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authorVincent Lejeune <vljn@ovi.com>2013-04-30 00:14:44 +0000
committerVincent Lejeune <vljn@ovi.com>2013-04-30 00:14:44 +0000
commit4fb224e3bd7655e25bc1f43d05a0922098aae4e0 (patch)
tree69b54a527c99cb83e139a15d6f69a37a01642f3d /lib/ExecutionEngine/RuntimeDyld/RuntimeDyldMachO.cpp
parent2c836f84dba99e7b041909160c739db779760b79 (diff)
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R600: Always use texture cache for compute shaders
This will improve the performance of memory reads. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180762 91177308-0d34-0410-b5e6-96231b3b80d8
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