops.push_back(NewDstIdx);
+ MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS);
+ // Not needed since foldMemoryOperand returns new MI.
+ MF.DeleteMachineInstr(CommutedMI);
+ if (!FoldedMI)
return false;
- MachineFunction &MF = *MBB.getParent();
- MachineInstr &MI = *MII;
- MachineBasicBlock::iterator DefMII = prior(MII);
- MachineInstr *DefMI = DefMII;
- const TargetInstrDesc &TID = DefMI->getDesc();
- unsigned NewDstIdx;
- if (DefMII != MBB.begin() &&
- TID.isCommutable() &&
- CommuteChangesDestination(DefMI, TID, SrcReg, TII, NewDstIdx)) {
- MachineOperand &NewDstMO = DefMI->getOperand(NewDstIdx);
- unsigned NewReg = NewDstMO.getReg();
- if (!NewDstMO.isKill() || TRI->regsOverlap(NewReg, SrcReg))
- return false;
- MachineInstr *ReloadMI = prior(DefMII);
- int FrameIdx;
- unsigned DestReg = TII->isLoadFromStackSlot(ReloadMI, FrameIdx);
- if (DestReg != SrcReg || FrameIdx != SS)
- return false;
- int UseIdx = DefMI->findRegisterUseOperandIdx(DestReg, false);
- if (UseIdx == -1)
- return false;
- unsigned DefIdx;
- if (!MI.isRegTiedToDefOperand(UseIdx, &DefIdx))
- return false;
- assert(DefMI->getOperand(DefIdx).isReg() &&
- DefMI->getOperand(DefIdx).getReg() == SrcReg);
-
- // Now commute def instruction.
- MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true);
- if (!CommutedMI)
- return false;
- SmallVector<unsigned, 1> Ops;
- Ops.push_back(NewDstIdx);
- MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS);
- // Not needed since foldMemoryOperand returns new MI.
- MF.DeleteMachineInstr(CommutedMI);
- if (!FoldedMI)
- return false;
-
- VRM.addSpillSlotUse(SS, FoldedMI);
- VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
- // Insert new def MI and spill MI.
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->storeRegToStackSlot(MBB, &MI, NewReg, true, SS, RC);
- MII = prior(MII);
- MachineInstr *StoreMI = MII;
- VRM.addSpillSlotUse(SS, StoreMI);
- VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
- MII = MBB.insert(MII, FoldedMI); // Update MII to backtrack.
-
- // Delete all 3 old instructions.
- InvalidateKills(*ReloadMI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(ReloadMI);
- MBB.erase(ReloadMI);
- InvalidateKills(*DefMI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(DefMI);
- MBB.erase(DefMI);
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
-
- // If NewReg was previously holding value of some SS, it's now clobbered.
- // This has to be done now because it's a physical register. When this
- // instruction is re-visited, it's ignored.
- Spills.ClobberPhysReg(NewReg);
+ VRM->addSpillSlotUse(SS, FoldedMI);
+ VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
+ // Insert new def MI and spill MI.
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ TII->storeRegToStackSlot(*MBB, &MI, NewReg, true, SS, RC);
+ MII = prior(MII);
+ MachineInstr *StoreMI = MII;
+ VRM->addSpillSlotUse(SS, StoreMI);
+ VRM->virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
+ MII = MBB->insert(MII, FoldedMI); // Update MII to backtrack.
+
+ // Delete all 3 old instructions.
+ InvalidateKills(*ReloadMI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(ReloadMI);
+ MBB->erase(ReloadMI);
+ InvalidateKills(*DefMI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(DefMI);
+ MBB->erase(DefMI);
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
- ++NumCommutes;
- return true;
- }
+ // If NewReg was previously holding value of some SS, it's now clobbered.
+ // This has to be done now because it's a physical register. When this
+ // instruction is re-visited, it's ignored.
+ Spills.ClobberPhysReg(NewReg);
- return false;
+ ++NumCommutes;
+ return true;
}
- /// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
- /// the last store to the same slot is now dead. If so, remove the last store.
- void SpillRegToStackSlot(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- int Idx, unsigned PhysReg, int StackSlot,
- const TargetRegisterClass *RC,
- bool isAvailable, MachineInstr *&LastStore,
- AvailableSpills &Spills,
- SmallSet<MachineInstr*, 4> &ReMatDefs,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
+ return false;
+}
- MachineBasicBlock::iterator oldNextMII = llvm::next(MII);
- TII->storeRegToStackSlot(MBB, llvm::next(MII), PhysReg, true, StackSlot, RC);
- MachineInstr *StoreMI = prior(oldNextMII);
- VRM.addSpillSlotUse(StackSlot, StoreMI);
- DEBUG(dbgs() << "Store:\t" << *StoreMI);
-
- // If there is a dead store to this stack slot, nuke it now.
- if (LastStore) {
- DEBUG(dbgs() << "Removed dead store:\t" << *LastStore);
- ++NumDSE;
- SmallVector<unsigned, 2> KillRegs;
- InvalidateKills(*LastStore, TRI, RegKills, KillOps, &KillRegs);
- MachineBasicBlock::iterator PrevMII = LastStore;
- bool CheckDef = PrevMII != MBB.begin();
- if (CheckDef)
- --PrevMII;
- VRM.RemoveMachineInstrFromMaps(LastStore);
- MBB.erase(LastStore);
- if (CheckDef) {
- // Look at defs of killed registers on the store. Mark the defs
- // as dead since the store has been deleted and they aren't
- // being reused.
- for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
- bool HasOtherDef = false;
- if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef, TRI)) {
- MachineInstr *DeadDef = PrevMII;
- if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
- // FIXME: This assumes a remat def does not have side effects.
- VRM.RemoveMachineInstrFromMaps(DeadDef);
- MBB.erase(DeadDef);
- ++NumDRM;
- }
+/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
+/// the last store to the same slot is now dead. If so, remove the last store.
+void LocalRewriter::
+SpillRegToStackSlot(MachineBasicBlock::iterator &MII,
+ int Idx, unsigned PhysReg, int StackSlot,
+ const TargetRegisterClass *RC,
+ bool isAvailable, MachineInstr *&LastStore,
+ AvailableSpills &Spills,
+ SmallSet<MachineInstr*, 4> &ReMatDefs,
+ BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+
+ MachineBasicBlock::iterator oldNextMII = llvm::next(MII);
+ TII->storeRegToStackSlot(*MBB, llvm::next(MII), PhysReg, true, StackSlot, RC);
+ MachineInstr *StoreMI = prior(oldNextMII);
+ VRM->addSpillSlotUse(StackSlot, StoreMI);
+ DEBUG(dbgs() << "Store:\t" << *StoreMI);
+
+ // If there is a dead store to this stack slot, nuke it now.
+ if (LastStore) {
+ DEBUG(dbgs() << "Removed dead store:\t" << *LastStore);
+ ++NumDSE;
+ SmallVector<unsigned, 2> KillRegs;
+ InvalidateKills(*LastStore, TRI, RegKills, KillOps, &KillRegs);
+ MachineBasicBlock::iterator PrevMII = LastStore;
+ bool CheckDef = PrevMII != MBB->begin();
+ if (CheckDef)
+ --PrevMII;
+ VRM->RemoveMachineInstrFromMaps(LastStore);
+ MBB->erase(LastStore);
+ if (CheckDef) {
+ // Look at defs of killed registers on the store. Mark the defs
+ // as dead since the store has been deleted and they aren't
+ // being reused.
+ for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
+ bool HasOtherDef = false;
+ if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef, TRI)) {
+ MachineInstr *DeadDef = PrevMII;
+ if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
+ // FIXME: This assumes a remat def does not have side effects.
+ VRM->RemoveMachineInstrFromMaps(DeadDef);
+ MBB->erase(DeadDef);
+ ++NumDRM;
}
}
}
}
-
- // Allow for multi-instruction spill sequences, as on PPC Altivec. Presume
- // the last of multiple instructions is the actual store.
- LastStore = prior(oldNextMII);
-
- // If the stack slot value was previously available in some other
- // register, change it now. Otherwise, make the register available,
- // in PhysReg.
- Spills.ModifyStackSlotOrReMat(StackSlot);
- Spills.ClobberPhysReg(PhysReg);
- Spills.addAvailable(StackSlot, PhysReg, isAvailable);
- ++NumStores;
}
- /// isSafeToDelete - Return true if this instruction doesn't produce any side
- /// effect and all of its defs are dead.
- static bool isSafeToDelete(MachineInstr &MI) {
- const TargetInstrDesc &TID = MI.getDesc();
- if (TID.mayLoad() || TID.mayStore() || TID.isCall() || TID.isTerminator() ||
- TID.isCall() || TID.isBarrier() || TID.isReturn() ||
- TID.hasUnmodeledSideEffects())
+ // Allow for multi-instruction spill sequences, as on PPC Altivec. Presume
+ // the last of multiple instructions is the actual store.
+ LastStore = prior(oldNextMII);
+
+ // If the stack slot value was previously available in some other
+ // register, change it now. Otherwise, make the register available,
+ // in PhysReg.
+ Spills.ModifyStackSlotOrReMat(StackSlot);
+ Spills.ClobberPhysReg(PhysReg);
+ Spills.addAvailable(StackSlot, PhysReg, isAvailable);
+ ++NumStores;
+}
+
+/// isSafeToDelete - Return true if this instruction doesn't produce any side
+/// effect and all of its defs are dead.
