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authorSumant Kowshik <kowshik@uiuc.edu>2003-08-07 05:31:04 +0000
committerSumant Kowshik <kowshik@uiuc.edu>2003-08-07 05:31:04 +0000
commitd105a8707a8c9609f1c44c32be4274ff0ab38ddf (patch)
tree8d3aebac2c5bb9b537f9d62821f166b7d0d00991 /runtime
parent8e37bd0330c65e24bcb8617c085a93d9a356d0f4 (diff)
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Change implementation so that variable sized slabs are used to allow arbitrary sized array allocations
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7663 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'runtime')
-rw-r--r--runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c266
1 files changed, 196 insertions, 70 deletions
diff --git a/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c b/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c
index ca94656f25..b3a715fe9b 100644
--- a/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c
+++ b/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c
@@ -1,11 +1,17 @@
#include <assert.h>
+#include <stdio.h>
#include <stdlib.h>
#undef assert
#define assert(X)
-#define NODES_PER_SLAB 65536
+/* In the current implementation, each slab in the pool has NODES_PER_SLAB
+ * nodes unless the isSingleArray flag is set in which case it contains a
+ * single array of size ArraySize. Small arrays (size <= NODES_PER_SLAB) are
+ * still allocated in the slabs of size NODES_PER_SLAB
+ */
+#define NODES_PER_SLAB 512
typedef struct PoolTy {
void *Data;
@@ -24,6 +30,11 @@ typedef struct PoolSlab {
struct PoolSlab *Next;
unsigned char AllocatedBitVector[NODES_PER_SLAB/8];
unsigned char StartOfAllocation[NODES_PER_SLAB/8];
+
+ unsigned isSingleArray; /* If this slab is used for exactly one array */
+ /* The array is allocated from the start to the end of the slab */
+ unsigned ArraySize; /* The size of the array allocated */
+
char Data[1]; /* Buffer to hold data in this slab... variable sized */
} PoolSlab;
@@ -45,7 +56,10 @@ typedef struct PoolSlab {
/* poolinit - Initialize a pool descriptor to empty
*/
void poolinit(PoolTy *Pool, unsigned NodeSize) {
- assert(Pool && "Null pool pointer passed into poolinit!");
+ if (!Pool) {
+ printf("Null pool pointer passed into poolinit!\n");
+ exit(1);
+ }
Pool->NodeSize = NodeSize;
Pool->Data = 0;
@@ -55,7 +69,11 @@ void poolinit(PoolTy *Pool, unsigned NodeSize) {
}
void poolmakeunfreeable(PoolTy *Pool) {
- assert(Pool && "Null pool pointer passed in to poolmakeunfreeable!");
+ if (!Pool) {
+ printf("Null pool pointer passed in to poolmakeunfreeable!\n");
+ exit(1);
+ }
+
Pool->FreeablePool = 0;
}
@@ -63,7 +81,11 @@ void poolmakeunfreeable(PoolTy *Pool) {
*/
void pooldestroy(PoolTy *Pool) {
PoolSlab *PS;
- assert(Pool && "Null pool pointer passed in to pooldestroy!");
+ if (!Pool) {
+ printf("Null pool pointer passed in to pooldestroy!\n");
+ exit(1);
+ }
+
PS = (PoolSlab*)Pool->Data;
while (PS) {
PoolSlab *Next = PS->Next;
@@ -75,6 +97,12 @@ void pooldestroy(PoolTy *Pool) {
static void *FindSlabEntry(PoolSlab *PS, unsigned NodeSize) {
/* Loop through all of the slabs looking for one with an opening */
for (; PS; PS = PS->Next) {
+
+ /* If the slab is a single array, go on to the next slab */
+ /* Don't allocate single nodes in a SingleArray slab */
+ if (PS->isSingleArray)
+ continue;
+
/* Check to see if there are empty entries at the end of the slab... */
if (PS->LastUsed < NODES_PER_SLAB-1) {
/* Mark the returned entry used */
@@ -118,8 +146,16 @@ char *poolalloc(PoolTy *Pool) {
PoolSlab *PS;
void *Result;
