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author | Rafael Espindola <rafael.espindola@gmail.com> | 2013-05-13 01:16:13 +0000 |
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committer | Rafael Espindola <rafael.espindola@gmail.com> | 2013-05-13 01:16:13 +0000 |
commit | 4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b (patch) | |
tree | 7fc9f941c0c4980917c7889ceba9daae147594cf /lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp | |
parent | aa4f36407f51d827af834d05821c7466db32f147 (diff) | |
download | llvm-4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b.tar.gz llvm-4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b.tar.bz2 llvm-4a971705bc6030dc2e4338b3cd5cffa2e0f88b7b.tar.xz |
Remove the MachineMove class.
It was just a less powerful and more confusing version of
MCCFIInstruction. A side effect is that, since MCCFIInstruction uses
dwarf register numbers, calls to getDwarfRegNum are pushed out, which
should allow further simplifications.
I left the MachineModuleInfo::addFrameMove interface unchanged since
this patch was already fairly big.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@181680 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp')
-rw-r--r-- | lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp b/lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp index 6844f92ec9..6fe80610dc 100644 --- a/lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp +++ b/lib/Target/SystemZ/MCTargetDesc/SystemZMCTargetDesc.cpp @@ -27,11 +27,13 @@ using namespace llvm; -static MCAsmInfo *createSystemZMCAsmInfo(StringRef TT) { +static MCAsmInfo *createSystemZMCAsmInfo(const MCRegisterInfo &MRI, + StringRef TT) { MCAsmInfo *MAI = new SystemZMCAsmInfo(TT); - MachineLocation FPDst(MachineLocation::VirtualFP); - MachineLocation FPSrc(SystemZ::R15D, -SystemZMC::CFAOffsetFromInitialSP); - MAI->addInitialFrameState(0, FPDst, FPSrc); + MCCFIInstruction Inst = + MCCFIInstruction::createDefCfa(0, MRI.getDwarfRegNum(SystemZ::R15D, true), + SystemZMC::CFAOffsetFromInitialSP); + MAI->addInitialFrameState(Inst); return MAI; } |