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authorChandler Carruth <chandlerc@gmail.com>2013-01-02 09:10:48 +0000
committerChandler Carruth <chandlerc@gmail.com>2013-01-02 09:10:48 +0000
commitc2c50cdcdc19a1bca993c06d13d8cdca87083ce4 (patch)
treee46b4b6d4d44228df1e870f690506dbf296954c1 /lib/IR/ValueSymbolTable.cpp
parent3af932322859285988a4c53551540fc0658b2116 (diff)
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Rename VMCore directory to IR.
Aside from moving the actual files, this patch only updates the build system and the source file comments under lib/... that are relevant. I'll be updating other docs and other files in smaller subsequnet commits. While I've tried to test this, but it is entirely possible that there will still be some build system fallout. Also, note that I've not changed the library name itself: libLLVMCore.a is still the library name. I'd be interested in others' opinions about whether we should rename this as well (I think we should, just not sure what it might break) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171359 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/IR/ValueSymbolTable.cpp')
-rw-r--r--lib/IR/ValueSymbolTable.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/lib/IR/ValueSymbolTable.cpp b/lib/IR/ValueSymbolTable.cpp
new file mode 100644
index 0000000000..ea203bcc79
--- /dev/null
+++ b/lib/IR/ValueSymbolTable.cpp
@@ -0,0 +1,117 @@
+//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ValueSymbolTable class for the IR library.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "valuesymtab"
+#include "llvm/ValueSymbolTable.h"
+#include "llvm/ADT/SmallString.h"
+#include "llvm/GlobalValue.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Type.h"
+using namespace llvm;
+
+// Class destructor
+ValueSymbolTable::~ValueSymbolTable() {
+#ifndef NDEBUG // Only do this in -g mode...
+ for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
+ dbgs() << "Value still in symbol table! Type = '"
+ << *VI->getValue()->getType() << "' Name = '"
+ << VI->getKeyData() << "'\n";
+ assert(vmap.empty() && "Values remain in symbol table!");
+#endif
+}
+
+// Insert a value into the symbol table with the specified name...
+//
+void ValueSymbolTable::reinsertValue(Value* V) {
+ assert(V->hasName() && "Can't insert nameless Value into symbol table");
+
+ // Try inserting the name, assuming it won't conflict.
+ if (vmap.insert(V->Name)) {
+ //DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
+ return;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
+
+ // The name is too already used, just free it so we can allocate a new name.
+ V->Name->Destroy();
+
+ unsigned BaseSize = UniqueName.size();
+ while (1) {
+ // Trim any suffix off and append the next number.
+ UniqueName.resize(BaseSize);
+ raw_svector_ostream(UniqueName) << ++LastUnique;
+
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ V->Name = &NewName;
+ //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return;
+ }
+ }
+}
+
+void ValueSymbolTable::removeValueName(ValueName *V) {
+ //DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
+ // Remove the value from the symbol table.
+ vmap.remove(V);
+}
+
+/// createValueName - This method attempts to create a value name and insert
+/// it into the symbol table with the specified name. If it conflicts, it
+/// auto-renames the name and returns that instead.
+ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
+ // In the common case, the name is not already in the symbol table.
+ ValueName &Entry = vmap.GetOrCreateValue(Name);
+ if (Entry.getValue() == 0) {
+ Entry.setValue(V);
+ //DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
+ // << *V << "\n");
+ return &Entry;
+ }
+
+ // Otherwise, there is a naming conflict. Rename this value.
+ SmallString<256> UniqueName(Name.begin(), Name.end());
+
+ while (1) {
+ // Trim any suffix off and append the next number.
+ UniqueName.resize(Name.size());
+ raw_svector_ostream(UniqueName) << ++LastUnique;
+
+ // Try insert the vmap entry with this suffix.
+ ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
+ if (NewName.getValue() == 0) {
+ // Newly inserted name. Success!
+ NewName.setValue(V);
+ //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
+ return &NewName;
+ }
+ }
+}
+
+
+// dump - print out the symbol table
+//
+void ValueSymbolTable::dump() const {
+ //DEBUG(dbgs() << "ValueSymbolTable:\n");
+ for (const_iterator I = begin(), E = end(); I != E; ++I) {
+ //DEBUG(dbgs() << " '" << I->getKeyData() << "' = ");
+ I->getValue()->dump();
+ //DEBUG(dbgs() << "\n");
+ }
+}