+static bool isSafeToDelete(MachineInstr &MI) {
+ const TargetInstrDesc &TID = MI.getDesc();
+ if (TID.mayLoad() || TID.mayStore() || TID.isCall() || TID.isTerminator() ||
+ TID.isCall() || TID.isBarrier() || TID.isReturn() ||
+ TID.hasUnmodeledSideEffects())
+ return false;
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (!MO.isReg() || !MO.getReg())
+ continue;
+ if (MO.isDef() && !MO.isDead())
+ return false;
+ if (MO.isUse() && MO.isKill())
+ // FIXME: We can't remove kill markers or else the scavenger will assert.
+ // An alternative is to add a ADD pseudo instruction to replace kill
+ // markers.
return false;
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isReg() || !MO.getReg())
- continue;
- if (MO.isDef() && !MO.isDead())
- return false;
- if (MO.isUse() && MO.isKill())
- // FIXME: We can't remove kill markers or else the scavenger will assert.
- // An alternative is to add a ADD pseudo instruction to replace kill
- // markers.
- return false;
- }
- return true;
}
+ return true;
+}
- /// TransferDeadness - A identity copy definition is dead and it's being
- /// removed. Find the last def or use and mark it as dead / kill.
- void TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
- unsigned Reg, BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- SmallPtrSet<MachineInstr*, 4> Seens;
- SmallVector<std::pair<MachineInstr*, int>,8> Refs;
- for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg),
- RE = RegInfo->reg_end(); RI != RE; ++RI) {
- MachineInstr *UDMI = &*RI;
- if (UDMI->getParent() != MBB)
- continue;
- DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
- if (DI == DistanceMap.end() || DI->second > CurDist)
- continue;
- if (Seens.insert(UDMI))
- Refs.push_back(std::make_pair(UDMI, DI->second));
- }
+/// TransferDeadness - A identity copy definition is dead and it's being
+/// removed. Find the last def or use and mark it as dead / kill.
+void LocalRewriter::
+TransferDeadness(unsigned CurDist,
+ unsigned Reg, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+ SmallPtrSet<MachineInstr*, 4> Seens;
+ SmallVector<std::pair<MachineInstr*, int>,8> Refs;
+ for (MachineRegisterInfo::reg_iterator RI = MRI->reg_begin(Reg),
+ RE = MRI->reg_end(); RI != RE; ++RI) {
+ MachineInstr *UDMI = &*RI;
+ if (UDMI->getParent() != MBB)
+ continue;
+ DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
+ if (DI == DistanceMap.end() || DI->second > CurDist)
+ continue;
+ if (Seens.insert(UDMI))
+ Refs.push_back(std::make_pair(UDMI, DI->second));
+ }
- if (Refs.empty())
- return;
- std::sort(Refs.begin(), Refs.end(), RefSorter());
+ if (Refs.empty())
+ return;
+ std::sort(Refs.begin(), Refs.end(), RefSorter());
- while (!Refs.empty()) {
- MachineInstr *LastUDMI = Refs.back().first;
- Refs.pop_back();
+ while (!Refs.empty()) {
+ MachineInstr *LastUDMI = Refs.back().first;
+ Refs.pop_back();
- MachineOperand *LastUD = NULL;
- for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
- MachineOperand &MO = LastUDMI->getOperand(i);
- if (!MO.isReg() || MO.getReg() != Reg)
- continue;
- if (!LastUD || (LastUD->isUse() && MO.isDef()))
- LastUD = &MO;
- if (LastUDMI->isRegTiedToDefOperand(i))
- break;
- }
- if (LastUD->isDef()) {
- // If the instruction has no side effect, delete it and propagate
- // backward further. Otherwise, mark is dead and we are done.
- if (!isSafeToDelete(*LastUDMI)) {
- LastUD->setIsDead();
- break;
- }
- VRM.RemoveMachineInstrFromMaps(LastUDMI);
- MBB->erase(LastUDMI);
- } else {
- LastUD->setIsKill();
- RegKills.set(Reg);
- KillOps[Reg] = LastUD;
+ MachineOperand *LastUD = NULL;
+ for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = LastUDMI->getOperand(i);
+ if (!MO.isReg() || MO.getReg() != Reg)
+ continue;
+ if (!LastUD || (LastUD->isUse() && MO.isDef()))
+ LastUD = &MO;
+ if (LastUDMI->isRegTiedToDefOperand(i))
+ break;
+ }
+ if (LastUD->isDef()) {
+ // If the instruction has no side effect, delete it and propagate
+ // backward further. Otherwise, mark is dead and we are done.
+ if (!isSafeToDelete(*LastUDMI)) {
+ LastUD->setIsDead();
break;
}
+ VRM->RemoveMachineInstrFromMaps(LastUDMI);
+ MBB->erase(LastUDMI);
+ } else {
+ LastUD->setIsKill();
+ RegKills.set(Reg);
+ KillOps[Reg] = LastUD;
+ break;
}
}
+}
- /// rewriteMBB - Keep track of which spills are available even after the
- /// register allocator is done with them. If possible, avid reloading vregs.
- void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
- LiveIntervals *LIs,
- AvailableSpills &Spills, BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps) {
+/// rewriteMBB - Keep track of which spills are available even after the
+/// register allocator is done with them. If possible, avid reloading vregs.
+void
+LocalRewriter::RewriteMBB(LiveIntervals *LIs,
+ AvailableSpills &Spills, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+
+ DEBUG(dbgs() << "\n**** Local spiller rewriting MBB '"
+ << MBB->getName() << "':\n");
+
+ MachineFunction &MF = *MBB->getParent();
+
+ // MaybeDeadStores - When we need to write a value back into a stack slot,
+ // keep track of the inserted store. If the stack slot value is never read
+ // (because the value was used from some available register, for example), and
+ // subsequently stored to, the original store is dead. This map keeps track
+ // of inserted stores that are not used. If we see a subsequent store to the
+ // same stack slot, the original store is deleted.
+ std::vector<MachineInstr*> MaybeDeadStores;
+ MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL);
+
+ // ReMatDefs - These are rematerializable def MIs which are not deleted.
+ SmallSet<MachineInstr*, 4> ReMatDefs;
+
+ // Clear kill info.
+ SmallSet<unsigned, 2> KilledMIRegs;
+ RegKills.reset();
+ KillOps.clear();
+ KillOps.resize(TRI->getNumRegs(), NULL);
+
+ unsigned Dist = 0;
+ DistanceMap.clear();
+ for (MachineBasicBlock::iterator MII = MBB->begin(), E = MBB->end();
+ MII != E; ) {
+ MachineBasicBlock::iterator NextMII = llvm::next(MII);
- DEBUG(dbgs() << "\n**** Local spiller rewriting MBB '"
- << MBB.getName() << "':\n");
-
- MachineFunction &MF = *MBB.getParent();
-
- // MaybeDeadStores - When we need to write a value back into a stack slot,
- // keep track of the inserted store. If the stack slot value is never read
- // (because the value was used from some available register, for example), and
- // subsequently stored to, the original store is dead. This map keeps track
- // of inserted stores that are not used. If we see a subsequent store to the
- // same stack slot, the original store is deleted.
- std::vector<MachineInstr*> MaybeDeadStores;
- MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL);
-
- // ReMatDefs - These are rematerializable def MIs which are not deleted.
- SmallSet<MachineInstr*, 4> ReMatDefs;
-
- // Clear kill info.
- SmallSet<unsigned, 2> KilledMIRegs;
- RegKills.reset();
- KillOps.clear();
- KillOps.resize(TRI->getNumRegs(), NULL);
-
- unsigned Dist = 0;
- DistanceMap.clear();
- for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
- MII != E; ) {
- MachineBasicBlock::iterator NextMII = llvm::next(MII);
-
- VirtRegMap::MI2VirtMapTy::const_iterator I, End;
- bool Erased = false;
- bool BackTracked = false;
- if (OptimizeByUnfold(MBB, MII,
- MaybeDeadStores, Spills, RegKills, KillOps, VRM))
- NextMII = llvm::next(MII);
+ VirtRegMap::MI2VirtMapTy::const_iterator I, End;
+ bool Erased = false;
+ bool BackTracked = false;
+ if (OptimizeByUnfold(MII, MaybeDeadStores, Spills, RegKills, KillOps))
+ NextMII = llvm::next(MII);
- MachineInstr &MI = *MII;
-
- if (VRM.hasEmergencySpills(&MI)) {
- // Spill physical register(s) in the rare case the allocator has run out
- // of registers to allocate.
- SmallSet<int, 4> UsedSS;
- std::vector<unsigned> &EmSpills = VRM.getEmergencySpills(&MI);
- for (unsigned i = 0, e = EmSpills.size(); i != e; ++i) {
- unsigned PhysReg = EmSpills[i];
- const TargetRegisterClass *RC =
- TRI->getPhysicalRegisterRegClass(PhysReg);
- assert(RC && "Unable to determine register class!");
- int SS = VRM.getEmergencySpillSlot(RC);
- if (UsedSS.count(SS))
- llvm_unreachable("Need to spill more than one physical registers!");
- UsedSS.insert(SS);
- TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
- MachineInstr *StoreMI = prior(MII);
- VRM.addSpillSlotUse(SS, StoreMI);
+ MachineInstr &MI = *MII;
- // Back-schedule reloads and remats.
- MachineBasicBlock::iterator InsertLoc =
- ComputeReloadLoc(llvm::next(MII), MBB.begin(), PhysReg, TRI, false,
- SS, TII, MF);
+ if (VRM->hasEmergencySpills(&MI)) {
+ // Spill physical register(s) in the rare case the allocator has run out
+ // of registers to allocate.
