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authorAndrea Di Biagio <Andrea_DiBiagio@sn.scee.net>2014-06-25 17:41:58 +0000
committerAndrea Di Biagio <Andrea_DiBiagio@sn.scee.net>2014-06-25 17:41:58 +0000
commitcae1ea691d79ce786e9209cb5917036f42f13d7c (patch)
tree746c84fc614d04044dc59ea1e309b8a9adc8f2c8 /lib/Transforms/Vectorize
parent75f1d664b426f8d4892609f4c5f2e1308f6492d8 (diff)
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[X86] Always prefer to lower a VECTOR_SHUFFLE into a BLENDI instead of SHUFP (or VPERM2X128).
This patch teaches method 'LowerVECTOR_SHUFFLE' to give higher precedence to the check for 'isBlendMask'; the idea is that, when possible, we should firstly check if a shuffle performs a blend, and in case, try to lower it into a BLENDI instead of selecting a SHUFP or (worse) a VPERM2X128. In general: - AVX VBLENDPS/D always have better latency and throughput than VPERM2F128; - BLENDPS/D instructions tend to always have better 'reciprocal throughput' than the equivalent SHUFPS/D; - Both BLENDPS/D and SHUFPS/D are often decoded into the same number of m-ops; however, a m-op obtained from a BLENDPS/D can be scheduled to more than one execution port. This patch: - Moves the check for 'isBlendMask' immediately before the check for 'isSHUFPMask' within method 'LowerVECTOR_SHUFFLE'; - Updates existing tests for sse/avx shuffle/blend instructions to verify that we select (v)blendps/d when possible (instead of (v)shufps/d or vperm2f128). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211720 91177308-0d34-0410-b5e6-96231b3b80d8
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