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authorJakob Stoklund Olesen <stoklund@2pi.dk>2010-06-29 23:58:39 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2010-06-29 23:58:39 +0000
commit914f2ff9e6969214d84a75745ec2851f045000f7 (patch)
tree75fc7b31586c0616750a5fbf6696d3fcbe44691e /lib
parent6c9fa437167bf420e6cc4b0b577910d634b09ac5 (diff)
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Begin implementation of an inline spiller.
InlineSpiller inserts loads and spills immediately instead of deferring to VirtRegMap. This is possible now because SlotIndexes allows instructions to be inserted and renumbered. This is work in progress, and is mostly a copy of TrivialSpiller so far. It works very well for functions that don't require spilling. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107227 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/CodeGen/CMakeLists.txt1
-rw-r--r--lib/CodeGen/InlineSpiller.cpp136
-rw-r--r--lib/CodeGen/Spiller.cpp11
3 files changed, 147 insertions, 1 deletions
diff --git a/lib/CodeGen/CMakeLists.txt b/lib/CodeGen/CMakeLists.txt
index d7f673727c..0501350de6 100644
--- a/lib/CodeGen/CMakeLists.txt
+++ b/lib/CodeGen/CMakeLists.txt
@@ -13,6 +13,7 @@ add_llvm_library(LLVMCodeGen
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
+ InlineSpiller.cpp
IntrinsicLowering.cpp
LLVMTargetMachine.cpp
LatencyPriorityQueue.cpp
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
new file mode 100644
index 0000000000..a7a774d1ca
--- /dev/null
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -0,0 +1,136 @@
+//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// The inline spiller modifies the machine function directly instead of
+// inserting spills and restores in VirtRegMap.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "spiller"
+#include "Spiller.h"
+#include "VirtRegMap.h"
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace llvm;
+
+namespace {
+class InlineSpiller : public Spiller {
+ MachineFunction &mf_;
+ LiveIntervals &lis_;
+ VirtRegMap &vrm_;
+ MachineFrameInfo &mfi_;
+ MachineRegisterInfo &mri_;
+ const TargetInstrInfo &tii_;
+ const TargetRegisterInfo &tri_;
+
+ ~InlineSpiller() {}
+
+public:
+ InlineSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
+ : mf_(*mf), lis_(*lis), vrm_(*vrm),
+ mfi_(*mf->getFrameInfo()),
+ mri_(mf->getRegInfo()),
+ tii_(*mf->getTarget().getInstrInfo()),
+ tri_(*mf->getTarget().getRegisterInfo()) {}
+
+ void spill(LiveInterval *li,
+ std::vector<LiveInterval*> &newIntervals,
+ SmallVectorImpl<LiveInterval*> &spillIs,
+ SlotIndex *earliestIndex);
+};
+}
+
+namespace llvm {
+Spiller *createInlineSpiller(MachineFunction *mf,
+ LiveIntervals *lis,
+ const MachineLoopInfo *mli,
+ VirtRegMap *vrm) {
+ return new InlineSpiller(mf, lis, vrm);
+}
+}
+
+void InlineSpiller::spill(LiveInterval *li,
+ std::vector<LiveInterval*> &newIntervals,
+ SmallVectorImpl<LiveInterval*> &spillIs,
+ SlotIndex *earliestIndex) {
+ DEBUG(dbgs() << "Inline spilling " << *li << "\n");
+ assert(li->isSpillable() && "Attempting to spill already spilled value.");
+ assert(!li->isStackSlot() && "Trying to spill a stack slot.");
+
+ const TargetRegisterClass *RC = mri_.getRegClass(li->reg);
+ unsigned SS = vrm_.assignVirt2StackSlot(li->reg);
+
+ for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(li->reg);
+ MachineInstr *MI = RI.skipInstruction();) {
+ SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
+
+ // Analyze instruction.
+ bool Reads, Writes;
+ SmallVector<unsigned, 8> Ops;
+ tie(Reads, Writes) = MI->readsWritesVirtualRegister(li->reg, &Ops);
+
+ // Allocate interval around instruction.
+ // FIXME: Infer regclass from instruction alone.
+ unsigned NewVReg = mri_.createVirtualRegister(RC);
+ vrm_.grow();
+ LiveInterval &NewLI = lis_.getOrCreateInterval(NewVReg);
+ NewLI.markNotSpillable();
+
+ // Reload if instruction reads register.
+ if (Reads) {
+ MachineBasicBlock::iterator MII = MI;
+ tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
+ --MII; // Point to load instruction.
+ SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+ DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MII);
+ VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
+ lis_.getVNInfoAllocator());
+ NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
+ }
+
+ // Rewrite instruction operands.
+ bool hasLiveDef = false;
+ for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
+ MachineOperand &MO = MI->getOperand(Ops[i]);
+ MO.setReg(NewVReg);
+ if (MO.isUse()) {
+ if (!MI->isRegTiedToDefOperand(Ops[i]))
+ MO.setIsKill();
+ } else {
+ if (!MO.isDead())
+ hasLiveDef = true;
+ }
+ }
+ DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI);
+
+ // Spill is instruction writes register.
+ // FIXME: Use a second vreg if instruction has no tied ops.
+ if (Writes && hasLiveDef) {
+ MachineBasicBlock::iterator MII = MI;
+ tii_.storeRegToStackSlot(*MI->getParent(), ++MII, NewVReg, true, SS, RC,
+ &tri_);
+ --MII; // Point to store instruction.
+ SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+ DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
+ VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
+ lis_.getVNInfoAllocator());
+ NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
+ }
+
+ DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
+ newIntervals.push_back(&NewLI);
+ }
+}
diff --git a/lib/CodeGen/Spiller.cpp b/lib/CodeGen/Spiller.cpp
index aed18ed9ac..f4d6024f97 100644
--- a/lib/CodeGen/Spiller.cpp
+++ b/lib/CodeGen/Spiller.cpp
@@ -26,7 +26,7 @@
using namespace llvm;
namespace {
- enum SpillerName { trivial, standard, splitting };
+ enum SpillerName { trivial, standard, splitting, inline_ };
}
static cl::opt<SpillerName>
@@ -36,6 +36,7 @@ spillerOpt("spiller",
cl::values(clEnumVal(trivial, "trivial spiller"),
clEnumVal(standard, "default spiller"),
clEnumVal(splitting, "splitting spiller"),
+ "inline", inline_, "inline spiller",
clEnumValEnd),
cl::init(standard));
@@ -506,6 +507,13 @@ private:
} // end anonymous namespace
+namespace llvm {
+Spiller *createInlineSpiller(MachineFunction*,
+ LiveIntervals*,
+ const MachineLoopInfo*,
+ VirtRegMap*);
+}
+
llvm::Spiller* llvm::createSpiller(MachineFunction *mf, LiveIntervals *lis,
const MachineLoopInfo *loopInfo,
VirtRegMap *vrm) {
@@ -514,5 +522,6 @@ llvm::Spiller* llvm::createSpiller(MachineFunction *mf, LiveIntervals *lis,
case trivial: return new TrivialSpiller(mf, lis, vrm);
case standard: return new StandardSpiller(lis, loopInfo, vrm);
case splitting: return new SplittingSpiller(mf, lis, loopInfo, vrm);
+ case inline_: return createInlineSpiller(mf, lis, loopInfo, vrm);
}
}