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authorDan Gohman <gohman@apple.com>2010-04-23 19:41:15 +0000
committerDan Gohman <gohman@apple.com>2010-04-23 19:41:15 +0000
commit6e8fd9060253a29483ce628f6831786053516260 (patch)
tree38a2b5a336660bae384e0f2def743febbc78f743 /lib
parentcaf7740f96cdcd47b7ba7fc660b82e1f664363be (diff)
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Change TargetData's algorithm for computing defualt vector type
alignment to match what's used in clang and GCC for __alignof, rather than trying to guess what Legalize is going to be doing. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102206 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/Target/TargetData.cpp27
1 files changed, 11 insertions, 16 deletions
diff --git a/lib/Target/TargetData.cpp b/lib/Target/TargetData.cpp
index d89fafd813..5870d8a870 100644
--- a/lib/Target/TargetData.cpp
+++ b/lib/Target/TargetData.cpp
@@ -269,18 +269,8 @@ unsigned TargetData::getAlignmentInfo(AlignTypeEnum AlignType,
return ABIInfo ? Alignments[i].ABIAlign : Alignments[i].PrefAlign;
// The best match so far depends on what we're looking for.
- if (AlignType == VECTOR_ALIGN && Alignments[i].AlignType == VECTOR_ALIGN) {
- // If this is a specification for a smaller vector type, we will fall back
- // to it. This happens because <128 x double> can be implemented in terms
- // of 64 <2 x double>.
- if (Alignments[i].TypeBitWidth < BitWidth) {
- // Verify that we pick the biggest of the fallbacks.
- if (BestMatchIdx == -1 ||
- Alignments[BestMatchIdx].TypeBitWidth < Alignments[i].TypeBitWidth)
- BestMatchIdx = i;
- }
- } else if (AlignType == INTEGER_ALIGN &&
- Alignments[i].AlignType == INTEGER_ALIGN) {
+ if (AlignType == INTEGER_ALIGN &&
+ Alignments[i].AlignType == INTEGER_ALIGN) {
// The "best match" for integers is the smallest size that is larger than
// the BitWidth requested.
if (Alignments[i].TypeBitWidth > BitWidth && (BestMatchIdx == -1 ||
@@ -303,10 +293,15 @@ unsigned TargetData::getAlignmentInfo(AlignTypeEnum AlignType,
} else {
assert(AlignType == VECTOR_ALIGN && "Unknown alignment type!");
- // If we didn't find a vector size that is smaller or equal to this type,
- // then we will end up scalarizing this to its element type. Just return
- // the alignment of the element.
- return getAlignment(cast<VectorType>(Ty)->getElementType(), ABIInfo);
+ // By default, use natural alignment for vector types. This is consistent
+ // with what clang and llvm-gcc do.
+ unsigned Align = getTypeAllocSize(cast<VectorType>(Ty)->getElementType());
+ Align *= cast<VectorType>(Ty)->getNumElements();
+ // If the alignment is not a power of 2, round up to the next power of 2.
+ // This happens for non-power-of-2 length vectors.
+ if (Align & (Align-1))
+ Align = llvm::NextPowerOf2(Align);
+ return Align;
}
}