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authorEvan Cheng <evan.cheng@apple.com>2010-08-19 17:33:11 +0000
committerEvan Cheng <evan.cheng@apple.com>2010-08-19 17:33:11 +0000
commit4dc301a7c5fc8e18e7773f8e0d2c495ae1cc44f7 (patch)
tree5c62c859fd568f951940503745411fb76a248a70 /lib
parenta7031d3248345aaab5c319e68975e209c02bbfe9 (diff)
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Teach machine-sink to break critical edges when appropriate. Work in progress.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@111530 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/CodeGen/MachineSink.cpp107
1 files changed, 99 insertions, 8 deletions
diff --git a/lib/CodeGen/MachineSink.cpp b/lib/CodeGen/MachineSink.cpp
index f1daf85fb8..81ea5ec551 100644
--- a/lib/CodeGen/MachineSink.cpp
+++ b/lib/CodeGen/MachineSink.cpp
@@ -26,11 +26,21 @@
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
-STATISTIC(NumSunk, "Number of machine instructions sunk");
+static cl::opt<bool>
+SplitEdges("machine-sink-split",
+ cl::desc("Split critical edges during machine sinking"),
+ cl::init(false), cl::Hidden);
+static cl::opt<unsigned>
+SplitLimit("split-limit",
+ cl::init(~0u), cl::Hidden);
+
+STATISTIC(NumSunk, "Number of machine instructions sunk");
+STATISTIC(NumSplit, "Number of critical edges split");
namespace {
class MachineSinking : public MachineFunctionPass {
@@ -59,6 +69,8 @@ namespace {
}
private:
bool ProcessBlock(MachineBasicBlock &MBB);
+ MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *From,
+ MachineBasicBlock *To);
bool SinkInstruction(MachineInstr *MI, bool &SawStore);
bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB,
MachineBasicBlock *DefMBB, bool &LocalUse) const;
@@ -175,6 +187,66 @@ bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
return MadeChange;
}
+MachineBasicBlock *MachineSinking::SplitCriticalEdge(MachineBasicBlock *FromBB,
+ MachineBasicBlock *ToBB) {
+ // Avoid breaking back edge. From == To means backedge for single BB loop.
+ if (!SplitEdges || NumSplit == SplitLimit || FromBB == ToBB)
+ return 0;
+
+ // Check for more "complex" loops.
+ if (LI->getLoopFor(FromBB) != LI->getLoopFor(ToBB) ||
+ !LI->isLoopHeader(ToBB)) {
+ // It's not always legal to break critical edges and sink the computation
+ // to the edge.
+ //
+ // BB#1:
+ // v1024
+ // Beq BB#3
+ // <fallthrough>
+ // BB#2:
+ // ... no uses of v1024
+ // <fallthrough>
+ // BB#3:
+ // ...
+ // = v1024
+ //
+ // If BB#1 -> BB#3 edge is broken and computation of v1024 is inserted:
+ //
+ // BB#1:
+ // ...
+ // Bne BB#2
+ // BB#4:
+ // v1024 =
+ // B BB#3
+ // BB#2:
+ // ... no uses of v1024
+ // <fallthrough>
+ // BB#3:
+ // ...
+ // = v1024
+ //
+ // This is incorrect since v1024 is not computed along the BB#1->BB#2->BB#3
+ // flow. We need to ensure the new basic block where the computation is
+ // sunk to dominates all the uses.
+ // It's only legal to break critical edge and sink the computation to the
+ // new block if all the predecessors of "To", except for "From", are
+ // not dominated by "From". Given SSA property, this means these
+ // predecessors are dominated by "To".
+ for (MachineBasicBlock::pred_iterator PI = ToBB->pred_begin(),
+ E = ToBB->pred_end(); PI != E; ++PI) {
+ if (*PI == FromBB)
+ continue;
+ if (!DT->dominates(ToBB, *PI))
+ return 0;
+ }
+
+ // FIXME: Determine if it's cost effective to break this edge.
+ return FromBB->SplitCriticalEdge(ToBB, this);
+ }
+
+ return 0;
+}
+
/// SinkInstruction - Determine whether it is safe to sink the specified machine
/// instruction out of its current block into a successor.
bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
@@ -316,27 +388,46 @@ bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
if (SuccToSinkTo->pred_size() > 1) {
// We cannot sink a load across a critical edge - there may be stores in
// other code paths.
+ bool TryBreak = false;
bool store = true;
if (!MI->isSafeToMove(TII, AA, store)) {
- DEBUG(dbgs() << " *** PUNTING: Wont sink load along critical edge.\n");
- return false;
+ DEBUG(dbgs() << " *** PUNTING: Won't sink load along critical edge.\n");
+ TryBreak = true;
}
// We don't want to sink across a critical edge if we don't dominate the
// successor. We could be introducing calculations to new code paths.
- if (!DT->dominates(ParentBlock, SuccToSinkTo)) {
+ if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
DEBUG(dbgs() << " *** PUNTING: Critical edge found\n");
- return false;
+ TryBreak = true;
}
// Don't sink instructions into a loop.
- if (LI->isLoopHeader(SuccToSinkTo)) {
+ if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) {
DEBUG(dbgs() << " *** PUNTING: Loop header found\n");
- return false;
+ TryBreak = true;
}
// Otherwise we are OK with sinking along a critical edge.
- DEBUG(dbgs() << "Sinking along critical edge.\n");
+ if (!TryBreak)
+ DEBUG(dbgs() << "Sinking along critical edge.\n");
+ else {
+ MachineBasicBlock *NewSucc = SplitCriticalEdge(ParentBlock, SuccToSinkTo);
+ if (!NewSucc) {
+ DEBUG(dbgs() <<
+ " *** PUNTING: Not legal or profitable to break critical edge\n");
+ return false;
+ } else {
+ DEBUG(dbgs() << "*** Splitting critical edge:"
+ " BB#" << ParentBlock->getNumber()
+ << " -- BB#" << NewSucc->getNumber()
+ << " -- BB#" << SuccToSinkTo->getNumber() << '\n');
+ //assert(DT->dominates(NewSucc, SuccToSinkTo) &&
+ //"New BB doesn't dominate all uses!");
+ SuccToSinkTo = NewSucc;
+ ++NumSplit;
+ }
+ }
}
// Determine where to insert into. Skip phi nodes.