+ SmallSet<int, 4> UsedSS;
+ std::vector<unsigned> &EmSpills = VRM->getEmergencySpills(&MI);
+ for (unsigned i = 0, e = EmSpills.size(); i != e; ++i) {
+ unsigned PhysReg = EmSpills[i];
+ const TargetRegisterClass *RC =
+ TRI->getPhysicalRegisterRegClass(PhysReg);
+ assert(RC && "Unable to determine register class!");
+ int SS = VRM->getEmergencySpillSlot(RC);
+ if (UsedSS.count(SS))
+ llvm_unreachable("Need to spill more than one physical registers!");
+ UsedSS.insert(SS);
+ TII->storeRegToStackSlot(*MBB, MII, PhysReg, true, SS, RC);
+ MachineInstr *StoreMI = prior(MII);
+ VRM->addSpillSlotUse(SS, StoreMI);
- TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SS, RC);
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(llvm::next(MII), MBB->begin(), PhysReg, TRI, false,
+ SS, TII, MF);
- MachineInstr *LoadMI = prior(InsertLoc);
- VRM.addSpillSlotUse(SS, LoadMI);
- ++NumPSpills;
- DistanceMap.insert(std::make_pair(LoadMI, Dist++));
- }
- NextMII = llvm::next(MII);
+ TII->loadRegFromStackSlot(*MBB, InsertLoc, PhysReg, SS, RC);
+
+ MachineInstr *LoadMI = prior(InsertLoc);
+ VRM->addSpillSlotUse(SS, LoadMI);
+ ++NumPSpills;
+ DistanceMap.insert(std::make_pair(LoadMI, Dist++));
}
+ NextMII = llvm::next(MII);
+ }
- // Insert restores here if asked to.
- if (VRM.isRestorePt(&MI)) {
- std::vector<unsigned> &RestoreRegs = VRM.getRestorePtRestores(&MI);
- for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) {
- unsigned VirtReg = RestoreRegs[e-i-1]; // Reverse order.
- if (!VRM.getPreSplitReg(VirtReg))
- continue; // Split interval spilled again.
- unsigned Phys = VRM.getPhys(VirtReg);
- RegInfo->setPhysRegUsed(Phys);
-
- // Check if the value being restored if available. If so, it must be
- // from a predecessor BB that fallthrough into this BB. We do not
- // expect:
- // BB1:
- // r1 = load fi#1
- // ...
- // = r1<kill>
- // ... # r1 not clobbered
- // ...
- // = load fi#1
- bool DoReMat = VRM.isReMaterialized(VirtReg);
- int SSorRMId = DoReMat
- ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
- if (InReg == Phys) {
- // If the value is already available in the expected register, save
- // a reload / remat.
- if (SSorRMId)
- DEBUG(dbgs() << "Reusing RM#"
- << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1);
- else
- DEBUG(dbgs() << "Reusing SS#" << SSorRMId);
- DEBUG(dbgs() << " from physreg "
- << TRI->getName(InReg) << " for vreg"
- << VirtReg <<" instead of reloading into physreg "
- << TRI->getName(Phys) << '\n');
- ++NumOmitted;
- continue;
- } else if (InReg && InReg != Phys) {
- if (SSorRMId)
- DEBUG(dbgs() << "Reusing RM#"
- << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1);
- else
- DEBUG(dbgs() << "Reusing SS#" << SSorRMId);
- DEBUG(dbgs() << " from physreg "
- << TRI->getName(InReg) << " for vreg"
- << VirtReg <<" by copying it into physreg "
- << TRI->getName(Phys) << '\n');
-
- // If the reloaded / remat value is available in another register,
- // copy it to the desired register.
-
- // Back-schedule reloads and remats.
- MachineBasicBlock::iterator InsertLoc =
- ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
- SSorRMId, TII, MF);
-
- TII->copyRegToReg(MBB, InsertLoc, Phys, InReg, RC, RC);
-
- // This invalidates Phys.
- Spills.ClobberPhysReg(Phys);
- // Remember it's available.
- Spills.addAvailable(SSorRMId, Phys);
-
- // Mark is killed.
- MachineInstr *CopyMI = prior(InsertLoc);
- CopyMI->setAsmPrinterFlag(MachineInstr::ReloadReuse);
- MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
- KillOpnd->setIsKill();
- UpdateKills(*CopyMI, TRI, RegKills, KillOps);
-
- DEBUG(dbgs() << '\t' << *CopyMI);
- ++NumCopified;
- continue;
- }
+ // Insert restores here if asked to.
+ if (VRM->isRestorePt(&MI)) {
+ std::vector<unsigned> &RestoreRegs = VRM->getRestorePtRestores(&MI);
+ for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) {
+ unsigned VirtReg = RestoreRegs[e-i-1]; // Reverse order.
+ if (!VRM->getPreSplitReg(VirtReg))
+ continue; // Split interval spilled again.
+ unsigned Phys = VRM->getPhys(VirtReg);
+ MRI->setPhysRegUsed(Phys);
+
+ // Check if the value being restored if available. If so, it must be
+ // from a predecessor BB that fallthrough into this BB. We do not
+ // expect:
+ // BB1:
+ // r1 = load fi#1
+ // ...
+ // = r1<kill>
+ // ... # r1 not clobbered
+ // ...
+ // = load fi#1
+ bool DoReMat = VRM->isReMaterialized(VirtReg);
+ int SSorRMId = DoReMat
+ ? VRM->getReMatId(VirtReg) : VRM->getStackSlot(VirtReg);
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
+ if (InReg == Phys) {
+ // If the value is already available in the expected register, save
+ // a reload / remat.
+ if (SSorRMId)
+ DEBUG(dbgs() << "Reusing RM#"
+ << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1);
+ else
+ DEBUG(dbgs() << "Reusing SS#" << SSorRMId);
+ DEBUG(dbgs() << " from physreg "
+ << TRI->getName(InReg) << " for vreg"
+ << VirtReg <<" instead of reloading into physreg "
+ << TRI->getName(Phys) << '\n');
+ ++NumOmitted;
+ continue;
+ } else if (InReg && InReg != Phys) {
+ if (SSorRMId)
+ DEBUG(dbgs() << "Reusing RM#"
+ << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1);
+ else
+ DEBUG(dbgs() << "Reusing SS#" << SSorRMId);
+ DEBUG(dbgs() << " from physreg "
+ << TRI->getName(InReg) << " for vreg"
+ << VirtReg <<" by copying it into physreg "
+ << TRI->getName(Phys) << '\n');
+
+ // If the reloaded / remat value is available in another register,
+ // copy it to the desired register.
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
- ComputeReloadLoc(MII, MBB.begin(), Phys, TRI, DoReMat,
+ ComputeReloadLoc(MII, MBB->begin(), Phys, TRI, DoReMat,
SSorRMId, TII, MF);
- if (VRM.isReMaterialized(VirtReg)) {
- ReMaterialize(MBB, InsertLoc, Phys, VirtReg, TII, TRI, VRM);
- } else {
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, InsertLoc, Phys, SSorRMId, RC);
- MachineInstr *LoadMI = prior(InsertLoc);
- VRM.addSpillSlotUse(SSorRMId, LoadMI);
- ++NumLoads;
- DistanceMap.insert(std::make_pair(LoadMI, Dist++));
- }
+ TII->copyRegToReg(*MBB, InsertLoc, Phys, InReg, RC, RC);
// This invalidates Phys.
Spills.ClobberPhysReg(Phys);
// Remember it's available.
Spills.addAvailable(SSorRMId, Phys);
- UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
- DEBUG(dbgs() << '\t' << *prior(MII));
- }
- }
-
- // Insert spills here if asked to.
- if (VRM.isSpillPt(&MI)) {
- std::vector<std::pair<unsigned,bool> > &SpillRegs =
- VRM.getSpillPtSpills(&MI);
- for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
- unsigned VirtReg = SpillRegs[i].first;
- bool isKill = SpillRegs[i].second;
- if (!VRM.getPreSplitReg(VirtReg))
- continue; // Split interval spilled again.
- const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
- unsigned Phys = VRM.getPhys(VirtReg);
- int StackSlot = VRM.getStackSlot(VirtReg);
- MachineBasicBlock::iterator oldNextMII = llvm::next(MII);
- TII->storeRegToStackSlot(MBB, llvm::next(MII), Phys, isKill, StackSlot, RC);
- MachineInstr *StoreMI = prior(oldNextMII);
- VRM.addSpillSlotUse(StackSlot, StoreMI);
- DEBUG(dbgs() << "Store:\t" << *StoreMI);
- VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
- }
- NextMII = llvm::next(MII);
- }
+ // Mark is killed.
+ MachineInstr *CopyMI = prior(InsertLoc);
+ CopyMI->setAsmPrinterFlag(MachineInstr::ReloadReuse);
+ MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
+ KillOpnd->setIsKill();
+ UpdateKills(*CopyMI, TRI, RegKills, KillOps);
- /// ReusedOperands - Keep track of operand reuse in case we need to undo
- /// reuse.
- ReuseInfo ReusedOperands(MI, TRI);
- SmallVector<unsigned, 4> VirtUseOps;
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!MO.isReg() || MO.getReg() == 0)
- continue; // Ignore non-register operands.
-
- unsigned VirtReg = MO.getReg();
- if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
- // Ignore physregs for spilling, but remember that it is used by this
- // function.
