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authorRichard Sandiford <rsandifo@linux.vnet.ibm.com>2013-07-02 15:28:56 +0000
committerRichard Sandiford <rsandifo@linux.vnet.ibm.com>2013-07-02 15:28:56 +0000
commit1ce4894a3f1ce6e63c1b109c24235d81dea2908f (patch)
tree60dc3250ee6c3f68f37ff3e6dadd9a3bae7cabdb /lib/Target/SystemZ/SystemZInstrInfo.cpp
parent9188443a2d35352c4e8a2cffd1b4d31d47843b26 (diff)
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[SystemZ] Use MVC to spill loads and stores
Try to use MVC when spilling the destination of a simple load or the source of a simple store. As explained in the comment, this doesn't yet handle the case where the load or store location is also a frame index, since that could lead to two simultaneous scavenger spills, something the backend can't handle yet. spill-02.py tests that this restriction kicks in, but unfortunately I've not yet found a case that would fail without it. The volatile trick I used for other scavenger tests doesn't work here because we can't use MVC for volatile accesses anyway. I'm planning on relaxing the restriction later, hopefully with a test that does trigger the problem... Tests @f8 and @f9 also showed that L(G)RL and ST(G)RL were wrongly classified as SimpleBDX{Load,Store}. It wouldn't be easy to test for that bug separately, which is why I didn't split out the fix as a separate patch. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185434 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/SystemZ/SystemZInstrInfo.cpp')
-rw-r--r--lib/Target/SystemZ/SystemZInstrInfo.cpp94
1 files changed, 93 insertions, 1 deletions
diff --git a/lib/Target/SystemZ/SystemZInstrInfo.cpp b/lib/Target/SystemZ/SystemZInstrInfo.cpp
index 0d30432354..af3b7110db 100644
--- a/lib/Target/SystemZ/SystemZInstrInfo.cpp
+++ b/lib/Target/SystemZ/SystemZInstrInfo.cpp
@@ -13,6 +13,7 @@
#include "SystemZInstrInfo.h"
#include "SystemZInstrBuilder.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#define GET_INSTRINFO_CTOR
@@ -80,7 +81,8 @@ void SystemZInstrInfo::splitAdjDynAlloc(MachineBasicBlock::iterator MI) const {
// Return 0 otherwise.
//
// Flag is SimpleBDXLoad for loads and SimpleBDXStore for stores.
-static int isSimpleMove(const MachineInstr *MI, int &FrameIndex, int Flag) {
+static int isSimpleMove(const MachineInstr *MI, int &FrameIndex,
+ unsigned Flag) {
const MCInstrDesc &MCID = MI->getDesc();
if ((MCID.TSFlags & Flag) &&
MI->getOperand(1).isFI() &&
@@ -315,6 +317,96 @@ SystemZInstrInfo::loadRegFromStackSlot(MachineBasicBlock &MBB,
FrameIdx);
}
+// Return true if MI is a simple load or store with a 12-bit displacement
+// and no index. Flag is SimpleBDXLoad for loads and SimpleBDXStore for stores.
+static bool isSimpleBD12Move(const MachineInstr *MI, unsigned Flag) {
+ const MCInstrDesc &MCID = MI->getDesc();
+ return ((MCID.TSFlags & Flag) &&
+ isUInt<12>(MI->getOperand(2).getImm()) &&
+ MI->getOperand(3).getReg() == 0);
+}
+
+// Return a MachineMemOperand for FrameIndex with flags MMOFlags.
+// Offset is the byte offset from the start of FrameIndex.
+static MachineMemOperand *getFrameMMO(MachineFunction &MF, int FrameIndex,
+ uint64_t &Offset, unsigned MMOFlags) {
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ const Value *V = PseudoSourceValue::getFixedStack(FrameIndex);
+ return MF.getMachineMemOperand(MachinePointerInfo(V, Offset), MMOFlags,
+ MFI->getObjectSize(FrameIndex),
+ MFI->getObjectAlignment(FrameIndex));
+}
+
+MachineInstr *
+SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF,
+ MachineInstr *MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ int FrameIndex) const {
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ unsigned Size = MFI->getObjectSize(FrameIndex);
+
+ // Eary exit for cases we don't care about
+ if (Ops.size() != 1)
+ return 0;
+
+ unsigned OpNum = Ops[0];
+ unsigned Reg = MI->getOperand(OpNum).getReg();
+ unsigned RegSize = MF.getRegInfo().getRegClass(Reg)->getSize();
+ assert(Size == RegSize && "Invalid size combination");
+
+ // Look for cases where the source of a simple store or the destination
+ // of a simple load is being spilled. Try to use MVC instead.
+ //
+ // Although MVC is in practice a fast choice in these cases, it is still
+ // logically a bytewise copy. This means that we cannot use it if the
+ // load or store is volatile. It also means that the transformation is
+ // not valid in cases where the two memories partially overlap; however,
+ // that is not a problem here, because we know that one of the memories
+ // is a full frame index.
+ //
+ // For now we punt if the load or store is also to a frame index.
+ // In that case we might end up eliminating both of them to out-of-range
+ // offsets, which might then force the register scavenger to spill two
+ // other registers. The backend can only handle one such scavenger spill
+ // at a time.
+ if (OpNum == 0 && MI->hasOneMemOperand()) {
+ MachineMemOperand *MMO = *MI->memoperands_begin();
+ if (MMO->getSize() == Size && !MMO->isVolatile()) {
+ // Handle conversion of loads.
+ if (isSimpleBD12Move(MI, SystemZII::SimpleBDXLoad) &&
+ !MI->getOperand(1).isFI()) {
+ uint64_t Offset = 0;
+ MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
+ MachineMemOperand::MOStore);
+ return BuildMI(MF, MI->getDebugLoc(), get(SystemZ::MVC))
+ .addFrameIndex(FrameIndex).addImm(Offset).addImm(Size)
+ .addOperand(MI->getOperand(1)).addImm(MI->getOperand(2).getImm())
+ .addMemOperand(FrameMMO).addMemOperand(MMO);
+ }
+ // Handle conversion of stores.
+ if (isSimpleBD12Move(MI, SystemZII::SimpleBDXStore) &&
+ !MI->getOperand(1).isFI()) {
+ uint64_t Offset = 0;
+ MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
+ MachineMemOperand::MOLoad);
+ return BuildMI(MF, MI->getDebugLoc(), get(SystemZ::MVC))
+ .addOperand(MI->getOperand(1)).addImm(MI->getOperand(2).getImm())
+ .addImm(Size).addFrameIndex(FrameIndex).addImm(Offset)
+ .addMemOperand(MMO).addMemOperand(FrameMMO);
+ }
+ }
+ }
+
+ return 0;
+}
+
+MachineInstr *
+SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF, MachineInstr* MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ MachineInstr* LoadMI) const {
+ return 0;
+}
+
bool
SystemZInstrInfo::expandPostRAPseudo(MachineBasicBlock::iterator MI) const {
switch (MI->getOpcode()) {