- assert(Pool && "Null pool pointer passed in to poolalloc!");
+ if (!Pool) {
+ printf("Null pool pointer passed in to poolalloc!\n");
+ exit(1);
+ }
+
NodeSize = Pool->NodeSize;
+ // Return if this pool has size 0
+ if (NodeSize == 0)
+ return 0;
+
PS = (PoolSlab*)Pool->Data;
if ((Result = FindSlabEntry(PS, NodeSize)))
@@ -128,11 +164,17 @@ char *poolalloc(PoolTy *Pool) {
/* Otherwise we must allocate a new slab and add it to the list */
PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*NODES_PER_SLAB-1);
- assert (PS && "Could not allocate memory!");
+ if (!PS) {
+ printf("poolalloc: Could not allocate memory!");
+ exit(1);
+ }
/* Initialize the slab to indicate that the first element is allocated */
PS->FirstUnused = 1;
PS->LastUsed = 0;
+ /* This is not a single array */
+ PS->isSingleArray = 0;
+ PS->ArraySize = 0;
MARK_NODE_ALLOCATED(PS, 0);
SET_START_BIT(PS, 0);
@@ -149,56 +191,97 @@ void poolfree(PoolTy *Pool, char *Node) {
PoolSlab **PPS;
unsigned idxiter;
- assert(Pool && "Null pool pointer passed in to poolfree!");
+ if (!Pool) {
+ printf("Null pool pointer passed in to poolfree!\n");
+ exit(1);
+ }
+
NodeSize = Pool->NodeSize;
+
+ // Return if this pool has size 0
+ if (NodeSize == 0)
+ return;
+
PS = (PoolSlab*)Pool->Data;
PPS = (PoolSlab**)&Pool->Data;
- /* Seach for the slab that contains this node... */
- while (&PS->Data[0] > Node || &PS->Data[NodeSize*NODES_PER_SLAB] < Node) {
- assert(PS && "free'd node not found in allocation pool specified!");
+ /* Search for the slab that contains this node... */
+ while (&PS->Data[0] > Node || &PS->Data[NodeSize*NODES_PER_SLAB-1] < Node) {
+ if (!PS) {
+ printf("poolfree: node being free'd not found in allocation pool specified!\n");
+ exit(1);
+ }
+
PPS = &PS->Next;
PS = PS->Next;
}
+ /* PS now points to the slab where Node is */
+
Idx = (Node-&PS->Data[0])/NodeSize;
assert(Idx < NODES_PER_SLAB && "Pool slab searching loop broken!");
- assert(ALLOCATION_BEGINS(PS, Idx) &&
- "Attempt to free middle of allocated array");
+ if (PS->isSingleArray) {
- /* Free the first node */
- CLEAR_START_BIT(PS, Idx);
- MARK_NODE_FREE(PS, Idx);
+ /* If this slab is a SingleArray */
- // Free all nodes
- idxiter = Idx + 1;
- while (idxiter < NODES_PER_SLAB && (!ALLOCATION_BEGINS(PS,idxiter)) &&
- (NODE_ALLOCATED(PS, idxiter))) {
- MARK_NODE_FREE(PS, idxiter);
- }
+ if (Idx != 0) {
+ printf("poolfree: Attempt to free middle of allocated array\n");
+ exit(1);
+ }
+ if (!NODE_ALLOCATED(PS,0)) {
+ printf("poolfree: Attempt to free node that is already freed\n");
+ exit(1);
+ }
+ /* Mark this SingleArray slab as being free by just marking the first
+ entry as free*/
+ MARK_NODE_FREE(PS, 0);
+ } else {
+
+ /* If this slab is not a SingleArray */
+
+ if (!ALLOCATION_BEGINS(PS, Idx)) {
+ printf("poolfree: Attempt to free middle of allocated array\n");
+ }
- /* Update the first free field if this node is below the free node line */
- if (Idx < PS->FirstUnused) PS->FirstUnused = Idx;
-
- /* If we are not freeing the last element in a slab... */
- if (idxiter - 1 != PS->LastUsed) {
- return;
- }
+ /* Free the first node */
+ if (!NODE_ALLOCATED(PS, Idx)) {
+ printf("poolfree: Attempt to free node that is already freed\n");
+ exit(1);
+ }
+ CLEAR_START_BIT(PS, Idx);
+ MARK_NODE_FREE(PS, Idx);
+
+ // Free all nodes
+ idxiter = Idx + 1;
+ while (idxiter < NODES_PER_SLAB && (!ALLOCATION_BEGINS(PS,idxiter)) &&
+ (NODE_ALLOCATED(PS, idxiter))) {
+ MARK_NODE_FREE(PS, idxiter);
+ ++idxiter;
+ }
- /* Otherwise we are freeing the last element in a slab... shrink the
- * LastUsed marker down to last used node.