- RegInfo->setPhysRegUsed(VirtReg);
+ DEBUG(dbgs() << '\t' << *CopyMI);
+ ++NumCopified;
continue;
}
- // We want to process implicit virtual register uses first.
- if (MO.isImplicit())
- // If the virtual register is implicitly defined, emit a implicit_def
- // before so scavenger knows it's "defined".
- // FIXME: This is a horrible hack done the by register allocator to
- // remat a definition with virtual register operand.
- VirtUseOps.insert(VirtUseOps.begin(), i);
- else
- VirtUseOps.push_back(i);
- }
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB->begin(), Phys, TRI, DoReMat,
+ SSorRMId, TII, MF);
- // Process all of the spilled uses and all non spilled reg references.
- SmallVector<int, 2> PotentialDeadStoreSlots;
- KilledMIRegs.clear();
- for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
- unsigned i = VirtUseOps[j];
- unsigned VirtReg = MI.getOperand(i).getReg();
- assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
- "Not a virtual register?");
-
- unsigned SubIdx = MI.getOperand(i).getSubReg();
- if (VRM.isAssignedReg(VirtReg)) {
- // This virtual register was assigned a physreg!
- unsigned Phys = VRM.getPhys(VirtReg);
- RegInfo->setPhysRegUsed(Phys);
- if (MI.getOperand(i).isDef())
- ReusedOperands.markClobbered(Phys);
- substitutePhysReg(MI.getOperand(i), Phys, *TRI);
- if (VRM.isImplicitlyDefined(VirtReg))
- // FIXME: Is this needed?
- BuildMI(MBB, &MI, MI.getDebugLoc(),
- TII->get(TargetOpcode::IMPLICIT_DEF), Phys);
- continue;
+ if (VRM->isReMaterialized(VirtReg)) {
+ ReMaterialize(*MBB, InsertLoc, Phys, VirtReg, TII, TRI, *VRM);
+ } else {
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ TII->loadRegFromStackSlot(*MBB, InsertLoc, Phys, SSorRMId, RC);
+ MachineInstr *LoadMI = prior(InsertLoc);
+ VRM->addSpillSlotUse(SSorRMId, LoadMI);
+ ++NumLoads;
+ DistanceMap.insert(std::make_pair(LoadMI, Dist++));
}
- // This virtual register is now known to be a spilled value.
- if (!MI.getOperand(i).isUse())
- continue; // Handle defs in the loop below (handle use&def here though)
-
- bool AvoidReload = MI.getOperand(i).isUndef();
- // Check if it is defined by an implicit def. It should not be spilled.
- // Note, this is for correctness reason. e.g.
- // 8 %reg1024<def> = IMPLICIT_DEF
- // 12 %reg1024<def> = INSERT_SUBREG %reg1024<kill>, %reg1025, 2
- // The live range [12, 14) are not part of the r1024 live interval since
- // it's defined by an implicit def. It will not conflicts with live
- // interval of r1025. Now suppose both registers are spilled, you can
- // easily see a situation where both registers are reloaded before
- // the INSERT_SUBREG and both target registers that would overlap.
- bool DoReMat = VRM.isReMaterialized(VirtReg);
- int SSorRMId = DoReMat
- ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
- int ReuseSlot = SSorRMId;
-
- // Check to see if this stack slot is available.
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
-
- // If this is a sub-register use, make sure the reuse register is in the
- // right register class. For example, for x86 not all of the 32-bit
- // registers have accessible sub-registers.
- // Similarly so for EXTRACT_SUBREG. Consider this:
- // EDI = op
- // MOV32_mr fi#1, EDI
- // ...
- // = EXTRACT_SUBREG fi#1
- // fi#1 is available in EDI, but it cannot be reused because it's not in
- // the right register file.
- if (PhysReg && !AvoidReload && (SubIdx || MI.isExtractSubreg())) {
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- if (!RC->contains(PhysReg))
- PhysReg = 0;
- }
+ // This invalidates Phys.
+ Spills.ClobberPhysReg(Phys);
+ // Remember it's available.
+ Spills.addAvailable(SSorRMId, Phys);
- if (PhysReg && !AvoidReload) {
- // This spilled operand might be part of a two-address operand. If this
- // is the case, then changing it will necessarily require changing the
- // def part of the instruction as well. However, in some cases, we
- // aren't allowed to modify the reused register. If none of these cases
- // apply, reuse it.
- bool CanReuse = true;
- bool isTied = MI.isRegTiedToDefOperand(i);
- if (isTied) {
- // Okay, we have a two address operand. We can reuse this physreg as
- // long as we are allowed to clobber the value and there isn't an
- // earlier def that has already clobbered the physreg.
- CanReuse = !ReusedOperands.isClobbered(PhysReg) &&
- Spills.canClobberPhysReg(PhysReg);
- }
-
- if (CanReuse) {
- // If this stack slot value is already available, reuse it!
- if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
- DEBUG(dbgs() << "Reusing RM#"
- << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
- else
- DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
- DEBUG(dbgs() << " from physreg "
- << TRI->getName(PhysReg) << " for vreg"
- << VirtReg <<" instead of reloading into physreg "
- << TRI->getName(VRM.getPhys(VirtReg)) << '\n');
- unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- MI.getOperand(i).setReg(RReg);
- MI.getOperand(i).setSubReg(0);
-
- // The only technical detail we have is that we don't know that
- // PhysReg won't be clobbered by a reloaded stack slot that occurs
- // later in the instruction. In particular, consider 'op V1, V2'.
- // If V1 is available in physreg R0, we would choose to reuse it
- // here, instead of reloading it into the register the allocator
- // indicated (say R1). However, V2 might have to be reloaded
- // later, and it might indicate that it needs to live in R0. When
- // this occurs, we need to have information available that
- // indicates it is safe to use R1 for the reload instead of R0.
- //
- // To further complicate matters, we might conflict with an alias,
- // or R0 and R1 might not be compatible with each other. In this
- // case, we actually insert a reload for V1 in R1, ensuring that
- // we can get at R0 or its alias.
- ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
- VRM.getPhys(VirtReg), VirtReg);
- if (isTied)
- // Only mark it clobbered if this is a use&def operand.
- ReusedOperands.markClobbered(PhysReg);
- ++NumReused;
-
- if (MI.getOperand(i).isKill() &&
- ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
-
- // The store of this spilled value is potentially dead, but we
- // won't know for certain until we've confirmed that the re-use
- // above is valid, which means waiting until the other operands
- // are processed. For now we just track the spill slot, we'll
- // remove it after the other operands are processed if valid.
-
- PotentialDeadStoreSlots.push_back(ReuseSlot);
- }
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DEBUG(dbgs() << '\t' << *prior(MII));
+ }
+ }
- // Mark is isKill if it's there no other uses of the same virtual
- // register and it's not a two-address operand. IsKill will be
- // unset if reg is reused.
- if (!isTied && KilledMIRegs.count(VirtReg) == 0) {
- MI.getOperand(i).setIsKill();
- KilledMIRegs.insert(VirtReg);
- }
+ // Insert spills here if asked to.
+ if (VRM->isSpillPt(&MI)) {
+ std::vector<std::pair<unsigned,bool> > &SpillRegs =
+ VRM->getSpillPtSpills(&MI);
+ for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
+ unsigned VirtReg = SpillRegs[i].first;
+ bool isKill = SpillRegs[i].second;
+ if (!VRM->getPreSplitReg(VirtReg))
+ continue; // Split interval spilled again.
+ const TargetRegisterClass *RC = MRI->getRegClass(VirtReg);
+ unsigned Phys = VRM->getPhys(VirtReg);
+ int StackSlot = VRM->getStackSlot(VirtReg);
+ MachineBasicBlock::iterator oldNextMII = llvm::next(MII);
+ TII->storeRegToStackSlot(*MBB, llvm::next(MII), Phys, isKill, StackSlot,
+ RC);
+ MachineInstr *StoreMI = prior(oldNextMII);
+ VRM->addSpillSlotUse(StackSlot, StoreMI);
+ DEBUG(dbgs() << "Store:\t" << *StoreMI);
+ VRM->virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
+ }
+ NextMII = llvm::next(MII);
+ }
- continue;
- } // CanReuse
-
- // Otherwise we have a situation where we have a two-address instruction
- // whose mod/ref operand needs to be reloaded. This reload is already
- // available in some register "PhysReg", but if we used PhysReg as the
- // operand to our 2-addr instruction, the instruction would modify
- // PhysReg. This isn't cool if something later uses PhysReg and expects
- // to get its initial value.
- //
- // To avoid this problem, and to avoid doing a load right after a store,
- // we emit a copy from PhysReg into the designated register for this
- // operand.
- unsigned DesignatedReg = VRM.getPhys(VirtReg);
- assert(DesignatedReg && "Must map virtreg to physreg!");
-
- // Note that, if we reused a register for a previous operand, the
- // register we want to reload into might not actually be
- // available. If this occurs, use the register indicated by the
- // reuser.
- if (ReusedOperands.hasReuses())
- DesignatedReg = ReusedOperands.GetRegForReload(VirtReg,
- DesignatedReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
-
- // If the mapped designated register is actually the physreg we have
- // incoming, we don't need to inserted a dead copy.
- if (DesignatedReg == PhysReg) {
- // If this stack slot value is already available, reuse it!
