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authorRafael Espindola <rafael.espindola@gmail.com>2014-01-30 02:49:50 +0000
committerRafael Espindola <rafael.espindola@gmail.com>2014-01-30 02:49:50 +0000
commitefdbec8b0a49fb67c3844be703548fdc6c1dded0 (patch)
tree040894fc0c18d09dfdfec8693a253bcf998cb8c5 /lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp
parent6bf3966f7fd92217360877d1c04ea8ffe47c11cc (diff)
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Simplify the handling of iterators in ObjectFile.
None of the object file formats reported error on iterator increment. In retrospect, that is not too surprising: no object format stores symbols or sections in a linked list or other structure that requires chasing pointers. As a consequence, all error checking can be done on begin() and end(). This reduces the text segment of bin/llvm-readobj in my machine from 521233 to 518526 bytes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200442 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp')
-rw-r--r--lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp24
1 files changed, 10 insertions, 14 deletions
diff --git a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp
index f99d7d0b27..6f9eefb68c 100644
--- a/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp
+++ b/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp
@@ -115,12 +115,10 @@ ObjectImage *RuntimeDyldImpl::loadObject(ObjectImage *InputObject) {
// Maximum required total memory to allocate all common symbols
uint64_t CommonSize = 0;
- error_code err;
// Parse symbols
DEBUG(dbgs() << "Parse symbols:\n");
- for (symbol_iterator i = obj->begin_symbols(), e = obj->end_symbols();
- i != e; i.increment(err)) {
- Check(err);
+ for (symbol_iterator i = obj->begin_symbols(), e = obj->end_symbols(); i != e;
+ ++i) {
object::SymbolRef::Type SymType;
StringRef Name;
Check(i->getType(SymType));
@@ -173,18 +171,16 @@ ObjectImage *RuntimeDyldImpl::loadObject(ObjectImage *InputObject) {
// Parse and process relocations
DEBUG(dbgs() << "Parse relocations:\n");
- for (section_iterator si = obj->begin_sections(),
- se = obj->end_sections(); si != se; si.increment(err)) {
- Check(err);
+ for (section_iterator si = obj->begin_sections(), se = obj->end_sections();
+ si != se; ++si) {
bool isFirstRelocation = true;
unsigned SectionID = 0;
StubMap Stubs;
section_iterator RelocatedSection = si->getRelocatedSection();
for (relocation_iterator i = si->begin_relocations(),
- e = si->end_relocations(); i != e; i.increment(err)) {
- Check(err);
-
+ e = si->end_relocations();
+ i != e; ++i) {
// If it's the first relocation in this section, find its SectionID
if (isFirstRelocation) {
SectionID =
@@ -251,21 +247,21 @@ unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj,
unsigned StubBufSize = 0,
StubSize = getMaxStubSize();
- error_code err;
const ObjectFile *ObjFile = Obj.getObjectFile();
// FIXME: this is an inefficient way to handle this. We should computed the
// necessary section allocation size in loadObject by walking all the sections
// once.
if (StubSize > 0) {
for (section_iterator SI = ObjFile->begin_sections(),
- SE = ObjFile->end_sections();
- SI != SE; SI.increment(err), Check(err)) {
+ SE = ObjFile->end_sections();
+ SI != SE; ++SI) {
section_iterator RelSecI = SI->getRelocatedSection();
if (!(RelSecI == Section))
continue;
for (relocation_iterator I = SI->begin_relocations(),
- E = SI->end_relocations(); I != E; I.increment(err), Check(err)) {
+ E = SI->end_relocations();
+ I != E; ++I) {
StubBufSize += StubSize;
}
}