- */
- PS->LastUsed = Idx;
- do {
- --PS->LastUsed;
- /* Fixme, this should scan the allocated array an entire byte at a time for
- * performance!
+ /* Update the first free field if this node is below the free node line */
+ if (Idx < PS->FirstUnused) PS->FirstUnused = Idx;
+
+ /* If we are not freeing the last element in a slab... */
+ if (idxiter - 1 != PS->LastUsed) {
+ return;
+ }
+
+ /* Otherwise we are freeing the last element in a slab... shrink the
+ * LastUsed marker down to last used node.
*/
- } while (PS->LastUsed >= 0 && (!NODE_ALLOCATED(PS, PS->LastUsed)));
-
- assert(PS->FirstUnused <= PS->LastUsed+1 &&
- "FirstUnused field was out of date!");
+ PS->LastUsed = Idx;
+ do {
+ --PS->LastUsed;
+ /* Fixme, this should scan the allocated array an entire byte at a time
+ * for performance!
+ */
+ } while (PS->LastUsed >= 0 && (!NODE_ALLOCATED(PS, PS->LastUsed)));
+
+ assert(PS->FirstUnused <= PS->LastUsed+1 &&
+ "FirstUnused field was out of date!");
+ }
/* Ok, if this slab is empty, we unlink it from the of slabs and either move
* it to the head of the list, or free it, depending on whether or not there
@@ -206,33 +289,38 @@ void poolfree(PoolTy *Pool, char *Node) {
*/
/* Do this only if the pool is freeable */
if (Pool->FreeablePool) {
- if (PS->LastUsed == -1) { /* Empty slab? */
+ if (PS->isSingleArray) {
+ /* If it is a SingleArray, just free it */
+ *PPS = PS->Next;
+ free(PS);
+ } else if (PS->LastUsed == -1) { /* Empty slab? */
PoolSlab *HeadSlab;
*PPS = PS->Next; /* Unlink from the list of slabs... */
HeadSlab = (PoolSlab*)Pool->Data;
- if (HeadSlab && HeadSlab->LastUsed == -1){/* List already has empty slab? */
- free(PS); /* Free memory for slab */
+ if (HeadSlab && HeadSlab->LastUsed == -1){/*List already has empty slab?*/
+ free(PS); /*Free memory for slab */
} else {
- PS->Next = HeadSlab; /* No empty slab yet, add this */
- Pool->Data = PS; /* one to the head of the list */
+ PS->Next = HeadSlab; /*No empty slab yet, add this*/
+ Pool->Data = PS; /*one to the head of the list */
}
}
} else {
/* Pool is not freeable for safety reasons */
/* Leave it in the list of PoolSlabs as an empty PoolSlab */
- if (PS->LastUsed == -1) {
- PS->FirstUnused = 0;
-
- /* Do not free the pool, but move it to the head of the list if there is no
- empty slab there already */
- PoolSlab *HeadSlab;
- HeadSlab = (PoolSlab*)Pool->Data;
- if (HeadSlab && HeadSlab->LastUsed != -1) {
- PS->Next = HeadSlab;
- Pool->Data = PS;
+ if (!PS->isSingleArray)
+ if (PS->LastUsed == -1) {
+ PS->FirstUnused = 0;
+
+ /* Do not free the pool, but move it to the head of the list if there is
+ no empty slab there already */
+ PoolSlab *HeadSlab;
+ HeadSlab = (PoolSlab*)Pool->Data;
+ if (HeadSlab && HeadSlab->LastUsed != -1) {
+ PS->Next = HeadSlab;
+ Pool->Data = PS;
+ }
}
- }
}
}
@@ -243,6 +331,21 @@ static void *FindSlabEntryArray(PoolSlab *PS, unsigned NodeSize,