- if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
- DEBUG(dbgs() << "Reusing RM#"
- << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
- else
- DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
- DEBUG(dbgs() << " from physreg " << TRI->getName(PhysReg)
- << " for vreg" << VirtReg
- << " instead of reloading into same physreg.\n");
- unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- MI.getOperand(i).setReg(RReg);
- MI.getOperand(i).setSubReg(0);
- ReusedOperands.markClobbered(RReg);
- ++NumReused;
- continue;
- }
-
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- RegInfo->setPhysRegUsed(DesignatedReg);
- ReusedOperands.markClobbered(DesignatedReg);
+ /// ReusedOperands - Keep track of operand reuse in case we need to undo
+ /// reuse.
+ ReuseInfo ReusedOperands(MI, TRI);
+ SmallVector<unsigned, 4> VirtUseOps;
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (!MO.isReg() || MO.getReg() == 0)
+ continue; // Ignore non-register operands.
- // Back-schedule reloads and remats.
- MachineBasicBlock::iterator InsertLoc =
- ComputeReloadLoc(&MI, MBB.begin(), PhysReg, TRI, DoReMat,
- SSorRMId, TII, MF);
+ unsigned VirtReg = MO.getReg();
+ if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
+ // Ignore physregs for spilling, but remember that it is used by this
+ // function.
+ MRI->setPhysRegUsed(VirtReg);
+ continue;
+ }
- TII->copyRegToReg(MBB, InsertLoc, DesignatedReg, PhysReg, RC, RC);
+ // We want to process implicit virtual register uses first.
+ if (MO.isImplicit())
+ // If the virtual register is implicitly defined, emit a implicit_def
+ // before so scavenger knows it's "defined".
+ // FIXME: This is a horrible hack done the by register allocator to
+ // remat a definition with virtual register operand.
+ VirtUseOps.insert(VirtUseOps.begin(), i);
+ else
+ VirtUseOps.push_back(i);
+ }
- MachineInstr *CopyMI = prior(InsertLoc);
- CopyMI->setAsmPrinterFlag(MachineInstr::ReloadReuse);
- UpdateKills(*CopyMI, TRI, RegKills, KillOps);
+ // Process all of the spilled uses and all non spilled reg references.
+ SmallVector<int, 2> PotentialDeadStoreSlots;
+ KilledMIRegs.clear();
+ for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
+ unsigned i = VirtUseOps[j];
+ unsigned VirtReg = MI.getOperand(i).getReg();
+ assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
+ "Not a virtual register?");
+
+ unsigned SubIdx = MI.getOperand(i).getSubReg();
+ if (VRM->isAssignedReg(VirtReg)) {
+ // This virtual register was assigned a physreg!
+ unsigned Phys = VRM->getPhys(VirtReg);
+ MRI->setPhysRegUsed(Phys);
+ if (MI.getOperand(i).isDef())
+ ReusedOperands.markClobbered(Phys);
+ substitutePhysReg(MI.getOperand(i), Phys, *TRI);
+ if (VRM->isImplicitlyDefined(VirtReg))
+ // FIXME: Is this needed?
+ BuildMI(*MBB, &MI, MI.getDebugLoc(),
+ TII->get(TargetOpcode::IMPLICIT_DEF), Phys);
+ continue;
+ }
+
+ // This virtual register is now known to be a spilled value.
+ if (!MI.getOperand(i).isUse())
+ continue; // Handle defs in the loop below (handle use&def here though)
+
+ bool AvoidReload = MI.getOperand(i).isUndef();
+ // Check if it is defined by an implicit def. It should not be spilled.
+ // Note, this is for correctness reason. e.g.
+ // 8 %reg1024<def> = IMPLICIT_DEF
+ // 12 %reg1024<def> = INSERT_SUBREG %reg1024<kill>, %reg1025, 2
+ // The live range [12, 14) are not part of the r1024 live interval since
+ // it's defined by an implicit def. It will not conflicts with live
+ // interval of r1025. Now suppose both registers are spilled, you can
+ // easily see a situation where both registers are reloaded before
+ // the INSERT_SUBREG and both target registers that would overlap.
+ bool DoReMat = VRM->isReMaterialized(VirtReg);
+ int SSorRMId = DoReMat
+ ? VRM->getReMatId(VirtReg) : VRM->getStackSlot(VirtReg);
+ int ReuseSlot = SSorRMId;
+
+ // Check to see if this stack slot is available.
+ unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
+
+ // If this is a sub-register use, make sure the reuse register is in the
+ // right register class. For example, for x86 not all of the 32-bit
+ // registers have accessible sub-registers.
+ // Similarly so for EXTRACT_SUBREG. Consider this:
+ // EDI = op
+ // MOV32_mr fi#1, EDI
+ // ...
+ // = EXTRACT_SUBREG fi#1
+ // fi#1 is available in EDI, but it cannot be reused because it's not in
+ // the right register file.
+ if (PhysReg && !AvoidReload && (SubIdx || MI.isExtractSubreg())) {
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ if (!RC->contains(PhysReg))
+ PhysReg = 0;
+ }
- // This invalidates DesignatedReg.
- Spills.ClobberPhysReg(DesignatedReg);
-
- Spills.addAvailable(ReuseSlot, DesignatedReg);
- unsigned RReg =
- SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
+ if (PhysReg && !AvoidReload) {
+ // This spilled operand might be part of a two-address operand. If this
+ // is the case, then changing it will necessarily require changing the
+ // def part of the instruction as well. However, in some cases, we
+ // aren't allowed to modify the reused register. If none of these cases
+ // apply, reuse it.
+ bool CanReuse = true;
+ bool isTied = MI.isRegTiedToDefOperand(i);
+ if (isTied) {
+ // Okay, we have a two address operand. We can reuse this physreg as
+ // long as we are allowed to clobber the value and there isn't an
+ // earlier def that has already clobbered the physreg.
+ CanReuse = !ReusedOperands.isClobbered(PhysReg) &&
+ Spills.canClobberPhysReg(PhysReg);
+ }
+
+ if (CanReuse) {
+ // If this stack slot value is already available, reuse it!
+ if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
+ DEBUG(dbgs() << "Reusing RM#"
+ << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
+ else
+ DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
+ DEBUG(dbgs() << " from physreg "
+ << TRI->getName(PhysReg) << " for vreg"
+ << VirtReg <<" instead of reloading into physreg "
+ << TRI->getName(VRM->getPhys(VirtReg)) << '\n');
+ unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
- DEBUG(dbgs() << '\t' << *prior(MII));
+
+ // The only technical detail we have is that we don't know that
+ // PhysReg won't be clobbered by a reloaded stack slot that occurs
+ // later in the instruction. In particular, consider 'op V1, V2'.
+ // If V1 is available in physreg R0, we would choose to reuse it
+ // here, instead of reloading it into the register the allocator
+ // indicated (say R1). However, V2 might have to be reloaded
+ // later, and it might indicate that it needs to live in R0. When
+ // this occurs, we need to have information available that
+ // indicates it is safe to use R1 for the reload instead of R0.
+ //
+ // To further complicate matters, we might conflict with an alias,
+ // or R0 and R1 might not be compatible with each other. In this
+ // case, we actually insert a reload for V1 in R1, ensuring that
+ // we can get at R0 or its alias.
+ ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
+ VRM->getPhys(VirtReg), VirtReg);
+ if (isTied)
+ // Only mark it clobbered if this is a use&def operand.
+ ReusedOperands.markClobbered(PhysReg);
++NumReused;
+
+ if (MI.getOperand(i).isKill() &&
+ ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
+
+ // The store of this spilled value is potentially dead, but we
+ // won't know for certain until we've confirmed that the re-use
+ // above is valid, which means waiting until the other operands
+ // are processed. For now we just track the spill slot, we'll
+ // remove it after the other operands are processed if valid.
+
+ PotentialDeadStoreSlots.push_back(ReuseSlot);
+ }
+
+ // Mark is isKill if it's there no other uses of the same virtual
+ // register and it's not a two-address operand. IsKill will be
+ // unset if reg is reused.
+ if (!isTied && KilledMIRegs.count(VirtReg) == 0) {
+ MI.getOperand(i).setIsKill();
+ KilledMIRegs.insert(VirtReg);
+ }
+
continue;
- } // if (PhysReg)
-
- // Otherwise, reload it and remember that we have it.
- PhysReg = VRM.getPhys(VirtReg);
- assert(PhysReg && "Must map virtreg to physreg!");
+ } // CanReuse
+
+ // Otherwise we have a situation where we have a two-address instruction
+ // whose mod/ref operand needs to be reloaded. This reload is already
+ // available in some register "PhysReg", but if we used PhysReg as the
+ // operand to our 2-addr instruction, the instruction would modify
+ // PhysReg. This isn't cool if something later uses PhysReg and expects
+ // to get its initial value.
+ //
+ // To avoid this problem, and to avoid doing a load right after a store,
+ // we emit a copy from PhysReg into the designated register for this
+ // operand.
+ unsigned DesignatedReg = VRM->getPhys(VirtReg);
+ assert(DesignatedReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
- PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
-
- RegInfo->setPhysRegUsed(PhysReg);
- ReusedOperands.markClobbered(PhysReg);
- if (AvoidReload)
- ++NumAvoided;
- else {
- // Back-schedule reloads and remats.
- MachineBasicBlock::iterator InsertLoc =
- ComputeReloadLoc(MII, MBB.begin(), PhysReg, TRI, DoReMat,
- SSorRMId, TII, MF);
+ DesignatedReg = ReusedOperands.
+ GetRegForReload(VirtReg, DesignatedReg, &MI, Spills,
+ MaybeDeadStores, RegKills, KillOps, *VRM);
+
+ // If the mapped designated register is actually the physreg we have
+ // incoming, we don't need to inserted a dead copy.
+ if (DesignatedReg == PhysReg) {
+ // If this stack slot value is already available, reuse it!
+ if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
+ DEBUG(dbgs() << "Reusing RM#"
+ << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
+ else
+ DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
+ DEBUG(dbgs() << " from physreg " << TRI->getName(PhysReg)
+ << " for vreg" << VirtReg
+ << " instead of reloading into same physreg.\n");
+ unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
+ MI.getOperand(i).setReg(RReg);
+ MI.getOperand(i).setSubReg(0);
+ ReusedOperands.markClobbered(RReg);
+ ++NumReused;
+ continue;
+ }
- if (DoReMat) {
- ReMaterialize(MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, VRM);
- } else {
- const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
- TII->loadRegFromStackSlot(MBB, InsertLoc, PhysReg, SSorRMId, RC);
- MachineInstr *LoadMI = prior(InsertLoc);
- VRM.addSpillSlotUse(SSorRMId, LoadMI);
- ++NumLoads;
- DistanceMap.insert(std::make_pair(LoadMI, Dist++));
- }
- // This invalidates PhysReg.
- Spills.ClobberPhysReg(PhysReg);
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ MRI->setPhysRegUsed(DesignatedReg);
+ ReusedOperands.markClobbered(DesignatedReg);
- // Any stores to this stack slot are not dead anymore.
- if (!DoReMat)
- MaybeDeadStores[SSorRMId] = NULL;
- Spills.addAvailable(SSorRMId, PhysReg);
- // Assumes this is the last use. IsKill will be unset if reg is reused
- // unless it's a two-address operand.
- if (!MI.isRegTiedToDefOperand(i) &&
- KilledMIRegs.count(VirtReg) == 0) {
- MI.getOperand(i).setIsKill();
- KilledMIRegs.insert(VirtReg);
- }
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(&MI, MBB->begin(), PhysReg, TRI, DoReMat,
+ SSorRMId, TII, MF);
- UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
- DEBUG(dbgs() << '\t' << *prior(InsertLoc));
- }
- unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
+ TII->copyRegToReg(*MBB, InsertLoc, DesignatedReg, PhysReg, RC, RC);
+
+ MachineInstr *CopyMI = prior(InsertLoc);
+ CopyMI->setAsmPrinterFlag(MachineInstr::ReloadReuse);
+ UpdateKills(*CopyMI, TRI, RegKills, KillOps);
+
+ // This invalidates DesignatedReg.
+ Spills.ClobberPhysReg(DesignatedReg);
+
+ Spills.addAvailable(ReuseSlot, DesignatedReg);
+ unsigned RReg =
+ SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
- }
+ DEBUG(dbgs() << '\t' << *prior(MII));
+ ++NumReused;
+ continue;
+ } // if (PhysReg)
- // Ok - now we can remove stores that have been confirmed dead.
- for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) {
- // This was the last use and the spilled value is still available
- // for reuse. That means the spill was unnecessary!
- int PDSSlot = PotentialDeadStoreSlots[j];
- MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
- if (DeadStore) {
- DEBUG(dbgs() << "Removed dead store:\t" << *DeadStore);
- InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(DeadStore);
- MBB.erase(DeadStore);
- MaybeDeadStores[PDSSlot] = NULL;
- ++NumDSE;
+ // Otherwise, reload it and remember that we have it.
+ PhysReg = VRM->getPhys(VirtReg);
+ assert(PhysReg && "Must map virtreg to physreg!");
+
+ // Note that, if we reused a register for a previous operand, the
+ // register we want to reload into might not actually be
+ // available. If this occurs, use the register indicated by the
+ // reuser.
+ if (ReusedOperands.hasReuses())
+ PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
+ Spills, MaybeDeadStores, RegKills, KillOps, *VRM);
+
+ MRI->setPhysRegUsed(PhysReg);
+ ReusedOperands.markClobbered(PhysReg);
+ if (AvoidReload)
+ ++NumAvoided;
+ else {
+ // Back-schedule reloads and remats.
+ MachineBasicBlock::iterator InsertLoc =
+ ComputeReloadLoc(MII, MBB->begin(), PhysReg, TRI, DoReMat,
+ SSorRMId, TII, MF);
+
+ if (DoReMat) {
+ ReMaterialize(*MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, *VRM);
+ } else {
+ const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
+ TII->loadRegFromStackSlot(*MBB, InsertLoc, PhysReg, SSorRMId, RC);
+ MachineInstr *LoadMI = prior(InsertLoc);
+ VRM->addSpillSlotUse(SSorRMId, LoadMI);
+ ++NumLoads;
+ DistanceMap.insert(std::make_pair(LoadMI, Dist++));
+ }
+ // This invalidates PhysReg.
+ Spills.ClobberPhysReg(PhysReg);
+
+ // Any stores to this stack slot are not dead anymore.
+ if (!DoReMat)
+ MaybeDeadStores[SSorRMId] = NULL;
+ Spills.addAvailable(SSorRMId, PhysReg);
+ // Assumes this is the last use. IsKill will be unset if reg is reused
+ // unless it's a two-address operand.
+ if (!MI.isRegTiedToDefOperand(i) &&
+ KilledMIRegs.count(VirtReg) == 0) {
+ MI.getOperand(i).setIsKill();
+ KilledMIRegs.insert(VirtReg);
}
+
+ UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
+ DEBUG(dbgs() << '\t' << *prior(InsertLoc));
}
+ unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
+ MI.getOperand(i).setReg(RReg);
+ MI.getOperand(i).setSubReg(0);
+ }
+ // Ok - now we can remove stores that have been confirmed dead.
+ for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) {
+ // This was the last use and the spilled value is still available
+ // for reuse. That means the spill was unnecessary!
+ int PDSSlot = PotentialDeadStoreSlots[j];
+ MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
+ if (DeadStore) {
+ DEBUG(dbgs() << "Removed dead store:\t" << *DeadStore);
+ InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(DeadStore);
+ MBB->erase(DeadStore);
+ MaybeDeadStores[PDSSlot] = NULL;
+ ++NumDSE;
+ }
+ }
- DEBUG(dbgs() << '\t' << MI);
+ DEBUG(dbgs() << '\t' << MI);
- // If we have folded references to memory operands, make sure we clear all
- // physical registers that may contain the value of the spilled virtual
- // register
- SmallSet<int, 2> FoldedSS;
- for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
- unsigned VirtReg = I->second.first;
- VirtRegMap::ModRef MR = I->second.second;
- DEBUG(dbgs() << "Folded vreg: " << VirtReg << " MR: " << MR);
- // MI2VirtMap be can updated which invalidate the iterator.
- // Increment the iterator first.
- ++I;
- int SS = VRM.getStackSlot(VirtReg);
- if (SS == VirtRegMap::NO_STACK_SLOT)
- continue;
- FoldedSS.insert(SS);
- DEBUG(dbgs() << " - StackSlot: " << SS << "\n");
-
- // If this folded instruction is just a use, check to see if it's a
- // straight load from the virt reg slot.
- if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
- int FrameIdx;
- unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
- if (DestReg && FrameIdx == SS) {
- // If this spill slot is available, turn it into a copy (or nothing)
- // instead of leaving it as a load!
- if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
- DEBUG(dbgs() << "Promoted Load To Copy: " << MI);
- if (DestReg != InReg) {
- const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
- TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
- MachineOperand *DefMO = MI.findRegisterDefOperand(DestReg);
- unsigned SubIdx = DefMO->getSubReg();
- // Revisit the copy so we make sure to notice the effects of the
- // operation on the destreg (either needing to RA it if it's
- // virtual or needing to clobber any values if it's physical).
- NextMII = &MI;
- --NextMII; // backtrack to the copy.
- NextMII->setAsmPrinterFlag(MachineInstr::ReloadReuse);
- // Propagate the sub-register index over.
- if (SubIdx) {
- DefMO = NextMII->findRegisterDefOperand(DestReg);
- DefMO->setSubReg(SubIdx);
- }
-
- // Mark is killed.
- MachineOperand *KillOpnd = NextMII->findRegisterUseOperand(InReg);
- KillOpnd->setIsKill();
-
- BackTracked = true;
- } else {
- DEBUG(dbgs() << "Removing now-noop copy: " << MI);
- // Unset last kill since it's being reused.
- InvalidateKill(InReg, TRI, RegKills, KillOps);
- Spills.disallowClobberPhysReg(InReg);
+ // If we have folded references to memory operands, make sure we clear all
+ // physical registers that may contain the value of the spilled virtual
+ // register
+ SmallSet<int, 2> FoldedSS;
+ for (tie(I, End) = VRM->getFoldedVirts(&MI); I != End; ) {
+ unsigned VirtReg = I->second.first;
+ VirtRegMap::ModRef MR = I->second.second;
+ DEBUG(dbgs() << "Folded vreg: " << VirtReg << " MR: " << MR);
+
+ // MI2VirtMap be can updated which invalidate the iterator.
+ // Increment the iterator first.
+ ++I;
+ int SS = VRM->getStackSlot(VirtReg);
+ if (SS == VirtRegMap::NO_STACK_SLOT)
+ continue;
+ FoldedSS.insert(SS);
+ DEBUG(dbgs() << " - StackSlot: " << SS << "\n");
+
+ // If this folded instruction is just a use, check to see if it's a
+ // straight load from the virt reg slot.