/* Loop through all of the slabs looking for one with an opening */
for (; PS; PS = PS->Next) {
+
+ /* For large array allocation */
+ if (Size > NODES_PER_SLAB) {
+ /* If this slab is a SingleArray that is free with size > Size, use it */
+ if (PS->isSingleArray && !NODE_ALLOCATED(PS,0) && PS->ArraySize >= Size) {
+ /* Allocate the array in this slab */
+ MARK_NODE_ALLOCATED(PS,0); /* In a single array, only the first node
+ needs to be marked */
+ return &PS->Data[0];
+ } else
+ continue;
+ } else if (PS->isSingleArray)
+ continue; /* Do not allocate small arrays in SingleArray slabs */
+
+ /* For small array allocation */
/* Check to see if there are empty entries at the end of the slab... */
if (PS->LastUsed < NODES_PER_SLAB-Size) {
/* Mark the returned entry used and set the start bit*/
@@ -277,7 +380,7 @@ static void *FindSlabEntryArray(PoolSlab *PS, unsigned NodeSize,
foundArray = 0;
if (foundArray) {
- /* Successfully allocate out the first unused node */
+ /* Successfully allocate starting from the first unused node */
SET_START_BIT(PS, Idx);
for (i = Idx; i < Idx + Size; ++i)
MARK_NODE_ALLOCATED(PS, i);
@@ -303,28 +406,51 @@ char* poolallocarray(PoolTy* Pool, unsigned Size) {
void *Result;
unsigned i;
- assert(Pool && "Null pool pointer passed in to poolallocarray!");
+ if (!Pool) {
+ printf("Null pool pointer passed to poolallocarray!\n");
+ exit(1);
+ }
+
NodeSize = Pool->NodeSize;
- PS = (PoolSlab*)Pool->Data;
- assert(Size <= NODES_PER_SLAB &&
- "Exceeded the maximum size of an individual malloc");
+ // Return if this pool has size 0
+ if (NodeSize == 0)
+ return 0;
+
+ PS = (PoolSlab*)Pool->Data;
if ((Result = FindSlabEntryArray(PS, NodeSize,Size)))
return Result;
/* Otherwise we must allocate a new slab and add it to the list */
- PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*NODES_PER_SLAB-1);
-
- assert (PS && "Could not allocate memory!");
+ if (Size > NODES_PER_SLAB) {
+ /* Allocate a new slab of size Size */
+ PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*Size-1);
+ if (!PS) {
+ printf("poolallocarray: Could not allocate memory!\n");
+ exit(1);
+ }
+ PS->isSingleArray = 1;
+ PS->ArraySize = Size;
+ MARK_NODE_ALLOCATED(PS, 0);
+ } else {
+ PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*NODES_PER_SLAB-1);
+ if (!PS) {
+ printf("poolallocarray: Could not allocate memory!\n");
+ exit(1);
+ }
- /* Initialize the slab to indicate that the first element is allocated */
- PS->FirstUnused = Size;
- PS->LastUsed = Size - 1;
+ /* Initialize the slab to indicate that the first element is allocated */
+ PS->FirstUnused = Size;
+ PS->LastUsed = Size - 1;
+
+ PS->isSingleArray = 0;
+ PS->ArraySize = 0;
- SET_START_BIT(PS, 0);
- for (i = 0; i < Size; ++i) {
- MARK_NODE_ALLOCATED(PS, i);
+ SET_START_BIT(PS, 0);
+ for (i = 0; i < Size; ++i) {
+ MARK_NODE_ALLOCATED(PS, i);
+ }
}
/* Add the slab to the list... */