+ if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
+ int FrameIdx;
+ unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
+ if (DestReg && FrameIdx == SS) {
+ // If this spill slot is available, turn it into a copy (or nothing)
+ // instead of leaving it as a load!
+ if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
+ DEBUG(dbgs() << "Promoted Load To Copy: " << MI);
+ if (DestReg != InReg) {
+ const TargetRegisterClass *RC = MRI->getRegClass(VirtReg);
+ TII->copyRegToReg(*MBB, &MI, DestReg, InReg, RC, RC);
+ MachineOperand *DefMO = MI.findRegisterDefOperand(DestReg);
+ unsigned SubIdx = DefMO->getSubReg();
+ // Revisit the copy so we make sure to notice the effects of the
+ // operation on the destreg (either needing to RA it if it's
+ // virtual or needing to clobber any values if it's physical).
+ NextMII = &MI;
+ --NextMII; // backtrack to the copy.
+ NextMII->setAsmPrinterFlag(MachineInstr::ReloadReuse);
+ // Propagate the sub-register index over.
+ if (SubIdx) {
+ DefMO = NextMII->findRegisterDefOperand(DestReg);
+ DefMO->setSubReg(SubIdx);
}
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- goto ProcessNextInst;
+ // Mark is killed.
+ MachineOperand *KillOpnd = NextMII->findRegisterUseOperand(InReg);
+ KillOpnd->setIsKill();
+
+ BackTracked = true;
+ } else {
+ DEBUG(dbgs() << "Removing now-noop copy: " << MI);
+ // Unset last kill since it's being reused.
+ InvalidateKill(InReg, TRI, RegKills, KillOps);
+ Spills.disallowClobberPhysReg(InReg);
}
- } else {
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
- SmallVector<MachineInstr*, 4> NewMIs;
- if (PhysReg &&
- TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
- MBB.insert(MII, NewMIs[0]);
+
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
+ Erased = true;
+ goto ProcessNextInst;
+ }
+ } else {
+ unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
+ SmallVector<MachineInstr*, 4> NewMIs;
+ if (PhysReg &&
+ TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
+ MBB->insert(MII, NewMIs[0]);
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
+ Erased = true;
+ --NextMII; // backtrack to the unfolded instruction.
+ BackTracked = true;
+ goto ProcessNextInst;
+ }
+ }
+ }
+
+ // If this reference is not a use, any previous store is now dead.
+ // Otherwise, the store to this stack slot is not dead anymore.
+ MachineInstr* DeadStore = MaybeDeadStores[SS];
+ if (DeadStore) {
+ bool isDead = !(MR & VirtRegMap::isRef);
+ MachineInstr *NewStore = NULL;
+ if (MR & VirtRegMap::isModRef) {
+ unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
+ SmallVector<MachineInstr*, 4> NewMIs;
+ // We can reuse this physreg as long as we are allowed to clobber
+ // the value and there isn't an earlier def that has already clobbered
+ // the physreg.
+ if (PhysReg &&
+ !ReusedOperands.isClobbered(PhysReg) &&
+ Spills.canClobberPhysReg(PhysReg) &&
+ !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
+ MachineOperand *KillOpnd =
+ DeadStore->findRegisterUseOperand(PhysReg, true);
+ // Note, if the store is storing a sub-register, it's possible the
+ // super-register is needed below.
+ if (KillOpnd && !KillOpnd->getSubReg() &&
+ TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
+ MBB->insert(MII, NewMIs[0]);
+ NewStore = NewMIs[1];
+ MBB->insert(MII, NewStore);
+ VRM->addSpillSlotUse(SS, NewStore);
InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
Erased = true;
+ --NextMII;
--NextMII; // backtrack to the unfolded instruction.
BackTracked = true;
- goto ProcessNextInst;
+ isDead = true;
+ ++NumSUnfold;
}
}
}
- // If this reference is not a use, any previous store is now dead.
- // Otherwise, the store to this stack slot is not dead anymore.
- MachineInstr* DeadStore = MaybeDeadStores[SS];
- if (DeadStore) {
- bool isDead = !(MR & VirtRegMap::isRef);
- MachineInstr *NewStore = NULL;
- if (MR & VirtRegMap::isModRef) {
- unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
- SmallVector<MachineInstr*, 4> NewMIs;
- // We can reuse this physreg as long as we are allowed to clobber
- // the value and there isn't an earlier def that has already clobbered
- // the physreg.
- if (PhysReg &&
- !ReusedOperands.isClobbered(PhysReg) &&
- Spills.canClobberPhysReg(PhysReg) &&
- !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
- MachineOperand *KillOpnd =
- DeadStore->findRegisterUseOperand(PhysReg, true);
- // Note, if the store is storing a sub-register, it's possible the
- // super-register is needed below.
- if (KillOpnd && !KillOpnd->getSubReg() &&
- TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
- MBB.insert(MII, NewMIs[0]);
- NewStore = NewMIs[1];
- MBB.insert(MII, NewStore);
- VRM.addSpillSlotUse(SS, NewStore);
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- --NextMII;
- --NextMII; // backtrack to the unfolded instruction.
- BackTracked = true;
- isDead = true;
- ++NumSUnfold;
- }
+ if (isDead) { // Previous store is dead.
+ // If we get here, the store is dead, nuke it now.
+ DEBUG(dbgs() << "Removed dead store:\t" << *DeadStore);
+ InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(DeadStore);
+ MBB->erase(DeadStore);
+ if (!NewStore)
+ ++NumDSE;
+ }
+
+ MaybeDeadStores[SS] = NULL;
+ if (NewStore) {
+ // Treat this store as a spill merged into a copy. That makes the
+ // stack slot value available.
+ VRM->virtFolded(VirtReg, NewStore, VirtRegMap::isMod);
+ goto ProcessNextInst;
+ }
+ }
+
+ // If the spill slot value is available, and this is a new definition of
+ // the value, the value is not available anymore.
+ if (MR & VirtRegMap::isMod) {
+ // Notice that the value in this stack slot has been modified.
+ Spills.ModifyStackSlotOrReMat(SS);
+
+ // If this is *just* a mod of the value, check to see if this is just a
+ // store to the spill slot (i.e. the spill got merged into the copy). If
+ // so, realize that the vreg is available now, and add the store to the
+ // MaybeDeadStore info.
+ int StackSlot;
+ if (!(MR & VirtRegMap::isRef)) {
+ if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
+ assert(TargetRegisterInfo::isPhysicalRegister(SrcReg) &&
+ "Src hasn't been allocated yet?");
+
+ if (CommuteToFoldReload(MII, VirtReg, SrcReg, StackSlot,
+ Spills, RegKills, KillOps, TRI)) {
+ NextMII = llvm::next(MII);
+ BackTracked = true;
+ goto ProcessNextInst;
}
- }
- if (isDead) { // Previous store is dead.
- // If we get here, the store is dead, nuke it now.
- DEBUG(dbgs() << "Removed dead store:\t" << *DeadStore);
- InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(DeadStore);
- MBB.erase(DeadStore);
- if (!NewStore)
- ++NumDSE;
+ // Okay, this is certainly a store of SrcReg to [StackSlot]. Mark
+ // this as a potentially dead store in case there is a subsequent
+ // store into the stack slot without a read from it.
+ MaybeDeadStores[StackSlot] = &MI;
+
+ // If the stack slot value was previously available in some other
+ // register, change it now. Otherwise, make the register
+ // available in PhysReg.
+ Spills.addAvailable(StackSlot, SrcReg, MI.killsRegister(SrcReg));
}
+ }
+ }
+ }
- MaybeDeadStores[SS] = NULL;
- if (NewStore) {
- // Treat this store as a spill merged into a copy. That makes the
- // stack slot value available.
- VRM.virtFolded(VirtReg, NewStore, VirtRegMap::isMod);
- goto ProcessNextInst;
+ // Process all of the spilled defs.
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (!(MO.isReg() && MO.getReg() && MO.isDef()))
+ continue;
+
+ unsigned VirtReg = MO.getReg();
+ if (!TargetRegisterInfo::isVirtualRegister(VirtReg)) {
+ // Check to see if this is a noop copy. If so, eliminate the
+ // instruction before considering the dest reg to be changed.
+ // Also check if it's copying from an "undef", if so, we can't
+ // eliminate this or else the undef marker is lost and it will
+ // confuses the scavenger. This is extremely rare.
+ unsigned Src, Dst, SrcSR, DstSR;
+ if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst &&
+ !MI.findRegisterUseOperand(Src)->isUndef()) {
+ ++NumDCE;
+ DEBUG(dbgs() << "Removing now-noop copy: " << MI);
+ SmallVector<unsigned, 2> KillRegs;
+ InvalidateKills(MI, TRI, RegKills, KillOps, &KillRegs);
+ if (MO.isDead() && !KillRegs.empty()) {
+ // Source register or an implicit super/sub-register use is killed.
+ assert(KillRegs[0] == Dst ||
+ TRI->isSubRegister(KillRegs[0], Dst) ||
+ TRI->isSuperRegister(KillRegs[0], Dst));
+ // Last def is now dead.
+ TransferDeadness(Dist, Src, RegKills, KillOps);
}
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
+ Erased = true;
+ Spills.disallowClobberPhysReg(VirtReg);
+ goto ProcessNextInst;
}
- // If the spill slot value is available, and this is a new definition of
- // the value, the value is not available anymore.
- if (MR & VirtRegMap::isMod) {
- // Notice that the value in this stack slot has been modified.
- Spills.ModifyStackSlotOrReMat(SS);
-
- // If this is *just* a mod of the value, check to see if this is just a
- // store to the spill slot (i.e. the spill got merged into the copy). If
- // so, realize that the vreg is available now, and add the store to the
- // MaybeDeadStore info.
- int StackSlot;
- if (!(MR & VirtRegMap::isRef)) {
- if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
- assert(TargetRegisterInfo::isPhysicalRegister(SrcReg) &&
- "Src hasn't been allocated yet?");
-
- if (CommuteToFoldReload(MBB, MII, VirtReg, SrcReg, StackSlot,
- Spills, RegKills, KillOps, TRI, VRM)) {
- NextMII = llvm::next(MII);
- BackTracked = true;
- goto ProcessNextInst;
- }
+ // If it's not a no-op copy, it clobbers the value in the destreg.
+ Spills.ClobberPhysReg(VirtReg);
+ ReusedOperands.markClobbered(VirtReg);
+
+ // Check to see if this instruction is a load from a stack slot into
+ // a register. If so, this provides the stack slot value in the reg.
+ int FrameIdx;
+ if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
+ assert(DestReg == VirtReg && "Unknown load situation!");
+
+ // If it is a folded reference, then it's not safe to clobber.
+ bool Folded = FoldedSS.count(FrameIdx);
+ // Otherwise, if it wasn't available, remember that it is now!
+ Spills.addAvailable(FrameIdx, DestReg, !Folded);
+ goto ProcessNextInst;
+ }
- // Okay, this is certainly a store of SrcReg to [StackSlot]. Mark
- // this as a potentially dead store in case there is a subsequent
- // store into the stack slot without a read from it.
- MaybeDeadStores[StackSlot] = &MI;
+ continue;
+ }
- // If the stack slot value was previously available in some other
- // register, change it now. Otherwise, make the register
- // available in PhysReg.
- Spills.addAvailable(StackSlot, SrcReg, MI.killsRegister(SrcReg));
- }
- }
+ unsigned SubIdx = MO.getSubReg();
+ bool DoReMat = VRM->isReMaterialized(VirtReg);
+ if (DoReMat)
+ ReMatDefs.insert(&MI);
+
+ // The only vregs left are stack slot definitions.
+ int StackSlot = VRM->getStackSlot(VirtReg);
+ const TargetRegisterClass *RC = MRI->getRegClass(VirtReg);
+
+ // If this def is part of a two-address operand, make sure to execute
+ // the store from the correct physical register.
+ unsigned PhysReg;
+ unsigned TiedOp;
+ if (MI.isRegTiedToUseOperand(i, &TiedOp)) {
+ PhysReg = MI.getOperand(TiedOp).getReg();
+ if (SubIdx) {
+ unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, TRI);
+ assert(SuperReg && TRI->getSubReg(SuperReg, SubIdx) == PhysReg &&
+ "Can't find corresponding super-register!");
+ PhysReg = SuperReg;
+ }
+ } else {
+ PhysReg = VRM->getPhys(VirtReg);
+ if (ReusedOperands.isClobbered(PhysReg)) {
+ // Another def has taken the assigned physreg. It must have been a
+ // use&def which got it due to reuse. Undo the reuse!
+ PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
+ Spills, MaybeDeadStores, RegKills, KillOps, *VRM);
}
}
- // Process all of the spilled defs.
- for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
- MachineOperand &MO = MI.getOperand(i);
- if (!(MO.isReg() && MO.getReg() && MO.isDef()))
- continue;
+ assert(PhysReg && "VR not assigned a physical register?");
+ MRI->setPhysRegUsed(PhysReg);
+ unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
+ ReusedOperands.markClobbered(RReg);
+ MI.getOperand(i).setReg(RReg);
+ MI.getOperand(i).setSubReg(0);
+
+ if (!MO.isDead()) {
+ MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
+ SpillRegToStackSlot(MII, -1, PhysReg, StackSlot, RC, true,
+ LastStore, Spills, ReMatDefs, RegKills, KillOps);
+ NextMII = llvm::next(MII);
- unsigned VirtReg = MO.getReg();
- if (!TargetRegisterInfo::isVirtualRegister(VirtReg)) {
- // Check to see if this is a noop copy. If so, eliminate the
- // instruction before considering the dest reg to be changed.
- // Also check if it's copying from an "undef", if so, we can't
- // eliminate this or else the undef marker is lost and it will
- // confuses the scavenger. This is extremely rare.
+ // Check to see if this is a noop copy. If so, eliminate the
+ // instruction before considering the dest reg to be changed.
+ {
unsigned Src, Dst, SrcSR, DstSR;
- if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst &&
- !MI.findRegisterUseOperand(Src)->isUndef()) {
+ if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) {
++NumDCE;
DEBUG(dbgs() << "Removing now-noop copy: " << MI);
- SmallVector<unsigned, 2> KillRegs;
- InvalidateKills(MI, TRI, RegKills, KillOps, &KillRegs);
- if (MO.isDead() && !KillRegs.empty()) {
- // Source register or an implicit super/sub-register use is killed.
- assert(KillRegs[0] == Dst ||
- TRI->isSubRegister(KillRegs[0], Dst) ||
- TRI->isSuperRegister(KillRegs[0], Dst));
- // Last def is now dead.
- TransferDeadness(&MBB, Dist, Src, RegKills, KillOps, VRM);
- }
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
Erased = true;
- Spills.disallowClobberPhysReg(VirtReg);
+ UpdateKills(*LastStore, TRI, RegKills, KillOps);
goto ProcessNextInst;
}
-
- // If it's not a no-op copy, it clobbers the value in the destreg.
- Spills.ClobberPhysReg(VirtReg);
- ReusedOperands.markClobbered(VirtReg);
-
- // Check to see if this instruction is a load from a stack slot into
- // a register. If so, this provides the stack slot value in the reg.
- int FrameIdx;
- if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
- assert(DestReg == VirtReg && "Unknown load situation!");
-
- // If it is a folded reference, then it's not safe to clobber.
- bool Folded = FoldedSS.count(FrameIdx);
- // Otherwise, if it wasn't available, remember that it is now!
- Spills.addAvailable(FrameIdx, DestReg, !Folded);
- goto ProcessNextInst;
- }
-
- continue;
- }
-
- unsigned SubIdx = MO.getSubReg();
- bool DoReMat = VRM.isReMaterialized(VirtReg);
- if (DoReMat)
- ReMatDefs.insert(&MI);
-
- // The only vregs left are stack slot definitions.
- int StackSlot = VRM.getStackSlot(VirtReg);
- const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
-
- // If this def is part of a two-address operand, make sure to execute
- // the store from the correct physical register.
- unsigned PhysReg;
- unsigned TiedOp;
- if (MI.isRegTiedToUseOperand(i, &TiedOp)) {
- PhysReg = MI.getOperand(TiedOp).getReg();
- if (SubIdx) {
- unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, TRI);
- assert(SuperReg && TRI->getSubReg(SuperReg, SubIdx) == PhysReg &&
- "Can't find corresponding super-register!");
- PhysReg = SuperReg;
- }
- } else {
- PhysReg = VRM.getPhys(VirtReg);
- if (ReusedOperands.isClobbered(PhysReg)) {
- // Another def has taken the assigned physreg. It must have been a
- // use&def which got it due to reuse. Undo the reuse!
- PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
- Spills, MaybeDeadStores, RegKills, KillOps, VRM);
- }
}
-
- assert(PhysReg && "VR not assigned a physical register?");
- RegInfo->setPhysRegUsed(PhysReg);
- unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
- ReusedOperands.markClobbered(RReg);
- MI.getOperand(i).setReg(RReg);
- MI.getOperand(i).setSubReg(0);
-
- if (!MO.isDead()) {
- MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
- SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true,
- LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM);
- NextMII = llvm::next(MII);
-
- // Check to see if this is a noop copy. If so, eliminate the
- // instruction before considering the dest reg to be changed.
- {
- unsigned Src, Dst, SrcSR, DstSR;
- if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) {
- ++NumDCE;
- DEBUG(dbgs() << "Removing now-noop copy: " << MI);
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- UpdateKills(*LastStore, TRI, RegKills, KillOps);
- goto ProcessNextInst;
- }
- }
- }
}
+ }
ProcessNextInst:
- // Delete dead instructions without side effects.
- if (!Erased && !BackTracked && isSafeToDelete(MI)) {
- InvalidateKills(MI, TRI, RegKills, KillOps);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- }
- if (!Erased)
- DistanceMap.insert(std::make_pair(&MI, Dist++));
- if (!Erased && !BackTracked) {
- for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II)
- UpdateKills(*II, TRI, RegKills, KillOps);
- }
- MII = NextMII;
+ // Delete dead instructions without side effects.
+ if (!Erased && !BackTracked && isSafeToDelete(MI)) {
+ InvalidateKills(MI, TRI, RegKills, KillOps);
+ VRM->RemoveMachineInstrFromMaps(&MI);
+ MBB->erase(&MI);
+ Erased = true;
}
-
+ if (!Erased)
+ DistanceMap.insert(std::make_pair(&MI, Dist++));
+ if (!Erased && !BackTracked) {
+ for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II)
+ UpdateKills(*II, TRI, RegKills, KillOps);
+ }
+ MII = NextMII;
}
-};
-
}
llvm::VirtRegRewriter* llvm::createVirtRegRewriter() {